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Fighter Abilities are class abilities that focus on close-range melee combat in Avowed. See the list of all the Fighter Abilities with effects for each ability rank and learn if you should level up Fighter Abilities in this guide!
Abilities | Unlock Lv. | Effects and Info |
---|---|---|
![]() (Passive) |
Lv. 1 | Rank Effects: ・Rank 1: Decreases the Stamina penalty for Medium and Heavy armor by 15. ・Rank 2: Decreases the Stamina penalty for Medium and Heavy armor by 25. ・Rank 3: Decreases the Stamina penalty for Medium and Heavy armor by 30. |
![]() (Passive) |
Lv. 1 | Rank Effects: ・Rank 1: Attacking while holding Block slams your shield forward to Stun, push back, and interrupt enemies. ・Rank 2: Increases Stun dealt by Shield Bash. ・Rank 3: Increases the distance enemies are pushed back by Shield Bash. |
![]() (Passive) |
Lv. 1 | Rank Effects: ・Rank 1: After taking damage, slowly regenerate 50% of the last amount of Health lost. ・Rank 2: After taking damage, slowly regenerate 75% of the last amount of Health lost. ・Rank 3: After taking damage, slowly regenerate 100% of the last amount of Health lost. |
![]() (Passive) |
Lv. 1 | Rank Effects: ・Rank 1: Increases your Maximum Health by 20%. ・Rank 2: Increases your Maximum Health by 35%. ・Rank 3: Increases your Maximum Health by 45%. |
![]() (Active) |
Lv. 1 | Rank Effects: ・Rank 1: Dash Forward and smash into anything in your way, interrupting enemies and dealing Explosive Damage to break enemy Blocks. ・Rank 2: Increases the distance traveled during Charge by 100%. ・Rank 3: Increases the Stun dealt by Charge by 50%. |
![]() (Passive) |
Lv. 5 | Rank Effects: ・Rank 1: Increases damage with two-handed melee weapons by 25%. ・Rank 2: Increases damage with two-handed melee weapons by 40%. ・Rank 3: Increases damage with two-handed melee weapons by 50%. |
![]() (Passive) |
Lv. 5 | Rank Effects: ・Rank 1: Critical Hits with melee weapons deal 30% more damage. ・Rank 2: Critical Hits with melee weapons deal 50% more damage. ・Rank 3: Critical Hits with melee weapons deal 60% more damage. |
![]() (Passive) |
Lv. 5 | Rank Effects: ・Rank 1: Power Attacks with axes and great swords deal Bleed Accumulation. ・Rank 2: Increases the Bleed Accumulation dealt by Bleeding Cuts. ・Rank 3: Greatly increases the Bleed Accumulation dealt by Bleeding Cuts. |
![]() (Active) |
Lv. 5 | Rank Effects: ・Rank 1: Let out a fearsome roar that interrupts enemies and empowers you against larger foes. Your weapon attacks become Uninterruptable and deal higher Stun. ・Rank 2: Barbaric Shout grants Temporary Health and Taunt all nearby enemies. ・Rank 3: Increases the duration by 10 seconds. |
![]() (Passive) |
Lv. 6 | Rank Effects: ・Rank 1: Unarmed attacks are Fine quality and can break wooden barriers and explosive barrels. ・Rank 2: Unarmed attacks are Exceptional quality. ・Rank 3: Unarmed attacks are Superb quality. ・Rank 4: Unarmed attacks are Legendary quality. |
![]() (Active) |
Lv. 10 | Rank Effects: ・Rank 1: Press crouch while in the air to slam to the ground, interrupting nearby enemies. The area of effect and amount of Stun dealt increases based on your fall height. ・Rank 2: You are immune to non-lethal fall damage while Power Jumping. The damage dealt to enemies scales with the Height of your fall. ・Rank 3: Power Jump costs 0 Essence |
![]() (Passive) |
Lv. 10 | Rank Effects: ・Rank 1: Decreases the Stamina cost when Blocking by 30%. ・Rank 2: Decreases the Stamina cost when Blocking by 50%. ・Rank 3: Decreases the Stamina cost when Blocking by 60%. |
![]() (Passive) |
Lv. 10 | Rank Effects: ・Rank 1: Power Attacks with maces and two-handed hammers deal +25% Stun. ・Rank 2: Power Attacks with maces and two-handed hammers deal +40% Stun. ・Rank 3: Power Attacks with maces and two-handed hammers deal +50% Stun. |
![]() (Passive) |
Lv. 10 | Rank Effects: ・Rank 1: Destroying things restores a small amount of Health and Essence. Melee Power Attacks can break destructible walls. |
![]() (Active) |
Lv. 10 | Rank Effects: ・Rank 1: Reach forward, Taunting an enemy and pulling them towards you. ・Rank 2: Increases the range of Into the Fray by 66%. ・Rank 3: Into the Fray affects 3 enemies. |
![]() (Passive) |
Lv. 10 | Rank Effects: ・Rank 1: A perfectly-timed Block with a shield or wand reflects arrows and similar projectiles back at the attacker. Unlock Condition: ・Unbreakable |
![]() (Passive) |
Lv. 10 | Rank Effects: ・Rank 1: After taking damage from an enemy, your next attack within 5 seconds deal +70% of the original damage you received. ・Rank 2: After taking damage from an enemy, your next attack within 8 seconds deal +100% of the original damage you received. ・Rank 3: After taking damage from an enemy, your next attack within 10 seconds deal +120% of the original damage you received. |
![]() (Active) |
Lv. 20 | Rank Effects: ・Rank 1: Spin in a dangerous whirlwind, becoming Uninterruptable and hitting all nearby enemies with your currently equipped melee weapons. ・Rank 2: Clear Out lasts for 2 full rotations. ・Rank 3: Clear Out lasts for 3 full rotations. |
![]() (Passive) |
Lv. 20 | Rank Effects: ・Rank 1: Killing enemies restores 10% of your Companions' Maximum Health. ・Rank 2: Inspiring Triumph revives Incapacitated Companions and restores 20% of their Maximum Health. |
Fighter Abilities are built for melee or close-range fights, with mostly passive abilities. It's best for players who plan to use Shields, Medium or Heavy Armor, Two-Handed Melee Weapons, or Fighting Unarmed.
Abilities Guides | |
---|---|
Fighter | Ranger |
Wizard | Godlike |
Companions |
List of All Fighter Abilities
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