Fire Emblem Heroes (FEH)

Spring Eitr Builds and Best IVs

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This is a ranking page for the hero Eitr - Spring Sunrise from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Spring Eitr.

Heroes With the Same Name
Eitr - Spring Sunrise Icon Spring Eitr

Special Heroes - Past Preconceptions Featured Heroes
Spring Veyle IconSpring Veyle
[9.5/10]
Spring Plumeria IconSpring Plumeria
[9.9/10]
Spring Mae IconSpring Mae
[8.0/10]
Spring Eitr IconSpring Eitr
[9.0/10]

Spring Eitr Rating and Basic Information

FEH Spring Eitr Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Eitr - Spring Sunrise: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Petaldream Horn steals stat bonuses from multiple foes and applies them to Eitr or her allies, grants Eitr bonus stats, true damage, true damage reduction, and post-combat healing.
・Nihility's Undoing makes transformation easier and grants Eitr multiple damage reduction effects, Special charges per attack, and 50% damage reduction piercing.

Spring Eitr Skills at 5★


Might: 14  Range: 1
Accelerates Special trigger (cooldown count-1).
For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack), and also, if those foes have bonuses, inflicts a penalty on those foes' Atk/Spd/Def/Res and grants a bonus to foes' combat targets' Atk/Spd/Def/Res during combat = current bonus on each of that foe's stats (calculates each stat bonus and penalty independently).
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

Cooldown Count = 3
Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40).
If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
- Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat.
- Unit is transformed or unit's Spd ≥ foe's Spd-4. (Once per combat; excluding area-of-effect Specials).

If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+X+8 to unit and reduces damage from foe's attacks by X × 4 during combat (X = number of spaces from start position to end position of whoever initiated combat; max 3; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage by an additional X × 4 (excluding area-of-effect Specials).
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Enables 【Canto (Rem. +1; Min 2)】while transformed.
If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe and deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

Spring Eitr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) No Attack IV ★★★★☆
Spd (9) Spd Boon ★★★★★
Def (9) No Def IV ★★★☆☆
Res (6) No Res IV ★☆☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Spring Eitr are +Spd and -Res. As a fast offensive unit, Eitr needs the Spd boost to outspeed fast metagame foes.

Eitr's Res is below average and can be safely taken as a bane.

+Spd for a +10 merge

We recommend +Spd when merging Spring Eitr up to +10 to ensure she outspeeds her foes, especially those with heavy investment.

Spring Eitr Best Builds

Offensive Spring Eitr

HOT
Attuned Skill Icon: -
Updated on 03/07/2025

How to Use, Explanation

This is an offensive kit for Spring Eitr. Emblem Sigurd ring isn't necessary due to Bestial Agility already providing Canto, but the bonus movement helps.

Source Heroes for All Skills

Spring Eitr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
190
HP
HP 40 40
Rank: 511/1234
Atk
Atk 46 46
Rank: 70/1234
Spd
Spd 48 48
Rank: 2/1234
Def
Def 35 35
Rank: 263/1234
Res
Res 21 21
Rank: 992/1234

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 65 52 39 26 227
Lv.40 +10 45 51 52 39 26 213

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 50 52 39 25 213
+Atk
Lv.40 +10
44 53 52 39 25 213
+Spd
Lv.40 +10
44 50 56 39 25 214
+Def
Lv.40 +10
44 50 52 42 25 213
+Res
Lv.40 +10
44 50 52 39 28 213

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 60 48 35 21 204
5★ Lv.40 40 46 48 35 21 190

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 25 9 9 6 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Spring Eitr Icon Spring Eitr
40 46 48 35 21 190
46 48 20 48 28 190
40 44 47 35 24 190
40 47 45 36 21 189
45 47 16 47 30 185
40 46 47 33 19 185
40 45 47 32 21 185
40 44 46 34 21 185
41 46 16 41 35 179
40 44 46 33 16 179
40 42 47 30 20 179
40 43 40 35 21 179
40 41 44 32 21 178
40 37 42 27 28 174
41 38 16 38 35 168
41 35 39 25 28 168
40 38 44 24 22 168
40 39 43 25 20 167
41 35 41 27 18 162
35 31 39 16 40 161
41 29 34 30 23 157
40 35 33 32 17 157
40 30 37 33 17 157
41 33 38 26 19 157
35 29 38 19 35 156
38 32 36 25 25 156

Note: Stats bonuses from skills are not taken into account.

