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★ Use Zelestia, Gregory, & Madeline in Wave 4 of the DLC!
☆ Unlock the Fell Xenologue by visiting the Ancient Well!
★ All Paired Endings and Mementos from the Pact Ring.
☆ Unit Tier List | Best Classes | Best Pairings | Best Party
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☆ Increase Supports with Gifts and Recreation.
Each character in Fire Emblem Engage has a class that they excel and are proficient in. Read on to learn what the best classes for each character are and what the best classes are for higher difficulties.
Unit Recommendation Guides | |||
---|---|---|---|
Best Units | Best Classes | Best Party | Best Maddening Units |
List of Contents
Alear | Best Class: Divine Dragon |
|
---|---|---|
Class Skill Divine Spirit: Unit's engage meter is shortened one step. |
Proficiency Sword
|
▶︎ Class Change Guide: When to Promote
Character | Best Class | Skill |
---|---|---|
Vander | Great Knight
Sword B
Lance B
|
Allied Defense: If unit is between an ally and a foe, reduces damage to unit by 3 during combat with that foe. |
Clanne | Mage Knight
Axe B
Tome A
|
Chaos Style: If unit initiates combat with a physical attack against a foe armed with magic or vice versa, grants Spd+3 in combat |
Framme | High Priest
Tome B
Staff S
Arts C
|
Self-Healing: Unit can target itself with healing staves. |
Alfred | Avenir
Sword B
Lance A
|
Golden Lotus: During combat, may prevent 50% of physical damage taken. Trigger %=Dex. |
Boucheron | Berserker
Axe S
|
Smash+: When making a smash attack, push the target 2 spaces instead of 1. |
Etie | Sniper
Bow S
|
No Distractions: Grants Crit+10 during combat with a foe that can't counter. |
Celine | Vidame
Sword B
Tome A
Staff A
|
Ignis: During combat, may add half of Str to magic damage or half of Mag to all other damage. Trigger %=Dex |
Louis | Great Knight
Sword B
Lance B
|
Allied Defense: If unit is between an ally and a foe, reduces damage to unit by 3 during combat with that foe. |
Chloe | Griffin Knight
Axe A
Staff C
|
Clear the Way: Unit's space and adjacent spaces have a movement cost of 1 for allies. |
Jean | High Priest
Tome B
Staff S
Arts C
|
Self-Healing: Unit can target itself with healing staves. |
Yunaka | Swordmaster
Sword S
|
Run Through: Use to attack an adjacent foe, then move to the space opposite that foe. |
Anna | High Priest
Tome B
Staff S
Arts C
|
Self-Healing: Unit can target itself with healing staves. |
Alcryst | Tireur d'elite
Bow S
|
Luna: While making an attack, may ignore half of foe's Def/Res. Trigger %=Dex. |
Lapis | General
Sword A
|
Swap: Use to switch places with an adjacent ally. |
Citrinne | Sage
Tome S
Staff B
|
Spell Harmony: If unit initiates combat with a tome, grants Atk equal to the number of adjacent allies with tomes. |
Diamant | Successeur
Sword S
Axe A
|
Sol: Unit may recover HP=50% damage dealt. Trigger %=Dex. |
Amber | Great Knight
Sword B
Lance B
|
Allied Defense: If unit is between an ally and a foe, reduces damage to unit by 3 during combat with that foe. |
Jade | General
Sword A
|
Swap: Use to switch places with an adjacent ally. |
Ivy | Lindwurm
Tome S
Staff B
|
Grasping Void: When attacking with a tome, unit may deal extra damage = half of foe's Mag. Trigger %=Dex. |
Zelkov | Thief
Knife S
|
Pass: Foes do not block this unit's movement. |
Kagetsu | Swordmaster
Sword S
|
Run Through: Use to attack an adjacent foe, then move to the space opposite that foe. |
Fogado | Warrior
Axe A
Bow C
|
Merciless: Unit deals +50% damage against broken foes. |
Pandreo | High Priest
Tome B
Staff S
Arts C
|
Self-Healing: Unit can target itself with healing staves. |
Bunet | Great Knight
Sword B
Lance B
|
Allied Defense: If unit is between an ally and a foe, reduces damage to unit by 3 during combat with that foe. |
Timerra | Picket
Lance S
|
Sandstorm: While making a physical attack, may calculate damage with 150% of Def instead of Str. Trigger %=Dex. |
Merrin | Wolf Knight
Sword B
Knife A
|
Hobble: If unit initiates combat with a knife, inflicts Mov-2 on foe for 1 turn. |
Panette | Wolf Knight
Sword B
Knife A
|
Hobble: If unit initiates combat with a knife, inflicts Mov-2 on foe for 1 turn. |
Hortensia | Sleipnir Rider
Tome B
Staff S
|
World Tree: When a unit uses a staff, may not consume a use. Trigger %=Dex. |
Seadall | Dancer
Arts A
|
Special Dance: If unit uses Dance, grants Dex/Spd/Lck+3 to target for 1 turn. |
Rosado | Wyvern Knight
Lance B
Axe B
|
Air Raid: If unit initiates combat from a space a foe cannot enter, grants Spd+5 during combat. |
Goldmary | Hero
Sword A
Lance C
|
Brave Assist: If unit's HP is at max while unit makes a chain attack, unit attacks twice. |
Lindon | Mage Knight
Axe B
Tome A
|
Chaos Style: If unit initiates combat with a physical attack against a foe armed with magic or vice versa, grants Spd+3 in combat |
Saphir | Warrior
Axe A
Bow C
|
Merciless: Unit deals +50% damage against broken foes. |
Mauvier | Royal Knight
Lance A
Staff C
|
Reforge: If unit's HP is 11 or more and an adjacent ally is broken after combat, sacrifices 10 HP and removes the break status from that ally. |
Veyle | Fell Child
Knife B
Tome S
|
Fell Spirit: At the start of each turn, unit's engage meter is filled by 1. |
On Normal Difficulty, it's better to stick to the default/base classes of units until the mid-game (Chapters 11 through 16). Second Seals are quite limited at least until Chapter 16 and, even then, you'll also have to grind Bond Levels and unlock proficiencies from your Emblems.
It's best to wait until the late game of Chapter 16 onwards, where Second Seals are more abundant.
▶︎ Class Change Guide: When to Promote
For the Noble units, Advanced Classes are best, particularly for the units that join in the later game and espcially if those classes come with an S in Weapon Proficiency.
Celine's Advanced Class Vidame was great earlier on, but in continuous testing, she was immediately replaced with Ivy, due the class not having an S in Weapon Proficiency.
▶︎ Class Tier List and Ranking
▶︎ Beginner's Guide to Fire Emblem Engage
Pretty sure a lot of these characters they just threw a random class as their 'best' class without any consideration. Lapis as a general for instance when her kit is suited for speed. Fogado not Cupido is a waste. With 49 Speed and the right emblem you can double Griffin Knights which makes up for his weaker Str plus his Mag isn't bad so he can use the Radiant Bow and Levin Sword fairly effectively. Hitting 49 speed and access to bows is unique and useful wasting him as Warrior is a joke.
Best Classes for Each Unit
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Pretty sure a lot of these characters they just threw a random class as their 'best' without any consideration. Lapis as a General for instance when her kit is suited for SPD. Fogado too, with 49 Speed and the right emblem you can double Griffin Knights which makes up for his weaker Str plus his Mag isn't bad so he can use the Radiant Bow and Levin Sword effectively. Hitting 49 speed and access to bows is unique and useful wasting him as Warrior is a joke. Also no character's best is a Beserker.