Fire Emblem Engage (FE Engage)

List of All Skills

Fire Emblem Engage - List of All Skills

Skills are special abilities you can use during combat in Fire Emblem Engage. Read on for a full list of available Skills, what are the type of Skills you can learn, what their effects are, and more!

List of Personal Skills

See Characters by Faction
Lythos Crest.pngLythos
Firene Crest.pngFirene Solm Crest.pngSolm
Brodia Crest.pngBrodia Elusian Crest.pngElusia
Independent Characters The Four Hounds

Personal Skills are skills unique to a specific Character. Each character has a default Personal Skill and cannot be removed or learned by another unit.

Personal Skills

Lythos Personal Skills

Personal Skill Overview
Divinely Inspiring Divinely Inspiring
User: Alear (M) Alear (M)

Adjacent allies deal +3 damage and take 1 less damage.
Divinely Inspiring Divinely Inspiring
User: Alear (F) Alear (F)

Adjacent allies deal +3 damage and take 1 less damage.
Alabaster Duty Alabaster Duty
User: Vander Vander

If unit is adjacent to the Divine Dragon, grants Crit+5 during combat to both of them.
Verdant Faith Verdant Faith
User: Clanne Clanne

If unit is adjacent to the Divine Dragon, grants Hit+10 during combat to both of them.
Crimson Cheer Crimson Cheer
User: Framme Framme

If unit is adjacent to the Divine Dragon, grants Avo+10 during combat to both of them.

Firene Personal Skills

Personal Skill Overview
Self-Improver Self-Improver
User: Alfred Alfred

If unit uses Wait without attack or using items, grants Str+2 for 1 turn.
Moved to Tears Moved to Tears
User: Boucheron Boucheron

When an ally joins a chain attack in this unit's combat, unit deals +2 damage.
Energized Energized
User: Etie Etie

When unit recovers HP using an item, grants Str+2 for 1 turn.
Gentle Flower Gentle Flower
User: Celine Celine

Recovery items used by allies withing 2 spaces heal +50% HP.
Admiration Admiration
User: Louis Louis

If two female allies are adjacent within 2 spaces, this unit takes 2 less damage during combat.
Fairy-Tale Folk Fairy-Tale Folk
User: Chloe Chloe

If a male and a femal ally are adjacent within 2 spaces, unit deals +2 damage during combat.
Expertise Expertise
User: Jean Jean

Grants unit enhanced stat growth when leveling up.

Solm Personal Skills

Personal Skill Overview
Charmer Charmer
User: Fogado Fogado

During combat with a foe who was also unit's most recent opponent, inflicts Crit-10 on that foe.
Party Animal Party Animal
User: Pandreo Pandreo

Grants a bonus to Hit and Avo equal to 3x the number of allies and foes within 2 spaces.
Seconds? Seconds?
User: Bunet Bunet

On eating a packed lunch, unit may obtain another of the same item. Trigger %=Lck.
Racket of Solm Racket of Solm
User: Timerra Timerra

Inflicts Crit-5 on foes within 3 spaces.
Knightly Escort Knightly Escort
User: Merrin Merrin

When 2 or more female allies are within 2 spaces, grants Hit/Avo+5 to unit and those allies.
Blood Fury Blood Fury
User: Panette Panette

If unit's HP is not at max after combat, grants Crit+10 as long as unit's HP stays below max.
Curious Dance Curious Dance
User: Seadall Seadall

At the start of turn, allies within 2 spaces of unit recover 10% of their max HP.

Brodia Personal Skills

Personal Skill Overview
Get Behind Me! Get Behind Me!
User: Alcryst Alcryst

When an ally within 2 spaces is attacked, grants Str+3 to unit for 1 turn.
Share Spoils Share Spoils
User: Lapis Lapis

If there is an ally with in 1 space, grants Hit/Avo+10 at a cost of Crit-10 to unit.
Generosity Generosity
User: Citrinne Citrinne

When this unit uses a healing item, adjacent allies also recover the same amount of HP.
Fair Fight Fair Fight
User: Diamant Diamant

If unit initiates combat, grants Hit+15 to unit and foe if foe is able to counterattack.
Aspiring Hero Aspiring Hero
User: Amber Amber

If no other units are within 1 space of unit or foe, grants Hit+20 at a cost of Avo-10 during combat.
Meditation Meditation
User: Jade Jade

If unit uses Wait without attacking or using items, grants Res+2 for 1 turn.
Will to Win Will to Win
User: Saphir Saphir

If unit's HP is 50% or less at start of cmbat, grants Hit/Avo+20 during combat.

