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Follow-Up Attacks are a combat mechanic involving the Speed stat in Fire Emblem Engage. Read on to learn about how to how to follow-up attack, attack Speed requirements, and follow-up attack skills!
List of Contents
Combat Flow |
---|
(Self) Attack → (Enemy) Counterattack → (Self) Follow-Up Attack |
A follow-up attack, or doubling, occurs when your unit has 5 more Speed than your opponent during battle. If the opponent can counterattack, generally, the follow-up attack will occur after the opponent's counterattack.
Arts / Brave Weapon Combat Flow |
---|
(Self) 2-Hit Attack → (Enemy) Counterattack → (Self) 2-Hit Follow-Up Attack |
Arts and Brave Weapons will always hit opponents twice, regardless of Speed. It is also worth noting that this 2-hit effect stacks with follow-up attacks, potentially bringing the total amount of hits to 4 during one combat encounter. For Arts, the Initiate Art and Shielding Art are exceptions, only hitting once when initiating combat.
Weapons that can apply Smash, such as the Iron Blade, cannot trigger follow-up attacks. They also have the added effect of being unable to strike first, so initiating combat with a Smash weapon user will cause enemies who can follow-up to attack twice first.
The follow-up attack threshold is 5 Spd, meaning if your unit has 16 attack speed while your foe has 11, you'll can double your attacks. Attack speed is affected by your unit's base Speed, their Build stat, and the weight of their held weapon.
Units have a Build stat (Bld) that determines how easily they can handle certain weapons. Heavier weapons, such as Steel weapons, have high weight (Wt) and can cause a penalty to attack speed. If a unit has higher Bld than the weapon weight, the attack speed is the same as their Speed stat. However, if the weapon weight is higher than Build, the difference is subtracted from the Speed stat to get their attack speed.
In the example above, Chloe has a Bld stat of 10 while the equipped Spear has a Wt of 15. This causes her Speed to drop by 5 since that's the difference.
Skill | Description |
---|---|
Pincer Attack | If unit initiates combat while an ally is on the opposite side of the foe, always follow up (if weapon allows). |
Skill | Description |
---|---|
Break Defenses | If unit's attack breaks foe, unit makes an extra attack at 50% damage. |
Divine Speed | Unit performs an extra attack at 50% damage in combat. |
Alacrity | If unit initiates combat with a Spd advantage of 9 or more, unit's follow-up (if possible) occurs before foe can counterattack. |
Alacrity++ | If unit initiates combat with a Spd advantage of 5 or more, unit's follow up (if possible) occurs before foe can counterattack. |
Alacrity+ | If unit initiates combat with a Spd advantage of 7 or more, unit's follow up (if possible) occurs before foe can counterattack. |
Skill | Description |
---|---|
Triangle Adept | When unit has weapon advantage, always follows up. When unit has disadvantage, foe always follows up. |
Artbreaker | If unit's HP is 50% or higher at start of combat and foe has an art equipped, unit can follow up and foe cannot follow up. |
Knifebreaker | If unit's HP is 50% or higher at start of combat and foe has a knife equipped, unit can follow up and foe cannot follow up. |
Bowbreaker | If unit's HP is 50% or higher at start of combat and foe has a bow equipped, unit can follow up and foe cannot follow up. |
Tomebreaker | If unit's HP is 50% or higher at start of combat and foe has a tome equipped, unit can follow up and foe cannot follow up. |
Axebreaker | If unit's HP is 50% or higher at start of combat and foe has an axe equipped, unit can follow up and foe cannot follow up. |
Lancebreaker | If unit's HP is 50% or higher at start of combat and foe has a lance equipped, unit can follow up and foe cannot follow up. |
Swordbreaker | If unit's HP is 50% or higher at start of combat and foe has a sword equipped, unit can follow up and foe cannot follow up. |
▶︎ Beginner's Guide to Fire Emblem Engage
Follow-Up Attack Guide: How to Trigger a Double Attack
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