Fire Emblem Engage (FE Engage)

Bond Effects for Every Emblem

Fire Emblem Engage Bond Effects

You unlock more Bond Effects from Emblems the more you increase your Bond Level with them in Fire Emblem Engage. Learn about all Bond Effects from every Emblem and how Bond Effects work.

Bond Effects for Every Emblem

Jump to an Emblem!
Marth Sigurd Celica Micaiah
Roy Leif Lyn Lucina
Ike Byleth Corrin Eirika
13th Emblem
DLC Emblems
Edelgard Tiki

Marth

Lv. Bond Effects Type Description
1 Fire Emblem Engage Perceptive Perceptive Skill
(Inheritable)
If the unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd.

SP Cost: 250
1 Fire Emblem Engage Avoid +10 Avoid +10 Skill
(Inheritable)
Grants Avo+10.

SP Cost: 500
1 Fire Emblem Engage Divine Speed Divine Speed Skill
(Engage Skill)
Unit performs an extra attack at 50% damage in combat.
1 Fire Emblem Engage Lodestar Rush Lodestar Rush Skill
(Engage Attack)
Use to launch 7 consecutive sword attacks at 30% damage. Adjacent foe only.
1 Fire Emblem Engage Rapier Rapier Weapon
(Exclusive)
Sword wielded by Emblem Marth.
2 Fire Emblem Engage Sword Agility 1 Sword Agility 1 Skill
(Inheritable)
Grants Avo+10 at a cost of Crit-10 when using a sword.

SP Cost: 500
3 Fire Emblem Engage Break Defenses Break Defenses Skill
(Inheritable)
If unit's attack breaks foe, unit makes an extra attack at 50% damage.

SP Cost: 2000
4 Fire Emblem Engage Avoid +15 Avoid +15 Skill
(Inheritable)
Grants Avo+15.

SP Cost: 1500
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
6 Fire Emblem Engage Sword Agility 2 Sword Agility 2 Skill
(Inheritable)
Grants Avo+15 at a cost of Crit-10 when using a sword.

SP Cost: 1000
7 Fire Emblem Engage Unyielding Unyielding Skill
(Inheritable)
At start of player phase, if HP is 20% or less, restores 20% of unit's max HP.

SP Cost: 100
8 Fire Emblem Engage Sword Agility 3 Sword Agility 3 Skill
(Inheritable)
Grants Avo+20 at a cost of Crit-10 when using a sword.

SP Cost: 2000
8 Fire Emblem Engage Sword Prof. Sword Prof. Proficiency
(Sword)
Proficiency with swords. Required for promotion to certain classes.
9 Fire Emblem Engage Avoid +20 Avoid +20 Skill
(Inheritable)
Grants Avo+20.

SP Cost: 2500
10 Fire Emblem Engage Mercurius Mercurius Weapon
(Exclusive)
Sword wielded by Emblem Marth. Doubles user's earned experience.
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage Unyielding+ Unyielding+ Skill
(Inheritable)
At start of player phase, if HP is 30% or less, restores 30% of unit's max HP.

SP Cost: 200
13 Fire Emblem Engage Sword Agility 4 Sword Agility 4 Skill
(Inheritable)
Grants Avo+25 at a cost of Crit-10 when using a sword.

SP Cost: 3000
14 Fire Emblem Engage Avoid +25 Avoid +25 Skill
(Inheritable)
Grants Avo+25.

SP Cost: 3500
15 Fire Emblem Engage Falchion Falchion Weapon
(Exclusive)
Sacred sword wielded by Emblem Marth.
16 Fire Emblem Engage Perceptive+ Perceptive+ Skill
(Inheritable)
If the unit initiates combat, grants Avo+30 during combat. Avo increases with high Spd.

SP Cost: 500
17 Fire Emblem Engage Sword Agility 5 Sword Agility 5 Skill
(Inheritable)
Grants Avo+30 at a cost of Crit-10 when using a sword.

SP Cost: 4000
18 Fire Emblem Engage Unyielding++ Unyielding++ Skill
(Inheritable)
At start of player phase, if HP is 40% or less, restores 40% of unit's max HP.

SP Cost: 300
19 Fire Emblem Engage Avoid +30 Avoid +30 Skill
(Inheritable)
Grants Avo+30.

SP Cost: 4500
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

▶︎ Marth Engage Skills, Abilities, and Engage Weapon

Sigurd

Lv. Bond Effects Type Description
1 Fire Emblem Engage Canter Canter Skill
(Inheritable)
Unit can move 2 spaces after acting.

SP Cost: 1000
1 Fire Emblem Engage Hit +10 Hit +10 Skill
(Inheritable)
Grants Hit+10

SP Cost: 500
1 Fire Emblem Engage Gallop Gallop Skill
(Engage Skill)
Grants Mov+5
1 Fire Emblem Engage Override Override Skill
(Engage Attack)
Use to attack and move through a line of adjacent foes. Sword/lance only.
1 Fire Emblem Engage Ridersbane Ridersbane Weapon Lance wielded by Emblem Sigurd.

Purchase regular Ridersbane for 2500G
2 Fire Emblem Engage Lance Power 1 Lance Power 1 Skill
(Inheritable)
Grants Atk+2 at a cost of Avo-10 when using a lance.

SP Cost: 1000
3 Fire Emblem Engage Momentum Momentum Skill
(Inheritable)
Grants Atk+1 to first attack during combat for each space unit moved before attacking (Max +10)

SP Cost: 1000
4 Fire Emblem Engage Hit +15 Hit +15 Skill
(Inheritable)
Grants Hit+15

SP Cost: 1000
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
6 Fire Emblem Engage Lance Power 2 Lance Power 2 Skill
(Inheritable)
Grants Atk+4 at a cost of Avo-10 when using a lance.

SP Cost: 2000
6 Fire Emblem Engage Lance Prof. Lance Prof. Proficiency
(Lance)
Proficiency with lances. Required for promotion to certain classes.
7 Fire Emblem Engage Headlong Rush Headlong Rush Skill
(Inheritable)
Grants immunity to freeze.

SP Cost: 200
8 Fire Emblem Engage Lance Power 3 Lance Power 3 Skill
(Inheritable)
Grants Atk+6 at a cost of Avo-10 when using a lance.

SP Cost: 3000
9 Fire Emblem Engage Sword Prof. Sword Prof. Proficiency
(Sword)
Proficiency with swords. Required for promotion to certain classes.
10 Fire Emblem Engage Brave Lance Brave Lance Weapon
(Exclusive)
Lance wielded by Emblem Sigurd. If user initiates combat, attacks twice.
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage Hit +20 Hit +20 Skill
(Inheritable)
Grants Hit+20.

SP Cost: 1500
13 Fire Emblem Engage Canter+ Canter+ Skill
(Inheritable)
Unit can move 3 spaces after acting.

SP Cost: 2000
14 Fire Emblem Engage Lance Power 4 Lance Power 4 Skill
(Inheritable)
Grants Atk+8 at a cost of Avo-10 when using a lance.

SP Cost: 4000
15 Fire Emblem Engage Tyrfing Tyrfing Weapon
(Exclusive)
Sword wielded by Emblem Sigurd.
16 Fire Emblem Engage Hit +25 Hit +25 Skill
(Inheritable)
Grants Hit+25.

SP Cost: 2000
17 Fire Emblem Engage Momentum+ Momentum+ Skill
(Inheritable)
Grants Atk+1 to first attack during combat for each space unit moved before attacking.

SP Cost: 2000
18 Fire Emblem Engage Lance Power 5 Lance Power 5 Skill
(Inheritable)
Grants Atk+10 at a cost of Avo-10 when using a lance.