Elusia Personal Skills

Personal Skill Overview
Make a Killing Make a Killing
User: Anna Anna

May obtain 500G when unit defeats a foe. Trigger %=Lck.
Single-Minded Single-Minded
User: Ivy Ivy

During combat with a foe who was also unit's most recent opponent, grants Hit+20.
Not Quite Not Quite
User: Zelkov Zelkov

If foe initiates combat, inflicts Hit-10 on that foe during combat.
Blinding Flash Blinding Flash
User: Kagetsu Kagetsu

If unit initiates combat, inflicts Avo-10 on foe during combat.
Big Personality Big Personality
User: Hortensia Hortensia

When unit uses a healing staff, grants range +1
Stunning Smile Stunning Smile
User: Rosado Rosado

If foe is male, inflicts Avo-20 on that foe during combat.
Disarming Sigh Disarming Sigh
User: Goldmary Goldmary

If foe is male, inflits Hit-20 on that foe during combat.
Weapon Insight Weapon Insight
User: Lindon Lindon

If unit is equipped with a weapon of lower level than foe's, grants Crit+20 during combat.

Independent Personal Skills

Personal Skill Overview
Trained to Kill Trained to Kill
User: Yunaka Yunaka

While unit occupies terrain that provides an Avo bonus, grants Crit+15.
Fell Protection Fell Protection
User: Veyle Veyle

Adjacent allies deal +1 damage and take 3 less damage.

Four Hounds Personal Skills

Personal Skill Overview
Contemplative Contemplative
User: Mauvier Mauvier

If unit uses Wait without attacking or using items, grants Def +2 for 1 turn.

List of Class Skills

Class Skills are the kind of skills that can only be learned from a specific Class.

All Class Exclusive Skills

Class Skill Class and Effects
Golden Lotus Golden Lotus Class: Avenir
During combat, may prevent 50% of physical damage taken. Trigger %=Dex.
Smash+ Smash+ Class: Berserker
When making a smash attack, push the target 2 spaces instead of 1.
Careful Aim Careful Aim Class: Bow Knight
If unit initates combat without moving first, grants Hit+40 during combat.
Back at You Back at You Class: Cupido
When countering, unit may deal extra damage = half of damage taken. Trigger %=Dex.
Special Dance Special Dance Class: Dancer
If unit uses Dance, grants Dex/Spd/Lck+3 to target for 1 turn.
Divine Spirit Divine Spirit Class: Divine Dragon
Unit's engage meter is shortened one step.
Fell Spirit Fell Spirit Class: Fell Child
At the start of each turn, unit's engage meter is filled by 1.
Swap Swap Class: General
Use to swtich places with an adjacent ally.
Allied Defense Allied Defense Class: Great Knight
If unit is between an ally and a foe, reduces damage to unit by 3 during combat with that foe.
Clear the Way Clear the Way Class: Griffin Knight
Unit's space and adjacent spaces have a movement cost of 1 for allies.
Pincer Attack Pincer Attack Class: Halberdier
If unit initiates combat while an ally is on the opposite side of the foe, always follow up (if weapon allows).
Brave Assist Brave Assist Class: Hero
If unit's HP is at max while unit makes a chain attack, unit attacks twice.
Self-Healing Self-Healing Class: High Priest
Unit can target itself with healing staves.
Grasping Void Grasping Void Class: Lindwurm
When attacking with a tome, unit may deal extra damage = half of foe's Mag. Trigger %=Dex.
Chaos Style Chaos Style Class: Mage Knight
If unit initiates combat with a physical attack against a fow armed with magic or vice versa, grants Spd+3 in combat
Diffuse Healer Diffuse Healer Class: Martial Master
When unit is healed by a staff, all adjacent allies also recover 50% of the HP that the unit recovered.
Pivot Pivot Class: Paladin
Use to move to the opposite side of an adjacent ally.
Sandstorm Sandstorm Class: Picket
While making a physical attack, may calculate damage with 150% of Def instead of Str. Trigger %=Dex.
Reforge Reforge Class: Royal Knight
If unit's HP is 11 or more and an adjacent ally is broken after combat, sacrifices 10 HP and removes the break status form that ally.
Spell Harmony Spell Harmony Class: Sage
if unit initiates combat with a tome, grants Atk equal to the number of adjacent allies with tomes.
World Tree World Tree Class: Sleipnir Rider
When a unit uses a staff, may not consume a use. Trigger %=Dex.
No Distractions No Distractions Class: Sniper
Grants Crit+10 during combat with a foe that can't counter.
Sol Sol Class: Successeur
Unit may recover HP=50% damage dealt. Trigger %=Dex.
Run Through Run Through Class: Swordmaster
Use to attack an adjacent foe, then move to the space opposite that foe.
Pass Pass Class: Thief
Foes do no block this unit's movement.
Luna Luna Class: Tireur d'elite
While making an attack, may ignore half of foe's Def/Res. Trigger %=Dex.
Ignis Ignis Class: Vidame
During combat, may add half of Str to magic damage or half of Mag to all other damage. Trigger %=Dex
Merciless Merciless Class: Warrior
Unit deals +50% damage against broken foes.
Hobble Hobble Class: Wolf Knight
If unit initiates combat with a knife, inflicts Mov-2 on foe for 1 turn.
Air Raid Air Raid Class: Wyvern Knight
If unit initiates combat from a space a foe cannot enter, grants Spd+5 during combat.

