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This is a ranking page for the hero Camilla - Alluring Darkness from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Camilla.
Heroes With the Same Name | |
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Legendary Camilla
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List of Contents
Overall Rating | 9.9/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill deals variable damage pre-combat, grants bonus stats, 30% damage reduction on foe's first attack, and 7 HP post-combat healing. ・Exclusive B skill inflicts Spd/Res penalties and 【Sabotage】 onto multiple foes, grants damage reduction piercing to unit and allies, and neutralizes effects that prevent unit's follow-up attacks and effects that slow down unit's Special cooldown charges. |
Might: 14 Range: 2 Enables 【Canto (1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, as combat begins, deals damage to foe = X% of foe's Atk (if unit has weapon-triangle advantage or unit's Spd > foe's Spd, X = 40; otherwise, X = 20; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, and reduces damage from foe's first attack by 30% during combat, and restores 7 HP to unit after combat. |
Cooldown Count = 3 Boosts Atk by 30%. |
If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. |
At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-7 and 【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions and grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50%" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Spd/Res-5 on foe, neutralizes effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
If unit initiates combat, inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and after combat, deals 7 damage to target and foes within 2 spaces of target and applies 【Divine Vein (Haze)】 on target's space and on each space within 2 spaces of target space for 1 turn. 【Divine Vein (Haze)】 Applies the following effects on space: Inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (15) | ★★★★★ | |
Spd (11) | ★★★★★ | |
Def (3) | ★★☆☆☆ | |
Res (3) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Legendary Camilla are +Spd and -Def. Boosting Spd improves her already high base 46 Spd to base 49, which is sufficient to prevent follow-up attacks from faster metagame units. Boosting Spd also improves the chances of her Bewitching Tome's pre-combat damage effect from hitting the 40% threshold.
Legendary Camilla's Def is lackluster and boosting it will not improve her chances of surviving against a physical attacker. It is a safe bane to take.
We recommend a +Spd IV when merging Legendary Camilla up to +10, as she needs the Spd boost to maximize the chances of her Bewitching Tome's pre-combat damage effect.
HOT | |
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:
Glimmer
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-
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:
-
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Legendary Camilla's base kit already functions as a great heavy nuker build, utilizing Bewitching Tome to damage enemy units prior to combat and allow Camilla to burst them down with ease.
HOT | |
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Glimmer
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-
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:
-
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Equipping Guidance 4 or Soaring Guidance onto Legendary Camilla's C slot allows her to run Flared Sparrow for additional pre-combat damage and trigger 【Divine Vein (Flame)】 on multiple tiles. This build trades damage reduction from Remote Sparrow in return for more offensive firepower with Flared Sparrow and mobility with Guidance skills.
Neutral Stats at Lv. 40 (5★) | ||
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178 | ||
HP |
40 |
Rank: 439/1089 |
Atk |
45 |
Rank: 41/1089 |
Spd |
46 |
Rank: 20/1089 |
Def |
22 |
Rank: 765/1089 |
Res |
25 |
Rank: 585/1089 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 64 | 51 | 26 | 29 | 215 | Lv.40 +10 | 45 | 50 | 51 | 26 | 29 | 201 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 49 | 50 | 26 | 29 | 201 |
+Atk Lv.40 +10 | 44 | 53 | 50 | 26 | 29 | 202 |
+Spd Lv.40 +10 | 44 | 49 | 53 | 26 | 29 | 201 |
+Def Lv.40 +10 | 44 | 49 | 50 | 30 | 29 | 202 |
+Res Lv.40 +10 | 44 | 49 | 50 | 26 | 32 | 201 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 59 | 46 | 22 | 25 | 192 |
5★ Lv.40 | 40 | 45 | 46 | 22 | 25 | 178 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 29 | 11 | 3 | 3 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Legendary Camilla
|
40 | 45 | 46 | 22 | 25 | 178 |
38 | 46 | 25 | 20 | 44 | 173 | |
40 | 42 | 45 | 21 | 25 | 173 | |
37 | 41 | 29 | 30 | 31 | 168 | |
39 | 39 | 42 | 25 | 22 | 167 | |
40 | 42 | 41 | 23 | 20 | 166 | |
40 | 39 | 41 | 19 | 22 | 161 | |
36 | 37 | 28 | 17 | 37 | 155 | |
35 | 36 | 30 | 16 | 33 | 150 | |
38 | 35 | 36 | 16 | 25 | 150 | |
36 | 33 | 38 | 17 | 25 | 149 | |
38 | 38 | 16 | 31 | 26 | 149 | |
39 | 35 | 25 | 30 | 19 | 148 |
Note: Stats bonuses from skills are not taken into account.
