★ Use Zelestia, Gregory, & Madeline in Wave 4 of the DLC!
☆ Unlock the Fell Xenologue by visiting the Ancient Well!
★ All Paired Endings and Mementos from the Pact Ring.
☆ Unit Tier List | Best Classes | Best Pairings | Best Party
★ Farming Guides: Bond Fragments | SP | Gold | Ingots
☆ Increase Supports with Gifts and Recreation.
You unlock more Bond Effects from Emblems the more you increase your Bond Level with them in Fire Emblem Engage. Learn about all Bond Effects from every Emblem and how Bond Effects work.
List of Contents
Jump to an Emblem! | |||
---|---|---|---|
Marth | Sigurd | Celica | Micaiah |
Roy | Leif | Lyn | Lucina |
Ike | Byleth | Corrin | Eirika |
13th Emblem | |||
DLC Emblems | |||
Edelgard | Tiki |
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | Perceptive |
Skill
(Inheritable) |
If the unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd.
SP Cost: 250 |
1 | Avoid +10 |
Skill
(Inheritable) |
Grants Avo+10.
SP Cost: 500 |
1 | Divine Speed |
Skill
(Engage Skill) |
Unit performs an extra attack at 50% damage in combat.
|
1 | Lodestar Rush |
Skill
(Engage Attack) |
Use to launch 7 consecutive sword attacks at 30% damage. Adjacent foe only.
|
1 | Rapier |
Weapon
(Exclusive) |
Sword wielded by Emblem Marth.
|
2 | Sword Agility 1 |
Skill
(Inheritable) |
Grants Avo+10 at a cost of Crit-10 when using a sword.
SP Cost: 500 |
3 | Break Defenses |
Skill
(Inheritable) |
If unit's attack breaks foe, unit makes an extra attack at 50% damage.
SP Cost: 2000 |
4 | Avoid +15 |
Skill
(Inheritable) |
Grants Avo+15.
SP Cost: 1500 |
5 | Skill Inheritance |
Bond Bonus
(Inheritance) |
Unit can inherit this Emblem's Skills
|
6 | Sword Agility 2 |
Skill
(Inheritable) |
Grants Avo+15 at a cost of Crit-10 when using a sword.
SP Cost: 1000 |
7 | Unyielding |
Skill
(Inheritable) |
At start of player phase, if HP is 20% or less, restores 20% of unit's max HP.
SP Cost: 100 |
8 | Sword Agility 3 |
Skill
(Inheritable) |
Grants Avo+20 at a cost of Crit-10 when using a sword.
SP Cost: 2000 |
8 | Sword Prof. |
Proficiency
(Sword) |
Proficiency with swords. Required for promotion to certain classes.
|
9 | Avoid +20 |
Skill
(Inheritable) |
Grants Avo+20.
SP Cost: 2500 |
10 | Mercurius |
Weapon
(Exclusive) |
Sword wielded by Emblem Marth. Doubles user's earned experience.
|
11 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
12 | Unyielding+ |
Skill
(Inheritable) |
At start of player phase, if HP is 30% or less, restores 30% of unit's max HP.
SP Cost: 200 |
13 | Sword Agility 4 |
Skill
(Inheritable) |
Grants Avo+25 at a cost of Crit-10 when using a sword.
SP Cost: 3000 |
14 | Avoid +25 |
Skill
(Inheritable) |
Grants Avo+25.
SP Cost: 3500 |
15 | Falchion |
Weapon
(Exclusive) |
Sacred sword wielded by Emblem Marth.
|
16 | Perceptive+ |
Skill
(Inheritable) |
If the unit initiates combat, grants Avo+30 during combat. Avo increases with high Spd.
SP Cost: 500 |
17 | Sword Agility 5 |
Skill
(Inheritable) |
Grants Avo+30 at a cost of Crit-10 when using a sword.
SP Cost: 4000 |
18 | Unyielding++ |
Skill
(Inheritable) |
At start of player phase, if HP is 40% or less, restores 40% of unit's max HP.
SP Cost: 300 |
19 | Avoid +30 |
Skill
(Inheritable) |
Grants Avo+30.
SP Cost: 4500 |
20 | Deep Synergy |
Bond Bonus
(Deep Synergy) |
Unit's engage meter is shortened one step.
|
▶︎ Marth Engage Skills, Abilities, and Engage Weapon
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | Canter |
Skill
(Inheritable) |
Unit can move 2 spaces after acting.
SP Cost: 1000 |
1 | Hit +10 |
Skill
(Inheritable) |
Grants Hit+10
SP Cost: 500 |
1 | Gallop |
Skill
(Engage Skill) |
Grants Mov+5
|
1 | Override |
Skill
(Engage Attack) |
Use to attack and move through a line of adjacent foes. Sword/lance only.
|
1 | Ridersbane | Weapon | Lance wielded by Emblem Sigurd.
Purchase regular Ridersbane for 2500G |
2 | Lance Power 1 |
Skill
(Inheritable) |
Grants Atk+2 at a cost of Avo-10 when using a lance.
SP Cost: 1000 |
3 | Momentum |
Skill
(Inheritable) |
Grants Atk+1 to first attack during combat for each space unit moved before attacking (Max +10)
SP Cost: 1000 |
4 | Hit +15 |
Skill
(Inheritable) |
Grants Hit+15
SP Cost: 1000 |
5 | Skill Inheritance |
Bond Bonus
(Inheritance) |
Unit can inherit this Emblem's Skills
|
6 | Lance Power 2 |
Skill
(Inheritable) |
Grants Atk+4 at a cost of Avo-10 when using a lance.
SP Cost: 2000 |
6 | Lance Prof. |
Proficiency
(Lance) |
Proficiency with lances. Required for promotion to certain classes.
|
7 | Headlong Rush |
Skill
(Inheritable) |
Grants immunity to freeze.
SP Cost: 200 |
8 | Lance Power 3 |
Skill
(Inheritable) |
Grants Atk+6 at a cost of Avo-10 when using a lance.
SP Cost: 3000 |
9 | Sword Prof. |
Proficiency
(Sword) |
Proficiency with swords. Required for promotion to certain classes.
|
10 | Brave Lance |
Weapon
(Exclusive) |
Lance wielded by Emblem Sigurd. If user initiates combat, attacks twice.
|
11 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
12 | Hit +20 |
Skill
(Inheritable) |
Grants Hit+20.
SP Cost: 1500 |
13 | Canter+ |
Skill
(Inheritable) |
Unit can move 3 spaces after acting.
SP Cost: 2000 |
14 | Lance Power 4 |
Skill
(Inheritable) |
Grants Atk+8 at a cost of Avo-10 when using a lance.
