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This is the walkthrough for The Azure Twin Paralogue of Fire Emblem Engage (FE Engage). Read on to see a full list of rewards in Paralogue: The Azure Twin, how to unlock, and all obtainable weapons and items!
List of Contents
Completing Eirika's paralogue increases her Bond Level cap from 10 to 20, opening up the option to learn new skills and gain the Sieglinde.
Eirika Engage Skills, Abilities, and Engage Weapon
Once you reach Chapter 17: Serenity in Ruin, the Dark Ruins becomes available on the world map and unlocks Paralogue: The Azure Twin.
Chapter 17: Serenity in Ruin Walkthrough
Victory Conditions | |||
---|---|---|---|
Defeat Emblem Eirika. | |||
Defeat Conditions | |||
Alear is defeated. | |||
Location | Dark Ruins | ||
Restrictions | Cannot use Eirika's Emblem Ring. | ||
Recommended Level | Advanced Class Lvl 8 | ||
# of Player Units | 12 | ||
# of Enemies | 31 |
Class | Explanation |
---|---|
Griffin Knight
Wyvern Knight |
Flying units that can use Lances are recommended against Eirika thanks to their long reach and the ability to Break her. Their superior movement also lets them break through the tight spaces of the map. |
Dancer | Seadall is always worth deploying to give your best units another action. |
Byleth | Byleth's Goddess Dance can be helpful for this map as this effectively gives up to 4 more of your units extra actions. |
Objective | |
---|---|
1 | Advance your units downward and send high movement units to the sides. Taking down Eirika's forces should be fairly straightforward as they are in small groups and are spaced apart. Send at least one unit on each side to chase down the Thieves trying to take the chests. |
2 | Watch out for the Wyrms' fire attacks. Be mindful of your units' positioning when going to the middle of the map since the Wyrms can attack from up to 4 spaces away. Try to eliminate them quickly with Dragon effective weapons. |
3 | Beware of Freeze and Reinforcements. Once you reach the middle of the map, 2 Wyvern Knights will arrive on the left and 2 Griffin Knights with magic weapons on the right. You'll also likely deal with the High Priests using Freeze, so you'll either need Restore to remove it, or make sure your units can survive a turn of being stuck. |
4 | Eirika will move with the Sages. Defeat her after her first move. Just like the original Final Chapter in Sacred Stones, Eirika starts at the bottom. She'll only move once the Sages near her can attack somebody. Place your sturdiest Lance unit directly in Eirika's range if you want to control which direction she goes. |
Eirika is a huge threat during her phase, especially when her Twin Strike is ready. Her Swords also cover effectiveness against several unit types. Thankfully, she only uses Swords and has a more exploitable Def, so bringing Lance users should make taking her down in one turn possible. If you split up your units, Seadall and Byleth could help your units on the opposite side to reach her.
Item | How to Get |
---|---|
1000 G | Dropped by 2 Heroes, a General, and a Wolf Knight. |
Second Seal | Left Chest |
Seraph Robe | Right Chest |
Materials | |
---|---|
Iron Ingot | Steel Ingot |
Base Game Paralogues | |
---|---|
Budding Talent | Mysterious Merchant |
The Exalt | The Lady of the Plains |
The Radiant Hero | The Instructor |
The Crux of Fate | The Azure Twin |
The Holy Knight | The Sage Lord |
The Dawn Maiden | The Young Lion |
The Caring Princess | The Hero-King |
The Connector | - |
Divine Paralogues (DLC) | |
The Ancestor | The Radiant Strategist |
The Brash General | The Doting Sister |
The Shepherd Exalt | The Lonely Heir |
Fell Xenologue Chapter | |
---|---|
Dragons From Afar | Seeds of Unrest |
Path to War | Clash of Queens |
The Fell Heir | Seven Bracelets |
Paralogue: The Azure Twin Walkthrough
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