Fire Emblem Engage (FE Engage)

Best Party Composition

Best Party

In Fire Emblem Engage, players form a team of units each with different classes and roles. Read on to find out what are the best party and team compositions in the game!

Unit Recommendation Guides
Best Units Best Classes Best Party Best Maddening Units

Best Party Composition

Recommended Units Before Chapter 12

Frontline AlfredAlfred
LouisLouis
DiamantDiamant
Backline AlcrystAlcryst
YunakaYunaka
-
Mage CelineCeline
IvyIvy
-
Healer FrammeFramme
JeanJean
-

Frontline BoucheronBoucheron
LapisLapis
JadeJade
AmberAmber
- -
Backline ChloeChloe
VanderVander
EtieEtie
Mage ClanneClanne
AnnaAnna
(Class Change required)
CitrinneCitrinne

Use Your Favorite Characters

Fun should be your priority when forming a party. The team composition above is only an example so feel free to experiment with units that you like!

▶︎ All Characters and Playable Units

Mind the Support Levels

Units who are recruited earlier will naturally have higher Support Levels than those who join later. Support Levels provide your units an extra edge in combat so consider a team composition with this in mind.

▶︎ How to Get S Rank Support

Have a Balanced Party

Early on in the game, you will recruit a healthy mix of Frontline and Backline units so team composition is not so much of a problem. The downside is that there are only a few mage units until Ivy joins you in Chapter 11. Until then, Framme and Citrinne should suffice as mages.

▶︎ Full Story Walkthrough

Recommended Units for Chapter 12 Onwards

Frontline KagetsuKagetsu
PanettePanette
TimerraTimerra
RosadoRosado
GoldmaryGoldmary
-
Backline ZelkovZelkov
SeadallSeadall
-
Mage PandreoPandreo
- -
Healer HortensiaHortensia
- -

Frontline BunetBunet
FogadoFogado
SaphirSaphir
MauvierMauvier
- -
Backline MerrinMerrin
- -
Mage & Healer LindonLindon
VeyleVeyle
-

Number of Deployable Units Increase Later in the Game

The number of deployable units until mid-game is 10, but it increases to 12 as you approach the later parts of the game. Units who join you later will have low Support Levels but have good stats and skills to use them from the get-go.

Swap Out Weaker Units

Some units have low stat growths, making them lag behind other units as you progress through the game. You should consider benching units who are not performing too well so they do not become a liability in battle. This decision is entirely up to you!

Balance Your Frontline and Backline Units

The bottom line is your choice of units should be based on who you like, as long as you keep a healthy balance of frontline and backline units. Later stages might be problematic if you do not have units to fulfill a certain role. Take advantage of the class change mechanic to fit your needs!

▶︎ Class Change Guide

Best Party Explained

Frontline Units

Before Chapter 12

Units Evaluation
AlfredAlfred
When Recruited: Chapter 3
・Formidable frontline unit with high HP and Def growth rate.
・His unique Advanced class Avenir makes him an excellent melee unit.
・Take advantage of his personal skill Self-Improver to gain Str+2, he cannot attack or use items for one turn.
LouisLouis
When Recruited: Chapter 4
・High HP and Def stat growth, making him an ideal tank.
・Best paired with Emblem Sigurd in order to make Louis a highly mobile tank unit.
DiamantDiamant
When Recruited: Chapter 8
・Tank unit that has good HP and Def growth rates
・HP recovers half of damage dealt through unique Successeur Advanced Class
・Can use Ike's Engage Skill Laguz Friend to tank even less damage.
BoucheronBoucheron
When Recruited: Chapter 3
・Has one of the highest HP in the game.
・Has decent defensive stats for a tank.
LapisLapis
When Recruited: Chapter 7
・Has excellent Spd stat growth.
・Decent Def stat makes her a good evasion tank.
JadeJade
When Recruited: Chapter 9
・Has exceptional HP stat growth.
・Has well-rounded stats for a tank.
AmberAmber
When Recruited: Chapter 9
・Has Great strength growth.
・Can pick off targets from farther ranges with minimal help.

