Fire Emblem Heroes (FEH)

Gotoh Builds and Best IVs

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This is a ranking page for the hero Gotoh - White Sage from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Gotoh.

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Gotoh Rating and Basic Information

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Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Gotoh - White Sage: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants Def/Res+6 and damage reduction from area-of-effect Specials to unit and nearby allies, inflicts Atk/Res-6 on foe, neutralizes their Atk/Res bonuses, neutralizes effects that prevent unit's counterattacks, and restores HP post-combat.
・Exclusive A skill inflicts Atk/Res-10 on foe, grants a guaranteed follow-up attack to unit, grants damage reduction on consecutive attacks received, and forces foe to attack consecutively.

Gotoh Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "reduces damage from area-of-effect Specials by 80%" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, neutralizes bonuses to foe's Atk/Res during combat, neutralizes effects that prevent unit's counterattacks, and restores 7 HP to unit after combat.

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Res.

If unit initiates combat or foe's Range = 2, inflicts Atk/Res-10 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. If foe with Range = 2 initiates combat and foe can make a follow-up attack, foe makes a follow-up attack before unit can counterattack.

At start of combat, if unit's HP ≥ 25%, inflicts Atk-4 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and reduces damage from foe's first attack during combat by 30%.

Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat.

Gotoh Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (12) Attack Boon ★★★★☆
Spd (4) Spd Boon ★☆☆☆☆
Def (8) Def Boon ★★★★☆
Res (9) Res Bane ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Res / -Spd

The best IVs for Gotoh are +Res and -Spd. As a Mythic hero, survival is essential due to not receiving Mythic blessing bonuses. Boosting Res improves Gotoh's Magic bulk, allowing him to survive repeated attacks from his foes.

Spd is a clear dump stat and should be the bane of choice.

+Res for a +10 merge

We recommend +Res when merging Gotoh to +10 in order to excel in his Magic tank role. If opting into a more offensive role, +Atk is also a good choice.

Gotoh Best Builds

General Use / Budget Gotoh

HOT
Assist Skill IconSmite
Special Skill IconIceberg
Emblem Icon: -
Passive Skill BGuard 4
Attuned Skill Icon: -

How to Use, Explanation

Gotoh's base kit works well in providing support to his allies while retaining a Magic tank role. Smite is used to collect Aether resources once most of the enemies have been dealt with; if using outside Aether Raids, Draw Back or Reposition are preferred.

Source Heroes for All Skills

Gotoh Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
176
HP
HP 40 40
Rank: 419/1089
Atk
Atk 42 42
Rank: 123/1089
Spd
Spd 14 14
Rank: 978/1089
Def
Def 38 38
Rank: 85/1089
Res
Res 42 42
Rank: 19/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 61 18 42 47 213
Lv.40 +10 45 47 18 42 47 199

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 46 18 42 46 199
+Atk
Lv.40 +10
44 50 18 42 46 200
+Spd
Lv.40 +10
44 46 22 42 46 200
+Def
Lv.40 +10
44 46 18 46 46 200
+Res
Lv.40 +10
44 46 18 42 49 199

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 56 14 38 42 190
5★ Lv.40 40 42 14 38 42 176

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 26 4 8 9 65

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 42 45 38 17 183
39 46 30 24 43 182
42 41 16 39 42 180
37 39 45 16 40 177
40 44 27 23 43 177
40 42 16 42 37 177
38 45 18 35 41 177
Gotoh Icon Gotoh
40 42 14 38 42 176
37 45 47 27 18 174
39 41 43 26 24 173
38 46 46 20 22 172
36 42 33 17 43 171
36 42 34 16 43 171
38 42 42 23 26 171
40 43 42 21 25 171
38 42 31 19 41 171
38 40 41 17 35 171
41 35 35 28 28 167
47 30 34 25 30 166
37 35 39 15 40 166
38 42 30 16 37 163
39 40 27 21 35 162
38 42 40 19 23 162
39 39 20 19 38 155

Note: Stats bonuses from skills are not taken into account.

Gotoh Roles, Strengths, and Weaknesses

Gotoh Roles

Gotoh - White Sage Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Gotoh is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Gotoh Strengths

Brilliant Starlight is a great defensive weapon

Gotoh Attack Fire Emblem Heroes FEH

Gotoh's Brilliant Starlight grants Def/Res+6 and 80% damage reduction against area-of-effect Specials to himself and his nearby allies at the start of each turn.

During combat, it inflicts Atk/Res-6 on his foe, neutralizes their Atk/Res Bonuses, neutralizes effects that prevent counterattacks, and restores 7 HP to himself after combat.

This is an amazing defensive weapon that protects his team from offensive foes while granting Gotoh defensive bonuses to ensure his survival in combat.

Gift of Magic inflicts massive Atk/Res penalties and grants a follow-up attack and damage reduction

Gotoh also comes with an exclusive A skill in Gift of Magic. This skill inflicts Atk/Res-10 on his foe, grants him a guaranteed follow-up attack, and has a similar effect to refined Urvan where it grants him 80% damage reduction on consecutive attacks received after the first while forcing his foe to make all of his/her attacks consecutively.

Brave Ike is a formidable tank unit due to refined Urvan, and Gift of Magic is no different. This skill makes Gotoh a very bulky unit that will take significant effort to take down.

Gotoh Weaknesses

Vulnerable to damage-reduction piercing effects

The damage reduction sources in Gotoh's kit are all non-Special, which makes piercing effects from skills like Lethality and Deadeye threatening to his survival.

Keep Gotoh away from units with this effect in order to keep him alive.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Gotoh - White Sage Only Appears as a 5 Star Hero!

Gotoh - White Sage only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Gotoh - White Sage if a 4 Star version is released!

Unlock Potential Tier List

Gotoh - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "reduces damage from area-of-effect Specials by 80%" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, neutralizes bonuses to foe's Atk/Res during combat, neutralizes effects that prevent unit's counterattacks, and restores 7 HP to unit after combat. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. 5★

Passives

Skill Name Effect Learned At
If unit initiates combat or foe's Range = 2, inflicts Atk/Res-10 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. If foe with Range = 2 initiates combat and foe can make a follow-up attack, foe makes a follow-up attack before unit can counterattack. 5★
If unit’s HP  = 100% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) 5★
If unit’s HP ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) 5★
If unit’s HP ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) 5★
At start of combat, if unit's HP ≥ 25%, inflicts Atk-4 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and reduces damage from foe's first attack during combat by 30%. 5★
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +2 during combat." 5★
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +3 during combat." 5★
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat." 5★
Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat. 5★

Gotoh as a Source Hero

Gotoh Avatar

Value of Skills ★★★★☆

Gotoh has Guard 4 and Joint Dist. Guard as inheritance options.

Both of these skills can be acquired at the same time by inheriting their pre-requisite skills first prior to using Gotoh as fodder.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Gotoh?

Top tier hero. Must summon. 10
Votes
Summon if you need his/her hero archetype. 5
Votes
Summon if you like this hero. 18
Votes
Summon for his/her Skill Inheritance options. 3
Votes
Pass on this hero. 8
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Gotoh / Illustrations / Voice Actor / Quotes

How to Get Gotoh

Obtained through a Special Summoning Event!

Gotoh is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Leonard Draper
Illustrator Shimomura Watari
Appears In

Illustration

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