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This is a ranking page for the hero Eitr - Spring Sunrise from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Spring Eitr.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Past Preconceptions Featured Heroes | |||
|---|---|---|---|
Spring Veyle[9.5/10] |
Spring Plumeria[9.5/10] |
Spring Mae[8.0/10] |
Spring Eitr[9.0/10] |

| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Petaldream Horn steals stat bonuses from multiple foes and applies them to Eitr or her allies, grants Eitr bonus stats, true damage, true damage reduction, and post-combat healing. ・Nihility's Undoing makes transformation easier and grants Eitr multiple damage reduction effects, Special charges per attack, and 50% damage reduction piercing. |
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Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack), and also, if those foes have bonuses, inflicts a penalty on those foes' Atk/Spd/Def/Res and grants a bonus to foes' combat targets' Atk/Spd/Def/Res during combat = current bonus on each of that foe's stats (calculates each stat bonus and penalty independently). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
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Cooldown Count = 3 Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Spd ≥ foe's Spd-4. (Once per combat; excluding area-of-effect Specials). |
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If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+X+8 to unit and reduces damage from foe's attacks by X × 4 during combat (X = number of spaces from start position to end position of whoever initiated combat; max 3; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage by an additional X × 4 (excluding area-of-effect Specials). If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
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Enables 【Canto (Rem. +1; Min 2)】while transformed. If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe and deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (11) |
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★★★★☆ |
| Spd (9) |
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★★★★★ |
| Def (9) |
|
★★★☆☆ |
| Res (6) |
|
★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Spring Eitr are +Spd and -Res. As a fast offensive unit, Eitr needs the Spd boost to outspeed fast metagame foes.
Eitr's Res is below average and can be safely taken as a bane.
We recommend +Spd when merging Spring Eitr up to +10 to ensure she outspeeds her foes, especially those with heavy investment.
| HOT | |
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| Updated on 03/07/2025 | |
This is an offensive kit for Spring Eitr. Emblem Sigurd ring isn't necessary due to Bestial Agility already providing Canto, but the bonus movement helps.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 190 | ||
| HP |
40 |
Rank: 511/1322 |
| Atk |
46 |
Rank: 70/1322 |
| Spd |
48 |
Rank: 2/1322 |
| Def |
35 |
Rank: 263/1322 |
| Res |
21 |
Rank: 992/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 65 | 52 | 39 | 26 | 227 | Lv.40 +10 | 45 | 51 | 52 | 39 | 26 | 213 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 50 | 52 | 39 | 25 | 213 |
| +Atk Lv.40 +10 | 44 | 53 | 52 | 39 | 25 | 213 |
| +Spd Lv.40 +10 | 44 | 50 | 56 | 39 | 25 | 214 |
| +Def Lv.40 +10 | 44 | 50 | 52 | 42 | 25 | 213 |
| +Res Lv.40 +10 | 44 | 50 | 52 | 39 | 28 | 213 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 60 | 48 | 35 | 21 | 204 |
| 5★ Lv.40 | 40 | 46 | 48 | 35 | 21 | 190 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 25 | 9 | 9 | 6 | 67 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 41 | 46 | 48 | 36 | 24 | 195 | |
| 40 | 47 | 48 | 42 | 18 | 195 | |
| 40 | 46 | 49 | 36 | 24 | 195 | |
| 45 | 49 | 17 | 49 | 30 | 190 | |
|
|
40 | 46 | 48 | 35 | 21 | 190 |
| 46 | 48 | 20 | 48 | 28 | 190 | |
| 40 | 44 | 47 | 35 | 24 | 190 | |
| 40 | 47 | 45 | 36 | 21 | 189 | |
| 45 | 47 | 16 | 47 | 30 | 185 | |
| 40 | 46 | 47 | 33 | 19 | 185 | |
| 40 | 45 | 47 | 32 | 21 | 185 | |
| 40 | 44 | 46 | 34 | 21 | 185 | |
| 40 | 42 | 47 | 30 | 20 | 179 | |
| 41 | 46 | 16 | 41 | 35 | 179 | |
| 40 | 44 | 46 | 33 | 16 | 179 | |
| 40 | 43 | 40 | 35 | 21 | 179 | |
| 40 | 41 | 44 | 32 | 21 | 178 | |
| 40 | 37 | 42 | 27 | 28 | 174 | |
| 41 | 38 | 16 | 38 | 35 | 168 | |
| 41 | 35 | 39 | 25 | 28 | 168 | |
| 40 | 38 | 44 | 24 | 22 | 168 | |
| 40 | 39 | 43 | 25 | 20 | 167 | |
| 41 | 35 | 41 | 27 | 18 | 162 | |
| 35 | 31 | 39 | 16 | 40 | 161 | |
| 41 | 29 | 34 | 30 | 23 | 157 | |
| 40 | 35 | 33 | 32 | 17 | 157 | |
| 40 | 30 | 37 | 33 | 17 | 157 | |
| 41 | 33 | 38 | 26 | 19 | 157 | |
| 35 | 29 | 38 | 19 | 35 | 156 | |
| 38 | 32 | 36 | 25 | 25 | 156 |
Note: Stats bonuses from skills are not taken into account.
Spring Eitr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Def stat.

