Fire Emblem Heroes (FEH)

Þjazi Builds and Best IVs

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This is a ranking page for the hero Þjazi - Ruthless Jötun from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Þjazi.

New Heroes - New Heroes: Rearmed Þjazi & Rearmed Lilina Featured Heroes
Ogier IconOgier
[8.5/10]
Rearmed Lilina IconRearmed Lilina
[9.5/10]
Þjazi IconÞjazi
[9.5/10]
Elffin IconElffin
[9.0/10]

Þjazi Rating and Basic Information

FEH Þjazi Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Þjazi - Ruthless Jötun: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Arcane Giant Axe cleanses Atk/Def and Panic debuffs at the start of each phase, grants bonus stats, bonus true damage, true damage reduction, and Special cooldown -1 before first attack.
・Brutal Ferocity has built-in Pathfinder, inflicts Atk/Def-7 and Gravity onto foes in cardinal directions, inflicts Atk/Def penalties onto foe during combat and grants Þjazi a guaranteed follow-up attack, Null Guard, and 50% damage reduction piercing.

Þjazi Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, neutralizes 【Panic】 and penalties on unit's Atk/Def that take effect on unit at that time.
If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat.

Cooldown Count = 3
Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Effect: 【Pathfinder】
At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Def-7 and 【Gravity】 on foes in cardinal directions of unit with HP less than unit's max HP through their next actions.
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 5 + unit's max HP - foe's HP at start of combat (min 8, max 18), unit makes a guaranteed follow-up attack, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 1, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt).

Þjazi Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (23) Normal HP ★★★★★
Atk (11) Attack Boon ★★★★★
Spd (3) No Spd IV ★☆☆☆☆
Def (12) No Def IV ★★★★★
Res (12) No Res IV ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Spd

The best IVs for Þjazi are +Atk and -Spd. Þjazi's Atk is the highest in the entire game (as of the time of her release), setting a new benchmark for Atk at base 50, raised to base 54 with a superboon. Þjazi can maximize her Atk stat by landing significant blows to her foes no matter their investment simply due to sheer stats.

Þjazi's Spd is a clear dump stat and should be taken as a bane as it won't change any of her matchups.

+Atk for a +10 merge

We recommend a +Atk IV when merging Þjazi up to +10 to maximize her damage output.

Þjazi Best Builds

Shield Fighter Tank Þjazi

HOT
Assist Skill IconPivot
Special Skill IconPavise
Attuned Skill Icon: -

How to Use, Explanation

This build uses Shield Fighter to soak as much melee damage as possible. Emblem Marth's ring is required to pre-charge Pavise; without it, run Escutcheon instead.

General Use / Budget Þjazi

HOT
Assist Skill IconPivot
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Þjazi's base kit is good enough to fulfill a tank role while retaliating with heavy damage in return.

Source Heroes for All Skills

Þjazi Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
206
HP
HP 49 49
Rank: 20/1184
Atk
Atk 50 50
Rank: 1/1184
Spd
Spd 18 18
Rank: 1090/1184
Def
Def 47 47
Rank: 10/1184
Res
Res 42 42
Rank: 59/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 59 70 22 52 47 250
Lv.40 +10 54 54 22 52 47 229

HP Atk Spd Def Res Total
+HP
Lv.40 +10
56 54 22 51 46 229
+Atk
Lv.40 +10
53 58 22 51 46 230
+Spd
Lv.40 +10
53 54 25 51 46 229
+Def
Lv.40 +10
53 54 22 54 46 229
+Res
Lv.40 +10
53 54 22 51 49 229

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 54 66 18 47 42 227
5★ Lv.40 49 50 18 47 42 206

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 28 27 3 12 12 82

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Þjazi Icon Þjazi
49 50 18 47 42 206
47 48 21 46 43 205
49 46 20 50 40 205
51 45 26 47 31 200
47 45 16 47 41 196
47 45 23 45 35 195
46 45 16 43 35 185
50 45 17 45 28 185
49 41 18 46 31 185
45 42 17 39 36 179
43 37 24 42 33 179
50 39 17 40 33 179
50 40 25 37 26 178
47 40 23 38 26 174
51 40 19 35 29 174
47 41 18 38 30 174
50 38 21 40 24 173
52 36 24 37 19 168

Note: Stats bonuses from skills are not taken into account.

