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this is still just my first playthrough but there’s been a few inconsistencies in this guide from my playthrough that kept bugging me until I finally decided to address the biggest one that was bugging me (pushing for grimoire mastery 4 despite no change in essence cost, like I posted a few days ago). This guides been SUPER helpful, I’m not trying to bash it or anything but for the sake of min-maxing, it’s been just a little confusing. Hope this helps anyone else new to the game too!
further, there’s a relatively cheap amulet (it’s a scarf really but fills the amulet spot) that can be bought from the merchant that sells grimoires in Thirdborn called “Halma’s Fancy” that gives you +3 perception AND +20 maximum essence which is essentially a direct upgrade for the Tranton Family Talisman and imo better than the Tira Nui Badge since it’s a +3 attribute buff with something extra. This all assumes you’re using trinkets to mostly buff your attributes.
since I’d basically be just subbing out the +3 from perception and moving it over to might but both are important? This guide actually has perception prioritized higher than might and at this point in the game we’re supposed to be transitioning away from prioritizing might over perception so imo, it really just double downs on not really making much sense to “upgrade” if I’m gonna have to respec my attributes to end up back where I was.
Decided to make an account cause I keep coming back to comment on this page lol. So some of the gear items don’t actually line up with the stats in game and I’ve looked at other websites but they too are outdated as far as stats go. For instance, the Tranton Family Talisman is listed as having a +2 in perception but it actually has a +3 buff to perception. So after farming out the Thirdborn Tira Nui Badge, that does actually give a +3 Might buff as listed, it doesn’t make much sense to switch
So really, until you get a grimoire with a level 4 spell that you want to use, there’s no reason to spend that extra point since there’s no essence cost reduction anymore. “Upgrading Grimoire Mastery no longer reduces the essence cost of spells cast with Grimoires.“ Source: https://forums.obsidian.net/topic/134488-patch-130-notes/
I’ve been held up on the fact that we rush level 4 grimoire mastery so that we can gain a 20% essence cost reduction for a while because I never saw that explicitly stated anywhere in game. Then I trialed it myself by using only 3 points vs 4 and testing whether there was a difference in essence expenditure, spells had the same cost. Then, I went through all the patch notes posted by obsidian and it turns out on patch 1.3, that’s something they removed….
Huge improvement on the guide! I’ve been following it for the last 3 days but hadn’t refreshed the page until a bit ago and things line up way better with the game than they did before. Will be making some adjustments to my playthrough with this updated info. currently in emerald stair on path of the damned difficulty and it’s been ALOT of trial and error with gear swaps as well as trying different temporary buffs from consumables to manage 1-skull and 2 skull enemies. Appreciate the update!
Is there going to be an update to this page, and others? The large patch in March added a lot of attribute and skill points and the builds aren't really accurate anymore as you have a lot more points to work with. Also a lot of gear stats were increased.
Where is it documented that Crit Chance applies to spells and/or status accumulation? I can't find a source on that anywhere. The guide says: "Critical Hit Chance is very important if you want to proc elemental accumulation using buffs, later on." But you don't actually elaborate on how that works. What buffs are you talking about? And how do they interact with Perception/Crit Chance?
I was being lazy and can't figure out how to edit/add to my original comment. Take that and you'll get Warmages Bracers pretty early. Yes electric can damage you but I've yet to find anything immune to it. Once you get you Crit chance up and lvl3 spells casting from a Grimoire you'll proc the whole battlefield and root enemies for 4 sec with returning storm. SO MANY fights are in water so DPS/AOE is wicked. Use a certain someones Barrier spell to keep you protected from hitting yourself.
I've actually found taking on Critical Strike from the ranger tree to be highly beneficial, at lvl3 you get +20% Crit chance and you'll status proc like crazy even early game. If for whatever reason you cannot get through the beginning of the game without other passives I'd still respect mid-game for it.
There is a Ring called the "Sigil of the Arcane" which is fantastic for Wizards. You can find it in Shark's Teeth in the same area you fight Captain Tago for his bounty. The ring gives -20% Ability Cost and +20% Casting Speed. After defeating Tago, look for three Charge Generators and hit them with electricity. When all three are active they open a door near the lake's shore.
In the skills section you have toughness listed, but have the description for Constant Recovery