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Fire Emblem Heroes (FEH)

Arval Builds and Best IVs

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FEH Arval Banner

This is a ranking page for the hero Arval - Cycle Keeper from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Arval.

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[8.5/10]

Arval Rating and Basic Information

FEH Arval Banner

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) B
(▶Reroll Ranking)
Ranking (including Inherit Skill) B
(▶FEH Tier List)

Arval - Cycle Keeper: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・ Rite of Souls inflicts 【Guard】, 【Discord】, and 【Res Shackle】 on foes, grants stat bonuses, true damage, true DR, defensive Tempo, and denies foe's follow-up attack.
・ Duality+ grants Special cooldown charge -1 to Arval and nearby allies, grants Arval bonus Atk/Res, true damage, true DR, color advantage against red/blue/green foes, and a guaranteed follow-up attack.

Arval Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1). At start of turn, inflicts 【Guard】 on foes within 3 rows or 3 columns centered on unit with Res < unit's Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat), and foe cannot make a follow-up attack.

Cooldown Count = 4
Boosts damage dealt by 80% of unit’s Res.

Grants Atk/Res+10.
Grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on red, blue, and green foes during combat.
Neutralizes effects that boost values along with weapon-triangle advantage or reduce values along with weapon-triangle disadvantage (Triangle Adept) on unit and foe.
At start of turn, grants Special cooldown count-1 to unit and allies within 2 spaces of unit.
Unit makes a guaranteed follow-up attack, deals +7 damage (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials).

At start of player phase or enemy phase, inflicts Atk/Res-7, 【Sabotage】, and 【Schism】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions.
After start-of-turn skills trigger on unit's player phase, if the number of foes with the 【Sabotage】 effect active on the map ≥ 2, grants 【Canto (1)】 to unit for 1 turn.
Inflicts Atk/Res-4 on foe and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat.

Arval Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) Attack Bane ★★★★★
Spd (5) Spd Bane ★★☆☆☆
Def (4) Def Boon ★★☆☆☆
Res (13) Res Boon ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Res / -Def

The best IVs for Arval are +Res and -Def. A Res superboon improves their performance as a magic wall, makes Rite of Souls' Res check more reliable, and also increases their damage output through the true damage effect.

Their Def is below average and is prone to being defeated by physical attackers. Thus, it is a safe bane to take.

+Res for a +10 Merge

We recommend +Res when merging Arval up to +10 for similar reasons above. Arval's performance relies on a Res check, and improving their Res makes him more reliable.

Arval Best Builds

Magic Tank / Support Hybrid Arval

HOT
Assist Skill IconDraw Back
Special Skill IconIce Wall
Passive Skill A IconDuality+
Attuned Skill Icon: -

How to Use, Explanation

This build aims to have Arval as a magic tank while also providing support at the same time.

Source Heroes for All Skills

Arval Best Weapon Refine

Effect of Arval's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 14 Range: 2 HP:
Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, inflicts 【Guard】, 【Discord】, and 【Res Shackle】 on foes within 3 rows or 3 columns centered on unit with Res < unit's Res+5 through their next actions.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Res (including area-of-effect Specials), foe cannot make a follow-up attack, and neutralizes effects that grant "Special cooldown charge +X" to foe during combat.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + 10% of unit's Res at start of combat, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Rite of Souls

Refined Rite of Souls inflicts 【Guard】, 【Discord】, and 【Res Shackle】 on foes within 3 rows or 3 columns upon winning a Res check, providing long distance support that is easy to meet with Arval's stat spread.

In combat, refined Rite of Souls grants Arval Atk/Spd/Def/Res+10, bonus Atk/Spd/Def/Res equal to 10% of Arval's Res, bonus true damage and true damage reduction equal to 20% of Res, 50% damage reduction piercing, denies foe's follow-up attack, and defensive Tempo.

Refined Rite of Souls is a useful weapon applying relevant debuffs onto foes from a long distance while also improving Arval's combat with its various effects.

Arval Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
177
HP
HP 40 40
Rank: 489/1317
Atk
Atk 44 44
Rank: 152/1317
Spd
Spd 27 27
Rank: 880/1317
Def
Def 23 23
Rank: 826/1317
Res
Res 43 43
Rank: 47/1317

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 72 31 27 57 232
Lv.40 +10 45 49 31 27 48 200

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 48 31 27 47 200
+Atk
Lv.40 +10
44 51 31 27 47 200
+Spd
Lv.40 +10
44 48 34 27 47 200
+Def
Lv.40 +10
44 48 31 31 47 201
+Res
Lv.40 +10
44 48 31 27 51 201

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 67 27 23 52 209
5★ Lv.40 40 44 27 23 43 177

