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☆ New Units - Winter Fomortiis, Winter Shez (F), Winter Hortensia, Winter Alear (M)
☆ Free Units - Winter Eikþyrnir
This is a ranking page for the hero Shez - Sharpest Blades from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Shez (F).
Heroes With the Same Name | |
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Legendary Shez (F)
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List of Contents
Mythic Heroes - Double Mythic Heroes: Níðhöggr & Læraðr Featured Heroes | |||
---|---|---|---|
Kvasir [9.0/10] |
Legendary Shez (M) [9.5/10] |
Níðhöggr [9.5/10] |
Legendary Myrrh [9.0/10] |
Legendary Shez (F) [9.5/10] |
Ascended Amelia [9.0/10] |
Legendary Ninian [9.5/10] |
Legendary Alear (F) [9.5/10] |
Legendary Camilla [9.5/10] |
Mythic Loki [9.5/10] |
Rearmed Sothe [9.0/10] |
Læraðr [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill attacks twice, neutralizes penalties on unit, and grants Special cooldown charge acceleration. ・Exclusive A skill grants stat buffs and effective damage against all weapon types. |
Might: 8 Range: 2 Grants Spd+5. Unit attacks twice (even if foe initiates combat). Neutralizes penalties on unit during combat. If unit's Spd > foe's Spd, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) Effect: 【Dagger 7】 |
Cooldown Count = 2 Boosts damage dealt by 50%. |
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit during combat. If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. |
Inflicts Spd-4 on foe during combat, and if no effect neutralizes penalties to foe's Spd, inflicts penalty on foe's Spd during combat = 7 - current penalty on foe's Spd (min: 0). If penalty is active on foe's Spd, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Spd-7 on foe through its next action after combat. |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (13) | ★★★★★ | |
Spd (11) | ★★★★★ | |
Def (7) | ★★★☆☆ | |
Res (3) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Legendary Shez (F) are +Atk and -Res. Atk is a superboon and boosting it significantly improves her knockout power with her brave weapon and effective damage.
+Spd is also an option in order to improve her Spd checks for effective damage. We recommend +Atk over it though.
Her Res is below average, and as a glass cannon, her defensive stats will hardly matter. Any of them can be safely taken as a bane.
We recommend +Atk when merging Legendary Shez (F) up to +10 to secure knockouts as much as possible.
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Glimmer
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-
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Legendary Shez (F) works well right away with her base kit. Simply add an offensive Sacred Seal and an assist and she'll excel as a player phase glass cannon.
HOT | |
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-
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Using Spd/Def Tempo prevents Guard effects and allows Legendary Shez (F) to trigger Lethality on her first combat.
HOT | |
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Luna
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Special Spiral 4 disables damage reduction, allowing Legendary Shez (F) to use the faster Luna instead of Lethality. Using Time's Pulse 3, Shez can trigger Luna on her first combat, and Special Spiral ensures she triggers it every combat afterwards.
Neutral Stats at Lv. 40 (5★) | ||
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183 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
43 |
Rank: 207/1184 |
Spd |
44 |
Rank: 159/1184 |
Def |
31 |
Rank: 455/1184 |
Res |
25 |
Rank: 668/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 56 | 54 | 35 | 29 | 219 | Lv.40 +10 | 45 | 48 | 49 | 35 | 29 | 206 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 47 | 48 | 35 | 29 | 206 |
+Atk Lv.40 +10 | 44 | 51 | 48 | 35 | 29 | 207 |
+Spd Lv.40 +10 | 44 | 47 | 51 | 35 | 29 | 206 |
+Def Lv.40 +10 | 44 | 47 | 48 | 38 | 29 | 206 |
+Res Lv.40 +10 | 44 | 47 | 48 | 35 | 32 | 206 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 51 | 49 | 31 | 25 | 196 |
5★ Lv.40 | 40 | 43 | 44 | 31 | 25 | 183 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 21 | 16 | 7 | 3 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 47 | 47 | 32 | 27 | 194 | |
40 | 45 | 48 | 27 | 33 | 193 | |
43 | 43 | 47 | 30 | 25 | 188 | |
38 | 44 | 47 | 26 | 33 | 188 | |
41 | 42 | 47 | 27 | 30 | 187 | |
Legendary Shez (F)
|
40 | 43 | 44 | 31 | 25 | 183 |
41 | 44 | 47 | 24 | 26 | 182 | |
41 | 39 | 43 | 29 | 25 | 177 | |
41 | 36 | 43 | 27 | 30 | 177 | |
39 | 37 | 42 | 34 | 25 | 177 | |
40 | 41 | 43 | 28 | 25 | 177 | |
40 | 39 | 43 | 26 | 29 | 177 | |
40 | 38 | 38 | 33 | 18 | 167 | |
40 | 36 | 41 | 23 | 26 | 166 | |
38 | 33 | 38 | 22 | 20 | 151 | |
39 | 36 | 33 | 22 | 21 | 151 | |
41 | 26 | 33 | 25 | 22 | 147 |
Note: Stats bonuses from skills are not taken into account.
