Avowed

Best Wizard Build

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Best Wizard Build

This is a guide to the best Wizard build in Avowed. Read on to learn the best stats, spells and abilities, weapons, and armor to get in order to create a powerful Wizard build.

Best Wizard Build

Stat Priority for Wizard Builds

Intellect = Perception > Might > Resolve > Dexterity > Constitution

Intellect and Perception > Might > Resolve > Dexterity > Constitution

For Wizard builds, the most important stats (attributes) are Intellect and Perception. You get Intellect to raise your Max Essence (for more spell casts) and Perception since Critical Hit Chance is very important if you want to proc elemental accumulation using buffs, later on.

Might is a close second to both stats since you'll want to increase both spell damage and your weapon damage (for your secondary weapon). After that, make sure to pump up Resolve since you'll find that Stamina quickly runs out when spamming Wand attacks.

Dexterity is more of a dump stat if you can't think of anything to raise since it does improve Action Speed (loadout swapping and chugging potions) and Constitution is last since its bonuses are kinda bad.

Is it Okay to Have 0 Constitution as a Wizard?

Yes, it's perfectly fine to have 0 Constitution as a Wizard. Enemy damage will usually depend on the quality of armor you're currently wearing. As long as you're facing enemies with the same quality armor as their tier, you should be good to go (e.g., facing a Tier IV enemy with Superb armor will keep you from getting 2-shot).

Best Abilities and Spells for Wizards

Spell and Ability Progression for Wizards
Levels 1~11 Levels 11~Beyond

Rush Grimoire Mastery Until Level 11

The reason why we put such a big emphasis on Intellect earlier is because you'll be rushing to max out Grimoire Mastery by the time you hit Level 11. This means that as long as you have the right Grimoire and enough Essence, you'll be able to cast spells like Freezing Pillar, Pull of Eora, and Meteor Shower in no-time at all.

2 Minor Missiles Icon Minor Missiles
7 Grimoire Mastery Icon Grimoire Mastery
3 Armored Essence Icon Armored Essence 8 Blast (Wizard) Icon Blast (Wizard)
4 Evasive Icon Evasive 9 Grimoire Mastery Icon Grimoire Mastery
5 Grimoire Mastery Icon Grimoire Mastery 10 Wand Mastery Icon Wand Mastery
6 Wand Mastery Icon Wand Mastery 11 Grimoire Mastery Icon Grimoire Mastery

Note: We only take one level of Blast since that's all you need to get through blastable walls and to proc shatter on Frozen enemies.

Focus on Building Up Passives After Level 11

After Level 11, the order in which you get abilities or spells won't matter since you'll have access to all spells anyway via Grimoires. Here are some ability suggestions to keep in mind as you play:

  • Scavenger Scavenger - the earlier you get this, the better since it will help you double your Upgrade Material gain in later regions. You only need 1 point.
  • Harvest Essence Harvest Essence - with your access to powerful spells, you'll soon start to feel the strain on your Essence. Max this out to get more out of the Essence pickups from slain enemies.
  • Constant Recovery Constant Recovery - if you find yourself dying often, get this so you gain HP regen during combat after getting hit.
  • Wand Mastery Wand Mastery - Make sure to max this out at Level 15 or before you reach Shatterscarp since you get a pretty good Unique Wand called the Whisper of Exiles in the desert.
  • Armored Essence Armored Essence - if you plan to use Medium Armor, try to max this out to lower the Essence and Stamina cost penalties.

Best Spells Tier List

Best Weapons for Wizards

Main Hand Off-Hand
Loadout 1 Wand Grimoire
Loadout 2 Axe or Sword Grimoire

Click on a link above to see recommendations!

If you want to maximize spellcasting then go with the combo of Wand + Grimoire and One-Handed Weapon + Grimoire. This gives you access to 8 different spells, wand attack spam, and a comfortable melee option.

For melee weapons, the best to get will be Axes from early to mid-game due to Drawn in Winter and Woodman's Labor being available. Later on, switch to a Sword, since you'll get much stronger unique contenders for them in Shatterscarp and Galawain's Tusks.

Obtain the Whisper of Exiles to Get the Best Wand

For Wands, you'll want to stick to a Common Wand that you then upgrade all the way to a Superb Wand by the time you hit Shatterscarp. Once at Shatterscarp, obtain the best wand - Whisper of Exiles - at the Great Sand Sea.

