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This is a guide to the best Unarmed monk build in Avowed. Read on to learn how to create an Unarmed monk build, including the best stat priority, abilities, armor, clothing, and accessories to get from early game to mid-game.
List of Contents
![]() ![]() ![]() ![]() ![]() ![]() Might and Constitution > Perception > Resolve > Dexterity > Intellect |
Might is our primary stat so that our fist damage scales across each region. Since we won't have "weapons" to rely on, Might will be a priority for damage. Constitution is also important since you'll want as much HP as you can get early game without having to get Toughness.
Perception and Resolve follow given that the build's secondary damage will be proc'ed via Crits (using God Totem bonuses), and Stamina will be key for dodges and attack spam since we can't block with both fists out.
Dexterity and Intellect are both low priority. More attack speed won't really matter (as you'll want to manage your Stamina economy for dodges in melee range), and we won't be spamming a lot of abilities during early game.
Dexterity and its bonus attack speed is lower in the stat priority scale since there isn't that big of a difference when it comes to swinging your fists at high versus low DEX investment (plus you'll also be getting Flurry of Blows anyway).
While an argument can be made for more attack speed equalling more Stun, it won't really matter in an unarmed monk build since you'll still want to manage your Stamina for dodges anyway since you can't block.
For abilities, we'll want to max out passives that offer survivability and better unarmed damage. The most important ability to max out will be Iron Fists since this is what will allow your fists damage to scale across all regions.
Unarmed Monk Ability Progression | ||
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Lvl. 2 | Lvl. 3 | Lvl. 4 |
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Lvl. 5 | Lvl. 6 | Lvl. 7 |
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Lvl. 8 | Lvl. 9 | Lvl. 10 |
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Lvl. 11 | Lvl. 12 | Lvl. 13 |
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Lvl. 14 | Lvl. 15 | Lvl. 16 |
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Lvl. 17 | Lvl. 18 | Lvl. 19 |
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Lvl. 20 | Lvl. 21 | Lvl. 22 |
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Lvl. 23 | Lvl. 24 | Lvl. 25 |
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Lvl. 26 | Lvl. 27 | Lvl. 28 |
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Note: Flurry of Blows will put a strain on your Essence economy once you learn it. Consider investing in Intellect or dropping points into Harvest Essence to keep up with the demand.
For a true unarmed monk build, the only weapons you'll be using will be your fists. However, for more damage, make sure to equip the Xaurip Paws gloves that can be obtained in Shatterscarp.
Note: This build won't use Shields or ranged weapons since they defeat the identity of going unarmed. This means no access to blocking or ranged attacks for the entire playthrough.
For gloves, you'll want anything that increases your stats or damage output. The endgame option will be the Xaurip Paws you get in Shatterscarp. However, these can be replaced if you want crit boosters like Trickster's Gloves or the Wildwalker Gloves.
1 | Dawnshore (Early Game) |
![]() Blackwing Gloves Item Bonus: +1% Critical Hit Chance Lesser Annihilation: +10% Critical Damage |
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2 | Emerald Stair (Early Game) |
![]() Wolf Gloves Item Bonus: +1% Critical Hit Chance Quick: +1 Dexterity |
![]() Tranton Family Gauntlets Item Bonus: +5% Power Attack Damage Shocking Lash: Power Attacks deal +5% bonus Shock Damage |
3 | Shatterscarp (Mid-Game) |
![]() Xaurip Paws Item Bonus: +15% Stun Draconic Blessing: Unarmed hits deal +10% bonus Fire Damage |
![]() Trickster's Gloves Item Bonus: +1% Critical Hit Chance Fatal Misdirection: +25% Critical Damage |
4 | The Garden (Point of No Return) |
![]() Wildwalker Gloves Item Bonus: +1% Critical Hit Chance Ensnaring Strike: Critical Hits have a 15% chance to Root the Enemy in place |
Your endgame armor choices for an unarmed monk build will either be the Vailian Breastplate or Faith and Conviction. The latter will be the best choice to help with any Essence issues the build gets once Flurry of Blows is unlocked.
