What you can do as a member?

Get free access to these features:.
- Save your data on maps and other tools
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
This is a guide to the best Wizard build in Avowed. Read on to learn the best stats, spells and abilities, weapons, and armor to get in order to create a powerful Wizard build.
List of Contents
![]() ![]() ![]() ![]() ![]() ![]() Intellect and Perception > Might > Resolve > Dexterity > Constitution |
For Wizard builds, the most important stats (attributes) are Intellect and Perception. You get Intellect to raise your Max Essence (for more spell casts) and Perception since Critical Hit Chance is very important if you want to proc elemental accumulation using buffs, later on.
Might is a close second to both stats since you'll want to increase both spell damage and your weapon damage (for your secondary weapon). After that, make sure to pump up Resolve since you'll find that Stamina quickly runs out when spamming Wand attacks.
Dexterity is more of a dump stat if you can't think of anything to raise since it does improve Action Speed (loadout swapping and chugging potions) and Constitution is last since its bonuses are kinda bad.
Yes, it's perfectly fine to have 0 Constitution as a Wizard. Enemy damage will usually depend on the quality of armor you're currently wearing. As long as you're facing enemies with the same quality armor as their tier, you should be good to go (e.g., facing a Tier IV enemy with Superb armor will keep you from getting 2-shot).
Spell and Ability Progression for Wizards | |
---|---|
Levels 1~11 | Levels 11~Beyond |
The reason why we put such a big emphasis on Intellect earlier is because you'll be rushing to max out Grimoire Mastery by the time you hit Level 11. This means that as long as you have the right Grimoire and enough Essence, you'll be able to cast spells like Freezing Pillar, Pull of Eora, and Meteor Shower in no-time at all.
2 |
![]() |
7 |
![]() |
---|---|---|---|
3 |
![]() |
8 |
![]() |
4 |
![]() |
9 |
![]() |
5 |
![]() |
10 |
![]() |
6 |
![]() |
11 |
![]() |
Note: We only take one level of Blast since that's all you need to get through blastable walls and to proc shatter on Frozen enemies.
After Level 11, the order in which you get abilities or spells won't matter since you'll have access to all spells anyway via Grimoires. Here are some ability suggestions to keep in mind as you play:
Main Hand | Off-Hand | |
---|---|---|
Loadout 1 | Wand | Grimoire |
Loadout 2 | Axe or Sword | Grimoire |
Click on a link above to see recommendations!
If you want to maximize spellcasting then go with the combo of Wand + Grimoire and One-Handed Weapon + Grimoire. This gives you access to 8 different spells, wand attack spam, and a comfortable melee option.
For melee weapons, the best to get will be Axes from early to mid-game due to Drawn in Winter and Woodman's Labor being available. Later on, switch to a Sword, since you'll get much stronger unique contenders for them in Shatterscarp and Galawain's Tusks.
For Wands, you'll want to stick to a Common Wand that you then upgrade all the way to a Superb Wand by the time you hit Shatterscarp. Once at Shatterscarp, obtain the best wand - Whisper of Exiles - at the Great Sand Sea.
1 | Dawnshore (Early Game) |
Start off with a Common Wand then upgrade it to Fine Quality so you can explore the eastern side of Dawnshore. |
---|---|---|
2 | Emerald Stair (Early Game) |
In Emerald Stair, you can buy
Minoletta’s Conduit Minoletta’s Conduit Charged Missle: +5% Attack Damage
or keep using your Fine Wand. Just make sure to upgrade either of them to Exceptional before going to Shatterscarp.+30% Maximum Wand Range Shocking Lash: Hits deal +10% bonus Shock Damage |
3 | Shatterscarp (Mid-Game) |
Before getting the
Whisper of Exiles Whisper of Exiles Flight in Autumn: A Full Combo Attack deals low Frost Accumulation to nearby enemies
make sure you have at least one weapon upgraded to Superb. Once you do, get this wand from a locked chest in the Great Sand Sea.Freezing Lash: Hits deal +10% bonus Frost Damage |
4 | Galawain's Tusks (Endgame) |
At Galawain's Tusks, you'll want to upgrade your
Whisper of Exiles Whisper of Exiles Flight in Autumn: A Full Combo Attack deals low Frost Accumulation to nearby enemies
to at least Legendary +0. This'll help you complete all side content in the region.Freezing Lash: Hits deal +10% bonus Frost Damage |
5 | The Garden (Point of No Return) |
Before or while inside the Garden, you can upgrade your
Whisper of Exiles Whisper of Exiles Flight in Autumn: A Full Combo Attack deals low Frost Accumulation to nearby enemies
to Legendary +3.Freezing Lash: Hits deal +10% bonus Frost Damage |
While you can technically get Minoletta's Conduit in Emerald Stair, just remember that Shock damage procs can also hit you. Consider this before committing to this Unique.