Spring Eitr Roles, Strengths, and Weaknesses

Spring Eitr Roles

Eitr - Spring Sunrise Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Spring Eitr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Def stat.

Spring Eitr Strengths

Petaldream Horn steals foe's stat bonuses in a wide area

Spring Eitr Attack

Spring Eitr's Petaldream Horn inflicts Atk/Spd/Def/Res-5 and a Guard effect onto foes within 3 rows or 3 columns centered on Eitr, and applies stat penalties in combat equal to their visible bonuses while granting equal stat bonuses to the foes of those foes (either Eitr or any of her allies that enter combat with those foes).

In combat, Petaldream Horn grants Eitr up to Atk/Spd/Def/Res+9 depending on the number of foes within 3 rows or 3 columns, true damage equal to 20% of Eitr's Spd, true damage reduction on foe's first attack equal to 20% of Eitr's Spd, and 7 HP post-combat healing.

Petaldream Horn also has the standard Beast Cavalry transformation effects that grant Atk+2, apply an Atk/Def penalty onto her foes depending on distance travelled, and grant 30% damage reduction on foe's first attack.

Petaldream Horn can rack up bonuses quickly with its bonus stealing effect and applies both true damage and true damage reduction at the same time.

Nihility's Undoing

Spring Eitr's exclusive A skill Nihility's Undoing allows easier transformation and grants Eitr Atk/Spd/Def/Res+8, up to 12 damage reduction based on distance travelled, and another similar damage reduction effect if Eitr's foe triggers their Special.

If Eitr is transformed, Nihility's Undoing also grants Eitr Special cooldown charge +1 per attack and 50% damage reduction piercing.

This skill adds different effects that all add up to swing combat in Eitr's favor.

Spring Eitr Weaknesses

Weak to Cavalry Effective Weapons

Spring Eitr takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Eitr - Spring Sunrise Only Appears as a 5 Star Hero!

Eitr - Spring Sunrise only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eitr - Spring Sunrise if a 4 Star version is released!

Unlock Potential Tier List

Spring Eitr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
14 1 Accelerates Special trigger (cooldown count-1).
For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack), and also, if those foes have bonuses, inflicts a penalty on those foes' Atk/Spd/Def/Res and grants a bonus to foes' combat targets' Atk/Spd/Def/Res during combat = current bonus on each of that foe's stats (calculates each stat bonus and penalty independently).
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 4) Boosts damage dealt by 150%. 5★
(Cooldown Count = 3) Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40).
If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
- Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat.
- Unit is transformed or unit's Spd ≥ foe's Spd-4. (Once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+X+8 to unit and reduces damage from foe's attacks by X × 4 during combat (X = number of spaces from start position to end position of whoever initiated combat; max 3; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage by an additional X × 4 (excluding area-of-effect Specials).
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
5★
If unit's HP = 100%, removes the condition to transform. If unit's Spd ≥ foe's Spd+13, neutralizes effects that prevent unit's follow-up attacks during combat. 5★
If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd ≥ foe's Spd+7, neutralizes effects that prevent unit's follow-up attacks during combat. 5★
Removes the condition to transform. If unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. 5★
Enables 【Canto (Rem. +1; Min 2)】while transformed.
If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe and deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
5★

Spring Eitr as a Source Hero

Spring Eitr Avatar

Value of Skills ★★★★☆

Spring Eitr has Nimble Beast and Bestial Agility as inheritable options.

It is possible to acquire both by inheriting Astra first.

List of Source Heroes The Best Fodder Units

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How to Get Spring Eitr / Illustrations / Voice Actor / Quotes

How to Get Spring Eitr

Obtained through a Special Summoning Event!

Spring Eitr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Caitlyn Elizabeth
Illustrator Siino
Appears In

Illustration

FEH: Related Guides

Special Heroes: Past Preconceptions

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Heroes from Special Heroes - Past Preconceptions
Spring Veyle IconSpring Veyle
[9.5/10]
Spring Plumeria IconSpring Plumeria
[9.9/10]
Spring Mae IconSpring Mae
[8.0/10]
Spring Eitr IconSpring Eitr
[9.0/10]

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