SP Cost: 5000
19 Fire Emblem Engage Hit +30 Hit +30 Skill
(Inheritable)
Grants Hit+30.

SP Cost: 2500
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

▶︎ Sigurd Engage Skills, Abilities, and Engage Weapon

Celica

Lv. Bond Effects Type Description
1 Fire Emblem Engage Magic +2 Magic +2 Skill
(Inheritable)
Grants Mag+2

SP Cost: 1000
1 Fire Emblem Engage Holy Stance Holy Stance Skill
(Inheritable)
If a Corrupted attacks unit, deals 10% of damage take back to foe.

SP Cost: 100
1 Fire Emblem Engage Echo Echo Skill
(Engage Skill)
Use to attack with magic at 50% damage. Use a second time to launch another 50% attack.
1 Fire Emblem Engage Warp Ragnarok Warp Ragnarok Skill
(Engage Attack)
Use to warp up to 10 spaces and make a powerful magic attack.
1 Fire Emblem Engage Seraphim Seraphim Weapon
(Exclusive)
Holy tome wielded by Emblem Celica.
2 Fire Emblem Engage Magic +3 Magic +3 Skill
(Inheritable)
Grants Mag+3

SP Cost: 3000
3 Fire Emblem Engage Resonance Resonance Skill
(Inheritable)
When equipped with a tome, if unit's HP is 2 or more, unit loses 1 HP at start of combat and deals +2 damage during combat.

SP Cost: 2000
4 Fire Emblem Engage Tome Precision 1 Tome Precision 1 Skill
(Inheritable)
Grants Hit/Avo+3 when using a tome.

SP Cost: 100
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
6 Fire Emblem Engage Magic Prof. Magic Prof. Proficiency
(Magic)
Proficiency with magic. Required for promotion to certain classes.
7 Fire Emblem Engage Tome Precision 2 Tome Precision 2 Skill
(Inheritable)
Grants Hit/Avo+5 when using a tome.

SP Cost: 300
8 Fire Emblem Engage Favorite Food Favorite Food Skill
(Inheritable)
When unit eats a packed lunch, its engage meter is maxed out.

SP Cost: 200
9 Fire Emblem Engage Tome Precision 3 Tome Precision 3 Skill
(Inheritable)
Grants Hit/Avo+7 when using a tome.

SP Cost: 700
9 Fire Emblem Engage Sword Prof. Sword Prof. Proficiency
(Sword)
Proficiency with swords. Required for promotion to certain classes.
10 Fire Emblem Engage Recover Recover Weapon Staff wielded by Emblem Celica. Rcovers a great deal of HP.

Purchase regular Recover for 3000G
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage Holy Stance+ Holy Stance+ Skill
(Inheritable)
If a Corrupted attacks unit, deals 30% of damage taken back to foe.

SP Cost: 500
13 Fire Emblem Engage Magic +4 Magic +4 Skill
(Inheritable)
Grants Mag+4.

SP Cost: 4000
14 Fire Emblem Engage Tome Precision 4 Tome Precision 4 Skill
(Inheritable)
Grants Hit/Avo+10 when using a tome.

SP Cost: 1000
15 Fire Emblem Engage Ragnarok Ragnarok Weapon
(Synchro Skill)
Mighty fire tome wielded by Emblem Celica.
16 Fire Emblem Engage Resonance+ Resonance+ Skill
(Inheritable)
When equipped with a tome, if unit's HP is 2 or more, unit loses 1 HP at start of combat and deals +3 damage during combat.

SP Cost: 3000
17 Fire Emblem Engage Tome Precision 5 Tome Precision 5 Skill
(Inheritable)
Grants Hit/Avo+15 when using a tome.

SP Cost: 2000
18 Fire Emblem Engage Holy Stance++ Holy Stance++ Skill
(Inheritable)
If a Corrupted attacks unit, deals 50% of damage taken back to foe.

SP Cost: 1000
19 Fire Emblem Engage Magic +5 Magic +5 Skill
(Inheritable)
Grants Mag+5.

SP Cost: 5000
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

▶︎ Celica Engage Skills, Abilities, and Engage Weapon

Micaiah

Lv. Bond Effects Type Description
1 Fire Emblem Engage Resistance +2 Resistance +2 Skill
(Inheritable)
Grants Res+2

SP Cost: 300
1 Fire Emblem Engage Cleric Cleric Skill
(Synchro Skill)
Unit can equip staves up to level C
1 Fire Emblem Engage Augment Augment Skill
(Engage Skill)
Grants staff range +5 and area of effect +1
1 Fire Emblem Engage Great Sacrifice Great Sacrifice Skill
(Engage Attack)
Use to restore HP to all allies, even to those ont under the players control. After use, unit's HP=1
1 Fire Emblem Engage Shine Shine Weapon
(Exclusive)
Light tome wielded by Emblem Micaiah. Illuminates a 5-space radius (Shrinks one space per turn).
2 Fire Emblem Engage Staff Mastery 1 Staff Mastery 1 Skill
(Inheritable)
Grants Hit+10 when using a staff. Staves also heal and additional 3 HP.

SP Cost: 100
3 Fire Emblem Engage Healing Light Healing Light Skill
(Inheritable)
When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed.

SP Cost: 200
3 Fire Emblem Engage Staff Prof. Staff Prof. Proficiency
(Staff)
Proficiency with staves. Required for promotion to certain classes.
4 Fire Emblem Engage Resistance +3 Resistance +3 Skill
(Inheritable)
Grants Res+3

SP Cost: 500
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
6 Fire Emblem Engage Knife Prof. Knife Prof. Proficiency
(Knife)
Proficiency with knives. Required for promotion to certain classes.
7 Fire Emblem Engage Silence Ward Silence Ward Skill
(Inheritable)
Grants immunity to silence.

SP Cost: 200
8 Fire Emblem Engage Staff Mastery 2 Staff Mastery 2 Skill
(Inheritable)
Grants Hit+15 when using a staff. Staves also heal an additional 5 HP.

SP Cost: 300
9 Fire Emblem Engage Magic Prof. Magic Prof. Proficiency
(Magic)
Proficiency with magic. Required for promotion to certain classes.
10 Fire Emblem Engage Nosferatu Nosferatu Weapon
(Exclusive)
Light tome wielded by Emblem Micaiah.
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage Staff Mastery 3 Staff Mastery 3 Skill
(Inheritable)
Grants Hit+20 when using a staff. Staves also heal an additional 7 HP.

SP Cost: 500
13 Fire Emblem Engage Cleric+ Cleric+ Skill Unit can equip staves up to level B.
14 Fire Emblem Engage Resistance +4 Resistance +4 Skill
(Inheritable)
Grants Res+4.

SP Cost: 1000
15 Fire Emblem Engage Thani Thani Weapon
(Exclusive)
Mighty light tome wielded by Emblem Micaiah.
16 Fire Emblem Engage Staff Mastery 4 Staff Mastery 4 Skill
(Inheritable)
Grants Hit+25 when using a staff. Staves also heal an additional 10 HP.

SP Cost: 700
17 Fire Emblem Engage Staff Mastery 5 Staff Mastery 5 Skill
(Inheritable)
Grants Hit+30 when using a staff. Staves also heal an additional 15 HP.

SP Cost: 1000
18 Fire Emblem Engage Cleric++ Cleric++ Skill Unit can equip staves up to level A.
19 Fire Emblem Engage Resistance +5 Resistance +5 Skill
(Inheritable)
Grants Res+5.

SP Cost: 2000
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

▶︎ Micaiah Engage Skills, Abilities, and Engage Weapon

Roy

Lv. Bond Effects Type Description
1 Fire Emblem Engage Strength +1 Strength +1 Skill
(Inheritable)
Grants Str+1.

