Fire Emblem Engage (FE Engage)

How to Get Emblem Marth: Engage Skills, Abilities, and Engage Weapon

Fire Emblem Engage - Marth

Marth is the Emblem of Beginnings in Fire Emblem Engage. Read on to learn how to get Marth, when to get his Emblem Ring back, his Inheritable Skills, Abilities, Engage Weapon, Bond Effects, voice actor, bond rings, paralogue, and best units to pair with Marth!

How to Get Marth

Available from the Beginning

Marth

Emblem Marth is available at the very beginning of the game and is the very first Emblem Ring you use. He is the first emblem players get in the game as a nod to being one of the first characters in the Fire Emblem series. He joins Alear's party early on as part of the story, but will eventually be stolen in Chapter 11: Retreat along with the Emblem Rings of Sigurd, Celica, Micaiah, Roy, and Leif.

When to Get Marth Back

You will get Marth and his Emblem Ring back at the beginning of Chapter 23: The Four Hounds. Marth can be used as an Emblem again by your party for the duration of the game.

▶︎ All Story Chapters

Marth Emblem Skills and Abilities

Marth Synchro Skills


Lvl. 1
Perceptive
If the unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd.
SP Cost: 250

▶︎ All Synchro Skills

Marth Engage Skill

Divine Speed
Unit performs an extra attack at 50% damage in combat.
[Dragon] Unit recovers HP equal to damage dealt by extra attack.
[Covert] If extra attack hits, poisons foe.

Marth Engage Attack

Lodestar Rush
Use to launch 7 consecutive sword attacks at 30% damage. Adjacent foe only.
[Dragon] +2 attacks.
[Backup] +1 attack.
[Mystical] Damage based on Mag.

▶︎ List of All Skills

Marth Bond Effects and Inheritable Skills

All Marth Engage Skills, Weapons, and Proficiencies

These Bond Effects only apply when equipped with Marth's Emblem Ring. However, you can inherit some of these skills if you have reached the required bond level and earned enough SP. Regular versions of some Engage Weapons can also be purchased in the Armory.

Lv. Bond Effects Type Description
1 Fire Emblem Engage Perceptive Perceptive Skill
(Inheritable)
If the unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd.

SP Cost: 250
1 Fire Emblem Engage Avoid +10 Avoid +10 Skill
(Inheritable)
Grants Avo+10.

SP Cost: 500
1 Fire Emblem Engage Divine Speed Divine Speed Skill
(Engage Skill)
Unit performs an extra attack at 50% damage in combat.
1 Fire Emblem Engage Lodestar Rush Lodestar Rush Skill
(Engage Attack)
Use to launch 7 consecutive sword attacks at 30% damage. Adjacent foe only.
1 Fire Emblem Engage Rapier Rapier Weapon
(Exclusive)
Sword wielded by Emblem Marth.
2 Fire Emblem Engage Sword Agility 1 Sword Agility 1 Skill
(Inheritable)
Grants Avo+10 at a cost of Crit-10 when using a sword.

SP Cost: 500
3 Fire Emblem Engage Break Defenses Break Defenses Skill
(Inheritable)
If unit's attack breaks foe, unit makes an extra attack at 50% damage.

SP Cost: 2000
4 Fire Emblem Engage Avoid +15 Avoid +15 Skill
(Inheritable)
Grants Avo+15.

SP Cost: 1500
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
6 Fire Emblem Engage Sword Agility 2 Sword Agility 2 Skill
(Inheritable)
Grants Avo+15 at a cost of Crit-10 when using a sword.

SP Cost: 1000
7 Fire Emblem Engage Unyielding Unyielding Skill
(Inheritable)
At start of player phase, if HP is 20% or less, restores 20% of unit's max HP.

SP Cost: 100
8 Fire Emblem Engage Sword Agility 3 Sword Agility 3 Skill
(Inheritable)
Grants Avo+20 at a cost of Crit-10 when using a sword.

SP Cost: 2000
8 Fire Emblem Engage Sword Prof. Sword Prof. Proficiency
(Sword)
Proficiency with swords. Required for promotion to certain classes.
9 Fire Emblem Engage Avoid +20 Avoid +20 Skill
(Inheritable)
Grants Avo+20.

SP Cost: 2500
10 Fire Emblem Engage Mercurius Mercurius Weapon
(Exclusive)
Sword wielded by Emblem Marth. Doubles user's earned experience.
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage Unyielding+ Unyielding+ Skill
(Inheritable)
At start of player phase, if HP is 30% or less, restores 30% of unit's max HP.

SP Cost: 200
13 Fire Emblem Engage Sword Agility 4 Sword Agility 4 Skill
(Inheritable)
Grants Avo+25 at a cost of Crit-10 when using a sword.

SP Cost: 3000
14 Fire Emblem Engage Avoid +25 Avoid +25 Skill
(Inheritable)
Grants Avo+25.