List of Emblem Skills

Types of Emblem Skills
Synchro Skills Inheritable Skills
Engage Skills Engage Attacks & Abilities

Emblem Skills are skills you can use through the use of Emblems. These skills can be through the use of Emblem Rings, can be inherited from Emblems, or can only be used while Engaged with an Emblem.

Synchro Skills

The skills that become available for use while an Emblem Ring is equipped are called Sync Skills. These skills can only be used with its designated ring.

List of Skills Overview
Holy Aura Holy Aura
User: Alear (F) Alear (F)

Unit is Effective to Fell Dragon. Allies within 2 spaces with Effective to Dragon gain Effective to Fell Dragon.
Divine Pulse Divine Pulse
User: Byleth Byleth

May turn a missed attack into a hit. Trigger %=30. Chance increases with high Lck.
Lost & Found Lost & Found
User: Byleth Byleth

If unit finishes an action or waits next to an ally, may find an item and increase support with that ally. Trigger %=Lck
Mentorship Mentorship
User: Byleth Byleth

Grants 1.2x EXP modifier to unit and adjacent allies.
Divine Pulse+ Divine Pulse+
User: Byleth Byleth

May turn a missed attack into a hit. Trigger = 50%. Chance increases with high Lck.
Resistance +1
User: Celica Celica

Grants Res+1.
Poison Gambit Poison Gambit
User: Claude Claude

Use when synced with Claude to attack a foe, then poison target and all foes adjacent to it after Combat.
Quality Time+ Quality Time+
User: Corrin Corrin

After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them.
Pair Up Pair Up
User: Corrin Corrin

Prevents damage from foes' chain attacks against unit.
Draconic Hex Draconic Hex
User: Corrin Corrin

If unit initiates combat, inflicts -4 to all of foe's basic stats after combat. (Penalties shrink by 1 each turn.)
Quality Time Quality Time
User: Corrin Corrin

After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them.
Shield Gambit Shield Gambit
User: Dimitri Dimitri

Use when synced with Dimitri to negate damage from first attacks of ranged foes targeting unit in next enemy phase.
Flame Gambit Flame Gambit
User: Edelgard Edelgard

Use when synced with Edelgard to attack a foe, then set the target foe's space and nearby spaces on fire.
Gentility+ Gentility+
User: Eirika Eirika

