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This is a list of all Incantations in Elden Ring Nightreign. Read on for a full list of Incantations, their FP costs, and effects, as well as info on how to get Incantations during a match.
List of Contents
Note: FP values enclosed in parentheses indicate the FP cost for a follow-up cast of the Incantation.
| Spell | FP Cost | Effect |
|---|---|---|
Agheel's Flame |
36 FP (6 FP) | Transforms caster into a dragon to spew flaming breath from above. Charging extends duration. This incantation can be used while jumping. |
Ancient Dragons' Lightning Spear |
30 FP | Creates a spear of red lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning covering the area. |
Ancient Dragons' Lightning Strike |
36 FP | Summons a red bolt of lightning that scatters and spreads around the surrounding area. Charging enhances the range of the lightning bolt. |
Aspects of the Crucible: Breath |
28 FP (4 FP) | Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking. Charging increases duration of the breath. |
Aspects of the Crucible: Horns |
20 FP | Creates a mighty horn on the caster's shoulder to gore foes from a low stance. Charging allows the caster to barrel into foes before delivering the final attack. |
Aspects of the Crucible: Tail |
22 FP | Creates a supple tail that sweeps through foes before the caster. Charging enhances potency. |
Barrier of Gold |
30 FP | Greatly increases magic damage negation for the caster and nearby allies. Hold to continue praying and delay activation. |
Beast Claw |
10 FP | Creates beast claws that rend the land with shockwaves. Charging enhances potency. |
Bestial Sling |
7 FP | Swiftly flings a number of sharp rock shards. This incantation can be cast without delay after performing another action. |
Bestial Vitality |
18 FP | Fills the body with bestial vigor, restoring HP over a period of time. |
Black Blade |
26 FP | Caster creates an illusory black blade, then leaps forward to deliver a spinning slash that emits a wave of light. This can be followed up with one additional attack. |
Black Flame |
18 FP | Throws a ball of raging black fire. Charging enhances potency and causes the fireball to explode. |
Black Flame Blade |
15 FP | Engulfs armament held in the right hand with black flame. This incantation can be cast without delay after performing another action. |
Black Flame Ritual |
30 FP | Summons a circle of black flame pillars around the caster. Charging increases the size of the circle. |
Black Flame's Protection |
30 FP | Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired. |
Blessing of the Erdtree |
60 FP | Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP. Hold to continue praying and delay activation. |
Blessing's Boon |
30 FP | Grants a blessing to the caster and nearby allies, gradually restoring HP. Hold to continue praying and delay activation. |
Bloodboon |
15 FP | Thrust arm into the body of the Formless Mother, then scatter the bloodflame to set the area ablaze. This incantation can be cast while in motion. |
Bloodflame Blade |
20 FP | Engulfs armament held in the right hand with bloodflame. This incantation can be cast while in motion. |
Bloodflame Talons |
14 FP | Creates bloodflame lacerations before the caster, which explode in an instant. This incantation can be cast repeatedly. |
Borealis's Mist |
48 FP (6 FP) | Transforms caster into a dragon to spew icy breath from above. Charging extends duration. This incantation can be cast while jumping. |
Burn O Flame! |
30 FP | Raises a series of flame pillars around the caster. Charging further increases the number of flame pillars. |
Catch Flame |
10 FP | Momentarily sparks flame from the caster's hand. This incantation can be cast without delay after performing another action. |
Darkness |
34 FP | Creates a veil of darkness that conceals the caster. This incantation can be cast while in motion. |
Death Lightning |
32 FP | Strikes surroundings with a storm of Death lightning. Inflicts Death blight upon foes. Charging extends duration of the storm. |
Discus of Light |
9 FP | Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing. This incantation can be cast repeatedly. |
Divine Fortification |
20 FP | Increases holy damage negation. This incantation can be cast while in motion. |
Dragonbolt Blessing |
20 FP | Summons lightning to bolster the caster's body. Attacks become easier to deflect and resistance to all ailments is increased. However, lightning damage negation will be reduced. |
Dragonclaw |
32 FP | Transforms caster into a dragon to tear through foes with dragon claws. Allows one follow-up attack. |
Dragonfire |