1 Dawnshore
(Early Game)
Start off with a Common Wand then upgrade it to Fine Quality so you can explore the eastern side of Dawnshore.
2 Emerald Stair
(Early Game)
In Emerald Stair, you can buy Minoletta’s Conduit or keep using your Fine Wand. Just make sure to upgrade either of them to Exceptional before going to Shatterscarp.
3 Shatterscarp
(Mid-Game)
Before getting the Whisper of Exiles make sure you have at least one weapon upgraded to Superb. Once you do, get this wand from a locked chest in the Great Sand Sea.
4 Galawain's Tusks
(Endgame)
At Galawain's Tusks, you'll want to upgrade your Whisper of Exiles to at least Legendary +0. This'll help you complete all side content in the region.
5 The Garden
(Point of No Return)
Before or while inside the Garden, you can upgrade your Whisper of Exiles to Legendary +3.

While you can technically get Minoletta's Conduit in Emerald Stair, just remember that Shock damage procs can also hit you. Consider this before committing to this Unique.

How to Get the Whisper of Exiles

Get the Aurochs-Skin Grimoire During Face Your Fears

For Grimoires, you'll want the ones that grant at least Freezing Pillar and Blast of Frost. Your best-in-slot will be the Aurochs-Skin Grimoire you get during the main quest, Face Your Fears, in Shatterscarp.

1 Northreach (Tutorial)
You get a free copy of the Grimoire of Elements in the tutorial.
2 Dawnshore (Early Game)
Replace your Grimoire of Elements with either of the following:
Grimoire of Greater Elements
Anextli's Grimorie
2 Emerald Stair (Early Game)
Replace your current Grimoire with either of the following:
Grimoire of Rime
Grimoire of Sparks
Grimoire of the Spellblade
Od Caura's Grimoire
Make sure to upgrade your Grimoire (or Wand) to Exceptional before leaving Emerald Stair.
3 Shatterscarp (Mid-Game)
You can stick to your current Grimoire. As long as you have a Superb Wand or Grimoire by the time you do the main quest, Face Your Fears, you should be able to get the Aurochs-Skin Grimoire in Superb quality.
4 Galawain's Tusks (Endgame)
Make sure to farm upgrade materials to upgrade your Aurochs-Skin Grimoire to at least Legendary +0. Then, go ahead and do the side quest, Keep History Alive, to get Eilara's Grimoire in the Living Archives.
5 The Garden (Point of No Return)
As long as both Aurochs-Skin Grimoire and Eilara's Grimoire are already Legendary +0, you won't need to upgrade them to +3 (since the bonuses are very small at +3).

How to Get the Aurochs-Skin Grimoire

Use Axes or Swords for Your Melee Weapons

For one-handed weapons, you can choose between Axes or Swords. Maces are off the table since they cost too much stamina to swing, while spears are easily replaced by the Spirit Lance spell. Some good ones to get are:

1 Dawnshore
(Early Game)
Drawn in Winter IconDrawn in Winter
2 Emerald Stair
(Early Game)
Woodman’s Labor IconWoodman’s Labor
3 Shatterscarp
(Mid-Game)
The Emperor’s Reach IconThe Emperor’s Reach
4 Galawain's Tusks
(Endgame)
Meteor Blade IconMeteor Blade Ondra’s Offense IconOndra’s Offense

Best Armor for Wizards

Funnily enough, as a Wizard, you aren't as picky when it comes to what Armor to wear so long as it's either Light Armor or Medium Armor. However, from the available uniques, you're better off sticking to Light Armor since these usually give the best passives for Wizards.

1 Northreach
(Tutorial)
Robe Robe
2 Dawnshore
(Early Game)
Robe Robe Arcanist’s Gambeson Arcanist’s Gambeson
Many-Hued Doublet Many-Hued Doublet
2 Emerald Stair
(Early Game)
Robe Robe Warmage’s Robe Warmage’s Robe
Animancer’s Swallowtail Animancer’s Swallowtail Hjilde’s Handy Hide Hjilde’s Handy Hide
3 Shatterscarp
(Mid-Game)
Robes of Surpassing Brilliance Robes of Surpassing Brilliance
4 Galawain's Tusks
(Endgame)
Robes of Surpassing Brilliance Robes of Surpassing Brilliance Sentinel MailSentinel Mail
5 The Garden
(Point of No Return)
Spiritmender Spiritmender Wildwalker Armor Wildwalker Armor
Robes of Surpassing Brilliance Robes of Surpassing Brilliance
(Best)

For those who don't want to overthink their choices, an upgraded Robe will suffice for all regions. However, do note that most Wizard Armors look bad. Make sure you know how to Transmog if you plan to play as a Wizard.