SP Cost: 4000 |
15 | Tyrfing |
Weapon
(Exclusive) |
Sword wielded by Emblem Sigurd.
|
16 | Hit +25 |
Skill
(Inheritable) |
Grants Hit+25.
SP Cost: 2000 |
17 | Momentum+ |
Skill
(Inheritable) |
Grants Atk+1 to first attack during combat for each space unit moved before attacking.
SP Cost: 2000 |
18 | Lance Power 5 |
Skill
(Inheritable) |
Grants Atk+10 at a cost of Avo-10 when using a lance.
SP Cost: 5000 |
19 | Hit +30 |
Skill
(Inheritable) |
Grants Hit+30.
SP Cost: 2500 |
20 | Deep Synergy |
Bond Bonus
(Deep Synergy) |
Unit's engage meter is shortened one step.
|
▶︎ Sigurd Engage Skills, Abilities, and Engage Weapon
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | Magic +2 |
Skill
(Inheritable) |
Grants Mag+2
SP Cost: 1000 |
1 | Holy Stance |
Skill
(Inheritable) |
If a Corrupted attacks unit, deals 10% of damage take back to foe.
SP Cost: 100 |
1 | Echo |
Skill
(Engage Skill) |
Use to attack with magic at 50% damage. Use a second time to launch another 50% attack.
|
1 | Warp Ragnarok |
Skill
(Engage Attack) |
Use to warp up to 10 spaces and make a powerful magic attack.
|
1 | Seraphim |
Weapon
(Exclusive) |
Holy tome wielded by Emblem Celica.
|
2 | Magic +3 |
Skill
(Inheritable) |
Grants Mag+3
SP Cost: 3000 |
3 | Resonance |
Skill
(Inheritable) |
When equipped with a tome, if unit's HP is 2 or more, unit loses 1 HP at start of combat and deals +2 damage during combat.
SP Cost: 2000 |
4 | Tome Precision 1 |
Skill
(Inheritable) |
Grants Hit/Avo+3 when using a tome.
SP Cost: 100 |
5 | Skill Inheritance |
Bond Bonus
(Inheritance) |
Unit can inherit this Emblem's Skills
|
6 | Magic Prof. |
Proficiency
(Magic) |
Proficiency with magic. Required for promotion to certain classes.
|
7 | Tome Precision 2 |
Skill
(Inheritable) |
Grants Hit/Avo+5 when using a tome.
SP Cost: 300 |
8 | Favorite Food |
Skill
(Inheritable) |
When unit eats a packed lunch, its engage meter is maxed out.
SP Cost: 200 |
9 | Tome Precision 3 |
Skill
(Inheritable) |
Grants Hit/Avo+7 when using a tome.
SP Cost: 700 |
9 | Sword Prof. |
Proficiency
(Sword) |
Proficiency with swords. Required for promotion to certain classes.
|
10 | Recover | Weapon | Staff wielded by Emblem Celica. Rcovers a great deal of HP.
Purchase regular Recover for 3000G |
11 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
12 | Holy Stance+ |
Skill
(Inheritable) |
If a Corrupted attacks unit, deals 30% of damage taken back to foe.
SP Cost: 500 |
13 | Magic +4 |
Skill
(Inheritable) |
Grants Mag+4.
SP Cost: 4000 |
14 | Tome Precision 4 |
Skill
(Inheritable) |
Grants Hit/Avo+10 when using a tome.
SP Cost: 1000 |
15 | Ragnarok |
Weapon
(Synchro Skill) |
Mighty fire tome wielded by Emblem Celica.
|
16 | Resonance+ |
Skill
(Inheritable) |
When equipped with a tome, if unit's HP is 2 or more, unit loses 1 HP at start of combat and deals +3 damage during combat.
SP Cost: 3000 |
17 | Tome Precision 5 |
Skill
(Inheritable) |
Grants Hit/Avo+15 when using a tome.
SP Cost: 2000 |
18 | Holy Stance++ |
Skill
(Inheritable) |
If a Corrupted attacks unit, deals 50% of damage taken back to foe.
SP Cost: 1000 |
19 | Magic +5 |
Skill
(Inheritable) |
Grants Mag+5.
SP Cost: 5000 |
20 | Deep Synergy |
Bond Bonus
(Deep Synergy) |
Unit's engage meter is shortened one step.
|
▶︎ Celica Engage Skills, Abilities, and Engage Weapon
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | Resistance +2 |
Skill
(Inheritable) |
Grants Res+2
SP Cost: 300 |
1 | Cleric |
Skill
(Synchro Skill) |
Unit can equip staves up to level C
|
1 | Augment |
Skill
(Engage Skill) |
Grants staff range +5 and area of effect +1
|
1 | Great Sacrifice |
Skill
(Engage Attack) |
Use to restore HP to all allies, even to those ont under the players control. After use, unit's HP=1
|
1 | Shine |
Weapon
(Exclusive) |
Light tome wielded by Emblem Micaiah. Illuminates a 5-space radius (Shrinks one space per turn).
|
2 | Staff Mastery 1 |
Skill
(Inheritable) |
Grants Hit+10 when using a staff. Staves also heal and additional 3 HP.
SP Cost: 100 |
3 | Healing Light |
Skill
(Inheritable) |
When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed.
SP Cost: 200 |
3 | Staff Prof. |
Proficiency
(Staff) |
Proficiency with staves. Required for promotion to certain classes.
|
4 | Resistance +3 |
Skill
(Inheritable) |
Grants Res+3
SP Cost: 500 |
5 | Skill Inheritance |
Bond Bonus
(Inheritance) |
Unit can inherit this Emblem's Skills
|
6 | Knife Prof. |
Proficiency
(Knife) |
Proficiency with knives. Required for promotion to certain classes.
|
7 | Silence Ward |
Skill
(Inheritable) |
Grants immunity to silence.
SP Cost: 200 |
8 | Staff Mastery 2 |
Skill
(Inheritable) |
Grants Hit+15 when using a staff. Staves also heal an additional 5 HP.
SP Cost: 300 |
9 | Magic Prof. |
Proficiency
(Magic) |
Proficiency with magic. Required for promotion to certain classes.
|
10 | Nosferatu |
Weapon
(Exclusive) |
Light tome wielded by Emblem Micaiah.
|
11 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
12 | Staff Mastery 3 |
Skill
(Inheritable) |
Grants Hit+20 when using a staff. Staves also heal an additional 7 HP.
SP Cost: 500 |
13 | Cleric+ | Skill | Unit can equip staves up to level B.
|
14 | Resistance +4 |
Skill
(Inheritable) |
Grants Res+4.
