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This is a ranking page for the hero Elincia - Undaunted Queen from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Elincia.
Heroes With the Same Name | |
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Legendary Elincia
|
List of Contents
Legendary Heroes - Elincia: Undaunted Queen Featured Heroes | |||
---|---|---|---|
Fallen Chrom [9.5/10] |
Legendary Hinoka [9.5/10] |
Legendary Elincia [9.0/10] |
Seiros [9.0/10] |
Gilliam [9.0/10] |
Noah [9.0/10] |
Dagr [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Ótr [9.0/10] |
Legendary Claude [9.0/10] |
Gotoh [9.0/10] |
Fallen Maria [9.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Canto, a brave attack, bonus stats, and neutralizes effects that slow down Special cooldown charges. ・Exclusive C skill allows warping to nearby spaces for allies, inflicts stat penalties onto multiple foes, and grants 【Null Follow-Up】 to unit and allies. |
Might: 11 Range: 1 Enables 【Canto (2)】. Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X - 11 - foe's max Special cooldown count value x 2; min 3; if foe does not have a Special skill, X = 3), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
Cooldown Count = 4 Boosts Atk by 50%. |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. |
Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if both unit's and foe's HP ≥ 50%, inflicts Spd/Def-4 on foe during combat, and also, if unit initiates combat, unit can make a follow-up attack before for can counterattack during combat. |
Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Inflicts Atk/Spd/Def/Res-4 on foes within 4 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an ally, grants 【Null Follow-Up】 to unit and allies within 2 spaces of unit. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (10) | ★★★★★ | |
Spd (8) | ★★★★★ | |
Def (6) | ★★☆☆☆ | |
Res (12) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Legendary Elincia are +Spd and -Def. Spd is a superboon and boosts Legendary Elincia's already impressive Spd up further, from base 47 to base 51. Heart of Crimea granting 【Null Follow-Up】 allows Legendary Elincia to leverage her Spd stat and create follow-up attacks through Spd checks.
+Atk is also a useful boon, greatly increasing Legendary Elincia's damage through attacking multiple times in one round.
Def is the clear bane of choice as it is Legendary Elincia's worst and least important stat.
We recommend +Spd when merging Legendary Elincia up to +10 to ensure she retains her Spd advantage against most foes.
HOT | |
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:
Glimmer
:
-
|
:
-
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Legendary Elincia's base kit is already really good, allowing her to attack consecutively up to four times to defeat her foes in one round. We recommend a 2 cooldown Special like Glimmer, as with Absolute Amiti's accelerated trigger, Elincia will trigger Glimmer twice in one round of combat.
Neutral Stats at Lv. 40 (5★) | ||
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189 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
45 |
Rank: 95/1184 |
Spd |
47 |
Rank: 7/1184 |
Def |
23 |
Rank: 826/1184 |
Res |
34 |
Rank: 239/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 61 | 51 | 27 | 39 | 223 | Lv.40 +10 | 45 | 50 | 51 | 27 | 39 | 212 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 49 | 51 | 27 | 38 | 212 |
+Atk Lv.40 +10 | 44 | 52 | 51 | 27 | 38 | 212 |
+Spd Lv.40 +10 | 44 | 49 | 55 | 27 | 38 | 213 |
+Def Lv.40 +10 | 44 | 49 | 51 | 30 | 38 | 212 |
+Res Lv.40 +10 | 44 | 49 | 51 | 27 | 41 | 212 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 56 | 47 | 23 | 34 | 200 |
5★ Lv.40 | 40 | 45 | 47 | 23 | 34 | 189 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 21 | 8 | 6 | 12 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 43 | 47 | 27 | 39 | 195 | |
43 | 45 | 34 | 47 | 20 | 189 | |
38 | 43 | 46 | 35 | 27 | 189 | |
Legendary Elincia
|
40 | 45 | 47 | 23 | 34 | 189 |
37 | 40 | 45 | 26 | 40 | 188 | |
37 | 39 | 45 | 21 | 41 | 183 | |
44 | 42 | 24 | 44 | 28 | 182 | |
41 | 36 | 40 | 32 | 28 | 177 | |
38 | 38 | 42 | 33 | 25 | 176 | |
41 | 42 | 21 | 41 | 28 | 173 | |
37 | 35 | 39 | 27 | 34 | 172 | |
43 | 37 | 21 | 35 | 31 | 167 | |
36 | 33 | 42 | 25 | 30 | 166 | |
42 | 38 | 20 | 30 | 36 | 166 | |
41 | 38 | 36 | 27 | 24 | 166 | |
40 | 32 | 37 | 26 | 28 | 163 | |
42 | 38 | 19 | 36 | 27 | 162 | |
35 | 31 | 38 | 27 | 31 | 162 | |
41 | 32 | 36 | 36 | 17 | 162 | |
41 | 34 | 39 | 28 | 20 | 162 | |
40 | 33 | 35 | 31 | 23 | 162 | |
38 | 34 | 37 | 27 | 26 | 162 | |
42 | 31 | 31 | 28 | 26 | 158 | |
35 | 34 | 36 | 24 | 27 | 156 | |
36 | 25 | 37 | 24 | 34 | 156 |
Note: Stats bonuses from skills are not taken into account.
