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This is a ranking page for the hero Nomah - Priest of Mila from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Nomah.
List of Contents
| New Heroes - New Heroes: Attuned Alm & Rearmed Nuibaba Featured Heroes | |||
|---|---|---|---|
Jesse[8.0/10] |
Nuibaba[9.0/10] |
Nomah[9.0/10] |
Attuned Alm[9.5/10] |

| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Prior's Tome allows allies to warp to spaces near Nomah, grants nearby allies Atk/Res+5, Atk/Res penalty neutralization, and post-combat healing, and grants Nomah bonus Atk/Res, true damage, a guaranteed follow-up attack, and post-combat healing. |
|
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of a trap in Aether Raids, allies on the map can move to a space within 2 spaces of unit ("trap in Aether Raids" includes any trap—triggered, disarmed, false, or otherwise). Allies within 2 spaces of unit can move to any space within 2 spaces of unit. For allies within 2 spaces of unit, grants Atk/Res+5 and neutralizes penalties to Atk/Res during their combat, and restores 7 HP after combat. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Res = 20% of unit's Res at start of combat + 6, neutralizes unit's penalties to Atk/Res, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat. |
|
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Res. |
|
Inflicts Atk/Res-3 on foe and additional penalty to foe's Atk/Res = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Atk or Res, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Atk/Res-6 on foe through its next action. |
|
At start of turn, grants Special cooldown count-1. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res less than unit's Res+5, inflicts 【Ploy】 and 【Exposure】 on those foes through their next actions. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
|
★★★☆☆ |
| Atk (12) |
|
★★★★★ |
| Spd (6) |
|
★★☆☆☆ |
| Def (7) |
|
★☆☆☆☆ |
| Res (10) |
|
★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Nomah are +Res and -Spd. Boosting Nomah's Res superboon from base 49 to 53 makes him one of the best magic tanks in the game, giving him a clear purpose on most teams.
Nomah's Spd is middling at base 28, and is not high enough where investment will help him outspeed all other mid Spd foes. Taking it as a bane will still let him outspeed the slower end of the Spd tiers such as armored units, and is a good bane to take to protect Nomah's physical bulk as well.
We recommend a +Res IV when merging Nomah up to +10 to maximize his magical bulk and his bonus stats from Prior's Tome.
| HOT | |
|---|---|
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| Updated on 03/18/2025 | |
Nomah's combat potential isn't as good as other offensive units due to his base kit being support oriented. We use Crystalline Water and Phantom Res to boost his Res checks for Pulse Up: Ploy and a Discord B skill of your choice.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 188 | ||
| HP |
40 |
Rank: 514/1322 |
| Atk |
47 |
Rank: 27/1322 |
| Spd |
28 |
Rank: 898/1322 |
| Def |
24 |
Rank: 831/1322 |
| Res |
49 |
Rank: 2/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 66 | 32 | 28 | 54 | 225 | Lv.40 +10 | 45 | 52 | 32 | 28 | 54 | 211 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 51 | 32 | 28 | 53 | 211 |
| +Atk Lv.40 +10 | 44 | 54 | 32 | 28 | 53 | 211 |
| +Spd Lv.40 +10 | 44 | 51 | 35 | 28 | 53 | 211 |
| +Def Lv.40 +10 | 44 | 51 | 32 | 31 | 53 | 211 |
| +Res Lv.40 +10 | 44 | 51 | 32 | 28 | 57 | 212 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 61 | 28 | 24 | 49 | 202 |
| 5★ Lv.40 | 40 | 47 | 28 | 24 | 49 | 188 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 26 | 6 | 7 | 10 | 67 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 38 | 49 | 48 | 26 | 32 | 193 | |
|
|
40 | 47 | 28 | 24 | 49 | 188 |
| 40 | 47 | 27 | 26 | 48 | 188 | |
| 40 | 48 | 35 | 17 | 48 | 188 | |
| 40 | 48 | 41 | 17 | 41 | 187 | |
| 40 | 45 | 16 | 39 | 43 | 183 | |
| 40 | 45 | 47 | 21 | 30 | 183 | |
| 38 | 47 | 32 | 20 | 45 | 182 | |
| 43 | 45 | 46 | 22 | 26 | 182 | |
| 40 | 45 | 34 | 16 | 47 | 182 | |
| 37 | 41 | 44 | 17 | 38 | 177 | |
| 39 | 42 | 44 | 21 | 31 | 177 | |
| 38 | 46 | 27 | 22 | 44 | 177 | |
| 38 | 45 | 45 | 29 | 20 | 177 | |