Unit takes 5 less damage.
Gentility Gentility
User: Eirika Eirika

Unit takes 3 less damage.
Lunar Brace+ Lunar Brace+
User: Eirika Eirika

If unit initiates combat with a physical attack, deals extra damage=30% of foe's Def.
Night and Day Night and Day
User: Eirika Eirika

Use to switch Emblems and swap between Lunar Brace/Gentility and Solar Brace/Bravery for all allies.
Lunar Brace Lunar Brace
User: Eirika Eirika

If unit initiates combat with a physical attack, deals extra damage=20% of foe's Def.
Solar Brace Solar Brace
User: Eirika Eirika

If unit initiates combat, unit recovers HP=30% of damage dealt.
Wrath Wrath
User: Ike Ike

At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30)
Demolish Demolish
User: Ike Ike

Break destructible terrain in a single blow when using Destroy.
Resolve Resolve
User: Ike Ike

If unit's HP is 75% or less after combat, grants Def/Res+5 as long as unit's HP stays below 75%.
Reposition Reposition
User: Ike Ike

Use to move an adjacent ally to the opposite side of unit.
Resolve+ Resolve+
User: Ike Ike

If unit's Hp is 75% or less after combat, grants Def/Res+7 as long as unit's HP satys below 75%.
Arms Shield+ Arms Shield+
User: Leif Leif

When unit has weapon advantage, unit takes 5 less damage.
Vantage+ Vantage+
User: Leif Leif

If unit's HP is 50% or less and foe initiates combat, unit can counter before foe's first attack.
Arms Shield Arms Shield
User: Leif Leif

When unit has weapon advantage, unit takes 3 less damage.
Vantage Vantage
User: Leif Leif

If unit's HP is 25% or less and foe initiates combat, unit can counter before foe's first attack.
Vantage++ Vantage++
User: Leif Leif

If unit's HP is 75% or less and foe initiates combat, unit can counter before foe's first attack.
Arms Shield++ Arms Shield++
User: Leif Leif

When unit has weapon advantage, unit takes 7 less damage.
Dual Assist Dual Assist
User: Lucina Lucina

If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35.
Dual Support Dual Support
User: Lucina Lucina

Grants a bonus to Avo that increases with unit's support level with adjacent allies. (Max +90)
Dual Assist+ Dual Assist+
User: Lucina Lucina

If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=70.
Alacrity Alacrity
User: Lyn Lyn

If unit initiates combat with a Spd advantage of 9 or more, unit's follow-up (if possible) occurs before foe can counterattack.
Speedtaker Speedtaker
User: Lyn Lyn

Grants a stacking Spd+2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10)
Alacrity++ Alacrity++
User: Lyn Lyn

If unit initiates combat with a Spd advantage of 5 or more, unit's follow up (if possible) occurs before foe can counterattack.
Alacrity+ Alacrity+
User: Lyn Lyn

If unit initiates combat with a Spd advantage of 7 or more, unit's follow up (if possible) occurs before foe can counterattack.
Perceptive Perceptive
User: Marth Marth

If the unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd.
Cleric Cleric
User: Micaiah Micaiah

Unit can equip staves up to level C
Healing Light Healing Light
User: Micaiah Micaiah

When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed.
Hold Out Hold Out
User: Roy Roy

If Unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP.
Advance Advance
User: Roy Roy

Use to move 1 space tward a foe that is 2 spaces away and attack.
Hold Out+ Hold Out+
User: Roy Roy

If Unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP.
Hold Out++ Hold Out++
User: Roy Roy

If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP.
Hold Out+++ Hold Out+++
User: Roy Roy

If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP.
Canter Canter
User: Sigurd Sigurd

Unit can move 2 spaces after acting.
Momentum Momentum
User: Sigurd Sigurd

Grants Atk+1 to first attack during combat for each space unit moved before attacking (Max +10)
Headlong Rush Headlong Rush
User: Sigurd Sigurd

Grants immunity to freeze.
Starsphere Starsphere
User: Tiki Tiki

Grants unit enhanced stat growth when leveling up.