Best Clothing for Wizards

Best Clothing for Wizards
Boots Gloves

You'll want an even spread of stats as you progress through the game, and the best way to do that is to equip gear that grant attribute bonuses. Ideally, you'll want to address the stats you didn't prioritize earlier in the stat priority section of this guide.

Use Boots with Dexterity, Dodge Distance, or Attribute Bonuses

For early game, you can focus on getting Dodge Distance boots. As you reach mid-game, you can then start focusing on attributes like Dexterity, Perception, or Intellect.

1 Dawnshore
(Early Game)
Boots of the Bricklayer IconBoots of the Bricklayer
2 Emerald Stair
(Early Game)
Vailian Boots IconVailian Boots Eothasian Boots IconEothasian Boots
Shoes of the Glimmering Merchant IconShoes of the Glimmering Merchant WarmageWarmage's Boots
3 Shatterscarp
(Mid-Game)
Wavebinder Boots IconWavebinder Boots Stormdancer Boots IconStormdancer Boots
4 Galawain's Tusks
(Endgame)
Imp Catchers IconImp Catchers
ShadowdancerShadowdancer's Boots
5 The Garden
(Point of No Return)
Wildwalker Boots IconWildwalker Boots

Use Gloves that Boost Attributes, Raise Essence, or Buff Damage

For gloves, you'll want the ones that can either boost your attributes, raise your max essence, or buff damage. Here are some you can get from early to late-game:

1 Dawnshore
(Early Game)
Blackwing Gloves IconBlackwing Gloves ArcanistArcanist's Gloves
2 Emerald Stair
(Early Game)
Wolf Gloves IconWolf Gloves
3 Shatterscarp
(Mid-Game)
TricksterTrickster's Gloves Stormdancer Gloves IconStormdancer Gloves
4 Galawain's Tusks
(Endgame)
NinagauthNinagauth's Gruesome Grasp
5 The Garden
(Point of No Return)
Wildwalker Gloves IconWildwalker Gloves

Best Accessories for Wizards

Best Accessories for Wizards
Rings Amulets and Trinkets

For amulets, trinkets, and rings, you'll want ones that boost your attributes in one way or another. Rings are a bit more flexible since they have a bunch of buffs to Wizard-related stats, but amulets and trinkets will need to have attribute bonuses since they get the bigger bonuses in late game.

Use Rings that Boost Attributes or Wizard-Related Stats

The Arcanist's Ring will do wonders with its +1 Intellect. You can replace it later on with better options like The Ranga's Clarity or the Disciple's Ring.

  1. Arcanist's Ring (Early Game): +1 Intellect.
  2. The Ranga's Clarity: +1 Intellect and +1 Perception.
  3. Ring of Greater Overseeing: +20% area of effect damage.
  4. Disciple's Ring: +60 Maximum Essence.
  5. Berserker Ring: +3 Constitution (if you really want more).
  6. Sigil of the Arcane: +20% Ability Cast Speed and -20% Ability Essence Cost

Stick to Attribute-Boosting Amulets or Trinkets Only

For amulets or trinkets, we'll be a bit more strict, focusing instead on attribute-only boosts since this helps use re-distribute our attribute points from leveling up freely.

  1. Tranton Family Talisman: +2 Perception.
  2. Thirdborn Tira Nui Badge: +2 Might.
  3. Pearlescent Icosahedral Helstone: +3 Intellect
  4. Scout's Reach: +3 Perception.
  5. Cartographer's Companion: +1 Dexterity and +2 Perception.

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War Hero -

Comment

6 Anonymous14 days

Is there going to be an update to this page, and others? The large patch in March added a lot of attribute and skill points and the builds aren't really accurate anymore as you have a lot more points to work with. Also a lot of gear stats were increased.

5 Anonymous24 days

Where is it documented that Crit Chance applies to spells and/or status accumulation? I can't find a source on that anywhere. The guide says: "Critical Hit Chance is very important if you want to proc elemental accumulation using buffs, later on." But you don't actually elaborate on how that works. What buffs are you talking about? And how do they interact with Perception/Crit Chance?

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