Legendary Shez (F) is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Legendary Shez (F) carries two swords daggers in Asura Blades. This weapon grants Spd+5, allows her to attack twice in combat, neutralizes her penalties, and grants Special cooldown charges per attack upon winning a Spd check.
Brave weapons typically have stat penalties attached to them, but Asura Blades instead provides stat bonuses on top of all these other effects that simply enhance the weapon's strength.
Legendary Shez (F) also has an exclusive A skill in Swift Slice.
This skill grants Shez Atk/Spd/Def/Res+8 whenever she is initiating combat or is within 2 spaces of an ally. More importantly, it grants effective damage against all weapon types upon winning a conditional Spd check depending on her opponent whenever she initiates combat:
Opponent | Condition |
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Infantry, non-Beast, non-Dragon | Legendary Shez (F)'s Spd ≥ foe's Spd+20 |
Infantry, Beast or Dragon | Legendary Shez (F)'s Spd ≥ foe's Spd+5 |
Cavalry, Flying, or Armored | Legendary Shez (F)'s Spd ≥ foe's Spd+5. |
Sources that nullify effective damage are usually tied to movement types, such as Iote's Shield, Brave Hector's refined Maltet, and so on. Asura Blades plus Swift Slice dodges all of them by being effective against weapon types instead.
Attacking twice with a brave effect and with effective damage will more often than not defeat her foe in one combat.
The effective damage dealt by Asura Blades is only active on player phase, and Legendary Shez (F) needs to win a Spd check as well.
The top of the metagame has a lot of incredibly speedy units; winning the Spd check is not guaranteed, even if Shez is stacked with various skills that boost Spd.
Additionally, when facing a human infantry unit, the Spd check needs to exceed 20, and this can prove to be incredibly difficult to achieve.
Legendary Shez (F) suffers from her stats all being allocated to her offenses, leaving her with subpar bulk.
Most hard hitting modern units can defeat her in one hit. Keep her out of range to ensure her survival.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Shez - Sharpest Blades only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Shez - Sharpest Blades if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
8 | 2 | Grants Spd+5. Unit attacks twice (even if foe initiates combat). Neutralizes penalties on unit during combat. If unit's Spd > foe's Spd, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) Effect: 【Dagger 7】 |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
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If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit during combat. If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. | 5★ | |
Inflicts Spd -3 on foe through its next action after combat. | 5★ | |
Inflicts Spd -5 on foe through its next action after combat. | 5★ | |
Inflicts Spd -7 on foe through its next action after combat. | 5★ | |
Inflicts Spd-4 on foe during combat, and if no effect neutralizes penalties to foe's Spd, inflicts penalty on foe's Spd during combat = 7 - current penalty on foe's Spd (min: 0). If penalty is active on foe's Spd, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Spd-7 on foe through its next action after combat. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. | 5★ | |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | 5★ |
Value of Skills | ★★★★★ |
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Legendary Shez (F) has Seal Spd 4 and Atk/Spd Oath 4 as good inheritance options.
Both of these skills are quite rare and are worth inheriting onto your favorite units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Legendary Shez (F) is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Event Name | Focus |
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Double Mythic Heroes: Níðhöggr & Læraðr Mythic Heroes Summon |
Legendary Shez (F)
Starts:11/28/2024 Ends:12/13/2024 |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Dawn M. Bennett |
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Illustrator | Noy |
Appears In |
Heroes from Mythic Heroes - Double Mythic Heroes: Níðhöggr & Læraðr | |||
---|---|---|---|
Kvasir [9.0/10] |
Legendary Shez (M) [9.5/10] |
Níðhöggr [9.5/10] |
Legendary Myrrh [9.0/10] |
Legendary Shez (F) [9.5/10] |
Ascended Amelia [9.0/10] |
Legendary Ninian [9.5/10] |
Legendary Alear (F) [9.5/10] |
Legendary Camilla [9.5/10] |
Mythic Loki [9.5/10] |
Rearmed Sothe [9.0/10] |
Læraðr [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Legendary Shez (F) Builds and Best IVs
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