SP Cost: 1000 |
15 | Thani |
Weapon
(Exclusive) |
Mighty light tome wielded by Emblem Micaiah.
|
16 | Staff Mastery 4 |
Skill
(Inheritable) |
Grants Hit+25 when using a staff. Staves also heal an additional 10 HP.
SP Cost: 700 |
17 | Staff Mastery 5 |
Skill
(Inheritable) |
Grants Hit+30 when using a staff. Staves also heal an additional 15 HP.
SP Cost: 1000 |
18 | Cleric++ | Skill | Unit can equip staves up to level A.
|
19 | Resistance +5 |
Skill
(Inheritable) |
Grants Res+5.
SP Cost: 2000 |
20 | Deep Synergy |
Bond Bonus
(Deep Synergy) |
Unit's engage meter is shortened one step.
|
▶︎ Micaiah Engage Skills, Abilities, and Engage Weapon
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | Strength +1 |
Skill
(Inheritable) |
Grants Str+1.
SP Cost: 500 |
1 | Hold Out |
Skill
(Inheritable) |
If Unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP.
SP Cost: 2000 |
1 | Rise Above |
Skill
(Engage Skill) |
Grants Lvl+5
|
1 | Blazing Lion |
Skill
(Engage Attack) |
Use to attack adjacent foe and an area 3 spaces wide. Target area and the 2 rows beyond it are set on fire. Sword only.
|
1 | Lancereaver |
Weapon
(Exclusive) |
Unusual sword wielded by Emblem Roy. Grants advatage vs. lances but disadvantage vs. axes.
|
2 | Strength +2 |
Skill
(Inheritable) |
Grants Str+2.
SP Cost: 1000 |
3 | Advance |
Skill
(Inheritable) |
Use to move 1 space tward a foe that is 2 spaces away and attack.
SP Cost: 500 |
4 | Sword Power 1 |
Skill
(Inheritable) |
Grants Atk+2 at a cost of Avo-10 when using a sword.
SP Cost: 1000 |
5 | Skill Inheritance |
Bond Bonus
(Inheritance) |
Unit can inherit this Emblem's Skills
|
6 | Sword Prof. |
Proficiency
(Sword) |
Proficiency with swords. Required for promotion to certain classes.
|
7 | Sword Power 2 |
Skill
(Inheritable) |
Grants Atk+4 at a cost of Avo-10 when using a sword.
SP Cost: 2000 |
8 | Hold Out+ |
Skill
(Inheritable) |
If Unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP.
SP Cost: 3000 |
9 | Strength +3 |
Skill
(Inheritable) |
Grants Str+3.
SP Cost: 3000 |
9 | Sword Power 3 |
Skill
(Inheritable) |
Grants Atk+6 at a cost of Avo-10 when using a sword.
SP Cost: 3000 |
10 | Wyrmslayer | Weapon | Sword wielded by Emblem Roy.
Purchase regular Wyrmslayer for 2500G |
11 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
12 | Sword Power 4 |
Skill
(Inheritable) |
Grants Atk+8 at a cost of Avo-10 when using a sword.
SP Cost: 4000 |
13 | Hold Out++ |
Skill
(Inheritable) |
If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP.
SP Cost: 5000 |
14 | Strength +4 |
Skill
(Inheritable) |
Grants Str+4.
SP Cost: 4000 |
15 | Binding Blade |
Weapon
(Exclusive) |
Famous sword wielded by Emblem Roy. Grants Def/Res+5. Can strike clse or at range.
|
16 | Sword Power 5 |
Skill
(Inheritable) |
Grants Atk+10 at a cost of Avo-10 when using a sword.
SP Cost: 5000 |
17 | Strength +5 |
Skill
(Inheritable) |
Grants Str+5.
SP Cost: 5000 |
18 | Hold Out+++ |
Skill
(Inheritable) |
If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP.
SP Cost: 5000 |
19 | Strength +6 |
Skill
(Inheritable) |
Grants Str+6.
SP Cost: 6000 |
20 | Deep Synergy |
Bond Bonus
(Deep Synergy) |
Unit's engage meter is shortened one step.
|
▶︎ Roy Engage Skills, Abilities, and Engage Weapon
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | Arms Shield |
Skill
(Inheritable) |
When unit has weapon advantage, unit takes 3 less damage.
SP Cost: 200 |
1 | Adaptable |
Skill
(Engage Skill) |
If foe initiates combat, unit counters with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.).
|
1 | Quadruple Hit |
Skill
(Engage Attack) |
Use to attack once each with sword, lance, axe, and bow.
|
1 | Killer Axe | Weapon | Axe wielded by Emblem Leif. Easily inflicts fatal wounds.
Purchase regular Killer Axe for 3000G |
2 | Axe Prof. |
Proficiency
(Axe) |
Proficiency with axes. Required for promotion to certain classes.
|
3 | Bow Prof. |
Proficiency
(Bow) |
Proficiency with bows. Required for promotion to certain classes.
|
3 | Vantage |
Skill
(Inheritable) |
If unit's HP is 25% or less and foe initiates combat, unit can counter before foe's first attack.
SP Cost: 500 |
4 | Knife Precision 1 |
Skill
(Inheritable) |
Grants Hit/Avo+3 when using a knife.
SP Cost: 100 |
4 | Knife Prof. |
Proficiency
(Knife) |
Proficiency with knives. Required for promotion to certain classes.
|
5 | Skill Inheritance |
Bond Bonus
(Inheritance) |
Unit can inherit this Emblem's Skills
|
6 | Build +4 |
Skill
(Inheritable) |
Grants Bld+4.
SP Cost: 1000 |
6 | Staff Prof. |
Proficiency
(Staff) |
Proficiency with staves. Required for promotion to certain classes.
|
7 | Arms Shield+ |
Skill
(Inheritable) |
When unit has weapon advantage, unit takes 5 less damage.
SP Cost: 600 |
7 | Lance Prof. |
Proficiency
(Lance) |
Proficiency with lances. Required for promotion to certain classes.
|
8 | Sword Prof. |
Proficiency
(Sword) |
Proficiency with swords. Required for promotion to certain classes.
|
9 | Knife Precision 2 |
Skill
(Inheritable) |
Grants Hit/Avo+6 when using a knife.
SP Cost: 300 |
10 | Master Lance |
Weapon
(Exclusive) |
Lance wielded by Emblem Leif. If user initiates combat, attacks twice. Can strike close or at range.
|
11 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
12 | Vantage+ |
Skill
(Inheritable) |
If unit's HP is 50% or less and foe initiates combat, unit can counter before foe's first attack.
SP Cost: 1000 |
13 | Knife Precision 3 |
Skill
(Inheritable) |
Grants Hit/Avo+7 when using a knife.
SP Cost: 700 |
14 | Build +5 |
Skill
(Inheritable) |
Grants Bld+5.