28 FP (4 FP) | Transforms caster into a dragon to spew flaming breath. Charging extends duration. |
Dragonice |
36 FP (4 FP) | Transforms caster into a dragon to spew icy breath. Charging extends duration. |
Dragonmaw |
46 FP | Transforms caster into a dragon to bite enemies before them. |
Ekzykes's Decay |
48 FP (6 FP) | Transforms caster into a dragon to spew scarlet rot breath from above. Charging extends duration. This incantation can be cast while jumping. |
Elden Stars |
47 FP | Creates a stream of golden shooting stars that assail the area. |
Electrify Armament |
27 FP | Enchants armament held in the right hand with lightning-affinity attacks. |
Erdtree Heal |
65 FP | Heals a vast amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. |
Fire's Deadly Sin |
26 FP | Sets both the caster and the surrounding area ablze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency. |
Flame Fall Upon Them |
18 FP | Hurls several balls of fire at once. Charging enhances potency and causes the balls of fire to explode. |
Flame Fortification |
20 FP | Increases fire damage negation. This incantation can be cast while in motion. |
Flame Grant Me Strength |
28 FP | Creates an invigorating fire within that enhances physical and fire-affinity attack power. |
Flame of the Fell God |
42 FP | Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting the area ablaze. |
Flame Protect Me |
30 FP | Creates a fire within that greatly increases fire damage negation. |
Flame Sling |
11 FP | Throws a ball of raging fire. Charging enhances potency and causes the ball of fire to explode. |
Fortissax's Lightning Spear |
45 FP | Creates two spears of red lightning and stabs them into the ground from above, one after another. On impact, each spear will burst into trails of lightning covering the area. |
Frenzied Burst |
24 FP | Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes. Channeling enhances potency, enabling the blasts to penetrate the enemy's guard. |
Frozen Lightning Spear |
36 FP | Creates a spear of ice lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning advancing forwards. |
Giantsflame Take Thee |
32 FP | Hurls a massive ball of raging fire. Charging enhances potency and causes the ball of fire to explode. |
Glintstone Breath |
28 FP (4 FP) | Transforms caster into a dragon to spew magic breath. Charging extends duration. |
Golden Lightning Fortification |
30 FP | Greatly increases lightning damage negation for the caster and nearby allies. Hold to continue praying, delaying the effect. |
Golden Vow |
47 FP | Increases attack power and defense for the caster and nearby allies. Hold to continue praying and delay activation. |
Great Heal |
45 FP | Greatly heals HP for the caster and nearby allies. Hold to continue praying and delay activation. |
Greyoll's Roar |
62 FP | Transforms caster into a dragon to emit a terrible roar, reducing the attack power and defense of nearby enemies. |
Gurranq's Beast Claw |
21 FP | Creates beast claws that rend surroundings with shockwaves. |
Heal |
32 FP | Heals HP for the caster and nearby allies. Hold to continue praying and delay activation. |
Honed Bolt |
12 FP | Summons a bolt of lightning to strike foes from above. This incantation can be cast repeatedly. |
Howl of Shabriri |
21 FP | Releases a maddening shrike that causes madness buildup in foes nearby. This incantation also causes madness buildup in the caster and makes enemies more likely to target them. |
Immutable Shield |
15 FP | Enchants shield held in the left hand with the light of regression, increasing all forms of non-physical damage negation and ailment resistance. |
Lansseax's Glaive |
28 FP | Creates a red-lightning glaive and sweeps the area from above. This attack unleashes trails of lightning. |
Law of Causality |
22 FP | Manifests a small ring of causality within that allows the caster to automatically retaliate upon receiving a certain number of blows. |
Law of Regression |
55 FP | Heals all negative statuses, dispels special effects, and reveals mimicry in all its forms. |
Lightning Fortification |
20 FP | Increases lightning damage negation. This incantation can be cast while in motion. |
Lightning Spear |
18 FP | Summons a lightning spear and hurls it before the caster. Charging causes a lightning bolt to strike the point of impact. |
Lightning Strike |
21 FP | Summons a bolt of lightning that scatters and spreads around the surrounding area. This incantation can be cast repeatedly. |
Litany of Proper Death |
17 FP | Creates an image of Order, dealing holy damage to nearby foes. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. |
Lord's Divine Fortification |
