★ Latest Banner - New Heroes: Rearmed Þjazi & Rearmed Lilina
☆ New Units - Elffin, Ogier, Rearmed Lilina, Þjazi, Bors
☆ Free Units - Zeiss
This is a ranking page for the hero Þjazi - Ruthless Jötun from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Þjazi.
List of Contents
New Heroes - New Heroes: Rearmed Þjazi & Rearmed Lilina Featured Heroes | |||
---|---|---|---|
Ogier [8.5/10] |
Rearmed Lilina [9.5/10] |
Þjazi [9.5/10] |
Elffin [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Arcane Giant Axe cleanses Atk/Def and Panic debuffs at the start of each phase, grants bonus stats, bonus true damage, true damage reduction, and Special cooldown -1 before first attack. ・Brutal Ferocity has built-in Pathfinder, inflicts Atk/Def-7 and Gravity onto foes in cardinal directions, inflicts Atk/Def penalties onto foe during combat and grants Þjazi a guaranteed follow-up attack, Null Guard, and 50% damage reduction piercing. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, neutralizes 【Panic】 and penalties on unit's Atk/Def that take effect on unit at that time. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. |
Cooldown Count = 3 Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Effect: 【Pathfinder】 At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Def-7 and 【Gravity】 on foes in cardinal directions of unit with HP less than unit's max HP through their next actions. If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 5 + unit's max HP - foe's HP at start of combat (min 8, max 18), unit makes a guaranteed follow-up attack, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 1, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (23) | ★★★★★ | |
Atk (11) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (12) | ★★★★★ | |
Res (12) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Þjazi are +Atk and -Spd. Þjazi's Atk is the highest in the entire game (as of the time of her release), setting a new benchmark for Atk at base 50, raised to base 54 with a superboon. Þjazi can maximize her Atk stat by landing significant blows to her foes no matter their investment simply due to sheer stats.
Þjazi's Spd is a clear dump stat and should be taken as a bane as it won't change any of her matchups.
We recommend a +Atk IV when merging Þjazi up to +10 to maximize her damage output.
HOT | |
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:
Pivot
:
Pavise
|
:
-
|
This build uses Shield Fighter to soak as much melee damage as possible. Emblem Marth's ring is required to pre-charge Pavise; without it, run Escutcheon instead.
HOT | |
---|---|
:
Pivot
:
-
|
:
-
|
Þjazi's base kit is good enough to fulfill a tank role while retaliating with heavy damage in return.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
206 | ||
HP |
49 |
Rank: 20/1171 |
Atk |
50 |
Rank: 1/1171 |
Spd |
18 |
Rank: 1090/1171 |
Def |
47 |
Rank: 10/1171 |
Res |
42 |
Rank: 59/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 59 | 70 | 22 | 52 | 47 | 250 | Lv.40 +10 | 54 | 54 | 22 | 52 | 47 | 229 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 56 | 54 | 22 | 51 | 46 | 229 |
+Atk Lv.40 +10 | 53 | 58 | 22 | 51 | 46 | 230 |
+Spd Lv.40 +10 | 53 | 54 | 25 | 51 | 46 | 229 |
+Def Lv.40 +10 | 53 | 54 | 22 | 54 | 46 | 229 |
+Res Lv.40 +10 | 53 | 54 | 22 | 51 | 49 | 229 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 54 | 66 | 18 | 47 | 42 | 227 |
5★ Lv.40 | 49 | 50 | 18 | 47 | 42 | 206 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 28 | 27 | 3 | 12 | 12 | 82 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Þjazi
|
49 | 50 | 18 | 47 | 42 | 206 |
49 | 46 | 20 | 50 | 40 | 205 | |
51 | 45 | 26 | 47 | 31 | 200 | |
47 | 45 | 16 | 47 | 41 | 196 | |
47 | 45 | 23 | 45 | 35 | 195 | |
50 | 45 | 17 | 45 | 28 | 185 | |
49 | 41 | 18 | 46 | 31 | 185 | |
46 | 45 | 16 | 43 | 35 | 185 | |
45 | 42 | 17 | 39 | 36 | 179 | |
43 | 37 | 24 | 42 | 33 | 179 | |
50 | 39 | 17 | 40 | 33 | 179 | |
50 | 40 | 25 | 37 | 26 | 178 | |
47 | 40 | 23 | 38 | 26 | 174 | |
51 | 40 | 19 | 35 | 29 | 174 | |
47 | 41 | 18 | 38 | 30 | 174 | |
50 | 38 | 21 | 40 | 24 | 173 | |
52 | 36 | 24 | 37 | 19 | 168 |
Note: Stats bonuses from skills are not taken into account.