Inheritable Skills

Inheritable Skills are skills you can inherit from Emblems when you deepen your bonds with them. You can do this by communicating with Emblems and polishing their Emblem Rings.

Emblem Skill & Req. Bond Lv.
BylethByleth ・ Divine Pulse (1)
・ Luck +2 (5)
・ Luck +4 (5)
・ Mentorship (5)
・ Art Focus 1 (5)
・ Art Focus 2 (6)
・ Art Proficiency (7)
・ Art Focus 3 (7)
・ Luck +6 (8)
・ Art Focus 4 (12)
・ Lost & Found (13)
・ Art Focus 5 (14)
・ Luck +8 (16)
・ Luck +10 (17)
・ Divine Pulse+ (18)
・ Luck +12 (19)
CelicaCelica ・ Magic +2 (1)
・ Holy Stance (1)
・ Echo (1)
・ Warp Ragnarok (1)
・ Magic +3 (2)
・ Resonance (3)
・ Tome Precision 1 (4)
・ Magic Proficiency (6)
・ Tome Precision 2 (7)
・ Favorite Food (8)
・ Tome Precision 3 (9)
・ Sword Proficiency (9)
・ Holy Stance+ (12)
・ Magic +4 (13)
・ Tome Precision 4 (14)
・ Resonance+ (16)
・ Tome Precision 5 (17)
・ Holy Stance++ (18)
・ Magic +5 (19)
CorrinCorrin ・ Quality Time (5)
・ Sword Focus 1 (5)
・ HP +7 (5)
・ HP +5 (5)
・ Sword Focus 2 (7)
・ Draconic Hex (8)
・ HP +10 (9)
・ Sword Focus 3 (12)
・ Pair Up (13)
・ Sword Focus 4 (14)
・ HP +12 (16)
・ Sword Focus 5 (17)
・ Quality Time+ (18)
・ HP +15 (19)
EirikaEirika ・ Gentility (5)
・ Lance Agility 1 (5)
・ Dodge +15 (5)
・ Dodge +10 (5)
・ Lunar Brace (5)
・ Lance Agility 2 (7)
・ Dodge +20 (8)
・ Lunar Brace+ (13)
・ Lance Agility 3 (13)
・ Dodge +25 (14)
・ Lance Agility 4 (16)
・ Lance Agility 5 (17)
・ Gentility+ (18)
・ Dodge +30 (19)
IkeIke ・ Defense +1 (5)
・ Demolish (5)
・ Resolve (5)
・ Defense +2 (5)
・ Reposition (5)
・ Axe Power 1 (5)
・ Axe Power 2 (7)
・ Defense +3 (8)
・ Axe Power 3 (12)
・ Wrath (13)
・ Axe Power 4 (14)
・ Defense +4 (16)
・ Axe Power 5 (17)
・ Resolve+ (18)
・ Defense +5 (19)
LeifLeif ・ Adaptable (1)
・ Build +3 (1)
・ Arms Shield (1)
・ Quadruple Hit (1)
・ Axe Proficiency (2)
・ Vantage (3)
・ Bow Proficiency (3)
・ Knife Precision 1 (4)
・ Knife Proficiency (4)
・ Build +4 (6)
・ Staff Proficency (6)
・ Arms Shield+ (7)
・ Lance Proficiency (7)
・ Sword Proficiency (8)
・ Knife Precision 2 (9)
・ Vantage+ (12)
・ Knife Precision 3 (13)
・ Build +5 (14)
・ Arms Shield++ (16)
・ Knife Precision 4 (17)
・ Vantage++ (18)
・ Knife Precision 5 (19)
LucinaLucina ・ Bow Agility 1 (5)
・ Dexterity +1 (5)
・ Dexterity +2 (5)
・ Dual Assist (5)
・ Bow Agility 2 (7)
・ Dexterity +3 (9)
・ Bow Agility 3 (12)
・ Dual Support (13)
・ Bow Agility 4 (14)
・ Dexterity +4 (16)
・ Bow Agility 5 (17)
・ Dual Assist+ (18)