30 FP | Greatly increases holy damage negation for the caster and nearby allies. This incantation can be cast while in motion. |
Lord's Heal |
55 FP | Heals a massive amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. |
Magic Fortification |
20 FP | Increases magic damage negation. This incantation can be cast while in motion. |
Magma Breath |
30 FP | Transforms caster in a wyrm to spew magma breath. Allows one follow-up attack. |
Noble Presence |
20 FP | Thrust out belly with gusto to produce a shockwave that knocks back nearby foes. Charging enhances potency, knocking enemies into the air. |
O Flame! |
16 FP | Momentarily sparks roaring flame from the caster's hand. Charging enhances potency. |
Order's Blade |
22 FP | Enchants armament held in the right hand with holy-affinity attacks. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. |
Pest Threads |
19 FP | Secretes countless sticky threads, launching them forwards. |
Placidusax's Ruin |
62 FP | Transforms caster into the Dragonlord to spew golden breath from above. This incantation can be cast while jumping. |
Poison Armament |
15 FP | Enchants armament held in the right hand with poison. This incantation can be cast while in motion. |
Poison Mist |
18 FP | Release a poisonous mist before the caster. This incantation can be cast while in motion. |
Protection of the Erdtree |
30 FP | Increase damage negation for all affinities except physical, for both the caster and nearby allies. Hold to continue praying and delay activation. |
Radagon's Rings of Light |
25 FP | Produces a golden ring of light and fires it across a wide area. Charging enhances range. |
Rejection |
9 FP | Produces a shockwave that knocks back nearby foes. Charging increases the size of the shockwave. |
Rotten Breath |
36 FP (4 FP) | Transforms caster into a dragon to spew scarlet rot breath. Charging extends duration. |
Scarlet Aeonia |
56 FP | Creates a gigantic flower that blooms into an explosion of scarlet rot. |
Scouring Black Flame |
21 FP | Sweeps a wide area before the caster with black flame. Charging enhances range. |
Shadow Bait |
15 FP | Creates a pale gold shadow before the caster, luring foes of human build and attracting their aggression. This incantation can be cast while in motion, and will still affect foes that are already in a combat state. |
Smarag's Glintstone Breath |
36 FP (6 FP) | Transforms caster into a dragon to spew magic breath from above. Charging extends duration. This incantation can be cast while jumping. |
Stone of Gurranq |
15 FP | Hurls a boulder before the caster. This incantation can be cast repeatedly. |
Surge O Flame! |
1 FP (1 FP) | Creates a stream of fire to burn the area before the caster. This incantation can be cast while in motion. Hold to maintain the effect. |
Swarm of Flies |
14 FP | Releases a swarm of bloodflies before the caster to assault foes. The vile swarm deals damage and builds up onset of blood loss. This incantation can be cast while in motion. |
The Flame of Frenzy |
16 FP | Causes the yellow flame of frenzy to burst forth from the caster's eyes. Charging increases the range of the burst. |
Theodorix's Magma |
45 FP | Transforms caster into a great wyrm to spew a large volume of magma breath. Allows one follow-up attack. |
Triple Rings of Light |
23 FP | Produces three rings of light and fires them forwards. The rings of light return to a position close to the caster before disappearing. This incantation can be cast repeatedly. |
Unendurable Frenzy |
30 FP (6 FP) | Causes the yellow flame of frenzy to violently burst forth from the caster's eyes. Hold to continue channeling the flame. This incantation can be used while in motion. |
Urgent Heal |
16 FP | Heals a small amount of HP. This incantation can be cast while in motion. |
Whirl O Flame! |
21 FP | Creates a spiraling stream of fire that burns the area before the caster. Charging enhances potency and reach. |
Wrath of Gold |
40 FP | Produce a golden shockwave that knocks back nearby foes. Charging increases the size of the shockwave. |
Incantations are a type of spell in Nightreign that scale with the Faith attribute. They are best used by Nightfarers like the Recluse who has S-scaling in Faith. In order to cast an Incantation, you'll need to have a Sacred Seal equipped.
The only way to get Incantations during a match is to find and equip a Sacred Seal. Each seal you find during a match will have 2 random spells so your spell arsenal will depend on what drops for you. Defeat enemies and bosses or loot chests in POIs to get a chance at a Sacred Seal.

Sorceries |
Incantations |
List of All Incantations



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