SP Cost: 2000 |
15 | Light Brand |
Weapon
(Exclusive) |
Magical sword wielded by Emblem Leif. Grants Lck+10. Can strick close or at range
|
16 | Arms Shield++ |
Skill
(Inheritable) |
When unit has weapon advantage, unit takes 7 less damage.
SP Cost: 600 |
17 | Knife Precision 4 |
Skill
(Inheritable) |
Grants Hit/Avo+10 when using a knife.
SP Cost: 1000 |
18 | Vantage++ |
Skill
(Inheritable) |
If unit's HP is 75% or less and foe initiates combat, unit can counter before foe's first attack.
SP Cost: 2000 |
19 | Knife Precision 5 |
Skill
(Inheritable) |
Grants Hit/Avo+15 when using a knife.
SP Cost: 2000 |
20 | Deep Synergy |
Bond Bonus
(Deep Synergy) |
Unit's engage meter is shortened one step.
|
▶︎ Leif Engage Skills, Abilities, and Engage Weapon
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | Speed +1 |
Skill
(Inheritable) |
Grants Spd+1.
SP Cost: 100 |
1 | Alacrity |
Skill
(Inheritable) |
If unit initiates combat with a Spd advantage of 9 or more, unit's follow-up (if possible) occurs before foe can counterattack.
SP Cost: 1000 |
1 | Call Doubles |
Skill
(Engage Skill) |
Creates four illusory doubles that can make chain attacks with unit.
|
1 | Astra Storm |
Skill
(Engage Attack) |
Fire bow at extreme range.
|
1 | Killer Bow | Weapon | Bow wielded by Emblem Lyn. Easily inflicts fatal wounds.
Purchase regular Killer Bow for 3000G |
2 | Speed +2 |
Skill
(Inheritable) |
Grants Spd+2
SP Cost: 300 |
3 | Speedtaker |
Skill
(Inheritable) |
Grants a stacking Spd+2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10)
SP Cost: 2000 |
4 | Bow Focus 1 |
Skill
(Inheritable) |
Grants Hit+10 at a cost of Ddg-10 when using a bow.
SP Cost: 100 |
5 | Skill Inheritance |
Bond Bonus
(Inheritance) |
Unit can inherit this Emblem's Skills
|
6 | Bow Prof. |
Proficiency
(Bow) |
Proficiency with bows. Required for promotion to certain classes.
|
7 | Bow Focus 2 |
Skill
(Inheritable) |
Grants Hit+15 at a cost of Ddg-10 when using a bow.
SP Cost: 300 |
8 | Sword Prof. |
Proficiency
(Sword) |
Proficiency with swords. Required for promotion to certain classes.
|
9 | Speed +3 |
Skill
(Inheritable) |
Grants Spd+3.
SP Cost: 500 |
10 | Mani Katti |
Weapon
(Exclusive) |
Divine sword wielded by Emblem Lyn.
|
11 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
12 | Bow Focus 3 |
Skill
(Inheritable) |
Grants Hit+20 at a cost of Ddg-10 when using a bow.
SP Cost: 500 |
13 | Alacrity+ |
Skill
(Inheritable) |
If unit initiates combat with a Spd advantage of 7 or more, unit's follow up (if possible) occurs before foe can counterattack.
SP Cost: 2000 |
14 | Bow Focus 4 |
Skill
(Inheritable) |
Grants Hit+25 at a cost of Ddg-10 when using a bow.
SP Cost: 700 |
15 | Mulagir |
Weapon
(Exclusive) |
Mighty bow wielded by Emblem Lyn. Grants Spd+5.
|
16 | Speed +4 |
Skill
(Inheritable) |
Grants Spd+4
SP Cost: 1000 |
17 | Bow Focus 5 |
Skill
(Inheritable) |
Grants Hit+30 at a cost of Ddg-10 when using a bow.
SP Cost: 1000 |
18 | Alacrity++ |
Skill
(Inheritable) |
If unit initiates combat with a Spd advantage of 5 or more, unit's follow up (if possible) occurs before foe can counterattack.
SP Cost: 3000 |
19 | Speed +5 |
Skill
(Inheritable) |
Grants Spd+5
SP Cost: 2000 |
20 | Deep Synergy |
Bond Bonus
(Deep Synergy) |
Unit's engage meter is shortened one step.
|
▶︎ Lyn Engage Skills, Abilities, and Engage Weapon
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | Dexterity +1 |
Skill
(Inheritable) |
Grants Dex+1.
SP Cost: 100 |
1 | Bonded Shield |
Skill
(Engage Skill) |
Use to prevent first attacks on adjacent allies until your next turn. Trigger %=80.
|
1 | All for One |
Skill
(Engage Attack) |
Use to make a sword attack against an adjacent foe. All allies within 2 spaces chain attack.
|
1 | Noble Rapier |
Weapon
(Exclusive) |
Sword wieldd by Emblem Lucina.
|
1 | Dual Strike | Skill | Unit participates in chain attacks as if it were a backup unit.
|
2 | Dexterity +2 |
Skill
(Inheritable) |
Grants Dex+2.
SP Cost: 300 |
3 | Dual Assist |
Skill
(Inheritable) |
If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35.
SP Cost: 1000 |
4 | Bow Agility 1 |
Skill
(Inheritable) |
Grants Avo+10 at a cost of Crit-10 when using a bow.
SP Cost: 500 |
5 | Skill Inheritance |
Bond Bonus
(Inheritance) |
Unit can inherit this Emblem's Skills
|
6 | Sword Prof. |
Proficiency
(Sword) |
Proficiency with swords. Required for promotion to certain classes.
|
7 | Bow Agility 2 |
Skill
(Inheritable) |
Grants Avo+15 at a cost of Crit-10 when using a bow.
SP Cost: 1000 |
8 | Bow Prof. |
Proficiency
(Bow) |
Proficiency with bows. Required for promotion to certain classes.
|
9 | Dexterity +3 |
Skill
(Inheritable) |
Grants Dex+3.
SP Cost: 500 |
10 | Parthia |
Weapon
(Exclusive) |
Bow wielded by Emblem Lucina. Doubles user's earned experience. Grants Res+5.
|
11 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
12 | Bow Agility 3 |
Skill
(Inheritable) |
Grants Avo+20 at a cost of Crit-10 when using a bow.
SP Cost: 2000 |
13 | Dual Support |
Skill
(Inheritable) |
Grants a bonus to Avo that increases with unit's support level with adjacent allies. (Max +90)
SP Cost: 2000 |
14 | Bow Agility 4 |
Skill
(Inheritable) |
Grants Avo+25 at a cost of Crit-10 when using a bow.