How to Get the Whisper of Exiles
For Grimoires, you'll want the ones that grant at least Freezing Pillar and Blast of Frost. Your best-in-slot will be the Aurochs-Skin Grimoire you get during the main quest, Face Your Fears, in Shatterscarp.
1 | Northreach (Tutorial) You get a free copy of the Grimoire of Elements in the tutorial. |
---|---|
2 | Dawnshore (Early Game) Replace your Grimoire of Elements with either of the following: ① Grimoire of Greater Elements ② Anextli's Grimorie |
2 | Emerald Stair (Early Game) Replace your current Grimoire with either of the following: ① Grimoire of Rime ② Grimoire of Sparks ③ Grimoire of the Spellblade ④ Od Caura's Grimoire Make sure to upgrade your Grimoire (or Wand) to Exceptional before leaving Emerald Stair. |
3 | Shatterscarp (Mid-Game) You can stick to your current Grimoire. As long as you have a Superb Wand or Grimoire by the time you do the main quest, Face Your Fears, you should be able to get the Aurochs-Skin Grimoire in Superb quality. |
4 | Galawain's Tusks (Endgame) Make sure to farm upgrade materials to upgrade your Aurochs-Skin Grimoire to at least Legendary +0. Then, go ahead and do the side quest, Keep History Alive, to get Eilara's Grimoire in the Living Archives. |
5 | The Garden (Point of No Return) As long as both Aurochs-Skin Grimoire and Eilara's Grimoire are already Legendary +0, you won't need to upgrade them to +3 (since the bonuses are very small at +3). |
How to Get the Aurochs-Skin Grimoire
For one-handed weapons, you can choose between Axes or Swords. Maces are off the table since they cost too much stamina to swing, while spears are easily replaced by the Spirit Lance spell. Some good ones to get are:
1 | Dawnshore (Early Game) |
![]() Drawn in Winter Rising Chill: Power Attacks deal moderate Frost Accumulation to nearby enemies
Freezing Lash: Hits deal +10% bonus Frost Damage |
|
---|---|---|---|
2 | Emerald Stair (Early Game) |
![]() Woodman’s Labor Hack and Hew: A Full Combo Attack creates an area of effect that damages nearby enemies
Woodland Woe: +15% Attack Damage against Beasts and Primordials |
|
3 | Shatterscarp (Mid-Game) |
![]() The Emperor’s Reach Rightful Annexation: Killing an enemy gives you +10% Attack Damage and +10% Move Speed for 6 seconds
Bend the Knee: Special Attacks Stun nearby Kith, cannot be chained |
|
4 | Galawain's Tusks (Endgame) |
![]() Meteor Blade Lamenting Flurry: A Full Combo Attack gives the hit enemy +20% Damage for 15 seconds.
Freezing Lash: Hits deal +10% bonus Frost Damage |
![]() Ondra’s Offense Lamenting Flurry: A Full Combo gives the hit enemy -20% Damage for 15 seconds
Freezing Lash: Hits deal +10% bonus Frost Damage |
Funnily enough, as a Wizard, you aren't as picky when it comes to what Armor to wear so long as it's either Light Armor or Medium Armor. However, from the available uniques, you're better off sticking to Light Armor since these usually give the best passives for Wizards.
1 | Northreach (Tutorial) |
![]() |
|
---|---|---|---|
2 | Dawnshore (Early Game) |
![]() |
![]() |
![]() |
|||
2 | Emerald Stair (Early Game) |
![]() |
![]() |
![]() |
![]() |
||
3 | Shatterscarp (Mid-Game) |
![]() |
|
4 | Galawain's Tusks (Endgame) |
![]() |
![]() |
5 | The Garden (Point of No Return) |
![]() |
![]() |
![]() (Best) |
For those who don't want to overthink their choices, an upgraded Robe will suffice for all regions. However, do note that most Wizard Armors look bad. Make sure you know how to Transmog if you plan to play as a Wizard.
Best Clothing for Wizards | |
---|---|
Boots | Gloves |
You'll want an even spread of stats as you progress through the game, and the best way to do that is to equip gear that grant attribute bonuses. Ideally, you'll want to address the stats you didn't prioritize earlier in the stat priority section of this guide.
For early game, you can focus on getting Dodge Distance boots. As you reach mid-game, you can then start focusing on attributes like Dexterity, Perception, or Intellect.