If you have the Premium Edition of Avowed, upgrading the Engwithan Cuirass to Legendary will also be a viable option for an endgame armor piece.
1 | Dawnshore (Early Game) |
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2 | Emerald Stair (Early Game) |
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3 | Shatterscarp (Mid-Game) |
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4 | Galawain's Tusks and The Garden (Endgame) |
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Best Clothing for Dual Wielding | |
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Boots | Gloves |
For boots, you'll want to use ones that grant either Max Stamina, bonus Dexterity, more Dodge Distance, or increased Essence. All of these will address the weaknesses of the build which should help you once you hit endgame.
1 | Dawnshore (Early Game) |
![]() Steel Garrote Boots Item Bonus: +5 Carry Capacity Fit: +1 Constitution |
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![]() Obsidian Order Sabatons Item Bonus: +10 resistance to Poison and Bleed accumulation Intrepid Exploration: +20 Maximum Stamina |
![]() Engwithan Greaves Item Bonus: +10 resistance to Poison and Bleed accumulation World Strider: +5 Maximum Stamina and +10% Move Speed |
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2 | Emerald Stair (Early Game) |
![]() Tranton Family Greaves Item Bonus: +20 Maximum Health Outlaw's Escape: +20% Dodge Distance and +10% Move Speed |
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![]() Wolf Boots Item Bonus: +10% Dodge Distance Fit: +1 Constitution |
![]() Eothasian Boots Item Bonus: +5 Carry Capacity The Martyr's Path: +1 Resolve and +30 Maximum Stamina |
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![]() Warmage's Boots Item Bonus: +15 Maximum Essence Arcane Step: Dodging has a 10% chance to restore 20 Essence |
![]() Vailian Boots Item Bonus: +5 Carry Capacity Duelist's Dance: +1 Dexterity and +20% Dodge Distance |
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3 | Shatterscarp (Mid-Game) |
![]() Shadowdancer's Boots Item Bonus: Increases your Health restoration from all sources by 5% Ephemeral Evasion: +40% Dodge Distance |
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4 | Galawain's Tusks and The Garden (Endgame) |
![]() Imp Catchers Item Bonus: +10% Dodge Distance And Their Champion Fell, Sundered: +25 Maximum Stamina and +15% Move Speed |
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![]() Berserker Boots Item Bonus: -10% incoming Fire, Frost, and Shock Damage Frenzied Strides: +100% Stamina regeneration rate |
![]() Wildwalker Boots Item Bonus: +10% Dodge Distance Stalker's Grace: +3 Dexterity |
Best Accessories for Dual Wielding | |
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Rings | Amulets and Trinkets |
For rings, you can target stat boosting rings that help with stats you had at low priority (like Intellect and Constitution). However, you can also go for Damage Resistance or better Crits if you feel like you don't need more stats.
1 | Dawnshore (Early Game) |
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2 | Emerald Stair and Shatterscarp (Mid-Game) |
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3 | Galawain's Tusks (Endgame) |
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For amulets and trinkets, make sure to stick to stat-boosting ones only. Since these get the biggest stat boots once you hit Superb quality accessories, they'll be your best option for redistributing spent attribute points once you finalize the build for the endgame missions.
1 | Dawnshore (Early Game) |
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2 | Emerald Stair (Early Game) |
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3 | Shatterscarp (Mid-Game) |
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4 | Galawain's Tusks (Endgame) |
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Best Builds | |
---|---|
Wizard | Fighter |
Paladin | Ranger |
Summoner | Gunslinger |
Unarmed | Dual Wield |
Wands | Gun Mage |
Poison | - |
Background Builds | |
Arcane Scholar | Court Augur |
Noble Scion | Vanguard Scout |
War Hero | - |
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