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Dormant Powers are passive effects that enhance characters in Elden Ring Nightreign. Find out what Dormant Powers are, how to get them and their effects in this guide!
List of Contents
| Rank | Dormant Power | Effect |
|---|---|---|
| Improved Flask HP Restoration | Boost Restoration From Flasks 20% | |
| Increased Maximum HP | Maximum HP raise 10% | |
| Selection of Talismans | Some Dormant Powers provide Talismans that provide a significant upgrade to a character's stats | |
| Creates Holy Ground at Low HP | At low HP, create holy ground, slowly restore HP, and improve defense | |
| High-Quality Weapons | Some Dormant Powers provide high-quality weapons the player can collect | |
| |
Violent Deluge of Star Rain While Walking | Summons a dark cloud of stars overhead that releases a violent deluge of star rain |
| Lightning Upon Dodging | Evasive maneuvers strike surroundings with lightning | |
| Increased Maximum Stamina | Maximum stamina raised 10%/15% | |
| Reduced FP Consumption | Lowers FP consumption 10%/15% | |
| Improved Dodging | Longer invincibility windows during evasive maneuvers | |
| Increased Enemy Damage after Critical Hit | Critical hits increased damage inflicted upon enemies 15% | |
| Increased Sorcery & Incantation Duration | Extends spell effect duration 30% | |
| Increased Enemy Damage after Critical Hit | Critical hits increased damage inflicted upon enemies 15% |

The player should hunt for Dormant Powers that provide raw increases to stats and damage as this will directly increase the chances of the expedition surviving. Be sure to pick the right ones that the class of the character can utilize.
Magic-related Dormant Powers, for example are best utilized by the Recluse or the Revenant. Critical hit increases meanwhile are best utilized by the Raider or Duchess.
Another way to achieve this is via Dormant Powers providing Weapons which may be of higher quality and will increase the stats of the character the player is on.
List of All Classes and Character Unlocks

Elden Ring Nightreign highly embraces survivability and recovery as one of its mainstay necessities for most runs to survive. Increasing your Maximum HP or increasing HP recovery through flasks paired with certain powerups to healing will increase the odds of an expedition succeeding!

Aside from this, some Dormant Powers focusing on adding secondary effects such as lightning damage on dodges and a healing field at low health will help add damage or flexibility to the setup of the team. Having additional attack effects are also fun additions to have in-game.