SP Cost: 3000 |
15 | Parallel Falchion |
Weapon
(Exclusive) |
Sacred sword wielded by Emblem Lucina.
|
16 | Dexterity +4 |
Skill
(Inheritable) |
Grants Dex+4.
SP Cost: 1000 |
17 | Bow Agility 5 |
Skill
(Inheritable) |
Grants Avo+30 at a cost of Crit-10 when using a bow.
SP Cost: 5000 |
18 | Dual Assist+ |
Skill
(Inheritable) |
If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=70.
SP Cost: 2000 |
19 | Dexterity +5 |
Skill
(Inheritable) |
Grants Dex+5.
SP Cost: 2000 |
20 | Deep Synergy |
Bond Bonus
(Deep Synergy) |
Unit's engage meter is shortened one step.
|
▶︎ Lucina Engage Skills, Abilities, and Engage Weapon
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | Defense +1 |
Skill
(Inheritable) |
Grants Def+1.
SP Cost: 100 |
1 | Demolish |
Skill
(Inheritable) |
Break destructible terrain in a single blow when using Destroy.
SP Cost: 200 |
1 | Resolve |
Skill
(Inheritable) |
If unit's HP is 75% or less after combat, grants Def/Res+5 as long as unit's HP stays below 75%.
SP Cost: 1000 |
1 | Laguz Friend |
Skill
(Engage Skill) |
Unit takes 50% less damage, but sets unit's Avo to 0.
|
1 | Great Aether |
Skill
(Engage Attack) |
Use to grant Def/Res+5, but unit can't couter for 1 turn. Next turn, attack a 2-space area, heal HP=30% of damage dealt. Sword/axe only.
|
1 | Hammer | Weapon | Hammer of Emblem Ike. Smashes foes. Cannot follow up, or strike first if initiating combat.
Purchase regular Hammer for 2500G |
2 | Defense +2 |
Skill
(Inheritable) |
Grants Def+2.
SP Cost: 300 |
3 | Reposition |
Skill
(Inheritable) |
Use to move an adjacent ally to the opposite side of unit.
SP Cost: 200 |
4 | Axe Power 1 |
Skill
(Inheritable) |
Grants Atk+2 at a cost of Avo-10 when using an axe.
SP Cost: 1000 |
5 | Skill Inheritance |
Bond Bonus
(Inheritance) |
Unit can inherit this Emblem's Skills
|
6 | Axe Prof. |
Proficiency
(Axe) |
Proficiency with axes. Required for promotion to certain classes.
|
7 | Axe Power 2 |
Skill
(Inheritable) |
Grants Atk+4 at a cost of Avo-10 when using an axe.
SP Cost: 2000 |
8 | Defense +3 |
Skill
(Inheritable) |
Grants Def+3.
SP Cost: 500 |
9 | Sword Prof. |
Proficiency
(Sword) |
Proficiency with swords. Required for promotion to certain classes.
|
10 | Urvan |
Weapon
(Exclusive) |
Heirloom axe wielded by Emblem Ike. Grants Res+3.
|
11 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
12 | Axe Power 3 |
Skill
(Inheritable) |
Grants Atk+6 at a cost of Avo-10 when using an axe.
SP Cost: 3000 |
13 | Wrath |
Skill
(Inheritable) |
At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30)
SP Cost: 2000 |
14 | Axe Power 4 |
Skill
(Inheritable) |
Grants Atk+8 at a cost of Avo-10 when using an axe.
SP Cost: 4000 |
15 | Ragnell |
Weapon
(Exclusive) |
Sacred sword wielded by Emblem Ike. Grants Def+5. Can strike close or at range.
|
16 | Defense +4 |
Skill
(Inheritable) |
Grants Def+4.
SP Cost: 1000 |
17 | Axe Power 5 |
Skill
(Inheritable) |
Grants Atk+10 at a cost of Avo-10 when using an axe.
SP Cost: 5000 |
18 | Resolve+ |
Skill
(Inheritable) |
If unit's HP is 75% or less after combat, grants Def/Res+7 as long as unit's HP stays below 75%.
SP Cost: 2000 |
19 | Defense +5 |
Skill
(Inheritable) |
Grants Def+5.
SP Cost: 2000 |
20 | Deep Synergy |
Bond Bonus
(Deep Synergy) |
Unit's engage meter is shortened one step.
|
▶︎ Ike Engage Skills, Abilities, and Engage Weapon
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | Luck +2 |
Skill
(Inheritable) |
Grants Lck+2.
SP Cost: 100 |
1 | Divine Pulse |
Skill
(Inheritable) |
May turn a missed attack into a hit. Trigger %=30. Chance increases with high Lck.
SP Cost: 250 |
1 | Instruct |
Skill
(Engage Skill) |
Use to grant allies within 2 spaces a stat bonus based on user's type. Bonus lasts for 1 turn.
|
1 | Goddess Dance |
Skill
(Engage Attack) |
Use to grant another action to all adjacent allies.
|
1 | Blutgang |
Weapon
(Exclusive) |
Magical sword wielded by Emblem Byleth.
|
1 | Areadbhar |
Weapon
(Exclusive) |
Lance wielded by Emblem Byleth. If user initiats combat, grants Mt+50%.
|
1 | Failnaught |
Weapon
(Exclusive) |
Bow wielded by Emblem Byleth. If user initates combat, grants Avo+20.
|
1 | Aegis Shield |
Weapon
(Exclusive) |
Shield wielded by Emblem Byleth. Grants Def+6 and Res+3. Mal half damage if carried. Trigger %=Dex.
|
1 | Luin |
Weapon
(Exclusive) |
Lance wielded by Emblem Byleth. Raises damage based on user's Spd.
|
1 | Thyrsus |
Weapon
(Exclusive) |
Staff wielded by Emblem Byleth. Grants magic range +2. May halve damage if carried.
|
1 | Rafail Gem |
Weapon
(Exclusive) |
Relic gem of Emblem Byleth. User is immune to Effective and critical hits. May halve damage if carried.
|
1 | Aymr |
Weapon
(Exclusive) |
Axe of Emblem Byleth. Smashes foes. Cannot follow up, or strike first if initiating combat.
|
2 | Luck +4 |
Skill
(Inheritable) |
Grants Lck+4
SP Cost: 300 |
3 | Mentorship |
Skill
(Inheritable) |
Grants 1.2x EXP modifier to unit and adjacent allies.
SP Cost: 250 |
4 | Art Focus 1 |
Skill
(Inheritable) |
Grants Hit+10 at a cost of Ddg-10 when using an art.
