Fire Emblem Heroes (FEH)

Attuned Alm Builds and Best IVs

★ Latest Banner - New Heroes: Attuned Alm & Rearmed Nuibaba
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This is a ranking page for the hero Alm - Powerful Resolve from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Attuned Alm.

Heroes With the Same Name
Alm - Powerful Resolve Icon Attuned Alm

New Heroes - New Heroes: Attuned Alm & Rearmed Nuibaba Featured Heroes
Jesse IconJesse
[8.0/10]
Nuibaba IconNuibaba
[9.0/10]
Nomah IconNomah
[9.0/10]
Attuned Alm IconAttuned Alm
[9.5/10]

Attuned Alm Rating and Basic Information

FEH Attuned Alm Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Alm - Powerful Resolve: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・True-Bond Bow allows Alm to warp to spaces within 2 spaces of nearby allies, grants Alm and nearby allies Atk/Spd 【Great Talent】 +2 and Special cooldown reduction, and grants Alm up to +30 bonus true damage and true damage reduction.
・True Lunar Flash grants Alm 100% damage reduction piercing, 40% damage reduction on foe's attacks, and disables foe's defensive Specials.

Attuned Alm Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes.
Unit can move to a space within 2 spaces of any ally within 2 spaces.
At start of turn, if unit is within 2 spaces of an ally, for unit and allies within 2 spaces of unit, grants Atk/Spd 【Great Talent】 +2, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = total value of Atk and Spd 【Great Talent】 × 2; max 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
(This skill grants max of 【Great Talent】 +10 for unit.)

Cooldown Count = 3
When Special triggers, treats foe's Def/Res as if reduced by 35%, boosts damage by 35% of unit's Spd, neutralizes "reduces damage by X%" effects from foe's non-Special skills, and prevents foe's Specials that are triggered by unit's attack.
If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.

At start of turn, grants Spd 【Great Talent】 +1 to unit.
After combat, if unit attacked, grants Spd 【Great Talent】 +4 to unit.
Inflicts Spd/Def-4 on foe, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes unit's penalties to Spd, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
(This skill grants max of 【Great Talent】 +20.)

Grants bonus to unit's Atk/Spd = unit's max Special cooldown count value + 2, and if unit's attack can trigger unit's Special, grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.

Inflicts penalty on foe's Atk/Spd/Def/Res = number of 【Bonus】 effects active on foe (max 4; excluding stat bonuses), and neutralizes foe's bonuses during combat.

Attuned Alm Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (8) Attack Boon ★★★★★
Spd (8) Spd Boon ★★★★★
Def (8) Def Bane ★★☆☆☆
Res (11) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Attuned Alm are +Spd and -Res. Attuned Alm's base 47 Spd is raised to 51 with a superboon, allowing him to outspeed a majority of the metagame with ease. His base kit's Perfect Atk/Spd even provides a Null Follow-Up effect for Alm to maximize his Spd stat with.

Both -Def and -Res are good banes for Attuned Alm. We recommend -Res as the current trend is to field physical Far Save tanks such as Attuned Hector and the two Níðhöggr variants.

+Spd for a +10 merge

We recommend a +Spd IV when merging Attuned Alm up to +10 to ensure he outspeeds most of his foes, including top tier metagame units.

Attuned Alm Best Builds

Offensive Attuned Alm

HOT
Attuned Skill IconLull Echo
Updated on 03/18/2025

How to Use, Explanation

Attuned Alm's base kit already excels at being a high damage nuke capable of bursting down tanks. On a budget, simply opt for Reposition or Draw Back instead.

Source Heroes for All Skills

Attuned Alm Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
193
HP
HP 41 41
Rank: 359/1223
Atk
Atk 47 47
Rank: 27/1223
Spd
Spd 47 47
Rank: 21/1223
Def
Def 30 30
Rank: 530/1223
Res
Res 28 28
Rank: 513/1223

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 66 51 34 33 230
Lv.40 +10 46 52 51 34 33 216

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 51 51 34 32 216
+Atk
Lv.40 +10
45 55 51 34 32 217
+Spd
Lv.40 +10
45 51 55 34 32 217
+Def
Lv.40 +10
45 51 51 37 32 216
+Res
Lv.40 +10
45 51 51 34 35 216

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 61 47 30 28 207
5★ Lv.40 41 47 47 30 28 193

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 22 8 8 11 68

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 46 48 29 31 194
Attuned Alm Icon Attuned Alm
41 47 47 30 28 193
40 46 48 34 25 193
39 43 46 30 24 182
41 37 42 16 36 172
40 38 42 27 24 171
41 40 40 25 24 170
42 37 38 25 24 166
40 37 37 26 22 162
42 30 25 26 31 154
35 32 37 16 31 151
36 31 36 21 27 151
36 32 36 27 20 151
36 35 35 19 22 148
40 32 33 25 18 148
34 30 37 19 28 148
35 33 34 14 31 147

Note: Stats bonuses from skills are not taken into account.

Attuned Alm Roles, Strengths, and Weaknesses

Attuned Alm Roles

Alm - Powerful Resolve Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Attuned Alm is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Attuned Alm Strengths

True-Bond Bow provides warping and Atk/Spd Great Talent

Attuned Alm Attack

Attuned Alm's exclusive weapon True-Bond Bow allows him to warp to any space within 2 spaces of any ally within 2 spaces of him, giving him superior mobility compared to other units.

At the start of each turn, True-Bond Bow grants Atk/Spd 【Great Talent】 +2 and either Special cooldown count -2 (if Special cooldown is at maximum value) or Special cooldown count -1 (if Special is at maximum value -1).