Chapter 12 Onwards

Units Evaluation
KagetsuKagetsu
When Recruited: Chapter 11
・Excellent growth in Speed and Dexterity stats
・Easily triggers follow-up attacks
・Enemy Avo is reduced by 10 when you launch an attack.
PanettePanette
When Recruited: Chapter 13
・Highest Str growth stat in the game, tied with Rosado and Amber.
・Her personal skiill Blood Fury gives a Crit+10 boost when HP stays below max, allowing for easy 1HKOs.
TimerraTimerra
When Recruited: Chapter 13
・Well-balanced stat spread.
・A formidable bruiser who can decrease the Crit of foes.
RosadoRosado
When Recruited: Chapter 16
・Has exceptional HP stat growth.
・Offers utility and offense as a tanky scout.
・Has good proficiencies in two out of the three main weapon types.
GoldmaryGoldmary
When Recruited: Chapter 16
・Has impressive growth rates for Def and HP making her a good tank.
・Has low Lck and Res making her vulnerable to magic.
BunetBunet
When Recruited: Chapter 12
・Has decent Str, Spd, Def, and Lck growth rates.
・Reclassing into a Great Knight allows him to take advantage of two weapon types.
FogadoFogado
When Recruited: Chapter 12
・Can one-hit KO fliers when equipped with Radiant Bow, then immediately retreat with Sigurd Emblem skills
・Excellent HP growth rate
・Has the chance to deal more damage on counterattacks too, when class changed to Cupido
SaphirSaphir
When Recruited: Chapter 19
・Has high HP and Str stats fit for the Warrior class.
・Her personal skill Will to Win can come in clutch when combined with Vantage++.
MauvierMauvier
When Recruited: Chapter 21
・Has decent well-rounded stats.
・Can equip the Flame Lance to act as a tank with high Mag and defensive stats.

Backline Units

Before Chapter 12

Units Evaluation
AlcrystAlcryst
When Recruited: Chapter 7
・Slippery unit with high Dex and Spd
・Has low Str growth but his personal skill Get Behind Me allows him to deal heavy damage.
・His personal skill is easy to activate and utilize.
YunakaYunaka
When Recruited: Chapter 6
・Her personal skill grants a huge boot in Crit in certain tiles.
・Starts out as a Thief providing utility.
DiamantDiamant
When Recruited: Chapter 8
・Tank unit that has good HP and Def growth rates
・HP recovers half of damage dealt through unique Successeur Advanced Class
・Can use Ike's Engage Skill Laguz Friend to tank even less damage.
ChloeChloe
When Recruited: Chapter 4
・Offensive unit with high Dex and Spd growth.
・Her personal skill Fairy-Tale Folk needs a bit of set-up but provides a direct damage increase.
・Has higher Mag stat growth than Str and can transition into another class later in the game.
VanderVander
When Recruited: Chapter 1
・Has good mobility as a Cavalry unit.
・Buffs Alear and himself if adjacent.
・Has poor stat growth and should be replaced later.
EtieEtie
When Recruited: Chapter 3
・Great for hit and run tactics.
・Her personal skill grants her a damage buff when healing self with an item.

Chapter 12 Onwards

Units Evaluation
ZelkovZelkov
When Recruited: Chapter 11
・Has high Dex and Spd growth rate.
・His personal skill Not Quite lowers the Hit of a striking enemy, increasing his chances to avoid attacks.
・However, his low Str growth makes defeating enemies with counterattacks difficult.
SeadallSeadall
When Recruited: Chapter 15
Curious Dance skill and Dancer class are unique to Seadall
・Can passively heal allies' HP with Curious Dance skill (even better when paired with Corrin's Quality Time)
・Speed stat has good growth, helping you avoid enemy attacks easily.
MerrinMerrin
When Recruited: Chapter 13
・Has exceptional growth stats in Dex and Spd.
・Has poor Str and defensive stats to fight in the frontline.
・Her high mobility can help take out enemy mages and archers.