SP Cost: 500
1 Fire Emblem Engage Hold Out Hold Out Skill
(Inheritable)
If Unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP.

SP Cost: 2000
1 Fire Emblem Engage Rise Above Rise Above Skill
(Engage Skill)
Grants Lvl+5
1 Fire Emblem Engage Blazing Lion Blazing Lion Skill
(Engage Attack)
Use to attack adjacent foe and an area 3 spaces wide. Target area and the 2 rows beyond it are set on fire. Sword only.
1 Fire Emblem Engage Lancereaver Lancereaver Weapon
(Exclusive)
Unusual sword wielded by Emblem Roy. Grants advatage vs. lances but disadvantage vs. axes.
2 Fire Emblem Engage Strength +2 Strength +2 Skill
(Inheritable)
Grants Str+2.

SP Cost: 1000
3 Fire Emblem Engage Advance Advance Skill
(Inheritable)
Use to move 1 space tward a foe that is 2 spaces away and attack.

SP Cost: 500
4 Fire Emblem Engage Sword Power 1 Sword Power 1 Skill
(Inheritable)
Grants Atk+2 at a cost of Avo-10 when using a sword.

SP Cost: 1000
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
6 Fire Emblem Engage Sword Prof. Sword Prof. Proficiency
(Sword)
Proficiency with swords. Required for promotion to certain classes.
7 Fire Emblem Engage Sword Power 2 Sword Power 2 Skill
(Inheritable)
Grants Atk+4 at a cost of Avo-10 when using a sword.

SP Cost: 2000
8 Fire Emblem Engage Hold Out+ Hold Out+ Skill
(Inheritable)
If Unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP.

SP Cost: 3000
9 Fire Emblem Engage Strength +3 Strength +3 Skill
(Inheritable)
Grants Str+3.

SP Cost: 3000
9 Fire Emblem Engage Sword Power 3 Sword Power 3 Skill
(Inheritable)
Grants Atk+6 at a cost of Avo-10 when using a sword.

SP Cost: 3000
10 Fire Emblem Engage Wyrmslayer Wyrmslayer Weapon Sword wielded by Emblem Roy.

Purchase regular Wyrmslayer for 2500G
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage Sword Power 4 Sword Power 4 Skill
(Inheritable)
Grants Atk+8 at a cost of Avo-10 when using a sword.

SP Cost: 4000
13 Fire Emblem Engage Hold Out++ Hold Out++ Skill
(Inheritable)
If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP.

SP Cost: 5000
14 Fire Emblem Engage Strength +4 Strength +4 Skill
(Inheritable)
Grants Str+4.

SP Cost: 4000
15 Fire Emblem Engage Binding Blade Binding Blade Weapon
(Exclusive)
Famous sword wielded by Emblem Roy. Grants Def/Res+5. Can strike clse or at range.
16 Fire Emblem Engage Sword Power 5 Sword Power 5 Skill
(Inheritable)
Grants Atk+10 at a cost of Avo-10 when using a sword.

SP Cost: 5000
17 Fire Emblem Engage Strength +5 Strength +5 Skill
(Inheritable)
Grants Str+5.

SP Cost: 5000
18 Fire Emblem Engage Hold Out+++ Hold Out+++ Skill
(Inheritable)
If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP.

SP Cost: 5000
19 Fire Emblem Engage Strength +6 Strength +6 Skill
(Inheritable)
Grants Str+6.

SP Cost: 6000
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

▶︎ Roy Engage Skills, Abilities, and Engage Weapon

Leif

Lv. Bond Effects Type Description
1 Fire Emblem Engage Arms Shield Arms Shield Skill
(Inheritable)
When unit has weapon advantage, unit takes 3 less damage.

SP Cost: 200
1 Fire Emblem Engage Adaptable Adaptable Skill
(Engage Skill)
If foe initiates combat, unit counters with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.).
1 Fire Emblem Engage Quadruple Hit Quadruple Hit Skill
(Engage Attack)
Use to attack once each with sword, lance, axe, and bow.
1 Fire Emblem Engage Killer Axe Killer Axe Weapon Axe wielded by Emblem Leif. Easily inflicts fatal wounds.

Purchase regular Killer Axe for 3000G
2 Fire Emblem Engage Axe Prof. Axe Prof. Proficiency
(Axe)
Proficiency with axes. Required for promotion to certain classes.
3 Fire Emblem Engage Bow Prof. Bow Prof. Proficiency
(Bow)
Proficiency with bows. Required for promotion to certain classes.
3 Fire Emblem Engage Vantage Vantage Skill
(Inheritable)
If unit's HP is 25% or less and foe initiates combat, unit can counter before foe's first attack.

SP Cost: 500
4 Fire Emblem Engage Knife Precision 1 Knife Precision 1 Skill
(Inheritable)
Grants Hit/Avo+3 when using a knife.

SP Cost: 100
4 Fire Emblem Engage Knife Prof. Knife Prof. Proficiency
(Knife)
Proficiency with knives. Required for promotion to certain classes.
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
6 Fire Emblem Engage Build +4 Build +4 Skill
(Inheritable)
Grants Bld+4.

SP Cost: 1000
6 Fire Emblem Engage Staff Prof. Staff Prof. Proficiency
(Staff)
Proficiency with staves. Required for promotion to certain classes.
7 Fire Emblem Engage Arms Shield+ Arms Shield+ Skill
(Inheritable)
When unit has weapon advantage, unit takes 5 less damage.

SP Cost: 600
7 Fire Emblem Engage Lance Prof. Lance Prof. Proficiency
(Lance)
Proficiency with lances. Required for promotion to certain classes.
8 Fire Emblem Engage Sword Prof. Sword Prof. Proficiency
(Sword)
Proficiency with swords. Required for promotion to certain classes.
9 Fire Emblem Engage Knife Precision 2 Knife Precision 2 Skill
(Inheritable)
Grants Hit/Avo+6 when using a knife.

SP Cost: 300
10 Fire Emblem Engage Master Lance Master Lance Weapon
(Exclusive)
Lance wielded by Emblem Leif. If user initiates combat, attacks twice. Can strike close or at range.
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage Vantage+ Vantage+ Skill
(Inheritable)
If unit's HP is 50% or less and foe initiates combat, unit can counter before foe's first attack.

SP Cost: 1000
13 Fire Emblem Engage Knife Precision 3 Knife Precision 3 Skill
(Inheritable)
Grants Hit/Avo+7 when using a knife.

SP Cost: 700
14 Fire Emblem Engage Build +5 Build +5 Skill
(Inheritable)
Grants Bld+5.

SP Cost: 2000
15 Fire Emblem Engage Light Brand Light Brand Weapon
(Exclusive)
Magical sword wielded by Emblem Leif. Grants Lck+10. Can strick close or at range
16 Fire Emblem Engage Arms Shield++ Arms Shield++ Skill
(Inheritable)
When unit has weapon advantage, unit takes 7 less damage.

SP Cost: 600
17 Fire Emblem Engage Knife Precision 4 Knife Precision 4 Skill
(Inheritable)
Grants Hit/Avo+10 when using a knife.

SP Cost: 1000
18 Fire Emblem Engage Vantage++ Vantage++ Skill
(Inheritable)
If unit's HP is 75% or less and foe initiates combat, unit can counter before foe's first attack.

SP Cost: 2000
19 Fire Emblem Engage Knife Precision 5 Knife Precision 5 Skill
(Inheritable)
Grants Hit/Avo+15 when using a knife.

SP Cost: 2000
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

▶︎ Leif Engage Skills, Abilities, and Engage Weapon

Lyn

Lv. Bond Effects Type Description
1 Fire Emblem Engage Speed +1 Speed +1 Skill
(Inheritable)
Grants Spd+1.