SP Cost: 100 |
5 | Skill Inheritance |
Bond Bonus
(Inheritance) |
Unit can inherit this Emblem's Skills
|
6 | Art Prof. |
Proficiency
(Art) |
Proficiency with arts. Required for promotion to certain classes.
|
6 | Art Focus 2 |
Skill
(Inheritable) |
Grants Hit+15 at a cost of Ddg-10 when using an art.
SP Cost: 300 |
7 | Art Focus 3 |
Skill
(Inheritable) |
Grants Hit+20 at a cost of Ddg-10 when using an art.
SP Cost: 500 |
8 | Luck +6 |
Skill
(Inheritable) |
Grants Lck+6
SP Cost: 500 |
9 | Sword Prof. |
Proficiency
(Sword) |
Proficiency with swords. Required for promotion to certain classes.
|
10 | Vajra-Mushti |
Weapon
(Exclusive) |
Gauntlets wielded by Emblem Byleth. If user initiates combat, attacks twice. Uses lowest of foe's Def/Res.
|
11 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
12 | Art Focus 4 |
Skill
(Inheritable) |
Grants Hit+25 at a cost of Ddg-10 when using an art.
SP Cost: 700 |
13 | Lost & Found |
Skill
(Inheritable) |
If unit finishes an action or waits next to an ally, may find an item and increase support with that ally. Trigger %=Lck
SP Cost: 250 |
14 | Art Focus 5 |
Skill
(Inheritable) |
Grants Hit+30 at a cost of Ddg-10 when using an art.
SP Cost: 1000 |
15 | Sword of the Creator |
Weapon
(Exclusive) |
Sword wielded by Emblem Byleth. Raises damage with user's Mag. Can strike close or at range.
|
16 | Luck +8 |
Skill
(Inheritable) |
Grants Lck+8.
SP Cost: 1000 |
17 | Luck +10 |
Skill
(Inheritable) |
Grants Lck+10.
SP Cost: 2000 |
18 | Divine Pulse+ |
Skill
(Inheritable) |
May turn a missed attack into a hit. Trigger = 50%. Chance increases with high Lck.
SP Cost: 500 |
19 | Luck +12 |
Skill
(Inheritable) |
Grants Lck+12.
SP Cost: 3000 |
20 | Deep Synergy |
Bond Bonus
(Deep Synergy) |
Unit's engage meter is shortened one step.
|
▶︎ Byleth Engage Skills, Abilities, and Engage Weapon
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | HP +5 |
Skill
(Inheritable) |
Grants max HP+5.
SP Cost: 300 |
1 | Dragon Vein |
Skill
(Engage Skill) |
Use to add a special effect to certain spaces.
|
1 | Dreadful Aura |
Skill
(Engage Skill) |
If unit initiates combat, target foe and all foes within 1 space of it cannot move for 1 turn after combat. [Covert] Also Avo-20 on target.
|
1 | Torrential Roar |
Skill
(Engage Attack) |
Use to attack 3 spaces in a line, turning those spaces into water terrain.
|
1 | Dual Katana |
Weapon
(Exclusive) |
Unusual sword wielded by Emblem Corrin. Grants advantas vs. lances but disadvantage vs. axes.
|
2 | HP +7 |
Skill
(Inheritable) |
Grants max HP+7.
SP Cost: 500 |
3 | Quality Time |
Skill
(Inheritable) |
After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them.
SP Cost: 250 |
4 | Sword Focus 1 |
Skill
(Inheritable) |
Grants Hit+10 at a cost of Ddg-10 when using a sword.
SP Cost: 100 |
5 | Skill Inheritance |
Bond Bonus
(Inheritance) |
Unit can inherit this Emblem's Skills
|
6 | Sword Prof. |
Proficiency
(Sword) |
Proficiency with swords. Required for promotion to certain classes.
|
7 | Sword Focus 2 |
Skill
(Inheritable) |
Grants Hit+15 at a cost of Ddg-10 when using a sword.
SP Cost: 300 |
8 | Draconic Hex |
Skill
(Inheritable) |
If unit initiates combat, inflicts -4 to all of foe's basic stats after combat. (Penalties shrink by 1 each turn.)
SP Cost: 2000 |
9 | HP +10 |
Skill
(Inheritable) |
Grants max HP+10.
SP Cost: 1000 |
10 | Wakizashi |
Weapon
(Exclusive) |
Throwing sword wielded by Emblem Corrin. Can only strike at range, not close up.
|
11 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
12 | Sword Focus 3 |
Skill
(Inheritable) |
Grants Hit+20 at a cost of Ddg-10 when using a sword.
SP Cost: 500 |
13 | Pair Up |
Skill
(Inheritable) |
Prevents damage from foes' chain attacks against unit.
SP Cost: 2000 |
14 | Sword Focus 4 |
Skill
(Inheritable) |
Grants Hit+25 at a cost of Ddg-10 when using a sword.
SP Cost: 700 |
15 | Yato |
Weapon
(Exclusive) |
Sacred sword wielded by Emblem Corrin.
|
16 | HP +12 |
Skill
(Inheritable) |
Grants max HP+12.
SP Cost: 2000 |
17 | Sword Focus 5 |
Skill
(Inheritable) |
Grants Hit+30 at a cost of Ddg-10 when using a sword.
SP Cost: 100 |
18 | Quality Time+ |
Skill
(Inheritable) |
After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them.
SP Cost: 500 |
19 | HP +15 |
Skill
(Inheritable) |
Grants max HP+15.
SP Cost: 3000 |
20 | Deep Synergy |
Bond Bonus
(Deep Synergy) |
Unit's engage meter is shortened one step.
|
▶︎ Corrin Engage Skills, Abilities, and Engage Weapon
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | Lunar Brace |
Skill
(Inheritable) |
If unit initiates combat with a physical attack, deals extra damage=20% of foe's Def.
SP Cost: 3000 |
1 | Dodge +10 |
Skill
(Inheritable) |
Grants Ddg+10.
SP Cost: 500 |
1 | Night and Day |
Skill
(Synchro Skill) |
Use to switch Emblems and swap between Lunar Brace/Gentility and Solar Brace/Bravery for all allies.
|
1 | Sacred Twins |
Skill
(Engage Skill) |
While engaged with Eirika, changes Lunar Brace to Eclipse Brace and Gentility to Blue Skies for all allies.
|
1 | Twin Strike |
Skill
(Engage Attack) |
Use to make a sword attack followed by a lance attack from Ephraim on adjacent foe. Effective: Corrupted.
|
1 | Rapier |
Weapon
(Exclusive) |
Sword wielded by Emblem Eirika.
|
2 | Lance Agility 1 |
Skill
(Inheritable) |
Grants Avo+10 at a cost of Crit-10 when using a lance.
SP Cost: 500 |
3 | Gentility |
Skill
(Inheritable) |
Unit takes 3 less damage.