Mage Units

Before Chapter 12

Units Evaluation
CelineCeline
When Recruited: Chapter 4
・Her personal skill and stat growths allow her to be a viable magic or physical damage dealer.
・Flexible unit who is not able to excel in one specific role.
IvyIvy
When Recruited: Chapter 11
・Excellent MAG growth
・Unhindered by terrain due to Flying Unit Type
・Unique Lindwurm Advanced Class grants bonus damage to enemies based on their own magic stat which allows her to defeat mage units with high RES.
ClanneClanne
When Recruited: Chapter 1
・His well-rounded stat growths make him a good hybrid unit.
・Buffs Alear and himself if adjacent.
AnnaAnna
When Recruited: Paralogue: Mysterious Merchant
High growth rates in Dex (50), Spd (50), Mag (50) and Lck (45).
・Excells in magic classes like Sage.
・Personal skill and high luck stat makes her the ideal gold farmer.
CitrinneCitrinne
When Recruited: Chapter 7
・Caster capable of healing and dealing magic damage.
・Heals adjacent allies when healing self.

Chapter 12 Onwards

Units Evaluation
PandreoPandreo
When Recruited: Chapter 4
・Has one of the best supporting skills.
・Strong healer until the end of the game.
LindonLindon
When Recruited: Chapter 18
・Offensive mage with high Mag growth rate.
・His personal skill Weapon Insight grants him a massive boost in Crit but he has low Dex growth.
・Take advantage of his personal skill Weapon Insight by equipping him with a refined low-level weapon. This grants him +20 Crit.

Healer Units

Before Chapter 12

Units Evaluation
FrammeFramme
When Recruited: Chapter 1
・Fairly tanky for a healer.
・Has excellent HP and SPD stat growths.
JeanJean
When Recruited: Paralogue: Budding Talent
・Excellent HP stat growth
・His personal skill further improves his stat growths.

Chapter 12 Onwards

Units Evaluation
HortensiaHortensia
When Recruited: Chapter 14
Big Personality skill and Sleipnir Rider Advanced Class make her an excellent healer/support unit.
・Flying Unit Type allows her to help other units regardless of terrain.
・Only vulnerable to archers
VeyleVeyle
When Recruited: Chapter 22
・Good growth rate on Mag
Fell Protection skill allows for adjacent units to take 3 less damage and deal +1 damage.

Fire Emblem Engage Related Guides

Fire Emblem Engage Tips and Tricks
▶︎ Beginner's Guide to Fire Emblem Engage

All Tips and Tricks

Tier Lists and Builds
Best Units Best Classes for Each Unit
Best Emblem Ring Pairings Class Tier List
Best Party Composition Best Units for Maddening Run
How to Build Characters Emblem Tier List
Unit Guides
How to Recruit Units Class Change: When to Promote Units
Best Gifts for All Characters Growth Rates and Stat Caps
Every Stat Explained How to Increase Weapon Proficiency
How to Get the Pact Ring All Paired Endings
Romance Options What Happens on Your Birthday?
How to Get S Rank Support Should you Gift the Horse Manure?
Valuable Items/Farming Guides
SP Farming EXP Farming
Gold Farming Where to Get Master Seals
Where to Get Second Seals How to Get the Silver Card
How to Farm Iron, Steel, and Silver Ingots How to Farm Bane Books
Emblem Guides
Skill Inheritance How to Farm Bond Fragments
All Synchro Skills How to Reach Level 20 Bond Level
How to Use Emblem Rings Bond Effects
Engage Mechanic Explained -
Battle and Combat Guides
How to Reroll Skirmishes How to Reroll Stats on Level Up
Should You Optimize? Poison Mechanic Explained
Permadeath Explained How to Open Treasure Chests and Doors
Dodge vs Avoid Explained What Does Luck Affect?
Build Stat and Attack Speed Follow-Up Attack Guide
How to Rewind Exploration Guide
How to Use Auto-Battle Break Mechanic Explained
Battle Symbols Explained Weapon Durability
Spirits of the Fallen Weapon Triangle Explained
How to Navigate Dark Maps Terrains Explained
Other Guides/FAQs
Missable Items Post Game Content
How to Unlock DLC Lookout Ridge
Difficulty Level Differences Maddening Difficulty Guide
Lost Items Are There Dark Seals?
Fell Xenologue Unlock Guide -

Comment

1 Anonymousalmost 2 years

A lot of the unit recommendations here don't make sense. You should also specify difficulty this recommendation is for, because I don't think it's Hard or Maddening.

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