★ Use Zelestia, Gregory, & Madeline in Wave 4 of the DLC!
☆ Unlock the Fell Xenologue by visiting the Ancient Well!
★ All Paired Endings and Mementos from the Pact Ring.
☆ Unit Tier List | Best Classes | Best Pairings | Best Party
★ Farming Guides: Bond Fragments | SP | Gold | Ingots
☆ Increase Supports with Gifts and Recreation.
This is the walkthrough for Chapter 13 of Fire Emblem Engage (FE Engage). Read on to see a full list of all recruitable characters in Chapter 13, all Chapter 13 paralogues, and all the obtainable weapons and items for this chapter!
Previous Chapter | Next Chapter |
---|---|
Chapter 12 | Chapter 14 |
List of Contents
Timerra |
Automatically joins at the start of battle. |
Merrin |
Automatically joins at the start of battle. |
Panette |
Automatically joins at the start of battle. |
Ike | Equipped by Timerra. |
Paralogue | Rewards |
---|---|
The Lady of the Plains | Max Bond Level with Lyn. |
Victory Conditions | |||
---|---|---|---|
Defeat Tetchie and Totchie. | |||
Defeat Conditions | |||
Alear is Defeated | |||
Location | Oasis Village | ||
Recommended Level | Base Class Lvl 15 | ||
# of Player Units | 8 + 3 | ||
# of Enemies | Unknown |
Class | Explanation |
---|---|
Archer | Archers can make quick work of the griffin riders that will approach the team from the north-east side of the map. |
Lance Armor | Armored units can easily tank all the fliers as they all do physical attacks. |
Objective | |
---|---|
1 | The Map has Darkness so be sure to buy Torches first! Torches can illuminate the area it was used at and is useful for revealing enemies in maps with darkness. |
2 | Send your archers and armored unit to the right The water side path will be infested with physical fliers. Having armored units and archers will quickly dispatch those. |
3 | Send high mobility units downward to visit the house. This is optional but it will net you the Rescue, a stronger warp staff. |
4 | Have the bottom group clear the rubble going to the west You'll need to make a path to rejoin the rest of the team. You can also have the armor and archer team to back track once they reach the area near the boss to help clear some barricades. |
5 | Make sure to group up before attacking the sibling bosses They are both axe users and have a revival stone so having a sword class break them first is ideal. |
There are two houses that can be visited on the map. Make sure to visit these to obtain the Seraph Robe, a consumable item that permanently increases stats, and Rescue, a stronger warp staff.
While it may be tempting to rush and save the house that will be pillaged on turn 2, without Sigurd's Emblem, it is impossible to get to that area on time even with warp spells.
This will be a battle with two bosses simultaneously. You'll want to regroup first before proceeding to attack the bosses. They are also both axe users so having a sword unit like Alear inflict break first is ideal.
Item | How to Get |
---|---|
Seraph Robe | Opened from the house nearest to Timerra's location. |
Elwind | Dropped by the mage near the bosses' location. |
Rescue | Obtained from the house on the south eaestern most side of the map. |
Materials | |
---|---|
Iron Ingot | Steel Ingot |
Ingredients | |
Potato | Berries |
Tomato | Spices |
Animals | |
Panna Camel | Elyosian Pigeon |
White Elyosian Dog | Tartu Flamingo |
Fell Xenologue Chapter | |
---|---|
Dragons From Afar | Seeds of Unrest |
Path to War | Clash of Queens |
The Fell Heir | Seven Bracelets |
It is possible to get to the first house. It's an elixir. Not worth it in my opinion. There isn't any dialogue afterwards that would suggest it was important in the exploration area. I managed to get there by using 4 total staff users. 2 staff users to warp Jean and Ivy. Made Ivy hold a rescue and rescue Jean. Had Jean use the combat arts with the Edelgard bond to move twice. Then had him use obstruct on the entrance of the house just barely.
Chapter 13: Heroes of the Oasis Walkthrough
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