SP Cost: 100
1 Fire Emblem Engage Alacrity Alacrity Skill
(Inheritable)
If unit initiates combat with a Spd advantage of 9 or more, unit's follow-up (if possible) occurs before foe can counterattack.

SP Cost: 1000
1 Fire Emblem Engage Call Doubles Call Doubles Skill
(Engage Skill)
Creates four illusory doubles that can make chain attacks with unit.
1 Fire Emblem Engage Astra Storm Astra Storm Skill
(Engage Attack)
Fire bow at extreme range.
1 Fire Emblem Engage Killer Bow Killer Bow Weapon Bow wielded by Emblem Lyn. Easily inflicts fatal wounds.

Purchase regular Killer Bow for 3000G
2 Fire Emblem Engage Speed +2 Speed +2 Skill
(Inheritable)
Grants Spd+2

SP Cost: 300
3 Fire Emblem Engage Speedtaker Speedtaker Skill
(Inheritable)
Grants a stacking Spd+2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10)

SP Cost: 2000
4 Fire Emblem Engage Bow Focus 1 Bow Focus 1 Skill
(Inheritable)
Grants Hit+10 at a cost of Ddg-10 when using a bow.

SP Cost: 100
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
6 Fire Emblem Engage Bow Prof. Bow Prof. Proficiency
(Bow)
Proficiency with bows. Required for promotion to certain classes.
7 Fire Emblem Engage Bow Focus 2 Bow Focus 2 Skill
(Inheritable)
Grants Hit+15 at a cost of Ddg-10 when using a bow.

SP Cost: 300
8 Fire Emblem Engage Sword Prof. Sword Prof. Proficiency
(Sword)
Proficiency with swords. Required for promotion to certain classes.
9 Fire Emblem Engage Speed +3 Speed +3 Skill
(Inheritable)
Grants Spd+3.

SP Cost: 500
10 Fire Emblem Engage Mani Katti Mani Katti Weapon
(Exclusive)
Divine sword wielded by Emblem Lyn.
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage Bow Focus 3 Bow Focus 3 Skill
(Inheritable)
Grants Hit+20 at a cost of Ddg-10 when using a bow.

SP Cost: 500
13 Fire Emblem Engage Alacrity+ Alacrity+ Skill
(Inheritable)
If unit initiates combat with a Spd advantage of 7 or more, unit's follow up (if possible) occurs before foe can counterattack.

SP Cost: 2000
14 Fire Emblem Engage Bow Focus 4 Bow Focus 4 Skill
(Inheritable)
Grants Hit+25 at a cost of Ddg-10 when using a bow.

SP Cost: 700
15 Fire Emblem Engage Mulagir Mulagir Weapon
(Exclusive)
Mighty bow wielded by Emblem Lyn. Grants Spd+5.
16 Fire Emblem Engage Speed +4 Speed +4 Skill
(Inheritable)
Grants Spd+4

SP Cost: 1000
17 Fire Emblem Engage Bow Focus 5 Bow Focus 5 Skill
(Inheritable)
Grants Hit+30 at a cost of Ddg-10 when using a bow.

SP Cost: 1000
18 Fire Emblem Engage Alacrity++ Alacrity++ Skill
(Inheritable)
If unit initiates combat with a Spd advantage of 5 or more, unit's follow up (if possible) occurs before foe can counterattack.

SP Cost: 3000
19 Fire Emblem Engage Speed +5 Speed +5 Skill
(Inheritable)
Grants Spd+5

SP Cost: 2000
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

▶︎ Lyn Engage Skills, Abilities, and Engage Weapon

Lucina

Lv. Bond Effects Type Description
1 Fire Emblem Engage Dexterity +1 Dexterity +1 Skill
(Inheritable)
Grants Dex+1.

SP Cost: 100
1 Fire Emblem Engage Bonded Shield Bonded Shield Skill
(Engage Skill)
Use to prevent first attacks on adjacent allies until your next turn. Trigger %=80.
1 Fire Emblem Engage All for One All for One Skill
(Engage Attack)
Use to make a sword attack against an adjacent foe. All allies within 2 spaces chain attack.
1 Fire Emblem Engage Noble Rapier Noble Rapier Weapon
(Exclusive)
Sword wieldd by Emblem Lucina.
1 Fire Emblem Engage Dual Strike Dual Strike Skill Unit participates in chain attacks as if it were a backup unit.
2 Fire Emblem Engage Dexterity +2 Dexterity +2 Skill
(Inheritable)
Grants Dex+2.

SP Cost: 300
3 Fire Emblem Engage Dual Assist Dual Assist Skill
(Inheritable)
If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35.

SP Cost: 1000
4 Fire Emblem Engage Bow Agility 1 Bow Agility 1 Skill
(Inheritable)
Grants Avo+10 at a cost of Crit-10 when using a bow.

SP Cost: 500
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
6 Fire Emblem Engage Sword Prof. Sword Prof. Proficiency
(Sword)
Proficiency with swords. Required for promotion to certain classes.
7 Fire Emblem Engage Bow Agility 2 Bow Agility 2 Skill
(Inheritable)
Grants Avo+15 at a cost of Crit-10 when using a bow.

SP Cost: 1000
8 Fire Emblem Engage Bow Prof. Bow Prof. Proficiency
(Bow)
Proficiency with bows. Required for promotion to certain classes.
9 Fire Emblem Engage Dexterity +3 Dexterity +3 Skill
(Inheritable)
Grants Dex+3.

SP Cost: 500
10 Fire Emblem Engage Parthia Parthia Weapon
(Exclusive)
Bow wielded by Emblem Lucina. Doubles user's earned experience. Grants Res+5.
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage Bow Agility 3 Bow Agility 3 Skill
(Inheritable)
Grants Avo+20 at a cost of Crit-10 when using a bow.

SP Cost: 2000
13 Fire Emblem Engage Dual Support Dual Support Skill
(Inheritable)
Grants a bonus to Avo that increases with unit's support level with adjacent allies. (Max +90)

SP Cost: 2000
14 Fire Emblem Engage Bow Agility 4 Bow Agility 4 Skill
(Inheritable)
Grants Avo+25 at a cost of Crit-10 when using a bow.

SP Cost: 3000
15 Fire Emblem Engage Parallel Falchion Parallel Falchion Weapon
(Exclusive)
Sacred sword wielded by Emblem Lucina.
16 Fire Emblem Engage Dexterity +4 Dexterity +4 Skill
(Inheritable)
Grants Dex+4.

SP Cost: 1000
17 Fire Emblem Engage Bow Agility 5 Bow Agility 5 Skill
(Inheritable)
Grants Avo+30 at a cost of Crit-10 when using a bow.

SP Cost: 5000
18 Fire Emblem Engage Dual Assist+ Dual Assist+ Skill
(Inheritable)
If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=70.

SP Cost: 2000
19 Fire Emblem Engage Dexterity +5 Dexterity +5 Skill
(Inheritable)
Grants Dex+5.

SP Cost: 2000
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

▶︎ Lucina Engage Skills, Abilities, and Engage Weapon

Ike

Lv. Bond Effects Type Description
1 Fire Emblem Engage Defense +1 Defense +1 Skill
(Inheritable)
Grants Def+1.

SP Cost: 100
1 Fire Emblem Engage Demolish Demolish Skill
(Inheritable)
Break destructible terrain in a single blow when using Destroy.

SP Cost: 200
1 Fire Emblem Engage Resolve Resolve Skill
(Inheritable)
If unit's HP is 75% or less after combat, grants Def/Res+5 as long as unit's HP stays below 75%.

