Fire Emblem Heroes (FEH)

Young Hector Builds and Best IVs

FEH Young Hector Banner

This is a ranking page for the hero Hector - Sworn Friend from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Hector.

Heroes With the Same Name
Hector - Sworn Friend Icon Young Hector

Special Heroes - No Matter Where Featured Heroes
Young Eliwood IconYoung Eliwood
[9.0/10]
Young Mark IconYoung Mark
[9.0/10]
Young Hector IconYoung Hector
[9.5/10]
Young Rebecca IconYoung Rebecca
[9.0/10]

Young Hector Rating and Basic Information

FEH Young Hector Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Hector - Sworn Friend: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill inflicts Atk/Def debuffs and a Guard effect onto foe and grants 30% damage reduction to all attacks on Young Hector.
・Exclusive A skill grants a Distant Counter effect, inflicts Atk/Def debuffs onto the foe, and heals Young Hector 7 HP per attack.

Young Hector Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduce damage from attacks during combat by 30% (excluding area-of-effect Specials), and also, if unit is within 3 spaces of an ally, inflicts penalty on foe's Atk during combat = 12 - foe's max Special cooldown count value x 2 (min 4; if foe does not have a Special skill, penalty = 4).

Cooldown Count = 3
Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-8 on foe during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).

If unit's HP ≥ 25% and foe initiates combat, inflicts Atk-4 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Def/Res+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.

Young Hector Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (21) Normal HP ★★★★★
Atk (10) No Attack IV ★★★★★
Spd (3) Spd Bane ★☆☆☆☆
Def (14) Def Bane ★★★★★
Res (11) Res Boon ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Spd

The best IVs for Young Hector are +Atk and -Spd. His Atk is very high at base 45, and his bulk is very high with both his base stats and the effects of his exclusive skills.

Young Hector's Spd is a clear dump stat at only base 16, and is a safe bane to take as he will be outsped by pretty much anybody.

+Atk for a +10 merge

We recommend a +Atk IV when merging Young Hector up to +10 to maximize his damage output. +Res is also a good choice to even out his bulk.

Young Hector Best Builds

Shield Fighter Tank Young Hector

HOT
Assist Skill IconSwap
Special Skill IconAegis
Attuned Skill Icon: -

How to Use, Explanation

This build uses Shield Fighter and Emblem Marth's ring to repeatedly trigger Aegis, protecting Hector and his team from ranged attacks. A Near Save build with Pavise is also worth using if Near Save is a priority instead.

Budget Young Hector

Assist Skill IconSwap
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Young Hector's base kit already helps him become a great Far Save tank for a melee unit without the need for any of the modern Distant Counter alternatives.

Source Heroes for All Skills

Young Hector Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
196
HP
HP 47 47
Rank: 42/1184
Atk
Atk 45 45
Rank: 95/1184
Spd
Spd 16 16
Rank: 1139/1184
Def
Def 47 47
Rank: 10/1184
Res
Res 41 41
Rank: 71/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 52 50 20 52 45 219
Lv.40 +10 52 50 20 52 45 219

HP Atk Spd Def Res Total
+HP
Lv.40 +10
54 49 20 51 45 219
+Atk
Lv.40 +10
51 52 20 51 45 219
+Spd
Lv.40 +10
51 49 23 51 45 219
+Def
Lv.40 +10
51 49 20 54 45 219
+Res
Lv.40 +10
51 49 20 51 49 220

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 47 61 16 47 41 212
5★ Lv.40 47 45 16 47 41 196

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 21 26 3 14 11 75

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
49 50 18 47 42 206
47 48 21 46 43 205
49 46 20 50 40 205
51 45 26 47 31 200
Young Hector Icon Young Hector
47 45 16 47 41 196
47 45 23 45 35 195
46 45 16 43 35 185
50 45 17 45 28 185
49 41 18 46 31 185
45 42 17 39 36 179
43 37 24 42 33 179
50 39 17 40 33 179
50 40 25 37 26 178
47 40 23 38 26 174
51 40 19 35 29 174
47 41 18 38 30 174
50 38 21 40 24 173
52 36 24 37 19 168

Note: Stats bonuses from skills are not taken into account.