1 | Dawnshore (Early Game) |
![]() Boots of the Bricklayer Item Bonus: +10% Dodge Distance Lesser Porter: +15 Carry Capacity |
|
---|---|---|---|
2 | Emerald Stair (Early Game) |
![]() Vailian Boots Item Bonus: +5 Carry Capacity Duelist's Dance: +1 Dexterity and +20% Dodge Distance |
![]() Eothasian Boots Item Bonus: +5 Carry Capacity The Martyr's Path: +1 Resolve and +30 Maximum Stamina |
![]() Shoes of the Glimmering Merchant Item Bonus: +5 Maximum Essence Shrewd Negotiator: +2 Intellect and +1 Perception |
![]() Warmage's Boots Item Bonus: +15 Maximum Essence Arcane Step: Dodging has a 10% chance to restore 20 Essence |
||
3 | Shatterscarp (Mid-Game) |
![]() Wavebinder Boots Item Bonus: +15 Maximum Essence Sure Footing: Experience smaller hit reactions |
![]() Stormdancer Boots Item Bonus: -10% incoming Fire, Frost, and Shock Damage Static Charge: +10% Shock Damage for 10 seconds after dodging |
4 | Galawain's Tusks (Endgame) |
![]() Imp Catchers Item Bonus: +10% Dodge Distance And Their Champion Fell, Sundered: +25 Maximum Stamina and +15% Move Speed |
|
![]() Shadowdancer's Boots Item Bonus: Increases your Health restoration from all sources by 5% Ephemeral Evasion: +40% Dodge Distance |
|||
5 | The Garden (Point of No Return) |
![]() Wildwalker Boots Item Bonus: +10% Dodge Distance Stalker's Grace: +3 Dexterity |
For gloves, you'll want the ones that can either boost your attributes, raise your max essence, or buff damage. Here are some you can get from early to late-game:
1 | Dawnshore (Early Game) |
![]() Blackwing Gloves Item Bonus: +1% Critical Hit Chance Lesser Annihilation: +10% Critical Damage |
![]() Arcanist's Gloves Item Bonus: +10% Parkour Speed Lesser Innate Talent: +20 Maximum Essence |
---|---|---|---|
2 | Emerald Stair (Early Game) |
![]() Wolf Gloves Item Bonus: +1% Critical Hit Chance Quick: +1 Dexterity |
|
3 | Shatterscarp (Mid-Game) |
![]() Trickster's Gloves Item Bonus: +1% Critical Hit Chance Fatal Misdirection: +25% Critical Damage |
![]() Stormdancer Gloves Item Bonus: +10% Ability Cast Speed Thundering Blows: Power Attacks deal +5% bonus Shock Damage |
4 | Galawain's Tusks (Endgame) |
![]() Ninagauth's Gruesome Grasp Item Bonus: +10% Ability Cast Speed Rymgrand's Touch: +20% Frost Damage |
|
5 | The Garden (Point of No Return) |
![]() Wildwalker Gloves Item Bonus: +1% Critical Hit Chance Ensnaring Strike: Critical Hits have a 15% chance to Root the Enemy in place |
Best Accessories for Wizards | |
---|---|
Rings | Amulets and Trinkets |
For amulets, trinkets, and rings, you'll want ones that boost your attributes in one way or another. Rings are a bit more flexible since they have a bunch of buffs to Wizard-related stats, but amulets and trinkets will need to have attribute bonuses since they get the bigger bonuses in late game.
The Arcanist's Ring will do wonders with its +1 Intellect. You can replace it later on with better options like The Ranga's Clarity or the Disciple's Ring.
For amulets or trinkets, we'll be a bit more strict, focusing instead on attribute-only boosts since this helps use re-distribute our attribute points from leveling up freely.
Best Builds | |
---|---|
Wizard | Fighter |
Paladin | Ranger |
Summoner | Gunslinger |
Unarmed | Dual Wield |
Wands | Gun Mage |
Poison | - |
Background Builds | |
Arcane Scholar | Court Augur |
Noble Scion | Vanguard Scout |
War Hero | - |
Where is it documented that Crit Chance applies to spells and/or status accumulation? I can't find a source on that anywhere. The guide says: "Critical Hit Chance is very important if you want to proc elemental accumulation using buffs, later on." But you don't actually elaborate on how that works. What buffs are you talking about? And how do they interact with Perception/Crit Chance?
Best Wizard Build
Genshin Impact Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Monster Hunter Wilds Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Path of Exile 2 (PoE 2) Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Black Myth: Wukong Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
Dragon Quest Monsters: The Dark Prince Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Monster Hunter World Walkthrough & Guides Wiki
© 2025 Obsidian Entertainment, Inc. Obsidian Entertainment, the Obsidian Entertainment logo, Avowed, and Avowed logos are trademarks or registered trademarks of Obsidian Entertainment, Inc. All rights reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
Is there going to be an update to this page, and others? The large patch in March added a lot of attribute and skill points and the builds aren't really accurate anymore as you have a lot more points to work with. Also a lot of gear stats were increased.