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This is a ranking page for the hero Jesse - Blithe Mercenary from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Jesse.
List of Contents
| New Heroes - New Heroes: Attuned Alm & Rearmed Nuibaba Featured Heroes | |||
|---|---|---|---|
Jesse[8.0/10] |
Nuibaba[9.0/10] |
Nomah[9.0/10] |
Attuned Alm[9.5/10] |

| Overall Rating | 8.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
C (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・High Spd demote unit that has well-rounded base stats. ・Hexblade Sword+ provides terrainwalk, Hexblade, and true damage. |
|
Might: 14 Range: 1 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】 to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). |
|
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
|
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+5 to unit during combat. |
|
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
|
★★★☆☆ |
| Atk (10) |
|
★★★★☆ |
| Spd (8) |
|
★★★★★ |
| Def (10) |
|
★★★☆☆ |
| Res (11) |
|
★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Jesse are +Spd and -Res. Jesse's Spd is among the highest in the game, and due to lacking an exclusive weapon or skill of his own, Jesse needs to rely on raw stats to compete with top metagame units.
There is no clear dump stat as Jesse's base stats are well rounded. We recommend -Res as a bane since he is expected to fight physical units due to his role.
We recommend +Spd when merging Jesse up to +10 to ensure he is competitive against top tier metagame units.
| HOT | |
|---|---|
|
|
|
| Updated on 03/18/2025 | |
This build uses skills available from Divine Codes to build Jesse on a budget. Most Atk/Spd skills work on him; just choose which ones you are willing to invest onto him.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 199 | ||
| HP |
42 |
Rank: 279/1317 |
| Atk |
45 |
Rank: 131/1317 |
| Spd |
47 |
Rank: 21/1317 |
| Def |
32 |
Rank: 409/1317 |
| Res |
33 |
Rank: 310/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 47 | 64 | 51 | 36 | 38 | 236 | Lv.40 +10 | 47 | 50 | 51 | 36 | 38 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 49 | 49 | 51 | 36 | 37 | 222 |
| +Atk Lv.40 +10 | 46 | 52 | 51 | 36 | 37 | 222 |
| +Spd Lv.40 +10 | 46 | 49 | 55 | 36 | 37 | 223 |
| +Def Lv.40 +10 | 46 | 49 | 51 | 39 | 37 | 222 |
| +Res Lv.40 +10 | 46 | 49 | 51 | 36 | 40 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 42 | 59 | 47 | 32 | 33 | 213 |
| 5★ Lv.40 | 42 | 45 | 47 | 32 | 33 | 199 |
| 4★ Lv.40 | 39 | 43 | 44 | 29 | 31 | 186 |
| 3★ Lv.40 | 38 | 40 | 42 | 28 | 29 | 177 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 24 | 8 | 10 | 11 | 71 |
| 4★ Lv.1 | 17 | 20 | 7 | 9 | 11 | 64 |
| 3★ Lv.1 | 17 | 17 | 7 | 9 | 10 | 60 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 48 | 49 | 31 | 36 | 204 | |
| 41 | 46 | 49 | 37 | 31 | 204 | |
| 40 | 47 | 48 | 36 | 33 | 204 | |
| 41 | 47 | 48 | 38 | 30 | 204 | |
| 41 | 46 | 48 | 38 | 31 | 204 | |
| 40 | 47 | 48 | 35 | 29 | 199 | |
| 41 | 44 | 48 | 35 | 31 | 199 | |
| 40 | 46 | 48 | 34 | 31 | 199 | |
| 40 | 46 | 47 | 35 | 31 | 199 | |
| 40 | 44 | 48 | 36 | 31 | 199 | |
|
|
42 | 45 | 47 | 32 | 33 | 199 |
| 45 | 46 | 46 | 40 | 21 | 198 | |
| 46 | 44 | 47 | 36 | 24 | 197 | |
| 41 | 45 | 47 | 33 | 27 | 193 | |
| 40 | 46 | 45 | 35 | 27 | 193 | |
| 42 | 43 | 47 | 37 | 24 | 193 | |
| 40 | 44 | 45 | 34 | 30 | 193 | |
| 41 | 43 | 46 | 31 | 32 | 193 | |
| 40 | 43 | 46 | 43 | 21 | 193 | |
| 42 | 43 | 47 | 35 | 25 | 192 | |
| 40 | 46 | 46 | 31 | 25 | 188 | |
| 40 | 44 | 47 | 32 | 25 | 188 | |
| 43 | 43 | 46 | 28 | 28 | 188 | |
| 41 | 41 | 45 | 29 | 32 | 188 | |
| 42 | 44 | 46 | 34 | 21 | 187 | |