Spring Eitr's Petaldream Horn inflicts Atk/Spd/Def/Res-5 and a Guard effect onto foes within 3 rows or 3 columns centered on Eitr, and applies stat penalties in combat equal to their visible bonuses while granting equal stat bonuses to the foes of those foes (either Eitr or any of her allies that enter combat with those foes).
In combat, Petaldream Horn grants Eitr up to Atk/Spd/Def/Res+9 depending on the number of foes within 3 rows or 3 columns, true damage equal to 20% of Eitr's Spd, true damage reduction on foe's first attack equal to 20% of Eitr's Spd, and 7 HP post-combat healing.
Petaldream Horn also has the standard Beast Cavalry transformation effects that grant Atk+2, apply an Atk/Def penalty onto her foes depending on distance travelled, and grant 30% damage reduction on foe's first attack.
Petaldream Horn can rack up bonuses quickly with its bonus stealing effect and applies both true damage and true damage reduction at the same time.
Spring Eitr's exclusive A skill Nihility's Undoing allows easier transformation and grants Eitr Atk/Spd/Def/Res+8, up to 12 damage reduction based on distance travelled, and another similar damage reduction effect if Eitr's foe triggers their Special.
If Eitr is transformed, Nihility's Undoing also grants Eitr Special cooldown charge +1 per attack and 50% damage reduction piercing.
This skill adds different effects that all add up to swing combat in Eitr's favor.
Spring Eitr takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Eitr - Spring Sunrise only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eitr - Spring Sunrise if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
| 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
| 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
| 14 | 1 | Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack), and also, if those foes have bonuses, inflicts a penalty on those foes' Atk/Spd/Def/Res and grants a bonus to foes' combat targets' Atk/Spd/Def/Res during combat = current bonus on each of that foe's stats (calculates each stat bonus and penalty independently). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 150%. | 5★ | |
| (Cooldown Count = 3) Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Spd ≥ foe's Spd-4. (Once per combat; excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+X+8 to unit and reduces damage from foe's attacks by X × 4 during combat (X = number of spaces from start position to end position of whoever initiated combat; max 3; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage by an additional X × 4 (excluding area-of-effect Specials). If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
5★ | |
| If unit's HP = 100%, removes the condition to transform. If unit's Spd ≥ foe's Spd+13, neutralizes effects that prevent unit's follow-up attacks during combat. | 5★ | |
| If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd ≥ foe's Spd+7, neutralizes effects that prevent unit's follow-up attacks during combat. | 5★ | |
| Removes the condition to transform. If unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. | 5★ | |
| Enables 【Canto (Rem. +1; Min 2)】while transformed. If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe and deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
5★ |

| Value of Skills | ★★★★☆ |
|---|
Spring Eitr has Nimble Beast and Bestial Agility as inheritable options.
It is possible to acquire both by inheriting Astra first.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Spring Eitr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Caitlyn Elizabeth |
|---|---|
| Illustrator | Siino |
| Appears In |
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| Heroes from Special Heroes - Past Preconceptions | |||
|---|---|---|---|
Spring Veyle[9.5/10] |
Spring Plumeria[9.5/10] |
Spring Mae[8.0/10] |
Spring Eitr[9.0/10] |
▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
Spring Eitr Builds and Best IVs



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