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This is a ranking page for the hero Edelgard - Hegemon Husk from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Edelgard.
Heroes With the Same Name | |
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Fallen Edelgard
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List of Contents
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Edelgard and her foes cannot make follow-up attacks ・Granted another action after Edelgard initiates an attack ・Access to 40% damage reduction through exclusive B skill |
Might: 14 Range: 1 (Cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit and foe both cannot make a follow-up attack, and also, if unit initiates combat while transformed, grants another action to unit after combat. (Once per turn.) At start of turn, if unit is adjacent only to beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and grants a Distant Counter effect. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Def. |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Def+2 to unit during combat. |
At start of combat, if unit's HP ≥ 25%, grants Special cooldown charge +1 to unit, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and restores 7 HP to unit after combat. During unit's first combat in player phase or enemy phase, at start of combat, if unit's HP ≥ 25% while transformed, reduces damage from foe's first attack by 40%. |
At start of turn. If unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (21) | ★★★☆☆ | |
Atk (26) | ★★★★★ | |
Spd (4) | ★☆☆☆☆ | |
Def (11) | ★★★★☆ | |
Res (9) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Fallen Edelgard are +Atk and -Spd. Fallen Edelgard is built in a way that she does not need Spd at all. Thanks to her heals damage reduction effects, her best course of action when it comes to IVs is to just improve her offenses! Having said that, taking a Spd bane is the best because it is nigh useless to Fallen Edelgard.
It is also a superboon so you should take advantage of it as much as possible.
We recommend a +Atk IV when merging Edelgard to 10. This is for the same reasons as above and at this point, she will reach 64 Atk. You can also take a +Res IV if you need more bulk against Raven tomes.
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Swap
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Bonfire
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A budget build for Fallen Edelgard. With Mystic Boost 3 as her Sacred Seal, she gains sustain and also disables skills that calculate between her lower Def or Res as well as Wrathful Staff users.
HOT | |
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This build uses Fallen Edelgard as a follow-up unit who warps in after an initiator ally gets into the Wings of Mercy range. Fatal Smoke 4 prevents foes from triggering non-Special Miracle effects, which slow down Galeforce clears. Atk/Spd Wild provides Atk bonuses and Special acceleration in combat, which is sufficient for this build's needs despite the Spd being wasted. Atk/Def Wild would be a better option once it is released.
HOT | |
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Pivot
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Fallen Edelgard has fallen off the metagame as an offensive unit, and as such, has to rely on a Near Save build to be relevant. Weaving Fighter provides better damage reduction than Armored Wall and works well with the Special Fighter Sacred Seal.
Neutral Stats at Lv. 40 (5★) | ||
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184 | ||
HP |
45 |
Rank: 107/1171 |
Atk |
42 |
Rank: 279/1171 |
Spd |
14 |
Rank: 1169/1171 |
Def |
44 |
Rank: 43/1171 |
Res |
39 |
Rank: 115/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 50 | 61 | 18 | 49 | 43 | 221 | Lv.40 +10 | 50 | 47 | 18 | 49 | 43 | 207 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 52 | 46 | 18 | 48 | 43 | 207 |
+Atk Lv.40 +10 | 49 | 50 | 18 | 48 | 43 | 208 |
+Spd Lv.40 +10 | 49 | 46 | 22 | 48 | 43 | 208 |
+Def Lv.40 +10 | 49 | 46 | 18 | 51 | 43 | 207 |
+Res Lv.40 +10 | 49 | 46 | 18 | 48 | 47 | 208 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 45 | 56 | 14 | 44 | 39 | 198 |
5★ Lv.40 | 45 | 42 | 14 | 44 | 39 | 184 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 21 | 26 | 4 | 11 | 9 | 71 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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46 | 44 | 15 | 46 | 44 | 195 | |
Fallen Edelgard
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45 | 42 | 14 | 44 | 39 | 184 |
47 | 37 | 23 | 37 | 30 | 174 |
Note: Stats bonuses from skills are not taken into account.
Fallen Edelgard is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
With her exclusive skill Twin-Crest Power, Fallen Edelgard gains Atk +2 when transformed and the ability to counterattack from any range. She will inflicts Atk/Def-6 at the start of combat if her HP is ≥ 25%, meaning that she can tank enemy attacks and then destroy them with a counter.
She will also gain the ability to take another action after combat at the cost of her not being being able to perform a follow-up attack.
This makes her extremely powerful as she can possibly take out several units on a map if utilized correctly.
Fallen Edelgard's B skill, Armored Wall, not only gives her survivability by healing her after combat, but also reduces damage from an enemy unit's first attack by 40% if it's her first combat on the player phase or enemy phase.