SP Cost: 1000
1 Fire Emblem Engage Laguz Friend Laguz Friend Skill
(Engage Skill)
Unit takes 50% less damage, but sets unit's Avo to 0.
1 Fire Emblem Engage Great Aether Great Aether Skill
(Engage Attack)
Use to grant Def/Res+5, but unit can't couter for 1 turn. Next turn, attack a 2-space area, heal HP=30% of damage dealt. Sword/axe only.
1 Fire Emblem Engage Hammer Hammer Weapon Hammer of Emblem Ike. Smashes foes. Cannot follow up, or strike first if initiating combat.

Purchase regular Hammer for 2500G
2 Fire Emblem Engage Defense +2 Defense +2 Skill
(Inheritable)
Grants Def+2.

SP Cost: 300
3 Fire Emblem Engage Reposition Reposition Skill
(Inheritable)
Use to move an adjacent ally to the opposite side of unit.

SP Cost: 200
4 Fire Emblem Engage Axe Power 1 Axe Power 1 Skill
(Inheritable)
Grants Atk+2 at a cost of Avo-10 when using an axe.

SP Cost: 1000
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
6 Fire Emblem Engage Axe Prof. Axe Prof. Proficiency
(Axe)
Proficiency with axes. Required for promotion to certain classes.
7 Fire Emblem Engage Axe Power 2 Axe Power 2 Skill
(Inheritable)
Grants Atk+4 at a cost of Avo-10 when using an axe.

SP Cost: 2000
8 Fire Emblem Engage Defense +3 Defense +3 Skill
(Inheritable)
Grants Def+3.

SP Cost: 500
9 Fire Emblem Engage Sword Prof. Sword Prof. Proficiency
(Sword)
Proficiency with swords. Required for promotion to certain classes.
10 Fire Emblem Engage Urvan Urvan Weapon
(Exclusive)
Heirloom axe wielded by Emblem Ike. Grants Res+3.
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage Axe Power 3 Axe Power 3 Skill
(Inheritable)
Grants Atk+6 at a cost of Avo-10 when using an axe.

SP Cost: 3000
13 Fire Emblem Engage Wrath Wrath Skill
(Inheritable)
At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30)

SP Cost: 2000
14 Fire Emblem Engage Axe Power 4 Axe Power 4 Skill
(Inheritable)
Grants Atk+8 at a cost of Avo-10 when using an axe.

SP Cost: 4000
15 Fire Emblem Engage Ragnell Ragnell Weapon
(Exclusive)
Sacred sword wielded by Emblem Ike. Grants Def+5. Can strike close or at range.
16 Fire Emblem Engage Defense +4 Defense +4 Skill
(Inheritable)
Grants Def+4.

SP Cost: 1000
17 Fire Emblem Engage Axe Power 5 Axe Power 5 Skill
(Inheritable)
Grants Atk+10 at a cost of Avo-10 when using an axe.

SP Cost: 5000
18 Fire Emblem Engage Resolve+ Resolve+ Skill
(Inheritable)
If unit's HP is 75% or less after combat, grants Def/Res+7 as long as unit's HP stays below 75%.

SP Cost: 2000
19 Fire Emblem Engage Defense +5 Defense +5 Skill
(Inheritable)
Grants Def+5.

SP Cost: 2000
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

▶︎ Ike Engage Skills, Abilities, and Engage Weapon

Byleth

Lv. Bond Effects Type Description
1 Fire Emblem Engage Luck +2 Luck +2 Skill
(Inheritable)
Grants Lck+2.

SP Cost: 100
1 Fire Emblem Engage Divine Pulse Divine Pulse Skill
(Inheritable)
May turn a missed attack into a hit. Trigger %=30. Chance increases with high Lck.

SP Cost: 250
1 Fire Emblem Engage Instruct Instruct Skill
(Engage Skill)
Use to grant allies within 2 spaces a stat bonus based on user's type. Bonus lasts for 1 turn.
1 Fire Emblem Engage Goddess Dance Goddess Dance Skill
(Engage Attack)
Use to grant another action to all adjacent allies.
1 Fire Emblem Engage Blutgang Blutgang Weapon
(Exclusive)
Magical sword wielded by Emblem Byleth.
1 Fire Emblem Engage Areadbhar Areadbhar Weapon
(Exclusive)
Lance wielded by Emblem Byleth. If user initiats combat, grants Mt+50%.
1 Fire Emblem Engage Failnaught Failnaught Weapon
(Exclusive)
Bow wielded by Emblem Byleth. If user initates combat, grants Avo+20.
1 Fire Emblem Engage Aegis Shield Aegis Shield Weapon
(Exclusive)
Shield wielded by Emblem Byleth. Grants Def+6 and Res+3. Mal half damage if carried. Trigger %=Dex.
1 Fire Emblem Engage Luin Luin Weapon
(Exclusive)
Lance wielded by Emblem Byleth. Raises damage based on user's Spd.
1 Fire Emblem Engage Thyrsus Thyrsus Weapon
(Exclusive)
Staff wielded by Emblem Byleth. Grants magic range +2. May halve damage if carried.
1 Fire Emblem Engage Rafail Gem Rafail Gem Weapon
(Exclusive)
Relic gem of Emblem Byleth. User is immune to Effective and critical hits. May halve damage if carried.
1 Fire Emblem Engage Aymr Aymr Weapon
(Exclusive)
Axe of Emblem Byleth. Smashes foes. Cannot follow up, or strike first if initiating combat.
2 Fire Emblem Engage Luck +4 Luck +4 Skill
(Inheritable)
Grants Lck+4

SP Cost: 300
3 Fire Emblem Engage Mentorship Mentorship Skill
(Inheritable)
Grants 1.2x EXP modifier to unit and adjacent allies.

SP Cost: 250
4 Fire Emblem Engage Art Focus 1 Art Focus 1 Skill
(Inheritable)
Grants Hit+10 at a cost of Ddg-10 when using an art.

SP Cost: 100
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
6 Fire Emblem Engage Art Prof. Art Prof. Proficiency
(Art)
Proficiency with arts. Required for promotion to certain classes.
6 Fire Emblem Engage Art Focus 2 Art Focus 2 Skill
(Inheritable)
Grants Hit+15 at a cost of Ddg-10 when using an art.

SP Cost: 300
7 Fire Emblem Engage Art Focus 3 Art Focus 3 Skill
(Inheritable)
Grants Hit+20 at a cost of Ddg-10 when using an art.

SP Cost: 500
8 Fire Emblem Engage Luck +6 Luck +6 Skill
(Inheritable)
Grants Lck+6

SP Cost: 500
9 Fire Emblem Engage Sword Prof. Sword Prof. Proficiency
(Sword)
Proficiency with swords. Required for promotion to certain classes.
10 Fire Emblem Engage Vajra-Mushti Vajra-Mushti Weapon
(Exclusive)
Gauntlets wielded by Emblem Byleth. If user initiates combat, attacks twice. Uses lowest of foe's Def/Res.
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage Art Focus 4 Art Focus 4 Skill
(Inheritable)
Grants Hit+25 at a cost of Ddg-10 when using an art.

SP Cost: 700
13 Fire Emblem Engage Lost & Found Lost & Found Skill
(Inheritable)
If unit finishes an action or waits next to an ally, may find an item and increase support with that ally. Trigger %=Lck

SP Cost: 250
14 Fire Emblem Engage Art Focus 5 Art Focus 5 Skill
(Inheritable)
Grants Hit+30 at a cost of Ddg-10 when using an art.

