★ Use Zelestia, Gregory, & Madeline in Wave 4 of the DLC!
☆ Unlock the Fell Xenologue by visiting the Ancient Well!
★ All Paired Endings and Mementos from the Pact Ring.
☆ Unit Tier List | Best Classes | Best Pairings | Best Party
★ Farming Guides: Bond Fragments | SP | Gold | Ingots
☆ Increase Supports with Gifts and Recreation.
Syncing with an Emblem grants you special skills and attacks. Here's a list of all Synchro Skills and a guide to the effects of syncing with an Emblem.
List of Contents
Emblem | Synchro Skill |
---|---|
Marth | Nihil When attacking, enemy unit counter attacks have a higher chance of missing. |
Celica | Holy Stance Reflects a portion of damage taken from Corrupted units. |
Sigurd | Canter Can perform an additional move after attacking. |
Leif | Arms Shield Reduces damage taken when using the superior weapon type. |
Roy | Hold Out If Unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP. |
Lyn | Desperation Delivers a follow up attack before the enemy unit can counter attack if the ally unit's Spd is greater. |
Eirika | Lunar Brace Damage increases proportional to the enemy unit's Def |
Ike | Brave General Increases Def and Mag when HP drops below 75% |
Micaiah | Cleric Unit can equip staves up to level C. |
Lucina | Dual Strike Allows any engaged unit to activate Chain Attacks regarless of class or combat style. Chain Attack chance increases with attack range. |
Corrin | Dragon Vein Adds various field effects depending on the unit's combat style. Dragon units can choose which effect to activate. |
Byleth | Divine Pulse Attacks that would miss have a set chance to hit instead. |
Synchro Skills are abilities and buffs that are activated by your unit as soon as they equip an Emblem Ring. These skills grant you certain perks and/or stat increases, depending on which Emblem Ring you have equipped.
When synced with an Emblem, Synchro Skills are unlocked for your unit. These skills differ per Emblem Ring.
Various stats are increased when synced with an Emblem. The stats that receive a buff are different per Emblem Ring.
Engaging with an Emblem Ring fuses your unit with the Emblem hero. This can only be done when the Engage Meter is filled and it will only last for three turns. During this time, you'll have access to special Engage Skills, Engage Weapons, and Engage Attacks, all of which are unique to each Emblem.
▶︎ Beginner's Guide to Fire Emblem Engage
All Synchro Skills
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