Þjazi is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Þjazi's inheritable Arcane Giant Axe cleanses off both 【Panic】 and any Atk or Def debuffs applied to her at the start of each phase, ensuring that her Atk and Def stats remain unaffected by negative effects.
In combat, Arcane Giant Axe grants Þjazi up to Atk/Spd/Def/Res+14 based on her foe's Atk, true damage equal to 15% of Þjazi's Atk (including AoE Specials), damage reduction equal to 15% of Þjazi's Atk (including non-Røkkr AoE Specials), and Special cooldown count -1 before Þjazi's first attack.
As an armored unit, the true damage reduction effect ensures that Þjazi survives combat, and the true damage effect combines with Þjazi's sky high Atk stat to either heavily dent her foes or just outright defeat them in one blow.
Þjazi's exclusive B skill Brutal Ferocity has built-in 【Pathfinder】, giving her allies better mobility based on positioning.
At start of turn and after Þjazi's actions, Brutal Ferocity inflicts Atk/Def-7 and 【Gravity】 on all foes in cardinal directions of Þjazi with HP less than her maximum HP value.
In combat, Brutal Ferocity inflicts an Atk/Def penalty onto Þjazi's foe equal to 5 plus the difference between Þjazi's maximum HP value and her foe's current HP value (capped at Atk/Def-18), grants Þjazi a follow-up attack, offensive Tempo, and 50% damage reduction piercing.
Brutal Ferocity is a versatile skill granting mobility to allies, inflicting various debuffs onto foes, and improving Þjazi's combat all at the same time.
Þjazi takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Þjazi - Ruthless Jötun only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Þjazi - Ruthless Jötun if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, neutralizes 【Panic】 and penalties on unit's Atk/Def that take effect on unit at that time. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+2 during combat. | 5★ | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+4 during combat. | 5★ | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+6 during combat. | 5★ | |
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 5★ | |
Effect: 【Pathfinder】 At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Def-7 and 【Gravity】 on foes in cardinal directions of unit with HP less than unit's max HP through their next actions. If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 5 + unit's max HP - foe's HP at start of combat (min 8, max 18), unit makes a guaranteed follow-up attack, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
5★ | |
If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If Savior triggers, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 1, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). |
5★ |
Value of Skills | ★★★★★ |
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Þjazi comes with Armored Blaze, Earthfire Boost 3, and A/D Twin N Save as inheritable options.
All of these skills are powerful and worth inheriting onto your favorite units.
Additionally, as a Rearmed hero, Þjazi won't disappear from your barracks upon using her as inheritance fodder once.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Þjazi is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Event Name | Focus |
---|---|
New Heroes: Rearmed Þjazi & Rearmed Lilina New Heroes Summon |
Þjazi
Starts:11/14/2024 Ends:12/05/2024 |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Stephanie Kerbis |
---|---|
Illustrator | Chiko |
Appears In |
Heroes from New Heroes - New Heroes: Rearmed Þjazi & Rearmed Lilina | |||
---|---|---|---|
Ogier [8.5/10] |
Rearmed Lilina [9.5/10] |
Þjazi [9.5/10] |
Elffin [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Þjazi Builds and Best IVs
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