SP Cost: 1000
15 Fire Emblem Engage Sword of the Creator Sword of the Creator Weapon
(Exclusive)
Sword wielded by Emblem Byleth. Raises damage with user's Mag. Can strike close or at range.
16 Fire Emblem Engage Luck +8 Luck +8 Skill
(Inheritable)
Grants Lck+8.

SP Cost: 1000
17 Fire Emblem Engage Luck +10 Luck +10 Skill
(Inheritable)
Grants Lck+10.

SP Cost: 2000
18 Fire Emblem Engage Divine Pulse+ Divine Pulse+ Skill
(Inheritable)
May turn a missed attack into a hit. Trigger = 50%. Chance increases with high Lck.

SP Cost: 500
19 Fire Emblem Engage Luck +12 Luck +12 Skill
(Inheritable)
Grants Lck+12.

SP Cost: 3000
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

▶︎ Byleth Engage Skills, Abilities, and Engage Weapon

Corrin

Lv. Bond Effects Type Description
1 Fire Emblem Engage HP +5 HP +5 Skill
(Inheritable)
Grants max HP+5.

SP Cost: 300
1 Fire Emblem Engage Dragon Vein Dragon Vein Skill
(Engage Skill)
Use to add a special effect to certain spaces.
1 Fire Emblem Engage Dreadful Aura Dreadful Aura Skill
(Engage Skill)
If unit initiates combat, target foe and all foes within 1 space of it cannot move for 1 turn after combat. [Covert] Also Avo-20 on target.
1 Fire Emblem Engage Torrential Roar Torrential Roar Skill
(Engage Attack)
Use to attack 3 spaces in a line, turning those spaces into water terrain.
1 Fire Emblem Engage Dual Katana Dual Katana Weapon
(Exclusive)
Unusual sword wielded by Emblem Corrin. Grants advantas vs. lances but disadvantage vs. axes.
2 Fire Emblem Engage HP +7 HP +7 Skill
(Inheritable)
Grants max HP+7.

SP Cost: 500
3 Fire Emblem Engage Quality Time Quality Time Skill
(Inheritable)
After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them.

SP Cost: 250
4 Fire Emblem Engage Sword Focus 1 Sword Focus 1 Skill
(Inheritable)
Grants Hit+10 at a cost of Ddg-10 when using a sword.

SP Cost: 100
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
6 Fire Emblem Engage Sword Prof. Sword Prof. Proficiency
(Sword)
Proficiency with swords. Required for promotion to certain classes.
7 Fire Emblem Engage Sword Focus 2 Sword Focus 2 Skill
(Inheritable)
Grants Hit+15 at a cost of Ddg-10 when using a sword.

SP Cost: 300
8 Fire Emblem Engage Draconic Hex Draconic Hex Skill
(Inheritable)
If unit initiates combat, inflicts -4 to all of foe's basic stats after combat. (Penalties shrink by 1 each turn.)

SP Cost: 2000
9 Fire Emblem Engage HP +10 HP +10 Skill
(Inheritable)
Grants max HP+10.

SP Cost: 1000
10 Fire Emblem Engage Wakizashi Wakizashi Weapon
(Exclusive)
Throwing sword wielded by Emblem Corrin. Can only strike at range, not close up.
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage Sword Focus 3 Sword Focus 3 Skill
(Inheritable)
Grants Hit+20 at a cost of Ddg-10 when using a sword.

SP Cost: 500
13 Fire Emblem Engage Pair Up Pair Up Skill
(Inheritable)
Prevents damage from foes' chain attacks against unit.

SP Cost: 2000
14 Fire Emblem Engage Sword Focus 4 Sword Focus 4 Skill
(Inheritable)
Grants Hit+25 at a cost of Ddg-10 when using a sword.

SP Cost: 700
15 Fire Emblem Engage Yato Yato Weapon
(Exclusive)
Sacred sword wielded by Emblem Corrin.
16 Fire Emblem Engage HP +12 HP +12 Skill
(Inheritable)
Grants max HP+12.

SP Cost: 2000
17 Fire Emblem Engage Sword Focus 5 Sword Focus 5 Skill
(Inheritable)
Grants Hit+30 at a cost of Ddg-10 when using a sword.

SP Cost: 100
18 Fire Emblem Engage Quality Time+ Quality Time+ Skill
(Inheritable)
After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them.

SP Cost: 500
19 Fire Emblem Engage HP +15 HP +15 Skill
(Inheritable)
Grants max HP+15.

SP Cost: 3000
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

▶︎ Corrin Engage Skills, Abilities, and Engage Weapon

Eirika

Lv. Bond Effects Type Description
1 Fire Emblem Engage Lunar Brace Lunar Brace Skill
(Inheritable)
If unit initiates combat with a physical attack, deals extra damage=20% of foe's Def.

SP Cost: 3000
1 Fire Emblem Engage Dodge +10 Dodge +10 Skill
(Inheritable)
Grants Ddg+10.

SP Cost: 500
1 Fire Emblem Engage Night and Day Night and Day Skill
(Synchro Skill)
Use to switch Emblems and swap between Lunar Brace/Gentility and Solar Brace/Bravery for all allies.
1 Fire Emblem Engage Sacred Twins Sacred Twins Skill
(Engage Skill)
While engaged with Eirika, changes Lunar Brace to Eclipse Brace and Gentility to Blue Skies for all allies.
1 Fire Emblem Engage Twin Strike Twin Strike Skill
(Engage Attack)
Use to make a sword attack followed by a lance attack from Ephraim on adjacent foe. Effective: Corrupted.
1 Fire Emblem Engage Rapier Rapier Weapon
(Exclusive)
Sword wielded by Emblem Eirika.
2 Fire Emblem Engage Lance Agility 1 Lance Agility 1 Skill
(Inheritable)
Grants Avo+10 at a cost of Crit-10 when using a lance.

SP Cost: 500
3 Fire Emblem Engage Gentility Gentility Skill
(Inheritable)
Unit takes 3 less damage.

SP Cost: 2000
4 Fire Emblem Engage Dodge +15 Dodge +15 Skill
(Inheritable)
Grants Ddg+15.

SP Cost: 1000
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
6 Fire Emblem Engage Lance Prof. Lance Prof. Proficiency
(Lance)
Proficiency with lances. Required for promotion to certain classes.
7 Fire Emblem Engage Lance Agility 2 Lance Agility 2 Skill
(Inheritable)
Grants Avo+15 at a cost of Crit-10 when using a lance.

SP Cost: 1000
8 Fire Emblem Engage Dodge +20 Dodge +20 Skill
(Inheritable)
Grants Ddg+20.

SP Cost: 1500
9 Fire Emblem Engage Sword Prof. Sword Prof. Proficiency
(Sword)
Proficiency with swords. Required for promotion to certain classes.
10 Fire Emblem Engage Wind Sword Wind Sword Weapon
(Exclusive)
Magical sword wielded by Emblem Eirika. Can strike close or at range.
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage Lance Agility 3 Lance Agility 3 Skill
(Inheritable)
Grants Avo+20 at a cost of Crit-10 when using a lance.

SP Cost: 2000
13 Fire Emblem Engage Lunar Brace+ Lunar Brace+ Skill
(Inheritable)
If unit initiates combat with a physical attack, deals extra damage=30% of foe's Def.

SP Cost: 5000
14 Fire Emblem Engage Dodge +25 Dodge +25 Skill
(Inheritable)
Grants Ddg+25.

SP Cost: 2000
15 Fire Emblem Engage Sieglinde Sieglinde Weapon
(Exclusive)
Paired sword wielded by Emblem Eirika
16 Fire Emblem Engage Lance Agility 4 Lance Agility 4 Skill
(Inheritable)
Grants Avo+25 at a cost of Crit-10 when using a lance.

