Avowed

Update 1.2.2 Patch Notes

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Patch 1.2.2 Notes

These are the full patch notes for update 1.2.2 of Avowed. Read on to see all updates, balancing changes, and bug fixes included in patch 1.2.2.

Patch 1.2.2 Notes

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Community-Requested Fixes
Crashes and Major Issues
Quests and Area Design Fixes
System and Gameplay Improvements
Audio Improvements and Fixes
Visual Fixes
UI and Controls Fixes

Community-Requested Fixes

All Community-Requested Fixes
Crafting and Upgrades Missing NPCs Quests and Exploration
Companion Balancing Merchant Economy -

Crafting and Upgrade System Balancing

  • Equipment Tier Balances: Changed Tier penalty system from a hard tier to tier system and made it dynamic based on players equipment and the tier (and sub-tier) of the enemy. Tier difference rules now only apply when there is a +/- 4 level gap.
  • Equipment Tier Balances: Tier II enemies will now play a small reaction animation when struck by lower-tier weapons, instead of not reacting at all.
  • Equipment Tier Balances: Reduced damage reduction when player weapons are closer in tier to an enemy.
  • Equipment Tier Balances: Significantly decreased how often companions comment about player needing better armor and/or weapons.
  • Crafting QoL: Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.

Bug Fixes for Missing NPCs

  • Missing NPCs: In specific situations, some NPCs weren’t where they should be. Saving the game, and re-loading will put them back where they should be. We will have a fix soon that fixes the situation completely and doesn’t require a save and load.

Fixes for Quests and Exploration

  • Animancy Method: The brambles in the Delemgan Glade will now vanish when the Adragan Heart is acquired, preventing players from getting stuck inside.
  • An Untimely End: Grysca (the apothecary) now correctly speaks with the player to advance An Untimely End, even if they previously encountered a bug with Thalla the Ogre spawning twice.
  • An Untimely End: Added a system to respawn key characters when loading a save if they were previously missing and blocking quest progression (including Ambassador Hylgard and The Watcher Runyd).

List of All Main Quests

Companion Balance Changes

  • Reviving companions in combat now restores them to 75% of their maximum health instead of 50%.
  • Starting health of companions has been increased to help with their viability in combat.

List of All Companions

Merchant Economy Update

  • Merchants at the Dawnshore docks now offer Fine gear in addition to Common gear.

List of All Merchants and Stores

Crashes and Major Issues

  • Removed chance to crash when casting Corrosive Siphon on destructible objects.
  • Optimized resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes.

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Quests and Area Design Fixes

  • Fixed invisible collision blocking the player in Strangleroot.
  • Prevented players from charging into unintended areas in Strangleroot, avoiding quest progression issues.
  • Enemies now navigate the bridges of the lava tubes more consistently.
  • First Contact with the Enemy quest now progresses correctly if all badges are collected before speaking to Nauki.
  • Players can now complete Steel Resolve after the main quest in Emerald Stair if they had completed enough objectives beforehand.
  • Kowha now responds correctly if the player returns to them after starting One Last Drink.
  • Dialog with Giatta upon leaving Naku Tedek now triggers consistently when loading saves before the conversation.
  • Updated Mapping the Living Lands quest conditions to allow starting from future regions before talking to the quest giver in Dawnshore.
  • Updated A Lady Never Tells quest flow so it correctly completes in the quest log when starting via the courtesan, getting the shipment, then speaking to Giuliana.
  • Governor Ignasi’s option to turn in the spy can now only be triggered once instead of being repeatable.
  • Conversations with leaders in the final area no longer end prematurely when choosing the Let me reconsider option.
  • Made an additional ending option for the leadership conclave available to players who initially backed out but wish to reconsider.
  • Adjusted environment art near the Trantons bounty in Emerald Stair to prevent bounty loot from becoming unobtainable.
  • Previously missing voice-over lines in ambient content now play correctly.

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System and Gameplay Improvements

  • Seeds of Vengeance summons now scale correctly with health and damage.
  • One-handed weapon Parry enchantments now function as intended.
  • Party buffs from the player now correctly target companions only, instead of summoned creatures.
  • Kai no longer gets stuck if using Unbending Defense while mid-air with Leap of Daring.
  • Improved frame rate when rendering damage numbers on multiple enemies at once.
  • Improved item randomization when restocking shops.
  • Blast ability for wands now plays the correct visual and sound effects.
  • Improved logic for animations on companions at the end of combat.
  • Improved transitions on the top of Mt. Forja.
  • Fixed interaction inconsistencies with objects and NPCs obscured by other characters.
  • Controllers no longer rumble when loading a save before the final boss fight.
  • Fixed issues with pond coin interactions.
  • Added error codes for save game failures.
  • Improved where characters are looking during certain conversations.

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Audio Improvements and Fixes

  • Cutscene in Naku Kebel now properly plays sound effects.
  • Eating food from the radial menu now provides audio feedback.
  • Increased volume of Woedica’s voiceover audio.
  • Player voice now plays more consistently for abilities with vocal components.
  • Improved transitions between music intensity levels when exploring.
  • Music during the end slides now plays at the intended volume.

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Visual Fixes

  • Updated Banner Dwarf’s outfit LODs to reduce clipping during animation.
  • Captain Ngunu’s neck is now properly merged with his head.
  • Steel Garrote Soldiers have re-grown their missing hands.
  • Improved shadow quality on Xbox Series X Performance Mode.

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UI and Controls Fixes

  • Cloud transfer prompt is now properly centered on ultrawide displays.
  • Xbox cloud transfer dialog buttons no longer shake rapidly when hovering over the bottom part of the button.
  • Initial splash screens now properly support Chinese characters.
  • Interaction prompts pop up more reliably.
  • Opening a radial menu after leaving and returning to the game no longer triggers the pause menu.
  • Removed unintended English characters in the One Last Drink quest journal for non-English languages.
  • Cloud save UI now defaults to selecting the recommended option.

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Patch 1.2.2 Release Date

Released on February 18, 2025

Patch 1.2.2 was released on February 18, 2025 alongside the full launch of Avowed.

Avowed Related Guides

Updates Partial

All Updates and Patch Notes

Updates and Patches

Patch Release Date
Patch 1.2.4 February 27, 2025
Patch 1.2.2 February 18, 2025
Battle.net Patch February 14, 2025

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