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This guide will cover the meaning of all stats in Fire Emblem Engage. Learn about important stats you need to know and unit details, such as basic stats, weapon stats, and more!
List of Contents
Stat / Abbreviation | Description |
---|---|
Overall Health (HP) |
The unit is defeated if this reaches 0. |
Movement (Mov) |
Determines how many spaces a unit can move. |
Build (Bld) |
Prevents heavy weapons from slowing attack speed. |
Rating | The sum of the unit's key stats (Basic Stats + Bld + Emblem). |
Stat / Abbreviation | Description |
---|---|
Strength (Str) |
Affects damage the unit deals with physical attacks. |
Magic (Mag) |
Affects damage the unit deals with magical attacks. |
Dexterity (Dex) |
Determines hit rate and frequency of critical hits. |
Speed (Spd) |
Contributes to Avo. If greater than or equal to foe's Spd+5, unit strikes twice. |
Defense (Def) |
Reduces damage from physical attacks. |
Resistance (Res) |
Reduces damage from magical attacks. |
Luck (Lck) |
Has various effects, including lowering risk of enemy criticals. |
Build prevents heavy weapons from slowing attack speed (Spd). Each weapon has a set weight (Wt stat), which decreases the attack speed stat. Weapons with a higher weight stat tend to decrease the attack speed more. However, if that unit has a high Bld stat, then attack speed is less punished for the weight.
In Fire Emblem Engage, it's possible to have the Bld stat grow via level up.
▶︎ Build Stat and Attack Speed
Luck lowers the rate of critical hits from enemies. The higher your Lck stat, the less likely you are to receive a critical hit from an enemy (which means lesser untimely deaths overall). Lck is a stat that hardly grows, as "unlucky" units tend to retain their low Lck stat.
The Speed stat determines a unit's attack speed. Without exaggeration, it's the most important stat in the Fire Emblem series, as it determines if units can launch a follow-up attack after an enemy's counterattack. Additionally, speed also factors into a unit's Avo (Avoidance Rate). Units in classes such as Pegasus Knight and Thief tend to have a high Spd stat.
HP is your overall health stat, wherein your unit retreats from the battle once it reaches 0. If you're playing on Classic Mode, permadeath is enabled, meaning your unit will die/become unplayable once their HP reaches 0, so make every choice count (particulary for your more offensive units).
Some skills can only be launched after losing a certain amount of HP, such as Ike's Brave General.
Strength determines the damage dealt by physical attacks. The higher your Str stat, the more physical damage you deal to enemies. Strength is predominantly used by most unit types; the primary exception being magic/tome-users.
Magic determines the damage dealt by magic attacks and the power of Staves, such as the HP recovered by Heal, and distance covered by Rescue. This stat is primarily used by Mystical units and staff wielders.
Dexterity affects hit rate and frequency of critical hits. It's an important stat to raise, as enemies' Avo (Avoid Rate) increases greatly in the later stages. Swordmasters and Snipers would particularly benefit from having a high Dex stat.
Defense determines how much damage is reduced from physical attacks. The higher your Def stat, the more damage you can tank. Heavy weapon classes such as Lance Armor and Great Knight tend to have a high Def stat.
Resistance determines how much damage is reduced from magic attacks. The higher your Res stat, the more damge you can take from magical attacks such as from tomes. Aside from tome and magic users, Pegasus Knights also have a high Res stat.
Movement determines how many spaces a unit can move. Factors such as terrain and unit type affect this stat, but it's also a unit stat that hardly grows upon level up.
▶︎ Growth Rates Explained for Character Stats
Stat / Abbreviation | Description |
---|---|
Physical Attack (Ph Atk) |
The unit's attack power using a physical weapon. |
Magical Attack (Mag Atk) |
The unit's attack power using a magic weapon. |
Hit Rate (Hit) |
Determines the odds of landing an attack. |
Avoid Rate (Avo) |
Determines the odds of evading an attack. |
Critical Rate (Crit) |
Determines the odds of landing a critical hit (triple damage) |
Dodge (Ddg) |
Determines the odds of avoiding a critical hit. |
Range (Rng) |
The distance from which your unit can attack an enemy unit. |
→ → → → |
Weapon levels from weakest (D) to strongest (S)!
To equip a weapon, a unit's weapon proficiency must be equal to or greater than the weapon's level. These can be increased by raising a unit's class level or by promoting them to a more advanced class.
▶︎ How to Increase Weapon Proficiency
Weapons can have special effects that give them either boosted stats or added abilities.
▶︎ Weapon Forge and Smithy Guide
Engraving a weapon with the power of an Emblem provides a unique buff to the basic weapon stats. Each Emblem provides a different combination of stat boosts. Once engraved with an Emblem, the weapon will be denoted with the Emblem's seal beside its icon.
▶︎ How to Engrave Weapons With Emblems
▶︎ Beginner's Guide to Fire Emblem Engage
Every Stat Explained
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