SP Cost: 2000 |
4 | Dodge +15 |
Skill
(Inheritable) |
Grants Ddg+15.
SP Cost: 1000 |
5 | Skill Inheritance |
Bond Bonus
(Inheritance) |
Unit can inherit this Emblem's Skills
|
6 | Lance Prof. |
Proficiency
(Lance) |
Proficiency with lances. Required for promotion to certain classes.
|
7 | Lance Agility 2 |
Skill
(Inheritable) |
Grants Avo+15 at a cost of Crit-10 when using a lance.
SP Cost: 1000 |
8 | Dodge +20 |
Skill
(Inheritable) |
Grants Ddg+20.
SP Cost: 1500 |
9 | Sword Prof. |
Proficiency
(Sword) |
Proficiency with swords. Required for promotion to certain classes.
|
10 | Wind Sword |
Weapon
(Exclusive) |
Magical sword wielded by Emblem Eirika. Can strike close or at range.
|
11 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
12 | Lance Agility 3 |
Skill
(Inheritable) |
Grants Avo+20 at a cost of Crit-10 when using a lance.
SP Cost: 2000 |
13 | Lunar Brace+ |
Skill
(Inheritable) |
If unit initiates combat with a physical attack, deals extra damage=30% of foe's Def.
SP Cost: 5000 |
14 | Dodge +25 |
Skill
(Inheritable) |
Grants Ddg+25.
SP Cost: 2000 |
15 | Sieglinde |
Weapon
(Exclusive) |
Paired sword wielded by Emblem Eirika
|
16 | Lance Agility 4 |
Skill
(Inheritable) |
Grants Avo+25 at a cost of Crit-10 when using a lance.
SP Cost: 3000 |
17 | Lance Agility 5 |
Skill
(Inheritable) |
Grants Avo+30 at a cost of Crit-10 when using a lance.
SP Cost: 4000 |
18 | Gentility+ |
Skill
(Inheritable) |
Unit takes 5 less damage.
SP Cost: 3000 |
19 | Dodge +30 |
Skill
(Inheritable) |
Grants Ddg+30.
SP Cost: 2500 |
20 | Deep Synergy |
Bond Bonus
(Deep Synergy) |
Unit's engage meter is shortened one step.
|
▶︎ Eirika Engage Skills, Abilities, and Engage Weapon
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | Holy Aura |
Skill
(Exclusive) |
Unit is Effective to Fell Dragon. Allies within 2 spaces with Effective to Dragon gain Effective to Fell Dragon.
|
1 | Attuned |
Skill
(Exclusive) |
If unit initiates combat and defeats foe, grants engage partner +4 to all seven basic stats while engaged.
|
1 | Dragon Blast |
Skill
(Engage Attack) |
Use to make two attacks against an adjacent foe with a sword and powerful magic beam.
|
1 | Lyration |
Weapon
(Exclusive) |
Sword of Emblem Alear. If user defeats foe in player phase, fills adjacent allie' engage meters by 1.
|
5 | Bond Forger |
Skill
(Exclusive) |
Grants Hit/Avo+20 to unit and allies within 2 spaces that are synced or engaged with an Emblem.
|
10 | Art Prof. |
Proficiency
(Art) |
Proficiency with arts. Required for promotion to certain classes.
|
10 | Dragon's Fist |
Weapon
(Exclusive) |
Magical attack wielded by Emblem Alear. If usuer initiates combat, attacks twice. (Uses Mag.)
|
10 | Sword Prof. |
Proficiency
(Sword) |
Proficiency with swords. Required for promotion to certain classes.
|
20 | Bond Forger+ |
Skill
(Exclusive) |
Grants Hit/Avo+30 to unit and allies within 2 spaces that are synced or engaged with an Emblem.
|
20 | Holy Shield |
Skill
(Exclusive) |
Neutralizes Effective against this unit.
|
20 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
20 | Oligoludia |
Weapon
(Exclusive) |
Sword wielded by Emblem Alear.
|
21 | Boon of Elyos |
Skill
(Exclusive) |
If unit initiates combat, grants bonus to Crit and Ddg equal to 2x the number of allies who have acted this turn.
|
▶︎ Emblem Alear Engage Skills, Abilities, and Engage Weapon
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | Houses Unite |
Skill
(Engage Attack) |
Use to attack with Amyr, Areadbhar, and Failnaught at 50% damage.
|
1 | Friendly Rivalry |
Skill
(Engage Skill) |
At start of layer phase, the Emblem will randomly switch to Edelgard, Dimitri, or Claude.
|
1 | Assembly Gambit |
Skill
(Inheritable) |
Use to attack an adjacent foe, then move 1 space away after combat. Target foe moves to unit's previous space.
SP Cost: 1,500 |
1 | Flame Gambit |
Skill
(Synchro Skill) |
Use when synced with Edelgard to attack a foe, then set the target foe's space and nearby spaces on fire.
|
1 | Poison Gambit |
Skill
(Synchro Skill) |
Use when synced with Claude to attack a foe, then poison target and all foes adjacent to it after Combat.
|
1 | Shield Gambit |
Skill
(Synchro Skill) |
Use when synced with Dimitri to negate damage from first attacks of ranged foes targeting unit in next enemy phase.
|
1 | Aymr |
Weapon
(Exclusive) |
Axe of Emblem Edelgard. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon.
|
2 | Str/Dex +1 |
Skill
(Inheritable) |
Grants Str+1 and Dex+1.
SP Cost: 700 |
3 | Lineage |
Bond Bonus
(Inheritable) |
Increases unit's earned experience by 20%.
SP Cost: 150 |
4 | Bow Guard 1 |
Skill
(Inheritable) |
If foe is equipped with a bow, unit takes 1 less damage during combat.
SP Cost: 200 |
5 | Skill Inheritance |
Bond Bonus
(Inheritance) |
Unit can inherit this Emblem's Skills
|
6 | Axe Prof. |
Proficiency
(Axe) |
Proficiency with axes. Required for promotion to certain classes.
|
7 | Str/Dex +2 |
Skill
(Inheritable) |
Grants Str+2 and Dex+2.
SP Cost: 1600 |
8 | Bow Guard 2 |
Skill
(Inheritable) |
If foe is equipped with a bow, unit takes 1 less damage during combat.
SP Cost: 400 |
9 | Lance Prof. |
Proficiency
(Lance) |
Proficiency with lances. Required for promotion to certain classes.
|
10 | Areadbhar |
Weapon
(Exclusive) |
Lance wielded by Emblem Dimitri. If user initiates combat, grants Mt+50%.
|
11 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
12 | Weapon Sync |
Skill
(Inheritable) |
If unit initiates combat using same weapon type as the synced Emblem, grants Atk+5. If engaged, grants Atk+5 regardless of weapon type.
