★ Use Zelestia, Gregory, & Madeline in Wave 4 of the DLC!
☆ Unlock the Fell Xenologue by visiting the Ancient Well!
★ All Paired Endings and Mementos from the Pact Ring.
☆ Unit Tier List | Best Classes | Best Pairings | Best Party
★ Farming Guides: Bond Fragments | SP | Gold | Ingots
☆ Increase Supports with Gifts and Recreation.
Engage with Emblems in order to achieve fusion with the Emblem Rings in Fire Emblem Engage. Learn more about how to fill up the Engage Meter and the different Engage Weapons, Engage Attacks, and Engage Skills of the Emblem heroes.
List of Contents
First, you need to sync your unit with an Emblem Ring. While in battle, select a unit and equip them with an Emblem Ring. You'll know that your unit is synced with an Emblem Ring when the Emblem hero appears to fight alongside your unit.
Once equipped with an Emblem Ring, an icon of your Emblem will appear with a circular Engage Meter around your unit. This meter will gradually fill up during the course of the battle. Once filled up, you can Engage with your Emblem by selecting Engage and pressing A.
Engage only last for 3 turns. After which, you need to fill up your engage meter to use it again. The meter can be filled up by attacking, getting hit, casting spells, or standing on an Engage meter tile.
Engaging makes your unit fuse with the Emblem, which unlocks unique Engage Skills, Engage Weapons, and Engage Attacks for your unit. The fusion lasts for only three turns, after which you'll have to wait for the Engage meter to charge back up again.
Each Emblem Ring offers different Engage Skills, ranging from powered-up attacks to special abilities that help alter the battlefield to your favor. Since each unit comes with different type advantages and disadvantages, you can find the strategic combination of unit and Emblem in order to maximize the Engage mechanic.
Equipping your unit with an Emblem Ring also rewards them with a Synchro Skill that is unique to the Emblem your unit is paired with. Unlike Engage Skills, this skill doesn't require your unit and an Emblem to be engaged to activate.
Character | Engage Skill |
---|---|
Marth | Divine Speed Unit performs an extra attack at 50% damage in combat. Dragon: Unit recovers HP equal to damage dealt by extra attack. |
Celica | Echo Attack two separate times at 50% damage. |
Sigurd | Gallop Movement +5. Movement increased by an addition 2 when used by a Cavalry unit. |
Leif | Adaptable Automatically counters an enemy attack with the superior weapon type if one is in the unit's inventory including ranged attacks. |
Roy | Rise Above Grants Lvl+5. |
Lyn | Call Doubles Creates four illusory doubles that can make chain attacks with unit. |
Eirika | Sacred Twins Activates both Erika's and Ephram's Sync Skills simultaneously. Lunar Brace changes to Eclipse Brace and Gentility turns to Blue Skies for all allies. |
Ike | Laguz Friend Reduces Avo to 0, but halves all damage taken. Damage reduced by an addition 10% when used by Dragon characters. |
Micaiah | Augment Grants staff range +5 and area of effect +1. |
Lucina | Bonded Shield 80% chance to nullify the damage from the first enemy attack dealt to adjacent ally units. 100% chance if used by Qi Adept units. |
Corrin | Dreadful Aura Prevents the enemy unit and adjacent foes from moving for 1 turn if unit initiates combat. |
Byleth | Instruct Buffs certain stats of all ally units with in a 2 space radius for 1 turn depending on combat style. |
Alear (F) | Attuned If unit initiates combat and defeats foe, engage partner +4 to all seven basic stats while engaged. |
Character | Engage Attack |
---|---|
Marth | Lodestar Rush Attacks 7 times consecutively at 30% damage. Deals an additional 2 attacks when used by a Dragon unit. |
Celica | Warp Ragnarok Warp near an attackable enemy unit within 10 spaces before unleashing an AoE magic attack. Warp range increases by 5 when used by a Flying unit. |
Sigurd | Override Use to attack and move through a line of adjacent foes. Sword/lance only. |
Leif | Quadruple Hit Unleases a sword, lance, axe and bow combo with a high chance to to Break the enemy unit. 100% Break chance when used by Qi Adept Units. |
Roy | Blazing Lion Use to attack adjacent foe and an area 3 spaces wide. Target area and the 2 rows beyond it are set on fire. Sword only. |
Lyn | Astra Storm Range 10. Unleases five consecutive attacks dealing 30% damage. Range increases by an additional 10 when used by Covert units. |
Eirika | Twin Strike Deals sword and lance damage to an adjacent enemy unit. Deals Increaed damage to Corrupted units. Increases damage by 150% when used by a Cavalry unit. |
Ike | Great Aether Use to grant Def/Res+5, but unit can't counter for 1 turn. Next turn, attack a 2-space area, heal HP=30% of damage dealt. Sword/axe only. |
Micaiah | Great Sacrifice Use to restore HP to all allies, even to those not under the players control. After use, unit's HP=1. |
Lucina | All For One Use to make a sword attack against an adjacent foe. All allies within 2 spaces chain attack. |
Corrin | Torrential Roar Attacks 3 spaces directly in front and adds a water terrain decreasing Avo. |
Byleth | Goddess Dance Allows all adjacent units to perform another turn and buffs all their basic stats. |
Alear (F) | Dragon Blast Use to make two attacks against an adjacent foe with a sword and powerful magic beam. |
▶︎ Beginner's Guide to Fire Emblem Engage
Engage Mechanic Explained
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