・ Dexterity +5 (19)
LynLyn ・ Speed +1 (5)
・ Alacrity (5)
・ Speed +2 (5)
・ Speedtaker (5)
・ Bow Focus 1 (5)
・ Bow Focus 2 (7)
・ Speed +3 (9)
・ Bow Focus 3 (12)
・ Alacrity+ (13)
・ Bow Focus 4 (14)
・ Speed +4 (16)
・ Bow Focus 5 (17)
・ Alacrity++ (18)
・ Speed +5 (19)
MarthMarth ・ Perceptive (1)
・ Avoid +10 (1)
・ Sword Agility 1 (2)
・ Break Defenses (3)
・ Avoid +15 (4)
・ Sword Agility 2 (6)
・ Unyielding (7)
・ Sword Agility 3 (8)
・ Sword Proficiency (8)
・ Avoid +20 (9)
・ Unyielding+ (12)
・ Sword Agility 4 (13)
・ Avoid +25 (14)
・ Perceptive+ (16)
・ Sword Agility 5 (17)
・ Unyielding++ (18)
・ Avoid +30 (19)
MicaiahMicaiah ・ Staff Proficency (3)
・ Resistance +2 (5)
・ Cleric (5)
・ Augment (5)
・ Great Sacrifice (5)
・ Staff Mastery 1 (5)
・ Healing Light (5)
・ Resistance +3 (5)
・ Knife Proficiency (6)
・ Silence Ward (7)
・ Staff Mastery 2 (8)
・ Magic Proficiency (9)
・ Staff Mastery 3 (12)
・ Resistance +4 (14)
・ Staff Mastery 4 (16)
・ Staff Mastery 5 (17)
・ Resistance +5 (19)
RoyRoy ・ Strength +2 (2)
・ Advance (3)
・ Sword Power 1 (4)
・ Strength +1 (5)
・ Hold Out (5)
・ Rise Above (5)
・ Blazing Lion (5)
・ Sword Proficiency (6)
・ Sword Power 2 (7)
・ Hold Out+ (8)
・ Strength +3 (9)
・ Sword Power 3 (9)
・ Sword Power 4 (12)
・ Hold Out++ (13)
・ Strength +4 (14)
・ Sword Power 5 (16)
・ Strength +5 (17)
・ Hold Out+++ (18)
・ Strength +6 (19)
SigurdSigurd ・ Override (1)
・ Gallop (1)
・ Canter (1)
・ Hit +10 (1)
・ Lance Power 1 (2)
・ Momentum (3)
・ Hit +15 (4)
・ Lance Power 2 (6)
・ Lance Proficiency (6)
・ Headlong Rush (7)
・ Lance Power 3 (8)
・ Sword Proficiency (9)
・ Hit +20 (12)
・ Canter+ (13)
・ Lance Power 4 (14)
・ Hit +25 (16)
・ Momentum+ (17)
・ Lance Power 5 (18)
・ Hit +30 (19)
EdelgardEdelgard ・ Assembly Gambit (5)
・ Bow Guard 1 (5)
・ Str/Dex +1 (5)
・ Str/Dex +2 (7)
・ Bow Guard 2 (8)
・ Weapon Sync (12)
・ Str/Dex +3 (12)
・ Bow Guard 3 (14)
・ Str/Dex +4 (16)
・ Weapon Sync+ (17)
・ Bow Guard 4 (17)
・ Str/Dex +5 (18)
・ Bow Guard 5 (19)
TikiTiki ・ Starsphere (5)
・ HP/Lck +2 (5)
・ Geosphere (5)
・ Special Guard 1 (5)
・ HP/Lck +4 (7)
・ Lifesphere (8)
・ Special Guard 2 (9)
・ Lightsphere (10)
・ HP/Lck +6 (12)
・ Special Guard 3 (13)
・ Lifesphere+ (14)
・ HP/Lck +8 (15)
・ Geosphere+ (16)
・ Special Guard 4 (17)
・ HP/Lck +10 (18)
・ Special Guard 5 (19)
・ Lifesphere++ (19)

Engage Skills

Engage Skills are skills you can access while you are Engaged with an Emblem during battle. These skills are unique to each Emblem.

