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Dodge and Avoid are two types of evasion in Fire Emblem Engage (FE Engage). Learn more about the differences between Dodge and Avoid and how to increase them.
List of Contents
Dodge (Ddg) | Avoid (Avo) | |
---|---|---|
Description | Critical hit evasion rate | Attack evasion rate |
Basic Calculation | Luck | Spd x 2 + Luck / 2 |
Counter Stat | Crit | Hit |
Affected by Terrain | No | Yes |
Simply put, Dodge determines the chance of preventing critical hits against your unit while Avoid determines the chance of evading any hit. These stats are subtracted from their counter stats to get the Hit and Crit rates in the battle forecast.
These combat stats are mostly influenced by one basic stat. Dodge relies almost entirely on Luck, and Avoid mostly comes from Speed, but is partially affected by Luck too. This is why fast units can evade attacks more often but remain vulnerable against critical hits.
One large distinction between Dodge and Avoid is that only Avoid can be increased by Terrain. Do note that Flying units can't take advantage of them and Covert units gain double the Avoid bonus.
▶︎ Terrains and Terrain Resistance Explained
Slim weapons are light and easy to handle, improving Dodge to prevent crits. Lighter weapons are also less likely to cause a Speed penalty, keeping your Avoid at its best. Weapons can also be engraved to improve Dodge, Avoid, or both.
▶︎ How to Engrave Weapons With Emblems
Dodge and Avoid are mainly calculated using Luck and Speed, respectively. To increase your evasiveness, you simply need to increase the stat they're based on. This can be through Emblems, Bond Rings, skills, or stat-boosting items.
Both Dodge and Avoid can be increased by fighting beside support partners. The amount increased depends on their support level.
Skills can be equipped to increase Avoid or Dodge for the unit or their allies. However, some skills reduce them instead as a drawback.
Skill | Description |
---|---|
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Grants Hit+10 at a cost of Ddg-10 when using an art. |
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Grants Hit+15 at a cost of Ddg-10 when using an art. |
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Grants Hit+20 at a cost of Ddg-10 when using an art. |
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Grants Hit+25 at a cost of Ddg-10 when using an art. |
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Grants Hit+30 at a cost of Ddg-10 when using an art. |
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If unit initiates combat, grants bonus to Crit and Ddg equal to 2x the number of allies who have acted this turn. |
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Grants Hit+10 at a cost of Ddg-10 when using a bow. |
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Grants Hit+15 at a cost of Ddg-10 when using a bow. |
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Grants Hit+20 at a cost of Ddg-10 when using a bow. |
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Grants Hit+25 at a cost of Ddg-10 when using a bow. |
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Grants Hit+30 at a cost of Ddg-10 when using a bow. |
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Grants Ddg+10. |
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Grants Ddg+15. |
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Grants Ddg+20. |
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Grants Ddg+25. |
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Grants Ddg+30. |
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Grants Hit+10 at a cost of Ddg-10 when using a sword. |
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Grants Hit+15 at a cost of Ddg-10 when using a sword. |
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Grants Hit+20 at a cost of Ddg-10 when using a sword. |
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Grants Hit+25 at a cost of Ddg-10 when using a sword. |
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Grants Hit+30 at a cost of Ddg-10 when using a sword. |
Skill | Description |
---|---|
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If no other units are within 1 space of unit or foe, grants Hit+20 at a cost of Avo-10 during combat. |
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Grants Avo+10. |
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Grants Avo+15. |
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Grants Avo+20. |
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Grants Avo+25. |
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Grants Avo+30. |
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Grants Atk+2 at a cost of Avo-10 when using an axe. |
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Grants Atk+4 at a cost of Avo-10 when using an axe. |
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Grants Atk+6 at a cost of Avo-10 when using an axe. |
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Grants Atk+8 at a cost of Avo-10 when using an axe. |
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Grants Atk+10 at a cost of Avo-10 when using an axe. |
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If unit initiates combat, inflicts Avo-10 on foe during combat. |
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Grants Hit/Avo+20 to unit and allies within 2 spaces that are synced or engaged with an Emblem. |
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Grants Hit/Avo+30 to unit and allies within 2 spaces that are synced or engaged with an Emblem. |
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Grants Avo+10 at a cost of Crit-10 when using a bow. |
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Grants Avo+15 at a cost of Crit-10 when using a bow. |
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Grants Avo+20 at a cost of Crit-10 when using a bow. |
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Grants Avo+25 at a cost of Crit-10 when using a bow. |
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Grants Avo+30 at a cost of Crit-10 when using a bow. |
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If unit is adjacent to the Divine Dragon, grants Avo+10 during combat to both of them. |
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If unit initiates combat, target foe and all foes within 1 space of it cannot move for 1 turn after combat. [Covert] Also Avo-20 on target. |
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Grants a bonus to Avo that increases with unit's support level with adjacent allies. (Max +90) |
Duelist's Blow | When unit initiates combat, grants Avo+30 during combat. |
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Grants Hit/Avo+3 when using a knife. |
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Grants Hit/Avo+6 when using a knife. |
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Grants Hit/Avo+7 when using a knife. |
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Grants Hit/Avo+10 when using a knife. |
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Grants Hit/Avo+15 when using a knife. |
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When 2 or more female allies are within 2 spaces, grants Hit/Avo+5 to unit and those allies. |
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Unit takes 50% less damage, but sets unit's Avo to 0. |
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Grants Avo+10 at a cost of Crit-10 when using a lance. |
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Grants Avo+15 at a cost of Crit-10 when using a lance. |
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Grants Avo+20 at a cost of Crit-10 when using a lance. |
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Grants Avo+25 at a cost of Crit-10 when using a lance. |
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Grants Avo+30 at a cost of Crit-10 when using a lance. |
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Grants Atk+2 at a cost of Avo-10 when using a lance. |
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Grants Atk+4 at a cost of Avo-10 when using a lance. |
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Grants Atk+6 at a cost of Avo-10 when using a lance. |
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Grants Atk+8 at a cost of Avo-10 when using a lance. |
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Grants Atk+10 at a cost of Avo-10 when using a lance. |
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Grants a bonus to Hit and Avo equal to 3x the number of allies and foes within 2 spaces. |
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If the unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd. |
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If the unit initiates combat, grants Avo+30 during combat. Avo increases with high Spd. |
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If there is an ally within 1 space, grants Hit/Avo+10 at a cost of Crit-10 to unit. |
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If foe is male, inflicts Avo-20 on that foe during combat. |
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Grants Avo+10 at a cost of Crit-10 when using a sword. |
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Grants Avo+15 at a cost of Crit-10 when using a sword. |
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Grants Avo+20 at a cost of Crit-10 when using a sword. |
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Grants Avo+25 at a cost of Crit-10 when using a sword. |
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Grants Avo+30 at a cost of Crit-10 when using a sword. |
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Grants Atk+2 at a cost of Avo-10 when using a sword. |
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Grants Atk+4 at a cost of Avo-10 when using a sword. |
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Grants Atk+6 at a cost of Avo-10 when using a sword. |
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Grants Atk+8 at a cost of Avo-10 when using a sword. |
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Grants Atk+10 at a cost of Avo-10 when using a sword. |
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Grants Hit/Avo+3 when using a tome. |
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Grants Hit/Avo+5 when using a tome. |
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Grants Hit/Avo+7 when using a tome. |
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Grants Hit/Avo+10 when using a tome. |
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Grants Hit/Avo+15 when using a tome. |
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If unit's HP is 50% or less at start of combat, grants Hit/Avo+20 during combat. |
▶︎ Beginner's Guide to Fire Emblem Engage
Dodge vs Avoid Explained
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