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This is a ranking page for the hero Yuri - Underground Lord from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Yuri.
Heroes With the Same Name | |
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Legendary Yuri
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List of Contents
Emblem Heroes - Sigurd: Of the Holy War Featured Heroes | |||
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Legendary Yuri [9.5/10] |
Legendary Hinoka [9.5/10] |
Emblem Marth [9.5/10] |
Mythic Lumera [9.5/10] |
Emblem Celica [9.5/10] |
Emblem Sigurd [9.9/10] |
Seiðr [9.5/10] |
Heiðr [9.0/10] |
Attuned Micaiah [9.9/10] |
Legendary Guinivere [9.0/10] |
Gullveig [9.5/10] |
Fallen Veyle [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats, neutralizes effects that prevent unit's follow-ups, deals bonus true damage based on Spd, and grants 30% damage reduction on foe's first attack. ・Exclusive assist swaps places with allies 3 spaces away. ・Exclusive C skill grants 【Canto (2)】, grants bonus movement except when 【Stall】 is active on unit, and inflicts stat penalties on nearby foes. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat. Effect: 【Dagger 7】 |
Range: 3 Unit and target ally swap places. |
At start of turn, if unit is within 2 spaces of a magic ally, grants 【Hexblade】 to unit for 1 turn. If 【Bonus】 is active on unit, grants Atk/Spd+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
Inflicts Spd-4 on foe during combat, and if no effect neutralizes penalties to foe's Spd, inflicts penalty on foe's Spd during combat = 7 - current penalty on foe's Spd (min: 0). If penalty is active on foe's Spd, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Spd-7 on foe through its next action after combat. |
Enables 【Canto (2)】. At start of turn, unit can move 1 extra space (that turn only; does not stack). After start-of-turn skills trigger, if 【Stall】 is active on unit, neutralizes the "unit can move 1 extra space" effect of this skill. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (14) | ★★★★☆ | |
Spd (8) | ★★★★★ | |
Def (7) | ★★☆☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Legendary Yuri are +Spd and -Def. Spd is a superboon and boosts his very impressive base 47 Spd up to base 51, making him one of the fastest units in the entire game. Boosting Spd allows him to create follow-up attacks against most enemies while protecting himself against follow-up attacks from foes with similar Spd stats.
His Def is below average and is a safe bane to take as lowering it will not change any of his matchups.
We recommend +Spd when merging Legendary Yuri up to +10 for similar reasons above. Spd is his most important stat and should be boosted as much as possible.
HOT | |
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Luna
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This build uses Special Spiral 4 to pre-charge Luna after every combat. Atk/Spd Hexblade provides an Atk/Spd bonus while dealing adaptive damage.
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This build stacks visible Atk/Spd to maximize AoE damage aided by the Spd-based bonus on Abyssal Blade.
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Moonbow
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This is a budget build aimed at using Legendary Yuri as an offensive unit. Watersweep and Windsweep are available on common units and allow Yuri to attack certain enemies without retaliation while Abyssal Blade nullifies the drawbacks of the sweep skills. Use either skill depending on team needs.
Neutral Stats at Lv. 40 (5★) | ||
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182 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
44 |
Rank: 152/1184 |
Spd |
47 |
Rank: 7/1184 |
Def |
24 |
Rank: 791/1184 |
Res |
26 |
Rank: 596/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 63 | 52 | 28 | 30 | 219 | Lv.40 +10 | 46 | 49 | 52 | 28 | 30 | 205 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 48 | 51 | 28 | 30 | 205 |
+Atk Lv.40 +10 | 45 | 52 | 51 | 28 | 30 | 206 |
+Spd Lv.40 +10 | 45 | 48 | 55 | 28 | 30 | 206 |
+Def Lv.40 +10 | 45 | 48 | 51 | 31 | 30 | 205 |
+Res Lv.40 +10 | 45 | 48 | 51 | 28 | 33 | 205 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 58 | 47 | 24 | 26 | 196 |
5★ Lv.40 | 41 | 44 | 47 | 24 | 26 | 182 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 28 | 8 | 7 | 4 | 66 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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41 | 47 | 47 | 32 | 27 | 194 | |
40 | 45 | 48 | 27 | 33 | 193 | |
43 | 43 | 47 | 30 | 25 | 188 | |
38 | 44 | 47 | 26 | 33 | 188 | |
41 | 42 | 47 | 27 | 30 | 187 | |
40 | 43 | 44 | 31 | 25 | 183 | |
Legendary Yuri
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41 | 44 | 47 | 24 | 26 | 182 |
41 | 39 | 43 | 29 | 25 | 177 | |
41 | 36 | 43 | 27 | 30 | 177 | |
39 | 37 | 42 | 34 | 25 | 177 | |
40 | 41 | 43 | 28 | 25 | 177 | |
40 | 39 | 43 | 26 | 29 | 177 | |
40 | 38 | 38 | 33 | 18 | 167 | |
40 | 36 | 41 | 23 | 26 | 166 | |
38 | 33 | 38 | 22 | 20 | 151 | |
39 | 36 | 33 | 22 | 21 | 151 | |
41 | 26 | 33 | 25 | 22 | 147 |
Note: Stats bonuses from skills are not taken into account.
