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This is a ranking page for the hero Jedah - Priest of Duma from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Jedah.
List of Contents
Overall Rating | 8.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Free-to-play unit with a min-maxed statline. ・Rauðrcrab+ grants a guaranteed follow-up attack, bonus stats, and up to +25 bonus true damage. |
Might: 12 Range: 2 At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
If unit is within 3 spaces of an ally, grants Atk/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
If unit initiates combat, deals 10 damage to foe after combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) |
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★★★☆☆ |
Atk (14) |
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★★★★★ |
Spd (3) |
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★☆☆☆☆ |
Def (9) |
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★★★★★ |
Res (8) |
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★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Jedah will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Jedah are +Atk and -Spd. Atk is a superboon and boosts Jedah's base Atk from base 44 to 48. Due to his lack of any exclusive skills, Jedah needs every point of Atk he can get to deal more damage to his foes.
Jedah's Spd is abysmal and can be safely taken as a bane as it won't impact any of his matchups.
We recommend a +Atk or +Def IV when merging Jedah up to +10 depending on what role you want him to cover for your team. Atk is more for bulky offense while Def is more for a tank Jedah.
HOT | |
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Updated on 03/18/2025 |
This build uses Jedah as a tank unit to soak attacks and retaliate with a big Ignis.
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Updated on 03/18/2025 |
This budget build uses skills from Divine Codes to fulfill a bulky offensive nuke role. Special Spiral recycles Bonfire and Rauðrcrab+'s guaranteed follow-up attack ensures Bonfire is triggered in every combat.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
188 | ||
HP | ![]() |
Rank: 359/1223 |
Atk | ![]() |
Rank: 196/1223 |
Spd | ![]() |
Rank: 1131/1223 |
Def | ![]() |
Rank: 55/1223 |
Res | ![]() |
Rank: 90/1223 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 61 | 22 | 49 | 45 | 223 |
Lv.40 +10 | 46 | 49 | 22 | 49 | 45 | 211 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 48 | 22 | 48 | 45 | 211 |
+Atk Lv.40 +10 | 45 | 52 | 22 | 48 | 45 | 212 |
+Spd Lv.40 +10 | 45 | 48 | 25 | 48 | 45 | 211 |
+Def Lv.40 +10 | 45 | 48 | 22 | 51 | 45 | 211 |
+Res Lv.40 +10 | 45 | 48 | 22 | 48 | 48 | 211 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 56 | 18 | 44 | 41 | 200 |
5★ Lv.40 | 41 | 44 | 18 | 44 | 41 | 188 |
4★ Lv.40 | 38 | 42 | 16 | 42 | 38 | 176 |
3★ Lv.40 | 37 | 40 | 15 | 39 | 36 | 167 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 26 | 3 | 9 | 8 | 65 |
4★ Lv.1 | 18 | 22 | 2 | 9 | 7 | 58 |
3★ Lv.1 | 18 | 19 | 2 | 8 | 7 | 54 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
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41 | 44 | 18 | 44 | 41 | 188 |
42 | 46 | 17 | 35 | 43 | 183 | |
38 | 46 | 33 | 20 | 45 | 182 | |
43 | 40 | 31 | 20 | 37 | 171 | |
41 | 40 | 25 | 24 | 40 | 170 | |
43 | 38 | 26 | 22 | 36 | 165 | |
45 | 38 | 20 | 24 | 38 | 165 | |
38 | 37 | 17 | 35 | 38 | 165 | |
38 | 41 | 20 | 29 | 34 | 162 | |
42 | 38 | 27 | 23 | 32 | 162 | |
39 | 41 | 24 | 17 | 40 | 161 | |
38 | 35 | 27 | 16 | 35 | 151 | |
37 | 32 | 27 | 16 | 35 | 147 | |
35 | 37 | 25 | 19 | 31 | 147 | |
33 | 37 | 26 | 17 | 34 | 147 |
Note: Stats bonuses from skills are not taken into account.
Jedah is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Jedah's base stats of 41/44/18/44/41 are heavily skewed towards Atk, Def, and Res, helping him fulfill a tank role for his team.
Jedah's Spd is very low and clearly lacks investment, but Spd is the only stat that needs to be either very high, or just dumped altogether. Jedah's low Spd isn't as bad a detriment as it otherwise would with any other stat.
Jedah's inheritable Rauðrcrab+ grants him Atk+6 and a status granting a guaranteed follow-up attack upon initiating combat at the start of each turn.
In combat, Rauðrcrab+ grants Jedah Atk/Spd/Def/Res+5 and bonus true damage equal to 5x the number of non-stat【Bonus】 effects active on Jedah and his foe, up to +25.
When set up properly, receiving +25 bonus true damage and a guaranteed follow-up attack can be enough to burst down some sturdy units in the game. Dedicated metagame tanks won't be defeated, but should suffer significant damage.
Jedah suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Most other good mage tank units in the game have their own exclusive skills, and lacking an exclusive weapon makes Jedah replaceable by better units.
Jedah's low base 18 Spd paired with his lack of a way to prevent follow-up attacks leaves him vulnerable to getting doubled by most other foes, including mid Spd tier foes.
He will be heavily reliant on his natural bulk to survive combat.
Should You Unlock Potential for this Hero? |
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We cannot recommend you to Unlock Potential to make Jedah - Priest of Duma a 5 Star Hero. Jedah - Priest of Duma is difficult to make use of except under specific conditions. Unless Jedah - Priest of Duma is a favorite character of yours or you have excess Hero Feathers to spare, we recommend you pass on Unlocking their Potential.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 3★ | |
6 | 2 | No Effect | 3★ | |
8 | 2 | At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). |
3★ | |
12 | 2 | At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 3★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is within 3 spaces of an ally, grants Atk/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 3★ | |
If unit is within 3 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 4★ | |
If unit is within 3 spaces of an ally, grants Atk/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit initiates combat, deals 4 damage to foe after combat. | 3★ | |
If unit initiates combat, deals 7 damage to foe after combat. | 3★ | |
If unit initiates combat, deals 10 damage to foe after combat. | 4★ |
Value of Skills | ★★★☆☆ |
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Jedah has Rauðrcrab+, Atk/Def Finish 3, and Poison Strike 3 as inheritable options.
Prioritize Atk/Def Finish 3 when using Jedah for inheritance unless you're building a budget Red Tome unit that can make full use of Rauðrcrab+.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Jedah is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Richard Epcar |
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Illustrator | otorihara / Trys Inc. |
Appears In |
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▶︎Return to the Red Heroes Page
Close-Range | Ranged |
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Jedah Builds and Best IVs
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