All Classes have preferred Dormant Powers that will specifically help their build. Mix and match these Dormant Powers, try out different classes and remember what Dormant Powers work out best for you in a run!
Most of the Best Dormant Powers here will be universally replicated in these builds so it is a good reference to remember them whenever you acquire a boost or buff.
| Dormant Power | Effect |
|---|---|
| All Resistances Up | Raises Resistance to all ailments +57, +75 |
| Area of Darkness Conceals Caster While Walking | Become difficult to spot and silence footsteps |
| Attack Boost [Dragons] | Enhances attacks against dragons +20% |
| Attack Boost [Lifeforms Born of Falling Stars] | Enhances attacks against blockers lifeforms born of falling stars +20% |
| Attack Boost [Those Who Live in Death] | Enhances attacks against Those Who Live in Death +20% |
| Character Skill Cooldown Reduction | Shortens Character Skill Cooldown time +10% |
| Creates Holy Ground at Low HP | At low HP, create holy ground, slowly restore HP, and improve defense |
| Critical Hit FP Restoration | Critical hits restore FP +10% |
| Critical Hit HP Restoration | Critical hits restore HP +10% |
| Dragonwound upon Dragon Communion | Dragon Communion incantations add anti-dragon effect to armament |
| Flame of Frenzy While Walking | Causes the yellow flame of frenzy to violently burst forth |
| FP Recovery upon Successful Guards | Restores FP upon guarding +2 |
| FP Restoration upon Successive Attacks | Successive attacks restore FP +5%, +10% |
| Gradual Restoration by Flask | Flask slowly restores HP |
| Guard Counters Activate Holy Attacks | Guard counters trigger holy bursts |
| Guard Counters Activate Summoning Attack | Activation summons a group of Those Lost in Death that attack enemies |
| HP Recovery upon Successful Guards | Restores HP upon guarding +10 |
| HP Restoration upon Successive Attacks | Successive attacks restore HP +3 |
| Ice Storm Surge Sprint | Produces ice storm at the starting point of surge sprint |
| Improved Affinity Attack Power | Raises attacks of magic, fire, lightning, holy affinities +5%, +8% |
| Improved Affinity Damage Negation | Boosts magic, fire, lightning, and holy damage negation +12%, +15%, +18% |
| Improved Dodging | Longer invincibility windows during evasive maneuvers |
| Improved Flask HP Restoration | Boosts HP Restoration from flasks +20%, +30% |
| Improved Perfuming Arts | Raises potency of items employing perfume +20% |
| Improved Physical Attack Power | Raises Physical attack +6%, +9% |
| Improved Physical Damage Negation | Boosts physical damage negation +12%, +15%, +18% |
| Improved Poise | Raises poise +25%, +38% |
| Improved Roar & Breath Attacks | Enhances roars and breath attacks +20% |
| Improved Sorceries & Incantations | Raises potency of sorceries and incantations +7% |
| Improved Stamina Recovery | Raises stamina recovery speed +4, +6 |
| Improved Stance-Breaking | Attacks more likely to break stance of enemies +10%, +15% |
| Improved Throwing Pots | Raises potency of throwing pots +20% |
| Improved Thrusting Counterattack | Enhances counterattacks unique to thrusting weapons +20% |
| Improved Ultimate Art Gauge Charge Speed | Improves the charging speed of Ultimate Art gauge +6% |
| Increased Enemy Damage after Critical Hit | Critical hits increased damage inflicted upon enemies +15% |
| Increased Maximum FP | Maximum FP raised +10%, +15% |
| Increased Maximum HP | Increases number of runes obtained +10% |
| Increased Maximum Stamina | Maximum stamina raised +10%, +15% |
| Increased Rune Acquisition | Increases number of runes obtained +10% |
| Increased Sorcery & Incantation Duration | Extends spell effect duration +30% |
| Inflict Blood Loss at Low HP | Armament inflicts blood loss when HP is low |
| Lightning upon Dodging | Evasive maneuvers strike surroundings with lightning |
| More Runes From Defeated Enemies | Increased number of runes obtained +10% |
| Periodical Giant Glintblade | Creates a glintblade which automatically attack nearby foes at regular intervals |
| Poison & Rot Trigger Continuous HP Recovery | Poisoning or Scarlet Rot in vicinity continuously restores HP +7 |
| Reduced FP Consumption | Lowers FP consumption +10%, +15% |
| Rune of the Strong | Gain 10000 Runes or More |
| Successful Parries Activate Golden Retaliation | Parry to dispel incoming sorceries and incantations, retaliating with golden power |
| Sudden Enemy Death upon Attacks | Attacked enemies die regardless of remaining HP on rare occasions |
| Violent Deluge of Star Rain While Walking | Summons a dark cloud of stars overhead that releases a violent deluge of star rain |
| Wending Grace | Rise from defeat a single time |
| Dormant Power | Effect |
|---|---|
| High-Quality Weapons | Some Dormant Powers provide high-quality weapons the player can collect |
| Selection of Talismans | Some Dormant Powers provide Talismans that provide a significant upgrade to a character's stats |
These Dormant Powers are not specific character buffs or upgrades, but instead represent Dormant Powers that provide either better weapons, weapon materials or Talismans the player can acquire.

Dormant Powers are unlocked by defeating bosses around Limveld, and will provide buffs for the rest of the run. The player will find an interactable where the boss was felled that they must interact with to open up a menu. They must then choose one of three passive buffs that the player can receive to their stats or equipment.

Some Dormant Powers provide Talisman to players and can be found by exploring Points of Interest around the map, in particular, Fort Haight provides a guaranteed chest containing three random talismans in the central hold that all party members can get.

Dormant Powers provide passive buffs that provide stat increases, weapon improvements, additional damage and effects or boons to the party. Each party member can select one out of three random buffs from a felled boss and these buffs will affect the party's expeditions.

Elden Ring Nightreign Walkthrough Wiki
| Elden Ring Nightreign Wiki Contents | |
|---|---|
Forsaken Hollows DLC |
Classes |
Remembrances |
Skins |
Bosses |
Tips and Tricks |
Shifting Earth |
Multiplayer Board |
Vessels |
Relics |
Weapons |
Weapon Skills |
Spells |
Talismans |
Items |
News |
Patch Updates |
Bugs and Errors |
Map |
|
Best Dormant Powers



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