SP Cost: 3000 |
12 | Str/Dex +3 |
Skill
(Inheritable) |
Grants Str+3 and Dex+3.
SP Cost: 4200 |
13 | Bow Prof. |
Proficiency
(Bow) |
Proficiency with bows. Required for promotion to certain classes.
|
14 | Bow Guard 3 |
Skill
(Inheritable) |
If foe is equipped with a bow, unit takes 3 less damage during combat.
SP Cost: 600 |
15 | Failnaught |
Weapon
(Exclusive) |
Bow wielded by Emblem Claude. If user initiates combat, grants Avo+20. Effective: Dragon, Flying.
|
16 | Str/Dex +4 |
Skill
(Inheritable) |
Grants Str+4 and Dex+4.
SP Cost: 6000 |
17 | Weapon Sync+ |
Skill
(Inheritable) |
If unit initiates combat using same weapon type as the synced Emblem, grants Atk+7. If engaged, grants Atk+7 regardless of weapon type.
SP Cost: 5000 |
17 | Bow Guard 4 |
Skill
(Inheritable) |
If foe is equipped with a bow, unit takes 4 less damage during combat.
SP Cost: 800 |
18 | Str/Dex +5 |
Skill
(Inheritable) |
Grants Str+5 and Dex+5.
SP Cost: 8400 |
19 | Bow Guard 5 |
Skill
(Inheritable) |
If foe is equipped with a bow, unit takes 5 less damage during combat.
SP Cost: 1000 |
20 | Deep Synergy |
Bond Bonus
(Deep Synergy) |
Unit's engage meter is shortened one step.
|
▶︎ Edelgard Engage Skills, Abilities, and Engage Weapon
Lv. | Bond Effects | Type | Description |
---|---|---|---|
1 | Starsphere |
Skill
(Synchro Skill) |
Grants unit enhanced stat growth when leveling up.
|
1 | Divine Blessing |
Skill
(Engage Skill) |
Use to grant 1 ally a Revival Stone.
|
1 | Draconic Form |
Skill
(Engage Attack) |
Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats.
|
1 | Eternal Claw |
Weapon
(Exclusive) |
Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
|
1 | Tail Smash |
Weapon
(Exclusive) |
Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
|
1 | Fire Breath |
Weapon
(Exclusive) |
Strikes foe in area at half Def. Sets area on fire. Cannot follow up, or strike first if initiating combat.
|
1 | Ice Breath |
Weapon
(Exclusive) |
Strikes foes in area at half Def. Freezes foes. Cannot follow up, or strike first if initiating combat.
|
1 | Flame Breath |
Weapon
(Exclusive) |
Sets area on fire. Strikes foes at 70% damage and half Def. Cannot follow up, or strike first if initiating combat.
|
1 | Dark Breath |
Weapon
(Exclusive) |
Magically strikes foes in area at half Res. Cannot follow up, or strike first if initiating combat.
|
1 | Fog Breath |
Weapon
(Exclusive) |
Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.
|
2 | HP/Lck +2 |
Skill
(Inheritable) |
Grants HP+2 and Lck+2
SP Cost: 200 |
3 | Geosphere |
Skill
(Inheritable) |
At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn.
SP Cost: 500 |
4 | Special Guard 1 |
Skill
(Inheritable) |
If foe is equipped with a special attack, unit takes 1 less damage during combat.
SP Cost: 200 |
5 | Skill Inheritance |
Bond Bonus
(Inheritance) |
Unit can inherit this Emblem's Skills
|
7 | HP/Lck +4 |
Skill
(Inheritable) |
Grants HP+4 and Lck+4.
SP Cost: 600 |
8 | Lifesphere |
Skill
(Inheritable) |
If unit uses Wait without attacking or using items, restores 20 HP and heals status effects.
SP Cost: 1,000 |
9 | Special Guard 2 |
Skill
(Inheritable) |
If foe is equipped with a special attack, unit takes 2 less damage during combat.
SP Cost: 400 |
10 | Lightsphere |
Skill
(Inheritable) |
If unit initiates combat, halves chance of receiving critical hit from foe.
SP Cost: 900 |
11 | Strong Bond |
Bond Bonus
(Strong Bond) |
Unit stays engaged 1 additional turn.
|
12 | HP/Lck +6 |
Skill
(Inheritable) |
Grants HP+6 and Lck+6.
SP Cost: 1,100 |
13 | Special Guard 3 |
Skill
(Inheritable) |
If foe is equipped with a special attack, unit takes 3 less damage during combat.
SP Cost: 600 |
14 | Lifesphere+ |
Skill
(Inheritable) |
If unit uses Wait without attacking or using items, restores 30 HP and heals status effects.
SP Cost: 2,000 |
15 | HP/Lck +8 |
Skill
(Inheritable) |
Grants HP+8 and Lck+8.
SP Cost: 1,900 |
16 | Geosphere+ |
Skill
(Inheritable) |
At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn.
SP Cost: 1,000 |
17 | Special Guard 4 |
Skill
(Inheritable) |
If foe is equipped with a special attack, unit takes 4 less damage during combat.
SP Cost: 800 |
18 | HP/Lck +10 |
Skill
(Inheritable) |
Grants HP+10 and Lck+10.
SP Cost: 3,600 |
19 | Special Guard 5 |
Skill
(Inheritable) |
If foe is equipped with a special attack, unit takes 5 less damage during combat.
SP Cost: 1,000 |
19 | Lifesphere++ |
Skill
(Inheritable) |
If unit uses Wait without attacking or using items, restores 40 HP and heals status effects.
SP Cost: 3,000 |
20 | Deep Synergy |
Bond Bonus
(Deep Synergy) |
Unit's engage meter is shortened one step.
|
▶︎ Tiki Engage Skills, Abilities, and Engage Weapon
Bond Effects are skills and weapons you acquire by leveling up your Bond with Emblems. All Bond Effects you have can be equipped to a unit via Skill Inheritance. Bond Effects from different Emblems can be inherited at the same time, without having to equip any Emblem Ring.
▶︎ How to Reach Level 20 Bond Level With Emblems
Emblem Alear's Bond Effects only consist of weapon proficiencies and buffed Synchro Skills, so these effects are not inheritable.
▶︎ Emblem Alear Engage Skills, Abilities, and Engage Weapon
You can view the Bond Effects of different Emblems via Ring Reference in the Somniel menu or pressing ZR on the Emblem Rings menu. You can equip Inherited Skills via Inventory > Manage Skills.
▶︎ Beginner's Guide to Fire Emblem Engage
Bond Effects for Every Emblem
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