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Clothing are equippable items found in Avowed. See a list of all Clothing here!
List of Contents
Note: More clothing and armor information can be seen by scrolling horizontally. For mobile users, press on the table and swipe sideways to scroll. |
※ Select the search criteria below and press the Search button to filter the data.
Item | Type | Item Bonus | Enchant Effect |
---|---|---|---|
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Gloves | -10% Stamina cost while Blocking | Hits deal +5% bonus Fire Damage |
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Gloves | +15% Stun | -50% Stamina cost while Blocking |
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Boots | +10% resistance to Poison and Bleed Accumulation | You and your Companions receive +20% Move Speed |
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Gloves | +10% Parkour Speed | +20% Poison Accumulation |
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Boots | -10% incoming Fire, Frost, and Shock Damage | +100% Stamina regeneration rate |
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Boots | +15 Maximum Stamina | +60 Maximum Health |
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Gloves | +10% Ability Cast Speed | +20% Frost Damage |
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Boots | Increases your Health restoration from all sources by 5% | +40% Dodge Distance |
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Boots | +10% Dodge Distance | +25 Maximum Stamina:+15% Move Speed |
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Gloves | +10% Ability Cast Speed | Power Attacks deal +5% bonus Shock Damage |
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Gloves | +5% Power Attack Damage | +2 Might |
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Gloves | -10% Ability Essence Cost | +15% Reload Speed |
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Boots | -10% incoming Fire, Frost, and Shock Damage | +10% Shock Damage for 10 seconds after dodging |
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Boots | Increases your Health restoration from all sources by 5% | +40 Maximum Stamina |
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Boots | +20 Maximum Health | +30 Carry Capacity:+10% Move Speed |
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Boots | -10% incoming Fire, Frost, and Shock Damage | +30% Parkour Speed |
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Gloves | +5% Power Attack Damage | +15% Attack Damage with great swords, great hamers, and great axes |
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Gloves | +1% Critical Hit Chance | +25% Critical Damage |
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Boots | +10% Dodge Distance | +3 Dexterity |
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Boots | +15 Maximum Essence | +2 Dexterity:+25% Dodge Distance |
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Gloves | +10% Parkour Speed | Hits deal +5% bonus Bleed Damage |
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Gloves | +1% Critical Hit Chance | Critical Hits have a 15% chance to Root the Enemy in place |
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Gloves | -10% Ability Essence Cost | +15% Shock Damage |
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Boots | +10 Dodge Distance | +1 Dexterity |
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Boots | +10 Maximum Health | - |
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Gloves | +5% Power Attack Damage | - |
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Gloves | +10% Ability Cast Speed | - |
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Gloves | +10% Parry Efficiency | - |
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Boots | Increases your Health restoration from all sources by 5% | - |
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Gloves | +15% Stun | - |
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Boots | +5 Maximum Essence | - |
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Gloves | +1% Critical Hit Chance | +1 Dexterity |
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Gloves | +10% Parry Efficiency | +15% Attack Damage with swords and daggers |
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Boots | +20 Maximum Health | +20% Dodge Distance:+10% Move Speed |
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Boots | +5 Maximum Essence | +2 Intellect:+1 Perception |
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Gloves | +10% Parry Efficiency | +15% Attack Damage with maces and two-handed hammers |
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Boots | +10% resistance to Poison and Bleed Accumulation | +20 Maximum Health |
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Gloves | -10% Stamina cost while Blocking | +15% Frost Damage |
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Gloves | +15% Stun | Unarmed hits deal +10% bonus Fire Damage |
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Boots | +15 Maximum Essence | Experience smaller hit reactions |
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Gloves | -10% Stamina cost while Blocking | +15% Fire Damage |
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Boots | +5 Carry Capacity | +1 Constitution |
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Boots | +10 resistance to Poison and Bleed accumulation | +20 Maximum Stamina |
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Boots | +10 resistance to Poison and Bleed accumulation | +5 Maximum Stamina:+10% Move Speed |
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Gloves | -10% Stamina cost while Blocking | +20% Critical Damage |
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Gloves | +15% Stun | - |
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Boots | +10% Dodge Distance | - |
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Boots | +10% Dodge Distance | +15 Carry Capacity |
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Gloves | - | - |
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Gloves | +1% Critical Hit Chance | - |
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Boots | - | - |
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Gloves | +10% Parkour Speed | +20 Maximum Essence |
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Gloves | +3% Critical Hit Chance | +15% Stealth Attack Damage |
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Boots | Increases your Health restoration from all sources by 5%. | +10% Move Speed |
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Boots | +15 Maximum Stamina | - |
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Gloves | -10% Stamina cost while Blocking | - |
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Boots | +10% resistance to Poison and Bleed Accumulation | - |
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Gloves | -10% Stamina cost while Blocking | Power Attacks deal +5% bonus Fire Damage |
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Boots | +10% resistance to Poison and Blood Accumulation | Slowly regenerate Health while walking |
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Gloves | +1% Critical Hit Chance | +10% Shock Damage |
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Gloves | +10% Parry Efficiency | +20 Maximum Stamina |
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Gloves | -10% Stamina cost while Blocking | +3% Critical Hit Chance |
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Gloves | +1% Critical Hit Chance | +10% Critical Damage |
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Boots | +10% Dodge Distance | +1 Constitution |
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Boots | +15 Maximum Essence | Dodging has a 10% chance to restore 20 Essence |
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Boots | +5 Carry Capacity | +1 Dexterity:+20% Dodge Distance |
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Gloves | +5% Power Attack Damage | Power Attacks deal +5% bonus Shock Damage |
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Boots | +5 Carry Capacity | +1 Resolve:+30 Maximum Stamina |
Gloves and Boots are the two types of Clothing that can be found in Avowed. Some pairs of boots and gloves have their own Item Bonus that grants a special effect to the wearer.
Clothing does not provide defensive stats like armor, but often grant useful bonuses when equipped. These bonuses can include increasing dodge distance, reducing stamina costs, and increasing critical hit chance.
Contrary to Armor, Clothing cannot be upgraded in the Workbench. Its usefulness rely solely on its item bonuses if any, and on its Enchantments if it's a Unique.
Workbench Guide: How to Upgrade Weapons and Armor
List of All Clothing
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Wayfarer's boots health regeneration doesn't appear to be working. Unless I am missing something or it's super slow.