SP Cost: 3000
17 Fire Emblem Engage Lance Agility 5 Lance Agility 5 Skill
(Inheritable)
Grants Avo+30 at a cost of Crit-10 when using a lance.

SP Cost: 4000
18 Fire Emblem Engage Gentility+ Gentility+ Skill
(Inheritable)
Unit takes 5 less damage.

SP Cost: 3000
19 Fire Emblem Engage Dodge +30 Dodge +30 Skill
(Inheritable)
Grants Ddg+30.

SP Cost: 2500
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

▶︎ Eirika Engage Skills, Abilities, and Engage Weapon

Alear

Lv. Bond Effects Type Description
1 Fire Emblem Engage Holy Aura Holy Aura Skill
(Exclusive)
Unit is Effective to Fell Dragon. Allies within 2 spaces with Effective to Dragon gain Effective to Fell Dragon.
1 Fire Emblem Engage Attuned Attuned Skill
(Exclusive)
If unit initiates combat and defeats foe, grants engage partner +4 to all seven basic stats while engaged.
1 Fire Emblem Engage Dragon Blast Dragon Blast Skill
(Engage Attack)
Use to make two attacks against an adjacent foe with a sword and powerful magic beam.
1 Fire Emblem Engage Lyration Lyration Weapon
(Exclusive)
Sword of Emblem Alear. If user defeats foe in player phase, fills adjacent allie' engage meters by 1.
5 Fire Emblem Engage Bond Forger Bond Forger Skill
(Exclusive)
Grants Hit/Avo+20 to unit and allies within 2 spaces that are synced or engaged with an Emblem.
10 Fire Emblem Engage Art Prof. Art Prof. Proficiency
(Art)
Proficiency with arts. Required for promotion to certain classes.
10 Fire Emblem Engage Dragon Dragon's Fist Weapon
(Exclusive)
Magical attack wielded by Emblem Alear. If usuer initiates combat, attacks twice. (Uses Mag.)
10 Fire Emblem Engage Sword Prof. Sword Prof. Proficiency
(Sword)
Proficiency with swords. Required for promotion to certain classes.
20 Fire Emblem Engage Bond Forger+ Bond Forger+ Skill
(Exclusive)
Grants Hit/Avo+30 to unit and allies within 2 spaces that are synced or engaged with an Emblem.
20 Fire Emblem Engage Holy Shield Holy Shield Skill
(Exclusive)
Neutralizes Effective against this unit.
20 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
20 Fire Emblem Engage Oligoludia Oligoludia Weapon
(Exclusive)
Sword wielded by Emblem Alear.
21 Fire Emblem Engage Boon of Elyos Boon of Elyos Skill
(Exclusive)
If unit initiates combat, grants bonus to Crit and Ddg equal to 2x the number of allies who have acted this turn.

▶︎ Emblem Alear Engage Skills, Abilities, and Engage Weapon

Edelgard

Lv. Bond Effects Type Description
1 Fire Emblem Engage Houses Unite Houses Unite Skill
(Engage Attack)
Use to attack with Amyr, Areadbhar, and Failnaught at 50% damage.
1 Fire Emblem Engage Friendly Rivalry Friendly Rivalry Skill
(Engage Skill)
At start of layer phase, the Emblem will randomly switch to Edelgard, Dimitri, or Claude.
1 Fire Emblem Engage Assembly Gambit Assembly Gambit Skill
(Inheritable)
Use to attack an adjacent foe, then move 1 space away after combat. Target foe moves to unit's previous space.

SP Cost: 1,500
1 Fire Emblem Engage Flame Gambit Flame Gambit Skill
(Synchro Skill)
Use when synced with Edelgard to attack a foe, then set the target foe's space and nearby spaces on fire.
1 Fire Emblem Engage Poison Gambit Poison Gambit Skill
(Synchro Skill)
Use when synced with Claude to attack a foe, then poison target and all foes adjacent to it after Combat.
1 Fire Emblem Engage Shield Gambit Shield Gambit Skill
(Synchro Skill)
Use when synced with Dimitri to negate damage from first attacks of ranged foes targeting unit in next enemy phase.
1 Fire Emblem Engage Aymr Aymr Weapon
(Exclusive)
Axe of Emblem Edelgard. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon.
2 Fire Emblem Engage Str/Dex +1 Str/Dex +1 Skill
(Inheritable)
Grants Str+1 and Dex+1.

SP Cost: 700
3 Fire Emblem Engage Lineage Lineage Bond Bonus
(Inheritable)
Increases unit's earned experience by 20%.

SP Cost: 150
4 Fire Emblem Engage Bow Guard 1 Bow Guard 1 Skill
(Inheritable)
If foe is equipped with a bow, unit takes 1 less damage during combat.

SP Cost: 200
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
6 Fire Emblem Engage Axe Prof. Axe Prof. Proficiency
(Axe)
Proficiency with axes. Required for promotion to certain classes.
7 Fire Emblem Engage Str/Dex +2 Str/Dex +2 Skill
(Inheritable)
Grants Str+2 and Dex+2.

SP Cost: 1600
8 Fire Emblem Engage Bow Guard 2 Bow Guard 2 Skill
(Inheritable)
If foe is equipped with a bow, unit takes 1 less damage during combat.

SP Cost: 400
9 Fire Emblem Engage Lance Prof. Lance Prof. Proficiency
(Lance)
Proficiency with lances. Required for promotion to certain classes.
10 Fire Emblem Engage Areadbhar Areadbhar Weapon
(Exclusive)
Lance wielded by Emblem Dimitri. If user initiates combat, grants Mt+50%.
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage Weapon Sync Weapon Sync Skill
(Inheritable)
If unit initiates combat using same weapon type as the synced Emblem, grants Atk+5. If engaged, grants Atk+5 regardless of weapon type.

SP Cost: 3000
12 Fire Emblem Engage Str/Dex +3 Str/Dex +3 Skill
(Inheritable)
Grants Str+3 and Dex+3.

SP Cost: 4200
13 Fire Emblem Engage Bow Prof. Bow Prof. Proficiency
(Bow)
Proficiency with bows. Required for promotion to certain classes.
14 Fire Emblem Engage Bow Guard 3 Bow Guard 3 Skill
(Inheritable)
If foe is equipped with a bow, unit takes 3 less damage during combat.

SP Cost: 600
15 Fire Emblem Engage Failnaught Failnaught Weapon
(Exclusive)
Bow wielded by Emblem Claude. If user initiates combat, grants Avo+20. Effective: Dragon, Flying.
16 Fire Emblem Engage Str/Dex +4 Str/Dex +4 Skill
(Inheritable)
Grants Str+4 and Dex+4.

SP Cost: 6000
17 Fire Emblem Engage Weapon Sync+ Weapon Sync+ Skill
(Inheritable)
If unit initiates combat using same weapon type as the synced Emblem, grants Atk+7. If engaged, grants Atk+7 regardless of weapon type.

SP Cost: 5000
17 Fire Emblem Engage Bow Guard 4 Bow Guard 4 Skill
(Inheritable)
If foe is equipped with a bow, unit takes 4 less damage during combat.

SP Cost: 800
18 Fire Emblem Engage Str/Dex +5 Str/Dex +5 Skill
(Inheritable)
Grants Str+5 and Dex+5.

SP Cost: 8400
19 Fire Emblem Engage Bow Guard 5 Bow Guard 5 Skill
(Inheritable)
If foe is equipped with a bow, unit takes 5 less damage during combat.