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 34 5 4 22 83

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 47 49 30 28 194
40 49 30 20 49 188
40 49 17 33 49 188
39 47 16 38 48 188
37 47 35 21 48 188
40 45 47 30 26 188
42 47 49 30 17 185
41 42 45 38 17 183
40 47 16 32 47 182
39 46 30 24 43 182
42 41 16 39 42 180
38 47 48 21 25 179
40 48 47 20 24 179
37 20 47 28 46 178
37 39 45 16 40 177
38 45 18 35 41 177
Arval Icon Arval
40 44 27 23 43 177
40 42 16 42 37 177
40 42 14 38 42 176
37 45 47 27 18 174
37 46 27 18 46 174
39 41 43 26 24 173
38 46 46 20 22 172
38 42 42 23 26 171
38 40 41 17 35 171
38 42 31 19 41 171
36 42 33 17 43 171
36 42 34 16 43 171
40 43 42 21 25 171
41 35 35 28 28 167
37 35 39 15 40 166
47 30 34 25 30 166
38 42 30 16 37 163
38 42 40 19 23 162
39 40 27 21 35 162
39 39 20 19 38 155

Note: Stats bonuses from skills are not taken into account.

Arval Roles, Strengths, and Weaknesses

Arval Roles

Arval - Cycle Keeper Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Arval is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage they deal will be equivalent to their Atk minus the foe's Res stat.

Arval Strengths

Rite of Souls has multiple effects

Arval Attack Fire Emblem Heroes FEH

Arval's refined Rite of Souls inflicts 【Guard】, 【Discord】, and 【Res Shackle】 on foes within 3 rows or 3 columns upon winning a Res check, providing long distance support that is easy to meet with Arval's stat spread.

In combat, refined Rite of Souls grants Arval Atk/Spd/Def/Res+10, bonus Atk/Spd/Def/Res equal to 10% of Arval's Res, bonus true damage and true damage reduction equal to 20% of Res, 50% damage reduction piercing, denies foe's follow-up attack, and defensive Tempo.

Refined Rite of Souls is a useful weapon applying relevant debuffs onto foes from a long distance while also improving Arval's combat with its various effects.

Duality+ provides a unique effect

Arval's exclusive A skill Duality+ has a unique effect which grants Arval weapon-triangle advantage against red, blue, and green foes, and disables skills that affect weapon-triangle calculations like Triangle Adept 3 and Cancel Affinity 3..

On top of the weapon-triangle effects, Duality+ also grants Arval a flat Atk/Res+9 with no drawbacks and grants Arval a guaranteed follow-up attack, +7 true damage and +7 true damage reduction during combat.

Duality+ also grants Special cooldown count -1 to Arval and nearby allies at the start of each turn, giving this skill a support element that it previously didn't have from its base version.

This skill makes matching up against Arval quite difficult, especially if there are no colorless units to face them directly in combat.

Arval Weaknesses

Low Def

Arval's Def stat is only at a base 23, which leaves them vulnerable to physical damage attackers.

Keep them out of range of these units to ensure they remain alive.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Arval - Cycle Keeper Only Appears as a 5 Star Hero!

Arval - Cycle Keeper only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Arval - Cycle Keeper if a 4 Star version is released!

Unlock Potential Tier List

Arval - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1). At start of turn, inflicts 【Guard】 on foes within 3 rows or 3 columns centered on unit with Res < unit's Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat), and foe cannot make a follow-up attack. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. 5★

Passives

Skill Name Effect Learned At
Grants Atk/Res+9. Grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on red, blue, and green foes during combat. Neutralizes effects that boost values along with weapon-triangle advantage or reduce values along with weapon-triangle disadvantage (Triangle Adept) on unit and foe. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack during combat. 5★
Grants Atk/Res+10.
Grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on red, blue, and green foes during combat.
Neutralizes effects that boost values along with weapon-triangle advantage or reduce values along with weapon-triangle disadvantage (Triangle Adept) on unit and foe.
At start of turn, grants Special cooldown count-1 to unit and allies within 2 spaces of unit.
Unit makes a guaranteed follow-up attack, deals +7 damage (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials).
5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. 5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. 5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. 5★
At start of player phase or enemy phase, inflicts Atk/Res-7, 【Sabotage】, and 【Schism】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions.
After start-of-turn skills trigger on unit's player phase, if the number of foes with the 【Sabotage】 effect active on the map ≥ 2, grants 【Canto (1)】 to unit for 1 turn.
Inflicts Atk/Res-4 on foe and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).
5★
Inflicts Atk/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 5★
Inflicts Atk/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 5★
Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn. 5★
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat. 5★

Arval as a Source Hero

Arval Avatar

Value of Skills ★★★★☆

Arval comes with Atk/Res Tempo 3 and Atk/Res Oath 4 as inheritance options.

Through pre-inheritance, it is possible to acquire both of these with one copy of Arval by inheriting Atk/Res Oath 3 first.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Arval?

Top tier hero. Must summon. 55
Votes
Summon if you need his/her hero archetype. 11
Votes
Summon if you like this hero. 11
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 9
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Arval / Illustrations / Voice Actor / Quotes

How to Get Arval

Obtained through a Special Summoning Event!

Arval is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Melissa Hutchison
Illustrator nijimaare
Appears In

Illustration

FEH: Related Guides

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