Legendary Elincia is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Legendary Elincia's exclusive weapon Absolute Amiti provides 【Canto (2)】 for post-combat mobility.
In combat, it neutralizes effects that slow down Legendary Elincia's Special cooldown charges and grants Legendary Elincia Atk/Spd/Def/Res+5 and an additional Atk/Spd+X where X is 11 minus twice her foe's maximum Special cooldown count value.
This weapon provides both offensive power and mobility, allowing Legendary Elincia to excel in hit-and-run strategies. It also ensures that Legendary Elincia will trigger her Special skill thanks to the offensive Tempo effect.
Legendary Elincia's exclusive C skill Heart of Crimea allows her nearby allies to warp to any space within 2 spaces of her.
It also grants herself and her allies the 【Null Follow-Up】 status at the start of each turn, and inflicts Atk/Spd/Def/Res-4 to foes within 4 spaces of her during combat.
This is an amazing support skill, providing both mobility and combat effectiveness through stat penalties and the valuable 【Null Follow-Up】 status.
As a flying unit, Legendary Elincia takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Elincia - Undaunted Queen only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Elincia - Undaunted Queen if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
11 | 1 | Enables 【Canto (2)】. Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X - 11 - foe's max Special cooldown count value x 2; min 3; if foe does not have a Special skill, X = 3), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 4) Boosts Atk by 50%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 5★ | |
At start of combat, if both unit's and foe's HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ | |
At start of combat, if both unit's and foe's HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ | |
At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ | |
Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if both unit's and foe's HP ≥ 50%, inflicts Spd/Def-4 on foe during combat, and also, if unit initiates combat, unit can make a follow-up attack before for can counterattack during combat. | 5★ | |
Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Inflicts Atk/Spd/Def/Res-4 on foes within 4 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an ally, grants 【Null Follow-Up】 to unit and allies within 2 spaces of unit. | 5★ |
Value of Skills | ★★★★★ |
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Legendary Elincia has Atk/Spd Clash 4 and Aerial Maneuvers as inheritance options.
Aerial Maneuvers is unique to Legendary Elincia as of the time of her release and should be the skill to prioritize when using her as skill fodder.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Legendary Elincia is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Heather Gonzalez |
---|---|
Illustrator | Fujikawa Arika |
Appears In |
Heroes from Mythic Heroes - Double Mythic Heroes: Heiðrún & Eikþyrnir | |||
---|---|---|---|
Legendary Nanna [9.0/10] |
Legendary Elincia [9.0/10] |
Kvasir [9.0/10] |
Legendary Caeda [9.0/10] |
Legendary Deirdre [9.0/10] |
Mozu [9.0/10] |
Legendary Camilla [9.5/10] |
Attuned Azura [9.5/10] |
Heiðrún [9.9/10] |
Legendary Alear (M) [9.5/10] |
Mythic Loki [9.5/10] |
Eikþyrnir [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
I noticed that Legendary Elincia is not on the tier list despite her 9.5 rating. Was that rating a mistake?
Legendary Elincia Builds and Best IVs
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Yes, this was a mistake indeed! We have added her to the Tier List as a 9.5 hero. Thank you for pointing it out!