Fire Emblem Heroes (FEH)

Legendary Alear (M) Builds and Best IVs

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This is a ranking page for the hero Alear - Engaging Fire from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Alear (M).

Heroes With the Same Name
Alear - Engaging Fire Icon Legendary Alear (M)

Legendary Alear (M) Rating and Basic Information

FEH Legendary Alear (M) Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Alear - Engaging Fire: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill attacks twice, grants bonus stats to unit and inflicts stat penalties onto foe, cuts damage reduction in half, and slows down foe's Special.
・Exclusive A skill grants a Distant Counter effect, bonus stats, damage reduction on foe's first attack, and grants a Miracle plus recovery effect once per map.

Legendary Alear (M) Skills at 5★


Might: 11  Range: 1
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit x 3, + 4; max 10), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Cooldown Count = 3
Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit during combat and reduces damage from foe's first attack during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If the number of allies within 3 spaces of unit ≥ 3 and foe initiates combat, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP, and after combat, restores 99 HP to unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on a unit granted this effect, this effect will trigger too).

Foe's with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Spd/Res-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat.

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.

Legendary Alear (M) Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (16) Normal HP ★★★☆☆
Atk (11) Attack Boon ★★★★☆
Spd (11) No Spd IV ★★★★★
Def (4) No Def IV ★★★☆☆
Res (6) No Res IV ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -HP

The best IVs for Legendary Alear (M) are +Spd and -HP. Boosting Spd improves his Spd enough to where he can keep up with the fastest metagame units and avoid follow-up attacks made through Spd checks.

With Alear's multiple sources of damage reduction, he is expected to take part in multiple engagements. Thus, we recommend an HP bane as reducing either Def or Res will lead to Alear taking more damage overall if he enters combat more than once.

+Spd for a +10 merge

We recommend a +Spd IV when merging Legendary Alear (M) up to +10 in order to maximize his chances of avoiding follow-up attacks from his foes and creating follow-up attacks of his own.

Legendary Alear (M) Best Builds

General Use / Budget Legendary Alear (M)

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Legendary Alear (M)'s base kit is already good enough to run stock and have him be a formidable unit. We opted for Atk/Spd Form Sacred Seal as he is expected to be within proximity of multiple allies to trigger his Miracle + recovery effect.

Source Heroes for All Skills

Legendary Alear (M) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
198
HP
HP 40 40
Rank: 451/1089
Atk
Atk 41 41
Rank: 251/1089
Spd
Spd 46 46
Rank: 25/1089
Def
Def 30 30
Rank: 443/1089
Res
Res 41 41
Rank: 45/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 57 51 34 45 232
Lv.40 +10 45 46 51 34 45 221

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 45 50 34 45 221
+Atk
Lv.40 +10
44 49 50 34 45 222
+Spd
Lv.40 +10
44 45 53 34 45 221
+Def
Lv.40 +10
44 45 50 37 45 221
+Res
Lv.40 +10
44 45 50 34 48 221

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 52 46 30 41 209
5★ Lv.40 40 41 46 30 41 198

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 16 22 11 4 6 59

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
50 47 16 48 45 206
42 40 46 37 40 205
Legendary Alear (M) Icon Legendary Alear (M)
40 41 46 30 41 198
43 41 44 35 33 196
42 42 26 40 45 195
46 43 18 40 43 190
46 43 21 43 37 190
40 44 16 42 46 188
38 42 31 35 37 183
40 44 18 38 43 183
41 38 40 34 29 182
45 36 34 37 28 180
40 43 26 41 30 180
40 38 25 40 35 178
39 38 43 28 26 174
48 40 21 34 31 174
43 35 37 31 27 173
41 37 17 40 37 172
40 32 35 30 25 162

Note: Stats bonuses from skills are not taken into account.

Legendary Alear (M) Roles, Strengths, and Weaknesses

Legendary Alear (M) Roles

Alear - Engaging Fire Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Legendary Alear (M) is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Legendary Alear (M) Strengths

Divine One's Arts attacks twice, cuts damage reduction and has a Scowl effect

Legendary Alear (M) Attack Fire Emblem Heroes FEH

Legendary Alear (M)'s exclusive weapon skill Divine One's Arts attacks twice on both phases and grants him Atk/Spd/Def/Res+5 during combat.

It also inflicts Atk/Spd/Def/Res-X on Alear's foe, where X is 4 plus three times the number of distinct game titles among allies within 3 spaces of Alear (total penalties capped at -10), cuts the foe's non-Special damage reduction effects in half, and inflicts Special cooldown count +1 onto his foe before foe's first attack if his foe has an offensive Special and Alear wins a Res check.

This weapon has a good mix of offensive and defensive abilities allowing Legendary Alear (M) to excel at both phases.

Dragon's Roar has built-in damage reduction

Legendary Alear (M)'s new Dragon-only inheritable Special skill Dragon's Roar boosts his damage by 40% of his Res upon triggering.

Additionally, if either Alear's or his foe's Special skill is ready or triggered before or during this combat, and if Alear wins a Res check, Dragon's Roar grants Alear 40% damage reduction on his foe's next attack.

This is a simple but effective Special skill that does bonus damage and improves Alear's overall bulk, making it a great option at all times.

Emblems' Miracle has Distant Counter, damage reduction, and Miracle

Legendary Alear (M)'s exclusive A skill Emblems' Miracle has a built-in Distant Counter effect and grants him Atk/Spd/Def/Res+9 and 40% damage reduction on his foe's first attack during combat.

It also grants Alear a Miracle effect if Alear has 3 or more allies nearby and his foe initiates combat, while also fully restoring his HP after combat if he survives. The Miracle and recovery effect is only applied once per map, but it is incredibly effective at keeping Alear healthy and allowing him to survive a critical blow.

Legendary Alear (M) Weaknesses

Weak to Dragon Effective Weapons

Legendary Alear (M) takes 1.5x damage from dragon-effective weapons like Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Alear - Engaging Fire Only Appears as a 5 Star Hero!

Alear - Engaging Fire only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Alear - Engaging Fire if a 4 Star version is released!

Unlock Potential Tier List

Legendary Alear (M) - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
11 1 Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit x 3, + 4; max 10), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 5★

Passives

Skill Name Effect Learned At
Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit during combat and reduces damage from foe's first attack during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If the number of allies within 3 spaces of unit ≥ 3 and foe initiates combat, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP, and after combat, restores 99 HP to unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on a unit granted this effect, this effect will trigger too). 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-2 on foe during combat. Restores 3 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-3 on foe during combat. Restores 5 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-4 on foe during combat. Restores 7 HP to unit after combat. 5★
Foe's with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Spd/Res-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. 5★
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. 5★

Legendary Alear (M) as a Source Hero

Legendary Alear (M) Avatar

Value of Skills ★★★★★

Legendary Alear (M) has Dragon's Roar, S/R Bulwark 4 and Atk/Spd Pledge as good inheritable skills.

While these skills are quite powerful and worth inheriting onto your favorite units, Legendary Alear (M) himself is a strong unit. Consider keeping a copy of him before foddering him off.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Legendary Alear (M)?

Top tier hero. Must summon. 47
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 4
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 2
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Legendary Alear (M) / Illustrations / Voice Actor / Quotes

How to Get Legendary Alear (M)

Obtained through a Special Summoning Event!

Legendary Alear (M) is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Brandon McInnis
Illustrator Mikuro
Appears In

Illustration

FEH: Related Guides

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