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This is a ranking page for the hero Yarne - Happy New Year from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Yarne.
Heroes With the Same Name | |
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New Year Yarne
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List of Contents
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Spd bonuses, inflicts Atk/Def debuffs, and reduces Special cooldown after combat. |
Might: 14 Range: 1 Grants Spd+3. Effective against cavalry foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Spd at start of combat, and also, after combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Cooldown Count = 5 If unit initiates combat, grants unit another action after combat. (Once per turn. ) |
If unit is not adjacent to an ally, grants Spd/Def+6 during combat. |
At start of turn, inflicts Atk/Spd-4 on foes within 2 spaces through their next actions. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (10) | ★★★★★ | |
Spd (10) | ★★★★★ | |
Def (7) | ★★★☆☆ | |
Res (6) | ★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, New Year Yarne will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for New Year Yarne are +Spd and -Res. His Spd is a superboon and is his most important stat, being the basis for Wary Rabbit Fang's Atk/Def penalty application.
His Res is a clear dump stat and can be safely taken as a bane.
We recommend a +Spd IV when merging New Year Yarne up to +10 in order to maximize his combat potential through follow-up attacks and Wary Rabbit Fang's Atk/Def penalties.
HOT | |
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:
-
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:
Fury 3
:
Fury 3
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-
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New Year Yarne makes great use of recoil skills like Fury to get him under the HP threshold and receive Special charges post-combat. This build uses him as a Galeforce attacker, whether it's initiator or follow-up.
Neutral Stats at Lv. 40 (5★) | ||
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179 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
43 |
Rank: 207/1171 |
Spd |
40 |
Rank: 309/1171 |
Def |
35 |
Rank: 244/1171 |
Res |
21 |
Rank: 949/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 62 | 48 | 39 | 25 | 219 | Lv.40 +10 | 45 | 48 | 45 | 39 | 25 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 47 | 44 | 39 | 25 | 202 |
+Atk Lv.40 +10 | 44 | 50 | 44 | 39 | 25 | 202 |
+Spd Lv.40 +10 | 44 | 47 | 48 | 39 | 25 | 203 |
+Def Lv.40 +10 | 44 | 47 | 44 | 42 | 25 | 202 |
+Res Lv.40 +10 | 44 | 47 | 44 | 39 | 28 | 202 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 57 | 43 | 35 | 21 | 196 |
5★ Lv.40 | 40 | 43 | 40 | 35 | 21 | 179 |
4★ Lv.40 | 37 | 41 | 38 | 32 | 19 | 167 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 24 | 13 | 7 | 6 | 68 |
4★ Lv.1 | 17 | 19 | 10 | 6 | 5 | 57 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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40 | 44 | 47 | 35 | 24 | 190 | |
40 | 47 | 45 | 36 | 21 | 189 | |
45 | 47 | 16 | 47 | 30 | 185 | |
40 | 46 | 47 | 33 | 19 | 185 | |
40 | 45 | 47 | 32 | 21 | 185 | |
40 | 44 | 46 | 34 | 21 | 185 | |
41 | 46 | 16 | 41 | 35 | 179 | |
40 | 44 | 46 | 33 | 16 | 179 | |
40 | 42 | 47 | 30 | 20 | 179 | |
New Year Yarne
|
40 | 43 | 40 | 35 | 21 | 179 |
40 | 41 | 44 | 32 | 21 | 178 | |
40 | 37 | 42 | 27 | 28 | 174 | |
41 | 38 | 16 | 38 | 35 | 168 | |
41 | 35 | 39 | 25 | 28 | 168 | |
40 | 38 | 44 | 24 | 22 | 168 | |
40 | 39 | 43 | 25 | 20 | 167 | |
41 | 35 | 41 | 27 | 18 | 162 | |
35 | 31 | 39 | 16 | 40 | 161 | |
41 | 29 | 34 | 30 | 23 | 157 | |
40 | 35 | 33 | 32 | 17 | 157 | |
40 | 30 | 37 | 33 | 17 | 157 | |
41 | 33 | 38 | 26 | 19 | 157 | |
35 | 29 | 38 | 19 | 35 | 156 | |
38 | 32 | 36 | 25 | 25 | 156 |
Note: Stats bonuses from skills are not taken into account.
New Year Yarne is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Def stat.
New Year Yarne's exclusive weapon Wary Rabbit Fang grants Spd+3 and is effective against cavalry foes.
Additionally, if New Year Yarne initiates combat or is not adjacent to an ally, it grants him Atk/Spd+6 during combat, inflicts an Atk/Def penalty equal to 20% of his Spd, and reduces his Special cooldown by 2 after combat if his HP ≤ 90%.
The Special cooldown reduction is the best part about this weapon, allowing New Year Yarne to trigger Galeforce easily. This condition is easily met by Yarne taking some damage, or even by equipping self-recoil skills like Fury to ensure he falls below the HP threshold.
New Year Yarne takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? |
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Skill Name | Might | Range | Effect | Learned At |
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4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 3★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 3★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 3★ | |
14 | 1 | Grants Spd+3. Effective against cavalry foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Spd at start of combat, and also, after combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 3★ | |
(Cooldown Count = 4) Boosts damage dealt by 150%. | 4★ | |
(Cooldown Count = 5) If unit initiates combat, grants unit another action after combat. (Once per turn. ) | 5★ |
Skill Name | Effect | Learned At |
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If unit is not adjacent to an ally, grants Spd/Def+2 during combat. | 3★ | |
If unit is not adjacent to an ally, grants Spd/Def+4 during combat. | 4★ | |
If unit is not adjacent to an ally, grants Spd/Def+6 during combat. | 5★ | |
At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions. | 3★ | |
At start of turn, inflicts Atk/Spd-3 on foes within 2 spaces through their next actions. | 3★ | |
At start of turn, inflicts Atk/Spd-4 on foes within 2 spaces through their next actions. | 4★ |
Value of Skills | ★★★☆☆ |
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New Year Yarne has Galeforce, Spd/Def Solo 3, and Threat. Atk/Spd 2 as inheritance options.
Threat. Atk/Spd 2 can be used as bridge fodder for Atk/Spd Menace, while Galeforce is also found on the very common Cordelia. We recommend you merge up your copies of New Year Yarne instead.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
New Year Yarne is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Chris Smith |
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Illustrator | PenekoR |
Appears In |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
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Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
New Year Yarne Builds and Best IVs
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