Legendary Camilla is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Legendary Camilla's exclusive weapon Bewitching Tome deals non-lethal pre-combat damage equal to 40% of her foe's Atk (if she outspeeds her foe or has weapon-triangle advantage over them; otherwise, only 20%) before her first attack. This pre-combat damage effect is not affected by her foe's damage reduction skills, allowing her to wear down her foes with ease and potentially knocking them out with her impressive offenses.
Bewitching Tome also grants Atk/Spd/Def/Res+5 to Legendary Camilla if she initiates combat or is against a ranged foe, an additional Atk/Spd bonus equal to 20% of her Spd, 30% damage reduction on her foe's first attack, and 7 HP post-combat healing.
This weapon provides a lot of offensive power, able to wear down tanks with unmitigated damage while also providing multiple effects that allow Legendary Camilla to survive combat and sustain herself throughout multiple engagements.
Legendary Camilla's exclusive B skill Spoil Rotten inflicts Spd/Res-7 and 【Sabotage】 on her closest foes and any foe within 2 spaces of those foes at the start of each turn. This effect has no distance limit and can be triggered no matter where Camilla is positioned on the map.
Spoil Rotten also grants a damage reduction piercing effect to herself and all allies within 2 spaces at the start of each turn. This effect allows affected units to cut the effectiveness of their foe's non-Special damage reduction effects in half. Most metagame units in FEH have some sort of non-Special damage reduction effect in their kit; Spoil Rotten allows Camilla and her allies to bypass these effects to deal as much damage as possible.
Finally, Spoil Rotten also inflicts Spd/Res-5 onto Legendary Camilla's foe during combat and neutralizes effects that prevent Camilla's follow-up attacks and effects that slow down Camilla's Special cooldown charges during combat.
As a flying unit, Legendary Camilla takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Camilla - Alluring Darkness only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Camilla - Alluring Darkness if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Enables 【Canto (1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, as combat begins, deals damage to foe = X% of foe's Atk (if unit has weapon-triangle advantage or unit's Spd > foe's Spd, X = 40; otherwise, X = 20; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, and reduces damage from foe's first attack by 30% during combat, and restores 7 HP to unit after combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Spd+2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. | 5★ | |
At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-7 and 【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions and grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50%" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Spd/Res-5 on foe, neutralizes effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
If unit initiates attack, foes within 2 spaces of target take 3 damage after combat. | 5★ | |
If unit initiates attack, foes within 2 spaces of target take 5 damage after combat. | 5★ | |
If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. | 5★ | |
If unit initiates combat, inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and after combat, deals 7 damage to target and foes within 2 spaces of target and applies 【Divine Vein (Haze)】 on target's space and on each space within 2 spaces of target space for 1 turn. 【Divine Vein (Haze)】 Applies the following effects on space: Inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
5★ |
Value of Skills | ★★★★☆ |
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Legendary Camilla has Remote Sparrow and Deadly Miasma as inheritance options.
It is possible to acquire both skills at the same time by inheriting the pre-requisite skills beforehand.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Legendary Camilla is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Misty Lee |
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Illustrator | Mai Okuma |
Appears In |
Heroes from Emblem Heroes - Ike: Of Radiance | |||
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Embla [9.5/10] |
Legendary Elincia [9.5/10] |
Emblem Ike [9.9/10] |
Legendary Byleth (F) [9.0/10] |
Mycen [9.0/10] |
Isadora [9.0/10] |
Seiðr [9.5/10] |
Attuned Nino [9.5/10] |
Legendary Camilla [9.9/10] |
Arval [9.5/10] |
Tina [9.0/10] |
Safy [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
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Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Both builds show glimmer, but don't mention changing her special. Is this intentional? Her default skill is draconic aura, so is it recommended to change it yo glimmer? Usually the text will mention if this is a change.
Legendary Camilla Builds and Best IVs
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I guess I won't get an answer... I finally got this character & I feel let down. Not sure why she's a 9.9 & winter yanuka is a 9.5? Yanuka has done way better by me than L! Camilla will. The reduce DR skill is all that's unique, & most new characters have that anyways. She doesn't seem better than the newest Ivy, either. What am i missing?