Þjazi Roles, Strengths, and Weaknesses

Þjazi Roles

Þjazi - Ruthless Jötun Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Þjazi is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Þjazi Strengths

Arcane Giant Axe removes debuffs and grants multiple offensive effects

Þjazi Attack Fire Emblem Heroes FEH

Þjazi's inheritable Arcane Giant Axe cleanses off both 【Panic】 and any Atk or Def debuffs applied to her at the start of each phase, ensuring that her Atk and Def stats remain unaffected by negative effects.

In combat, Arcane Giant Axe grants Þjazi up to Atk/Spd/Def/Res+14 based on her foe's Atk, true damage equal to 15% of Þjazi's Atk (including AoE Specials), damage reduction equal to 15% of Þjazi's Atk (including non-Røkkr AoE Specials), and Special cooldown count -1 before Þjazi's first attack.

As an armored unit, the true damage reduction effect ensures that Þjazi survives combat, and the true damage effect combines with Þjazi's sky high Atk stat to either heavily dent her foes or just outright defeat them in one blow.

Brutal Ferocity has Pathfinder and inflicts Gravity

Þjazi's exclusive B skill Brutal Ferocity has built-in 【Pathfinder】, giving her allies better mobility based on positioning.

At start of turn and after Þjazi's actions, Brutal Ferocity inflicts Atk/Def-7 and 【Gravity】 on all foes in cardinal directions of Þjazi with HP less than her maximum HP value.

In combat, Brutal Ferocity inflicts an Atk/Def penalty onto Þjazi's foe equal to 5 plus the difference between Þjazi's maximum HP value and her foe's current HP value (capped at Atk/Def-18), grants Þjazi a follow-up attack, offensive Tempo, and 50% damage reduction piercing.

Brutal Ferocity is a versatile skill granting mobility to allies, inflicting various debuffs onto foes, and improving Þjazi's combat all at the same time.

Þjazi Weaknesses

Weak to Armor Effective Weapons

Þjazi takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Þjazi - Ruthless Jötun Only Appears as a 5 Star Hero!

Þjazi - Ruthless Jötun only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Þjazi - Ruthless Jötun if a 4 Star version is released!

Unlock Potential Tier List

Þjazi - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, neutralizes 【Panic】 and penalties on unit's Atk/Def that take effect on unit at that time.
If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 5★

Passives

Skill Name Effect Learned At
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+2 during combat. 5★
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+4 during combat. 5★
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+6 during combat. 5★
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 5★
Effect: 【Pathfinder】
At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Def-7 and 【Gravity】 on foes in cardinal directions of unit with HP less than unit's max HP through their next actions.
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 5 + unit's max HP - foe's HP at start of combat (min 8, max 18), unit makes a guaranteed follow-up attack, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
5★
If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If Savior triggers, grants Atk/Def+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Atk/Def+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Atk/Def+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 1, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt).
5★

Þjazi as a Source Hero

Þjazi Avatar

Value of Skills ★★★★★

Þjazi comes with Armored Blaze, Earthfire Boost 3, and A/D Twin N Save as inheritable options.

All of these skills are powerful and worth inheriting onto your favorite units.

Additionally, as a Rearmed hero, Þjazi won't disappear from your barracks upon using her as inheritance fodder once.

List of Source Heroes The Best Fodder Units

Community Feedback

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Top tier hero. Must summon. 5
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Summon if you need his/her hero archetype. 0
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Summon if you like this hero. 1
Votes
Summon for his/her Skill Inheritance options. 6
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Pass on this hero. 1
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How to Get Þjazi / Illustrations / Voice Actor / Quotes

How to Get Þjazi

Obtain Through Regular Summon

Þjazi is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Stephanie Kerbis
Illustrator Chiko
Appears In

Illustration

FEH: Related Guides

New Heroes: New Heroes: Rearmed Þjazi & Rearmed Lilina

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Heroes from New Heroes - New Heroes: Rearmed Þjazi & Rearmed Lilina
Ogier IconOgier
[8.5/10]
Rearmed Lilina IconRearmed Lilina
[9.5/10]
Þjazi IconÞjazi
[9.5/10]
Elffin IconElffin
[9.0/10]

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