| 40 | 44 | 45 | 33 | 25 | 187 | |
| 40 | 41 | 45 | 29 | 32 | 187 | |
| 43 | 43 | 43 | 33 | 25 | 187 | |
| 40 | 43 | 46 | 32 | 26 | 187 | |
| 40 | 39 | 43 | 32 | 28 | 182 | |
| 41 | 41 | 43 | 32 | 25 | 182 | |
| 40 | 41 | 40 | 35 | 26 | 182 | |
| 43 | 37 | 42 | 32 | 28 | 182 | |
| 40 | 43 | 41 | 36 | 22 | 182 | |
| 40 | 40 | 43 | 34 | 25 | 182 | |
| 41 | 40 | 41 | 36 | 23 | 181 | |
| 44 | 38 | 41 | 36 | 22 | 181 | |
| 40 | 36 | 43 | 30 | 28 | 177 | |
| 43 | 37 | 42 | 30 | 24 | 176 | |
| 43 | 39 | 41 | 30 | 23 | 176 | |
| 40 | 37 | 40 | 30 | 25 | 172 | |
| 40 | 35 | 40 | 23 | 34 | 172 | |
| 41 | 36 | 37 | 32 | 26 | 172 | |
| 41 | 36 | 40 | 30 | 25 | 172 | |
| 41 | 35 | 42 | 31 | 23 | 172 | |
| 42 | 33 | 41 | 29 | 23 | 168 | |
| 40 | 34 | 40 | 33 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Jesse is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Jesse's inheritable Hexblade Sword+ grants him unit cannot be slowed by terrain (does not apply to impassable terrain)
and 【Hexblade】 at the start of each turn.
In combat, Hexblade Sword+ grants Jesse Atk/Spd/Def/Res+5 and bonus true damage equal to 10% of his Atk.
While not as good as exclusive or even Arcane swords, Hexblade Sword+ provides enough to be worth using on a budget.
Jesse suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Sword Infantry units are quite abundant in the game, and lacking an exclusive weapon makes Jesse replaceable by better units.
Jesse is yet another Sword Infantry unit in a game filled with strong units of a similar archetype.
He will need significant investment to even be competitive with them, and will be inferior if these other metagame units have a similar amount of investment.
| Should You Unlock Potential for this Hero? |
|
|---|
We recommend that you use Unlock Potential to bring Jesse - Blithe Mercenary from 4 Stars to 5 Stars. Jesse - Blithe Mercenary is very useful as a speedy sword infantry, so you may find using Unlock Potential on Jesse - Blithe Mercenary helpful if your team lacks a party member with this role.
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 3★ | |
| 8 | 1 | No Effect | 3★ | |
| 10 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】 to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). |
3★ | |
| 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】 to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 3★ | |
| (Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 4★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+3 to unit during combat. | 3★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+4 to unit during combat. | 3★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+5 to unit during combat. | 4★ | |
| If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. | 3★ | |
| If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. | 4★ | |
| If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. | 5★ |

| Value of Skills | ★★☆☆☆ |
|---|
Jesse has Hexblade Sword+, Spd/Def Ideal 3, and Repel 3 as inheritable options.
Hexblade Sword+ is a decent inheritable weapon for budget units, but falls short against exclusive or even Arcane swords.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Jesse is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Mick Wingert |
|---|---|
| Illustrator | DAI-XT |
| Appears In |
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| Heroes from New Heroes - New Heroes: Attuned Alm & Rearmed Nuibaba | |||
|---|---|---|---|
Jesse[8.0/10] |
Nuibaba[9.0/10] |
Nomah[9.0/10] |
Attuned Alm[9.5/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
Jesse Builds and Best IVs



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