Young Hector Roles, Strengths, and Weaknesses

Young Hector Roles

Hector - Sworn Friend Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Young Hector is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Young Hector Strengths

Valiant War Axe provides a lot of defensive effects

Young Hector Attack Fire Emblem Heroes FEH

Young Hector wields Valiant War Axe which provides Atk/Def penalties, a Guard effect, and 30% damage reduction on all of his foe's attacks (excluding area-of-effect Specials).

It is worth noting that the damage reduction applies for every attack and not just the first attack Young Hector receives, making him an incredibly sturdy unit.

All of these effects on Valiant War Axe make Young Hector one of the toughest units to bring down.

Armored Beacon deals Def-based damage and grants damage reduction

Young Hector debuts a new Special called Armored Beacon. When this Special triggers, Young Hector's damage is boosted by 40% of his Def.

Additionally, if Young Hector is facing a ranged foe and either his or his foe's Specials are ready or already triggered before or during the current combat, Armored Beacon grants 40% damage reduction on the next attack Young Hector receives.

Combining Bonfire with damage reduction makes this Special skill very versatile and worth using above most options.

Ostia's Heart allows counterattacks at any range and improves bulk

As tradition dictates for Hector alts, Young Hector has a new Distant Counter variant in Ostia's Heart.

This exclusive skill grants the Distant Counter effect, inflicts Atk/Def-8 onto Young Hector's foe, and heals Young Hector 7 HP for each of his attacks.

Young Hector is already incredibly sturdy with his stats and skills, and this exclusive skill adds on top of it all.

Young Hector Weaknesses

Weak to Armor Effective Weapons

Young Hector takes 1.5x damage from armor-effective weapons like Slaying Hammer+, Randgríðr, or Thani, and one blow from this type of weapon will damage him heavily. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Hector - Sworn Friend Only Appears as a 5 Star Hero!

Hector - Sworn Friend only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hector - Sworn Friend if a 4 Star version is released!

Unlock Potential Tier List

Young Hector - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduce damage from attacks during combat by 30% (excluding area-of-effect Specials), and also, if unit is within 3 spaces of an ally, inflicts penalty on foe's Atk during combat = 12 - foe's max Special cooldown count value x 2 (min 4; if foe does not have a Special skill, penalty = 4). 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 5★

Passives

Skill Name Effect Learned At
Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-8 on foe during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). 5★
If unit’s HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) 5★
If unit’s HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) 5★
If unit’s HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) 5★
If unit's HP ≥ 25% and foe initiates combat, inflicts Atk-4 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If unit triggers Savior, grants Def/Res+1 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Def/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Def/Res+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★

Young Hector as a Source Hero

Young Hector Avatar

Value of Skills ★★★★★

Young Hector has Armored Beacon, Vengeful Fighter 4, and D/R Far Save 3 as inheritance options.

We recommend acquiring Armored Beacon and either Vengeful Fighter 4 or D/R Far Save 3 when using Young Hector as inheritance fodder.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Young Hector?

Top tier hero. Must summon. 62
Votes
Summon if you need his/her hero archetype. 2
Votes
Summon if you like this hero. 3
Votes
Summon for his/her Skill Inheritance options. 2
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Young Hector / Illustrations / Voice Actor / Quotes

How to Get Young Hector

Obtained through a Special Summoning Event!

Young Hector is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Patrick Seitz
Illustrator HAGIYA Kaoru
Appears In

Illustration

FEH: Related Guides

Special Heroes: No Matter Where

No Matter Where Banner

Heroes from Special Heroes - No Matter Where
Young Eliwood IconYoung Eliwood
[9.0/10]
Young Mark IconYoung Mark
[9.0/10]
Young Hector IconYoung Hector
[9.5/10]
Young Rebecca IconYoung Rebecca
[9.0/10]

See All Green Heroes

Back to Green Heroes

▶︎Return to the Green Heroes Page

All Types of Green Weapons

Close-Range Ranged
AxeAxe Green TomeGreen Tome
Green BreathGreen Breath Green DaggerGreen Dagger
Green BeastGreen Beast Green BowGreen Bow

Comment

2 Anonymous@Game8over 1 year

You're right; we've fixed the error you mentioned. Thank you!

1 Oberonover 1 year

I'm pretty sure the build maker meant to say Distant Defense for the seal. There'd be no point in using Distant Guard since Hector will use far save to tank those distant attacks on his allies within 2 spaces anyway.

    Walkthrough Menu

    All rights reserved