SP Cost: 3500
15 Fire Emblem Engage Falchion Falchion Weapon
(Exclusive)
Sacred sword wielded by Emblem Marth.
16 Fire Emblem Engage Perceptive+ Perceptive+ Skill
(Inheritable)
If the unit initiates combat, grants Avo+30 during combat. Avo increases with high Spd.

SP Cost: 500
17 Fire Emblem Engage Sword Agility 5 Sword Agility 5 Skill
(Inheritable)
Grants Avo+30 at a cost of Crit-10 when using a sword.

SP Cost: 4000
18 Fire Emblem Engage Unyielding++ Unyielding++ Skill
(Inheritable)
At start of player phase, if HP is 40% or less, restores 40% of unit's max HP.

SP Cost: 300
19 Fire Emblem Engage Avoid +30 Avoid +30 Skill
(Inheritable)
Grants Avo+30.

SP Cost: 4500
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

Best Units to Pair With Marth

Recommended Units for Marth

Alear (M)Alear (M)
Alear (F)Alear (F)
BoucheronBoucheron
LouisLouis
ChloeChloe
LapisLapis
BunetBunet
SeadallSeadall
KagetsuKagetsu
FrammeFramme
VeyleVeyle
JeanJean

Marth is best paired with units who you would want to have a boost in their Avoid stat, thanks to his skills Perceptive and the series of Avoid+ bonuses.

This is ideal for units that have low Defense, or units that are required to stay alive throughout the entire battle like Alear.

▶︎ All Characters and Playable Units

Marth Best Bond Rings

All S Rank Bond Rings

Bond Ring Stats and Bonus Skills
Caeda Dex1, Spd2, Lck1
Sympathetic: If foe initiates combat and if unit's HP is 50% or less, unit takes 5 less damage.
Navarre Dex2, Spd1, Lck1
Deadly Blade: If unit initiates combat with a sword, grants Crit+10 during combat.
Ogma Str2, Dex1, Spd1
Merric Dex1, Spd2, Def1
Minerva HP2, Lck2, Def1
Linde Mag1, Spd1, Lck2
Tiki Dex1, Spd1, Lck2
Kris HP4, Str1, Dex1
Katarina HP2, Lck1, Def2
Legion Str2, Dex1, Spd1

▶︎ All S Rank Bond Rings and Skills

Marth's Paralogue

The Hero-King

Fire Emblem Engage - Paralogue The Hero-King

Completing Marth's paralogue increases his Bond Level cap from 10 to 20, opening up the option to learn new skills and gain the Falchion.

Paralogue: The Hero-King Walkthrough

Marth Profile and Voice Actor

Marth Overview

Marth
Marth
Original Debut Fire Emblem: Shadow Dragon and the Blade of Light
Emblem Title & Ring
Emblem of Beginnings,
Ring of the Hero-King
Voice Actor EN: Yuri Lowenthal
JP: Hikaru Midorikawa
An Emblem that dwells within the Ring of the Hero King. He is known as the Emblem of Beginnings. He is a noble and charismatic hero amongst heroes that specializes in consecutive attacks and nimble movements that make light of the enemy.

Who is Marth?

Protagonist of Fire Emblem: Shadow Dragon and the Blade of Light

Original Appearance Debut Game
Fire Emblem: Engage - Marth Original AppearanceMarth Fire Emblem: Shadow Dragon and the Blade of Light
Fire Emblem: Shadow Dragon and the Blade of Light Story
The story begins when Prince Marth's homeland, Altea, was attacked by the nation of Dolhr. Marth was forced to become an exile in the nation of Talys. After two years, Marth joins forces with Altean knight, Jagen, and the princess of Talys, Caeda, alongside many allies to confront Dolhr. By proceeding through the story, you can recruit more allies and sometimes it is even possible to persuade enemies to join Marth's cause. Marth is not particularly strong just because he is the main character, but he overcomes difficulties by working together with the allies he meets.

▶︎ All Confirmed Returning Characters

Fire Emblem Engage Related Guides

FE Engage - Emblems.png

► List of All Emblems

All Emblems Guides

Emblem Characters
MarthMarth SigurdSigurd CelicaCelica BylethByleth
CorrinCorrin LynLyn RoyRoy ErikaEirika
LeifLeif MicaiahMicaiah LucinaLucina IkeIke
Fire Emblem Engage - Emblem Alear13th Emblem
DLC Emblems
EdelgardEdelgard DimitrDimitri ClaudeClaude
TikiTiki FEE - Hector Icon.pngHector FEE - Soren Icon.pngSoren
FEE - Camilla Icon.pngCamilla FEE - Chrom IconChrom FEE - Veronica Icon.pngVeronica

Comment

1 Anonymousalmost 2 years

Lodestar Rush uses the Damage possible, the general consensus being that Swordsmasters aren't useful well they have access to Georgios. A forged Georgios + Lodestar Rush will kill just about any non General/Great Knight in the game plus Marth being evasion-centric works with the frail nature of Swordsmasters. Griffin Riders can also get Georgios sure but they lose out on the Backup bonus for an extra attack so theyre weaker physically with it. Standard benefits of not being flying still apply.

Author

    Walkthrough Menu

    All rights reserved