| 40 | 45 | 30 | 31 | 31 | 177 | |
| 40 | 44 | 28 | 20 | 45 | 177 | |
| 41 | 39 | 23 | 32 | 36 | 171 | |
| 40 | 42 | 41 | 30 | 18 | 171 | |
| 40 | 41 | 30 | 18 | 42 | 171 | |
| 41 | 37 | 17 | 40 | 36 | 171 | |
| 40 | 39 | 41 | 25 | 21 | 166 | |
| 40 | 38 | 39 | 19 | 30 | 166 | |
| 43 | 37 | 36 | 20 | 30 | 166 | |
| 40 | 40 | 24 | 24 | 37 | 165 | |
| 40 | 36 | 42 | 21 | 26 | 165 | |
| 41 | 34 | 41 | 21 | 25 | 162 | |
| 40 | 38 | 38 | 18 | 28 | 162 | |
| 40 | 33 | 39 | 23 | 27 | 162 | |
| 37 | 35 | 39 | 19 | 31 | 161 | |
| 37 | 35 | 36 | 17 | 31 | 156 | |
| 38 | 34 | 37 | 17 | 25 | 151 |
Note: Stats bonuses from skills are not taken into account.
Nomah is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Nomah's exclusive weapon Prior's Tome allows allies anywhere on the map to warp to any space within 2 spaces of Nomah, as long as Nomah is near a trap in Aether Raids.
Prior's Tome also allows allies within 2 spaces of Nomah to warp to any space within 2 spaces of him, giving Prior's Tome mobility effects even outside Aether Raids.
Prior's Tome grants allies within 2 spaces of Nomah Atk/Res+5, 7 HP post-combat healing, and neutralizes their penalties to Atk/Res.
In combat, Prior's Tome grants Nomah bonus Atk/Res equal to 20% of his Res, a guaranteed follow-up attack, and 7 HP post-combat healing.
Prior's Tome is more of a mobility and support weapon rather than an offensive weapon, but it is great at its role.
Nomah's Prior's Tome does not have built-in true damage or true damage effects, which run rampant in today's metagame.
This renders Nomah as a pure support unit, providing effects to allies and giving them impressive mobility.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Nomah - Priest of Mila only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Nomah - Priest of Mila if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | No Effect | 5★ | |
| 6 | 2 | No Effect | 5★ | |
| 9 | 2 | No Effect | 5★ | |
| 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of a trap in Aether Raids, allies on the map can move to a space within 2 spaces of unit ("trap in Aether Raids" includes any trap—triggered, disarmed, false, or otherwise). Allies within 2 spaces of unit can move to any space within 2 spaces of unit. For allies within 2 spaces of unit, grants Atk/Res+5 and neutralizes penalties to Atk/Res during their combat, and restores 7 HP after combat. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Res = 20% of unit's Res at start of combat + 6, neutralizes unit's penalties to Atk/Res, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Inflicts Res -3 on foe through its next action after combat. | 5★ | |
| Inflicts Atk/Res-3 on foe through its next action after combat. | 5★ | |
| Inflicts Atk/Res-5 on foe through its next action after combat. | 5★ | |
| Inflicts Atk/Res-3 on foe and additional penalty to foe's Atk/Res = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Atk or Res, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Atk/Res-6 on foe through its next action. | 5★ | |
| At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
| At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
| At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
| At start of turn, grants Special cooldown count-1. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res less than unit's Res+5, inflicts 【Ploy】 and 【Exposure】 on those foes through their next actions. |
5★ |

| Value of Skills | ★★★☆☆ |
|---|
Nomah has Seal Atk/Res 3 and Pulse Up:Ploy as inheritable options.
Pulse Up:Ploy is the only skill worth inheriting from Nomah.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Nomah is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Kirk Thornton |
|---|---|
| Illustrator | Meisai |
| Appears In |
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| Heroes from Emblem Heroes - Micaiah: Of Dawn | |||
|---|---|---|---|
Legendary Elincia[9.0/10] |
Rafal[9.0/10] |
Ancient Gotoh[9.0/10] |
Ratatoskr[9.0/10] |
Emblem Sigurd[9.9/10] |
Hræsvelgr[9.5/10] |
Heiðr[9.0/10] |
Legendary Camilla[9.0/10] |
Nomah[9.0/10] |
Legendary Sakura[9.5/10] |
Attuned Alm[9.5/10] |
Emblem Micaiah[9.5/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Nomah Builds and Best IVs



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