Legendary Yuri is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Legendary Yuri's Abyssal Blade has multiple effects that aren't overwhelming on their own, but combined make this weapon very formidable.
It accelerates Yuri's Special trigger, grants Atk/Spd/Def/Res+5 during combat, has the offensive half of Null Follow-Up, deals true damage equal to 20% of Yuri's Spd (including area-of-effect Specials), and grants Yuri 30% damage reduction on his foe's first attack.
These effects aren't gamebreaking, but are quite solid in allowing Legendary Yuri to perform his offensive duties. Yuri is powerful for his support and mobility; he doesn't need a standout weapon to make him good.
Similar to the original Yuri, Legendary Yuri has Foul Play in his kit.
This exclusive assist is a 3 range Swap that triggers Yuri's 【Canto (2)】if this is his first action for the turn.
In Arena, having a movement assist is invaluable, as the only other optimal scoring options are mostly Dual Rally+ and Rally Up+ skills. Legendary Yuri having Foul Play and 【Canto (2)】 easily enables a hit-and-run strategy that otherwise wouldn't be possible without his superior mobility.
Legendary Yuri has his own exclusive C skill in Fetters of Dromi.
This skill grants 【Canto (2)】, +1 movement, and inflicts Atk/Spd/Def/Res-4 on all foes within 2 spaces of Yuri.
What makes this skill stand out is that if the 【Stall】 status is applied to Legendary Yuri, Fetters of Dromi neutralizes the +1 bonus effect, allowing Legendary Yuri to still move 2 spaces instead of the restricted movement that 【Stall】 forces.
This skill vastly improves Legendary Yuri's mobility while protecting himself against 【Stall】, and it even provides some combat support with the stat debuffs.
Legendary Yuri has mediocre defensive stats with his base 41 HP, 24 Def, and 26 Res. He is prone to getting defeated by strong offensive units.
Make use of his superior mobility to keep him away from his foes.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Yuri - Underground Lord only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Yuri - Underground Lord if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat. Effect: 【Dagger 7】 |
5★ |
Skill Name | Range | Effect | Learned At |
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1 | Swap places with an adjacent ally. | 5★ | |
3 | Unit and target ally swap places. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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At start of combat, if unit’s HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. | 5★ | |
At start of combat, if unit’s HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. | 5★ | |
At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. | 5★ | |
At start of turn, if unit is within 2 spaces of a magic ally, grants 【Hexblade】 to unit for 1 turn. If 【Bonus】 is active on unit, grants Atk/Spd+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
5★ | |
Inflicts Spd -3 on foe through its next action after combat. | 5★ | |
Inflicts Spd -5 on foe through its next action after combat. | 5★ | |
Inflicts Spd -7 on foe through its next action after combat. | 5★ | |
Inflicts Spd-4 on foe during combat, and if no effect neutralizes penalties to foe's Spd, inflicts penalty on foe's Spd during combat = 7 - current penalty on foe's Spd (min: 0). If penalty is active on foe's Spd, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Spd-7 on foe through its next action after combat. | 5★ | |
Enables 【Canto (2)】. At start of turn, unit can move 1 extra space (that turn only; does not stack). After start-of-turn skills trigger, if 【Stall】 is active on unit, neutralizes the "unit can move 1 extra space" effect of this skill. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit during combat. |
5★ |
Value of Skills | ★★★★★ |
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Legendary Yuri has Atk/Spd Hexblade and Seal Spd 4 as inheritable options.
Atk/Spd Hexblade is a new skill introduced by Legendary Yuri.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Legendary Yuri is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Alejandro Saab |
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Illustrator | sena |
Appears In |
Heroes from Emblem Heroes - Sigurd: Of the Holy War | |||
---|---|---|---|
Legendary Yuri [9.5/10] |
Legendary Hinoka [9.5/10] |
Emblem Marth [9.5/10] |
Mythic Lumera [9.5/10] |
Emblem Celica [9.5/10] |
Emblem Sigurd [9.9/10] |
Seiðr [9.5/10] |
Heiðr [9.0/10] |
Attuned Micaiah [9.9/10] |
Legendary Guinivere [9.0/10] |
Gullveig [9.5/10] |
Fallen Veyle [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Legendary Yuri Builds and Best IVs
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