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Weapons in Fire Emblem Engage (FE Engage) can be obtained from a plethora of ways, from purchasing at the armory, rewards from donation, or even obtain straight from enemies and chests! Read on to see the full list of all weapons and engage weapons, the best weapons to use, where to get them, their might, required proficiency, unlock level, as well as which Emblem to engage with to use a weapon.
List of Contents
Weapon | Might | Req. Proficiency |
---|---|---|
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4 | A |
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4 | A |
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5 | A |
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6 | A |
Brave weapons allow you to hit twice without necessarily investing in the speed stat. This allows unit with mono scaling on Strength or Magic and Dexterity to launch strong critical strikes twice on enemies.
Weapon | Might | Req. Proficiency |
---|---|---|
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7 | C |
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11 | C |
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7 | C |
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6 | B |
Killer Weapons are weapons that have high critical strike chance but lower base damage then the majority of higher tiered weapons. These weapons are perfect for units that have high Dexterity which can allow them to unleash critical strikes after critical strikes.
Weapon | Might | Req. Proficiency |
---|---|---|
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9 | A |
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11 | S |
These are the best art weapons in terms of damage. If you're playing a Martial Master, you'll want to make sure you can net yourself these weapons so you can have a unit that can easily take down ranged fighters with ease!
Weapon | Might | Req. Proficiency |
---|---|---|
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7 | C |
The Longbow is the only bow in the game that has 3 range instead of the regular two. This allows you to join Chain Attacks if playing as a backup unit that can wield bows or snipe fliers from a safer tile.
Weapon | Might | Req. Proficiency |
---|---|---|
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9 | C |
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9 | D |
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8 | B |
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8 | D |
Slayer weapons are must have weapons to allow units to defeat other types of enemies that will usually counter them. This involves weapons that deal damage to dragons or weapons that deal damage to fliers or armored units.
Weapon | Might | Req. Proficiency |
---|---|---|
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10 | D |
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12 | D |
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14 | D |
The Heroes Item Set are items that you can obtain by playing Fire Emblem Heroes then redeeming the rewards by connecting your FEH account to your user account with FEE on the Nintendo Switch. Aside from being weapons with decent stats, they also have unique effects unlike the majority of the weapons you can easily purchase from the armory.
▶︎ How to Get Order of Heroes Item Set
Weapon | Might | Req. Proficiency |
---|---|---|
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-- | C |
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-- | C |
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-- | D |
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-- | B |
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-- | A |
Staves that can offer additional mobility to your units (or reduce mobility to enemies) are arguably the best weapons in the game. While they do not offer any source of damage, being able to control unit placements are one of the strongest tool you can employ in Fire Emblem games. Have a high priority target? Warp that unit to your team or do you need to assassinate the boss? Send your strongest unit there by warping then going for a 1 turn kill!
Weapon | Might | Req. Proficiency |
---|---|---|
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18 | A |
The best Tome in the game by a long mile. Thoron is a thunder elemental tome that can strike at a range of 3 similar to Long Bow. High damage output while also allowing mages to attack from a farther range easily makes Thoron the best tome in the game.
► Olwen Bond Ring Stats and How to Get
Weapon | Might | Req. Proficiency |
---|---|---|
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10 | B |
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13 | S |
Daggers can inflict poison but often times, units that use Knives will have low damage scaling and low defenses. Going into melee range with these units are often unrecommended and its better to place them on tiles that grant evasion stats. Using long ranged high damaging daggers will allow you to rack up poison on enemies while staying safe from a distance.
Jump to a Weapon Type! | |||
---|---|---|---|
![]() Art |
![]() Axe |
![]() Bow |
![]() Knife |
![]() Lance |
![]() Staff |
![]() Sword |
![]() Tome |
Weapon | Might | Req. Proficiency |
---|---|---|
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9 | A |
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8 | B |
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5 | C |
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4 | C |
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2 | D |
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5 | D |
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3 | D |
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11 | S |
Weapon | Might | Req. Proficiency |
---|---|---|
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10 | A |
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6 | A |
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32 | A |
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16 | B |
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14 | B |
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26 | B |
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20 | B |
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13 | C |
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11 | C |
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18 | C |
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6 | D |
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9 | D |
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7 | D |
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8 | D |
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11 | D |
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14 | D |
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9 | D |
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19 | S |
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38 | S |
Weapon | Might | Req. Proficiency |
---|---|---|
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4 | A |
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13 | B |
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10 | C |
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7 | C |
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19 | C |
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7 | C |
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3 | D |
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8 | D |
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6 | D |
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16 | S |
Weapon | Might | Req. Proficiency |
---|---|---|
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12 | A |
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10 | B |
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9 | B |
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7 | C |
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5 | C |
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5 | D |
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3 | D |
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6 | D |
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7 | D |
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28 | S |
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13 | S |
Weapon | Might | Req. Proficiency |
---|---|---|
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13 | A |
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5 | A |
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28 | A |
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14 | B |
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12 | B |
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22 | B |
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11 | C |
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7 | C |
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10 | C |
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14 | C |
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5 | D |
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6 | D |
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9 | D |
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12 | D |
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8 | D |
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7 | D |
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34 | S |
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17 | S |
Staff | Effect | Req. Proficiency | Cost |
---|---|---|---|
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Recovers HP for all allies within a 5-space radius. | A | 5,000 |
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Teleports a faraway foe to an adjacent space. | A | 4,000 |
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Teleports a faraway foe to an adjacent space. | B | 2,000 |
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Teleports an adjacent ally up to 5 spaces away. | B | 2,000 |
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Breaks foes. | B | 1,200 |
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Recovers a great deal of HP. | B | 3,000 |
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Teleports user up to 5 spaces away. | C | 1,200 |
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Heals an ally from a distance. | C | 3,000 |
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Prevents foes from moving for 1 turn. | C | 1,500 |
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Prevents foes from using tomes or staves for 1 turn. | C | 1,500 |
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Removes status effects from an ally. | C | 500 |
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Recovers an ally's HP. | D | 500 |
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Illuminates a 7-space radius. | D | 500 |
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A staff with a sweet scent. Recovers an ally's HP. | D | ? |
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Recovers a great deal of HP. | D | 1,000 |
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Makes a space impassable for 1 turn. | D | 500 |
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Sets all allies' engage meters to max. | S | Can't be bought. |
We're still working on the details of all the staff. If you've got any information about any of these, don't hesitate to tell us in the comments section!
