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Attributes increase your character's stats in Avowed. Check out all available attributes and stats in the game, and learn the best attributes for each class, how to increase attributes, and how backgrounds affect attributes, here!
List of Contents
Avowed has 6 main attributes, namely: Might, Constitution, Dexterity, Perception, Intellect, and Resolve. Each attribute corresponds to 2 stats that scale in proportion to its rank.
Attribute | Stats and Description |
---|---|
Might |
Might allows the character to deal more damage and be able to carry more equipment before becoming encumbered. +% Damage +% Carry Capacity |
Constitution |
Constitution allows the character to survive longer in battles, and reduces the chances of being inflicted with poison and bleed. +% Maximum Health +% Poison and Bleed Resistance |
Dexterity |
Dexterity increases the attack speed of affects both weapon and abilities, and action speed hastens equips, consumables use, parkour, and reload speed. +% Attack Speed +% Action Speed |
Perception |
Perception increases the chance to trigger critical hits, and raises max range for wands, guns, and bows to be more effective at longer distances. +% Critical Hit Chance +% Maximum Range |
Intellect |
Intellect raises maximum essence and increases resistance to the Ignited, Shocked, and Frozen statuses. + Maximum Essence +% Elemental Resistance |
Resolve |
Resolve increases maximum stamina and increases the amount of health recovered when Second Wind is triggered. + Maximum Stamina +% Second Wind Efficiency |
There are 12 stats affected when raising attributes. These stats define a character's combat capabilities, affecting their damage, resources, and survivability in battle.
Stat | Description |
---|---|
Damage | Affects damage dealt |
Carry Capacity | Maximum amount of weight carried |
Maximum Health | Total amount of health |
Poison and Bleed Resistance | Resistance to Poison and Bleed statuses |
Attack Speed | Affects weapon and ability speed |
Action Speed | Affects equip, consumable, parkour, and reload speed |
Critical Hit Chance | Chance to deal critical hits |
Maximum Range | Affects weapon range and ranged weapon falloff |
Maximum Essence | Total amount of Essence |
Elemental Resistance | Resistance to Ignited, Frozen, and Shocked statuses |
Maximum Stamina | Total amount of stamina |
Second Wind Efficiency | Amount of health restored when Second Wind is triggered |
Each point that goes into an attribute increases its related stats. During Character Creation, players can allocate up to 3 points maximum in each attribute.
Attribute | 1 Point | 2 Points | 3 Points |
---|---|---|---|
Might |
+3% Damage +10% Carry Capacity |
+6% Damage +20% Carry Capacity |
+9% Damage +30% Carry Capacity |
Constitution |
+5% Maximum Health +6% Poison and Bleed Resistance |
+10% Maximum Health +12% Poison and Bleed Resistance |
+15% Maximum Health +18% Poison and Bleed Resistance |
Dexterity |
+4% Attack Speed +7% Action Speed |
+7% Attack Speed +13% Action Speed |
+11% Attack Speed +20% Action Speed |
Perception |
+3% Critical Hit Chance +5% Maximum Range |
+6% Critical Hit Chance +10% Maximum Range |
+9% Critical Hit Chance +15% Maximum Range |
Intellect |
+5 Maximum Essence +6% Elemental Resistance |
+15 Maximum Essence +18% Elemental Resistance |
+10 Maximum Essence +12% Elemental Resistance |
Resolve |
+5 Maximum Stamina +12% Second Wind Efficiency |
+10 Maximum Stamina +23% Second Wind Efficiency |
+15 Maximum Stamina +35% Second Wind Efficiency |
Best Attributes to Increase | |||
---|---|---|---|
Fighter | Might | Constitution | Resolve |
Ranger | Might | Dexterity | Perception |
Wizard | Might | Perception | Intellect |
Fighters engage in melee combat, needing both damage and survivability in their stats. Constitution allows them to survive longer, and resolve increases their stamina to continue swinging their weapons in battle.
Rangers use multiple tools in their arsenal, requiring dexterity to switch between melee and ranged combat efficiently. Perception allow rangers to eliminate from afar, or end combat quickly via critical hits.
Wizards rely on spells and specialize in ranged combat, where both range and essence is vital for their performance. Intellect allow wizards to cast more abilities, and perception allows them to distance themselves from their enemy.
Select equipment can increase an attribute simply by equipping them. Consider these equipment when looking to tune your builds or to avoid overcapping on attribute points.
Bonuses gained from raising attributes end once it reaches +15. Players are encouraged to spread their stats instead of focusing on one or two to avoid capping early.
The background chosen during character creation determines the initial spread of attribute points. Attribute points will be allocated depending on the background selected, corresponding to its in-game history and prior experience.
List of All Attributes and Stats
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