SP Cost: 1000
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

▶︎ Edelgard Engage Skills, Abilities, and Engage Weapon

Tiki

Lv. Bond Effects Type Description
1 Fire Emblem Engage Starsphere Starsphere Skill
(Synchro Skill)
Grants unit enhanced stat growth when leveling up.
1 Fire Emblem Engage Divine Blessing Divine Blessing Skill
(Engage Skill)
Use to grant 1 ally a Revival Stone.
1 Fire Emblem Engage Draconic Form Draconic Form Skill
(Engage Attack)
Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats.
1 Fire Emblem Engage Eternal Claw Eternal Claw Weapon
(Exclusive)
Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
1 Fire Emblem Engage Tail Smash Tail Smash Weapon
(Exclusive)
Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
1 Fire Emblem Engage Fire Breath Fire Breath Weapon
(Exclusive)
Strikes foe in area at half Def. Sets area on fire. Cannot follow up, or strike first if initiating combat.
1 Fire Emblem Engage Ice Breath Ice Breath Weapon
(Exclusive)
Strikes foes in area at half Def. Freezes foes. Cannot follow up, or strike first if initiating combat.
1 Fire Emblem Engage Flame Breath Flame Breath Weapon
(Exclusive)
Sets area on fire. Strikes foes at 70% damage and half Def. Cannot follow up, or strike first if initiating combat.
1 Fire Emblem Engage Dark Breath Dark Breath Weapon
(Exclusive)
Magically strikes foes in area at half Res. Cannot follow up, or strike first if initiating combat.
1 Fire Emblem Engage Fog Breath Fog Breath Weapon
(Exclusive)
Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.
2 Fire Emblem Engage HP/Lck +2 HP/Lck +2 Skill
(Inheritable)
Grants HP+2 and Lck+2

SP Cost: 200
3 Fire Emblem Engage Geosphere Geosphere Skill
(Inheritable)
At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn.

SP Cost: 500
4 Fire Emblem Engage Special Guard 1 Special Guard 1 Skill
(Inheritable)
If foe is equipped with a special attack, unit takes 1 less damage during combat.

SP Cost: 200
5 Fire Emblem Engage Skill Inheritance Skill Inheritance Bond Bonus
(Inheritance)
Unit can inherit this Emblem's Skills
7 Fire Emblem Engage HP/Lck +4 HP/Lck +4 Skill
(Inheritable)
Grants HP+4 and Lck+4.

SP Cost: 600
8 Fire Emblem Engage Lifesphere Lifesphere Skill
(Inheritable)
If unit uses Wait without attacking or using items, restores 20 HP and heals status effects.

SP Cost: 1,000
9 Fire Emblem Engage Special Guard 2 Special Guard 2 Skill
(Inheritable)
If foe is equipped with a special attack, unit takes 2 less damage during combat.

SP Cost: 400
10 Fire Emblem Engage Lightsphere Lightsphere Skill
(Inheritable)
If unit initiates combat, halves chance of receiving critical hit from foe.

SP Cost: 900
11 Fire Emblem Engage Strong Bond Strong Bond Bond Bonus
(Strong Bond)
Unit stays engaged 1 additional turn.
12 Fire Emblem Engage HP/Lck +6 HP/Lck +6 Skill
(Inheritable)
Grants HP+6 and Lck+6.

SP Cost: 1,100
13 Fire Emblem Engage Special Guard 3 Special Guard 3 Skill
(Inheritable)
If foe is equipped with a special attack, unit takes 3 less damage during combat.

SP Cost: 600
14 Fire Emblem Engage Lifesphere+ Lifesphere+ Skill
(Inheritable)
If unit uses Wait without attacking or using items, restores 30 HP and heals status effects.

SP Cost: 2,000
15 Fire Emblem Engage HP/Lck +8 HP/Lck +8 Skill
(Inheritable)
Grants HP+8 and Lck+8.

SP Cost: 1,900
16 Fire Emblem Engage Geosphere+ Geosphere+ Skill
(Inheritable)
At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn.

SP Cost: 1,000
17 Fire Emblem Engage Special Guard 4 Special Guard 4 Skill
(Inheritable)
If foe is equipped with a special attack, unit takes 4 less damage during combat.

SP Cost: 800
18 Fire Emblem Engage HP/Lck +10 HP/Lck +10 Skill
(Inheritable)
Grants HP+10 and Lck+10.

SP Cost: 3,600
19 Fire Emblem Engage Special Guard 5 Special Guard 5 Skill
(Inheritable)
If foe is equipped with a special attack, unit takes 5 less damage during combat.

SP Cost: 1,000
19 Fire Emblem Engage Lifesphere++ Lifesphere++ Skill
(Inheritable)
If unit uses Wait without attacking or using items, restores 40 HP and heals status effects.

SP Cost: 3,000
20 Fire Emblem Engage Deep Synergy Deep Synergy Bond Bonus
(Deep Synergy)
Unit's engage meter is shortened one step.

▶︎ Tiki Engage Skills, Abilities, and Engage Weapon

What are Bond Effects?

Skills Earned via Bond Level Up

Fire Emblem Engage Bond Level Up

Bond Effects are skills and weapons you acquire by leveling up your Bond with Emblems. All Bond Effects you have can be equipped to a unit via Skill Inheritance. Bond Effects from different Emblems can be inherited at the same time, without having to equip any Emblem Ring.

▶︎ How to Reach Level 20 Bond Level With Emblems

Emblem Alear's Bond Effects can't be inherited

Fire Emblem Engage Alear

Emblem Alear's Bond Effects only consist of weapon proficiencies and buffed Synchro Skills, so these effects are not inheritable.

▶︎ Emblem Alear Engage Skills, Abilities, and Engage Weapon

Check via Ring Reference

Fire Emblem Engage Bond Effects

You can view the Bond Effects of different Emblems via Ring Reference in the Somniel menu or pressing ZR on the Emblem Rings menu. You can equip Inherited Skills via Inventory > Manage Skills.

Fire Emblem Engage Related Guides

Fire Emblem Engage Tips and Tricks
▶︎ Beginner's Guide to Fire Emblem Engage

All Tips and Tricks

Tier Lists and Builds
Best Units Best Classes for Each Unit
Best Emblem Ring Pairings Class Tier List
Best Party Composition Best Units for Maddening Run
How to Build Characters Emblem Tier List
Unit Guides
How to Recruit Units Class Change: When to Promote Units
Best Gifts for All Characters Growth Rates and Stat Caps
Every Stat Explained How to Increase Weapon Proficiency
How to Get the Pact Ring All Paired Endings
Romance Options What Happens on Your Birthday?
How to Get S Rank Support Should you Gift the Horse Manure?
Valuable Items/Farming Guides
SP Farming EXP Farming
Gold Farming Where to Get Master Seals
Where to Get Second Seals How to Get the Silver Card
How to Farm Iron, Steel, and Silver Ingots How to Farm Bane Books
Emblem Guides
Skill Inheritance How to Farm Bond Fragments
All Synchro Skills How to Reach Level 20 Bond Level
How to Use Emblem Rings Bond Effects
Engage Mechanic Explained -
Battle and Combat Guides
How to Reroll Skirmishes How to Reroll Stats on Level Up
Should You Optimize? Poison Mechanic Explained
Permadeath Explained How to Open Treasure Chests and Doors
Dodge vs Avoid Explained What Does Luck Affect?
Build Stat and Attack Speed Follow-Up Attack Guide
How to Rewind Exploration Guide
How to Use Auto-Battle Break Mechanic Explained
Battle Symbols Explained Weapon Durability
Spirits of the Fallen Weapon Triangle Explained
How to Navigate Dark Maps Terrains Explained
Other Guides/FAQs
Missable Items Post Game Content
How to Unlock DLC Lookout Ridge
Difficulty Level Differences Maddening Difficulty Guide
Lost Items Are There Dark Seals?
Fell Xenologue Unlock Guide -

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