Weapon | Might | Req. Proficiency |
---|---|---|
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4 | A |
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24 | A |
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12 | B |
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18 | B |
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8 | B |
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6 | B |
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9 | C |
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9 | C |
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9 | C |
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10 | C |
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13 | C |
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3 | D |
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7 | D |
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10 | D |
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12 | D |
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6 | D |
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5 | D |
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15 | S |
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32 | S |
Weapon | Might | Req. Proficiency |
---|---|---|
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10 | A |
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16 | A |
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18 | A |
Meteor | 13 | A |
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11 | B |
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7 | B |
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11 | C |
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13 | C |
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4 | C |
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5 | D |
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5 | D |
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7 | D |
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8 | D |
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14 | D |
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5 | S |
Jump to an Engage Weapon Type! | |||
---|---|---|---|
![]() Art |
![]() Axe |
![]() Bow |
![]() Knife |
![]() Lance |
![]() Staff |
![]() Sword |
![]() Tome |
Special Weapons |
Weapon | Might | Unlock Lvl | Emblem |
---|---|---|---|
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10 | 10 |
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5 | 10 |
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List of All Engage Weapon Arts
Weapon | Might | Unlock Lvl | Emblem |
---|---|---|---|
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18 | 1 |
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11 | 1 |
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10 | 1 |
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14 | 1 |
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24 | 1 |
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21 | 10 |
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22 | 15 |
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19 | 15 |
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List of All Engage Weapon Axes
Weapon | Might | Unlock Lvl | Emblem |
---|---|---|---|
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13 | 1 |
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9 | 1 |
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17 | 10 |
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16 | 15 |
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List of All Engage Weapon Bows
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There are no Engage Weapons that are knives. |
---|
Weapon | Might | Unlock Lvl | Emblem |
---|---|---|---|
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14 | 1 |
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8 | 1 |
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11 | 1 |
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7 | 10 |
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7 | 10 |
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List of All Engage Weapon Lances
Staff | Effect | Unlock Lvl | Emblem |
---|---|---|---|
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? | 1 |
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Recovers a great deal of HP. | 10 |
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? | 10 |
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? | 10 |
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We're still working on the details of all the staff. If you've got any information about any of these, don't hesitate to tell us in the comments section!
List of All Engage Weapon Staff
Weapon | Might | Unlock Lvl | Emblem |
---|---|---|---|
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8 | 1 |
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8 | 1 |
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15 | 1 |
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9 | 1 |
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10 | 1 |
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7 | 1 |
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8 | 1 |
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7 | 1 |
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10 | 10 |
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10 | 10 |
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12 | 10 |
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12 | 10 |
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10 | 10 |
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6 | 10 |
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12 | 15 |
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16 | 15 |
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10 | 15 |
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16 | 15 |
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12 | 15 |
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15 | 15 |
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13 | 15 |
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11 | 15 |
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15 | 15 |
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14 | 15 |
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8 | 20 |
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List of All Engage Weapon Swords
Weapon | Might | Unlock Lvl | Emblem |
---|---|---|---|
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7 | 1 |
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13 | 1 |
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2 | 1 |
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6 | 1 |
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9 | 10 |
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14 | 10 |
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3 | 10 |
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11 | 15 |
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18 | 15 |
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16 | 15 |
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15 | 15 |
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List of All Engage Weapon Tomes
Weapon | Might | Unlock Lvl | Emblem |
---|---|---|---|
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10 | 1 |
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22 | 1 |
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10 | 1 |
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10 | 1 |
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10 | 1 |
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10 | 1 |
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10 | 1 |
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-- | 1 |
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-- | 1 |
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List of All Engage Special Weapons
You can purchase weapons at the Armory in Somniel. The weapons you can buy will most likely depend on where you are in the story and your units' levels. Try to earn as much gold as you can so you can buy quality weapons.
Additionally, you can strengthen your weapons at the Smithy. It usually requires Iron, Silver, Steel, and Gold. The stronger you want your weapon to be, the more materials it require.
Engage Weapons can be obtained from Emblem Rings. Your units can use these special weapons once they're paired with an Emblem and use Engage mode.
► Fire Emblem Engage Front Page
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List of All Weapons | Best Weapons List
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Thoron doesn't synergize with Olwen's Bond Ring, it literally tells you that it doesn't...