Atk/Spd 【Great Talent】 +2 alone is a very powerful effect, granting raw Atk/Spd stats to Alm and his allies. Atk and Spd are two of the most important stats in the game, and True-Bond Bow provides these stats for free. The Special cooldown reduction effects can also be abused by equipping Specials that immediately get pre-charged upon triggering this effect.

In combat, True-Bond Bow grants Attuned Alm up to +14 bonus Atk/Spd/Def/Res dependent on number of allies within 3 rows and 3 columns, up to 30 bonus true damage and true damage reduction on foe's first attack (both dependent on the total value of Atk/Spd 【Great Talent】 already stacked on Alm), and 7 HP post-combat healing.

True-Bond Bow has everything you would ever want on a weapon: mobility, support, and offensive pressure, making it one of the best weapons in the game.

True Lunar Flash neutralizes damage reduction and prevents defensive Specials

Attuned Alm's exclusive Special True Lunar Flash reduces foe's Def/Res by 35% and grants him boosted damage equal to 35% of his Spd.

True Lunar Flash also grants Alm 100% damage reduction piercing and completely disables his foe's defensive Specials such as Aegis or even Ice Tribe Fjorm's Dual Ice Mirrors.

True Lunar Flash also grants Attuned Alm damage reduction on his foe's next attack by 40% if Alm's or his foe's Special is either ready or triggered before or during this combat. This is an unpierceable damage reduction effect once per combat that can protect Alm in case he gets attacked.

Attuned Alm Weaknesses

Reliant on 【Great Talent】 for Bulk

Attuned Alm isn't good at taking hits without his Atk/Spd 【Great Talent】 boosting the true damage reduction effect of True-Bond Bow and True Lunar Flash providing the unpierceable damage reduction on one of his foe's attacks.

In a longer match, Attuned Alm can rely on the true damage effect protecting him from heavy nukes. However, in quick matches with action happening immediately, Attuned Alm can easily be defeated by most invested units initiating on him.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Alm - Powerful Resolve Only Appears as a 5 Star Hero!

Alm - Powerful Resolve only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Alm - Powerful Resolve if a 4 Star version is released!

Unlock Potential Tier List

Attuned Alm - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 Effective against flying units. 5★
6 2 Effective against flying units. 5★
9 2 Effective against flying units. 5★
14 2 Accelerates Special trigger (cooldown count-1).
Effective against flying foes.
Unit can move to a space within 2 spaces of any ally within 2 spaces.
At start of turn, if unit is within 2 spaces of an ally, for unit and allies within 2 spaces of unit, grants Atk/Spd 【Great Talent】 +2, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = total value of Atk and Spd 【Great Talent】 × 2; max 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
(This skill grants max of 【Great Talent】 +10 for unit.)
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat.
(Cooldown Count = 3) When Special triggers, treats foe's Def/Res as if reduced by 35%, boosts damage by 35% of unit's Spd, neutralizes "reduces damage by X%" effects from foe's non-Special skills, and prevents foe's Specials that are triggered by unit's attack.
If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.
5★
At start of turn, grants Spd 【Great Talent】 +1 to unit.
After combat, if unit attacked, grants Spd 【Great Talent】 +1 to unit.
Deals damage = 5% of unit's Spd during combat (excluding area-of-effect Specials).
(This skill grants max of 【Great Talent】 +5.)
5★
At start of turn, grants Spd 【Great Talent】 +1 to unit.
After combat, if unit attacked, grants Spd 【Great Talent】 +2 to unit.
Deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials).
(This skill grants max of 【Great Talent】 +10.)
5★
At start of turn, grants Spd 【Great Talent】 +1 to unit.
After combat, if unit attacked, grants Spd 【Great Talent】 +3 to unit.
Deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials).
(This skill grants max of 【Great Talent】 +15.)
5★
At start of turn, grants Spd 【Great Talent】 +1 to unit.
After combat, if unit attacked, grants Spd 【Great Talent】 +4 to unit.
Inflicts Spd/Def-4 on foe, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes unit's penalties to Spd, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
(This skill grants max of 【Great Talent】 +20.)
5★
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
Grants bonus to unit's Atk/Spd = unit's max Special cooldown count value + 2, and if unit's attack can trigger unit's Special, grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. 5★
Inflicts penalty on foe's Atk/Spd/Def/Res = number of 【Bonus】 effects active on foe (max 4; excluding stat bonuses), and neutralizes foe's bonuses during combat. 5★

Attuned Alm as a Source Hero

Attuned Alm Avatar

Value of Skills ★★★★★

Attuned Alm has Perfect Atk/Spd, Speedtaker 4, Pulse On:Blades, and Lull Echo as inheritable options.

As an Attuned Hero, Attuned Alm will not disappear from your barracks upon using him as inheritance fodder once.

List of Source Heroes The Best Fodder Units

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How to Get Attuned Alm / Illustrations / Voice Actor / Quotes

How to Get Attuned Alm

Obtain Through Regular Summon

Attuned Alm is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Event Name Focus
New Heroes: Attuned Alm & Rearmed Nuibaba Banner
New Heroes: Attuned Alm & Rearmed Nuibaba
New Heroes Summon
Alm - Powerful Resolve Icon Attuned Alm

Starts:03/18/2025
Ends:04/03/2025

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Hanae Natsuki
Illustrator maCo
Appears In

Illustration

FEH: Related Guides

New Heroes: New Heroes: Attuned Alm & Rearmed Nuibaba

New Heroes: Attuned Alm & Rearmed Nuibaba Banner

Heroes from New Heroes - New Heroes: Attuned Alm & Rearmed Nuibaba
Jesse IconJesse
[8.0/10]
Nuibaba IconNuibaba
[9.0/10]
Nomah IconNomah
[9.0/10]
Attuned Alm IconAttuned Alm
[9.5/10]

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