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This is the walkthrough for The Sage Lord Paralogue of Fire Emblem Engage (FE Engage). Read on to see a full list of rewards in Paralogue: The Sage Lord, how to unlock, and all obtainable weapons and items!
List of Contents
Completing Leif's paralogue increases his Bond Level cap from 10 to 20, opening up the option to learn new skills and gain the Light Brand.
Leif Engage Skills, Abilities, and Engage Weapon
Once you reach Chapter 18: The Cold Voyage, the Bridges in a Row becomes available on the world map and unlocks Paralogue: The Sage Lord.
Chapter 18: The Cold Voyage Walkthrough
Victory Conditions | |||
---|---|---|---|
Defeat Emblem Leif. | |||
Defeat Conditions | |||
Alear is defeated. | |||
Location | Bridges in a Row | ||
Restrictions | Cannot use Leif's Emblem Ring. | ||
Recommended Level | Advanced Class Lvl 8 | ||
# of Player Units | 11 | ||
# of Enemies | 25 |
Class | Explanation |
---|---|
General
Picket |
The ballistae on this map are highly accurate, meaning you'll likely have to tank them until they run out of ammo. Armored units can also make use of their Break immunity since the Cavalry reinforcements come with the three main weapon types. |
Sigurd | Sigurd's movement abilities will come in handy whether it's to take down a faraway enemy like the Ballista Snipers or to hit and run with Canter. Pair with Fliers and use Dancers for the best results. |
Ike | Ike's Great Aether can prove itself useful against the troops on the middle of the map and the hordes of Cavalry reinforcements later. |
Objective | |
---|---|
1 | Defeat the 4 Lance Fighters first. These units are fairly weak at this point in the game, but they will try to run off with their held items. Eliminate them to get the drops. |
2 | Tank or eliminate the first ballista. Turn on the danger radius for the ballistae to see where to avoid placing your Fliers and frail units. Each ballista has a range of 12 and can be used up to 3 times. If you're tanking, you can also wait out all the Staff effects so they don't become a hindrance later. |
3 | Storm the center of the map while grouping up. By turn 5, 3 Cavalry reinforcements will arrive from the right every turn. Clear out the Armored units with Ike's Great Aether and Hammer and finish off the rest. Be mindful of the range of the ballistae. Make sure all your units have crossed the leftmost bridge before proceeding to the next step. |
4 | Cross the rightmost bridge when most enemies are defeated. Again, be careful of any active ballistae. At this point, Leif will have the leftmost bridge destroyed, making crossing the water difficult. |
5 | Defeat Leif when he gets close. After destroying the bridge, Leif will charge with his Mage Knights. Use your strongest units to finish him off in a single turn once he's in range. |
When a unit finishes an action along the red line marked above, such as the middle of the rightmost bridge, Leif will give the signal to destroy the leftmost bridge and begin his advance. This will make it difficult for your units to fall back, so you must finish him when he gets close.
Leif is a master of several weapons, ensuring he'll never get a weapon triangle disadvantage. He has fairly low Res and can't completely counter Lances, so exploiting these shortcomings will be key to defeating Leif. Watch out for Vantage++, and try to beat him in a single turn to prevent him from using Quadruple Hit.
Item | How to Get |
---|---|
1000 G | Dropped by the 2 Snipers on Ballistae, the General representing Cowen, and the High Priest representing Saias. |
Pure Water | Dropped by a Lance Fighter. |
Magic Tonic | Dropped by a Lance Fighter. |
Speedwing | Dropped by a Lance Fighter. |
Silence | Dropped by a Lance Fighter. |
Materials | |
---|---|
Iron Ingot | Steel Ingot |
Ingredients | |
Nuts | |
Animals | |
Elyosian Sheep | Elyosian Seagull |
Base Game Paralogues | |
---|---|
Budding Talent | Mysterious Merchant |
The Exalt | The Lady of the Plains |
The Radiant Hero | The Instructor |
The Crux of Fate | The Azure Twin |
The Holy Knight | The Sage Lord |
The Dawn Maiden | The Young Lion |
The Caring Princess | The Hero-King |
The Connector | - |
Divine Paralogues (DLC) | |
The Ancestor | The Radiant Strategist |
The Brash General | The Doting Sister |
The Shepherd Exalt | The Lonely Heir |
Fell Xenologue Chapter | |
---|---|
Dragons From Afar | Seeds of Unrest |
Path to War | Clash of Queens |
The Fell Heir | Seven Bracelets |
I had my flyers take out the ballista to the top right. That triggered lief, and he sent everyone to destroy me. Then he blew the bridges, and got stuck. So I wittled down his forces at my leisure, and killed him at the bridge.
Paralogue: The Sage Lord Walkthrough
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Not sure what do you mean, because broken bridge doesn't prevent you from moving, it just slowed movement. He can still reach you