List of Skills Overview
Instruct Instruct
User: Byleth Byleth

Use to grant allies within 2 spaces a stat bonus based on user's type. Bonus lasts for 1 turn.
Echo Echo
User: Celica Celica

Use to attack with magic at 50% damage. Use a second time to launch another 50% attack.
Dreadful Aura Dreadful Aura
User: Corrin Corrin

If unit initiates combat, target foe and all foes within 1 space of it cannot move for 1 turn after combat. [Covert] Also Avo-20 on target.
Dragon Vein Dragon Vein
User: Corrin Corrin

Use to add a special effect to certain spaces.
Sacred Twins Sacred Twins
User: Eirika Eirika

While engaged with Eirika, changes Lunar Brace to Eclipse Brace and Gentility to Blue Skies for all allies.
Laguz Friend Laguz Friend
User: Ike Ike

Unit takes 50% less damage, but sets unit's Avo to 0.
Adaptable Adaptable
User: Leif Leif

If foe initiates combat, unit counters with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.).
Bonded Shield Bonded Shield
User: Lucina Lucina

Use to prevent first attacks on adjacent allies until your next turn. Trigger %=80.
Call Doubles Call Doubles
User: Lyn Lyn

Creates four illusory doubles that can make chain attacks with unit.
Divine Speed Divine Speed
User: Marth Marth

Unit performs an extra attack at 50% damage in combat.
Augment Augment
User: Micaiah Micaiah

Grants staff range +5 and area of effect +1
Rise Above Rise Above
User: Roy Roy

Grants Lvl+5
Gallop Gallop
User: Sigurd Sigurd

Grants Mov+5
Divine Blessing Divine Blessing
User: Tiki Tiki

Use to grant 1 ally a Revival Stone.

Engage Attacks & Abilities

Engage Attacks are unique abilities each Emblem holds that grants players an advantageous attack during battle. Engage Attacks can only be accessed while you are Engaged with an Emblem.

List of Skills Overview
Dragon Blast Dragon Blast
User: Alear (F) Alear (F)

Use to make two attacks against an adjacent foe with a sword and powerful magic beam.
Goddess Dance Goddess Dance
User: Byleth Byleth

Use to grant another action to all adjacent allies.
Warp Ragnarok Warp Ragnarok
User: Celica Celica

Use to warp up to 10 spaces and make a powerful magic attack.
Torrential Roar Torrential Roar
User: Corrin Corrin

Use to attack 3 spaces in a line, turning those spaces into water terrain.
Houses Unite Houses Unite
Use to attack with Amyr, Areadbhar, and Failnaught at 50% damage.
Twin Strike Twin Strike
User: Eirika Eirika

Use to make a sword attack followed by a lance attack from Ephraim on adjacent foe. Effective: Corrupted.
Great Aether Great Aether
User: Ike Ike

Use to grant Def/Res+5, but unit can't couter for 1 turn. Next turn, attack a 2-space area, heal HP=30% of damage dealt. Sword/axe only.
Quadruple Hit Quadruple Hit
User: Leif Leif

Use to attack once each with sword, lance, axe, and bow.
All for One All for One
User: Lucina Lucina

Use to make a sword attack against an adjacent foe. All allies within 2 spaces chain attack.
Astra Storm Astra Storm
User: Lyn Lyn

Fire bow at extreme range.
Lodestar Rush Lodestar Rush
User: Marth Marth

Use to launch 7 consecutive sword attacks at 30% damage. Adjacent foe only.
Great Sacrifice Great Sacrifice
User: Micaiah Micaiah

Use to restore HP to all allies, even to those ont under the players control. After use, unit's HP=1
Blazing Lion Blazing Lion
User: Roy Roy

Use to attack adjacent foe and an area 3 spaces wide. Target area and the 2 rows beyond it are set on fire. Sword only.
Override Override
User: Sigurd Sigurd

Use to attack and move through a line of adjacent foes. Sword/lance only.
Draconic Form Draconic Form
User: Tiki Tiki

Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats.

Engage Mechanic Explained

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