Atk/Def Ideal 4 gives Fallen Edelgard Atk/Def+7 if her HP is 100% or if she has a bonus on her (with an additional Atk/Spd+2 if both conditions are met).
Thanks to the bonuses from Twin-Crest Power and the heals from Armored Wall, you can achieve both of these trigger conditions easily.
This will be a total of +9 Atk/Spd.
Fallen Edelgard's C skill, Armored Stride 3, allows her to move an extra space if no allies are adjacent to her.
It is much easier to trigger than the other armored mobility skill, Armor March 3 that requires another armored unit to be adjacent to the user. It is very easy to trigger and it allows Fallen Edelhard to move like an infantry unit while boasting the high stats of an armored unit.
Fallen Edelgard will take additional damage from armor, colorless, or beast effective weapons, which can be fatal. She does not have to worry about triangle disadvantage, but be sure to keep her away from enemies with weapons that are effective on her.
How to Beat Fallen Edelgard—a fleshed out discussion!
Ninian | Naga | Seiros | Myrrh |
Fallen Robin (M) | Reyson | Nagi | Legendary Corrin (F) |
Putting Fallen Edelgard into a full Dragon or Beast team will guarantee that she's transformed on Turn 1 and gains access to her Distant Counter effect.
In a full armored Dragon or Beast team, she'll also gain access to buffs such as Hone Armor to activate the effects of her Atk/Def Ideal 4. Alternatively, you can opt to not put her in an armored team and use units that have buffs such as Fortify Beasts or Hone Beasts.
Lyon | Byleth (F) | Byleth (M) | Summer Byleth (F) |
Fallen Dimitri | Cecilia | Veronica | Bridal Micaiah |
Fallen Mareeta | Duo Eirika | Fallen Corrin (M) | New Year Velouria |
Hilda | Shamir | Asbel | Legendary Alm |
Units with enough investment and possess Null Follow-Up 3 as skills or weapon effects are also effective against Fallen Edelgard, as they'll be able to bypass her weapon's effect.
This is especially potent if paired with Windsweep 3 or similar effects. Summer Byleth (F) will be a tough opponent for her because of this combination.
Valentine's Líf | Legendary Sigurd |
Due to the healing that Fallen Edelgard has in her kit and because of the Mystic Boost 3 build, units that have Fatal Smoke 3 will be extremely useful in taking her down.
You may need to inherit the skill to another unit (preferably any of the Windsweep 3 or Null Follow-Up 3 users) as Legendary Sigurd and Valentine's Líf may not survive her counterattack.
However, there is a chance that either may be able to defeat her if they are heavily invested in - since both units have guaranteed follow-up attacks that Fallen Edelgard will cancel out, they need to win the speed check to be able to double her.
Fallen Dimitri's Vengeful Lance states that if he has more Atk than his foe's Def and he cannot make a follow-up attack, he will deal damage = 50% of his Atk minus his foe's Def.
This mean that if Fallen Dimitri's Atk is high enough, he will be dealing massive amounts of damage to her and due to the effects of Murderous Lion, Fallen Edelgard will be unable to counterattack.
Henry | Lyon | Sophia | Robin (M) |
Boey | Cecilia | Robin (F) | Fallen Lyon |
Heavily invested raventome users or units that are effective against colorless will be able to go up against Fallen Edelgard as she is a colorless unit without an effect that cancels this out.
Having colorless-effective weapons may not be enough firepower, so these units may also need Triangle Adept 3 to boost their kill potential.
Genny | Maribelle | Winter Eirika | Bridal Fjorm |
Brave Camilla | Silque | Flayn | Sara |
Staff units with the Dazzling-Wrathful combination will also be able to chip away at Fallen Edelgard's health, as she will be unable to counterattack.
They may not be able to defeat her outright on Turn 1, but they may be able to chip her HP low enough for her kit's strict HP threshold to not activate and another unit can finish her off.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Edelgard - Hegemon Husk only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Edelgard - Hegemon Husk if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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14 | 1 | (Cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit and foe both cannot make a follow-up attack, and also, if unit initiates combat while transformed, grants another action to unit after combat. (Once per turn.) At start of turn, if unit is adjacent only to beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and grants a Distant Counter effect. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Skill Name | Effect | Learned At |
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At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+3 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+4 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+5 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Def+2 to unit during combat. | 5★ | |
At start of combat, if unit's HP ≥ 25%, grants Special cooldown charge +1 to unit, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and restores 7 HP to unit after combat. During unit's first combat in player phase or enemy phase, at start of combat, if unit's HP ≥ 25% while transformed, reduces damage from foe's first attack by 40%. |
5★ | |
At start of turn, if unit's HP = 100% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of turn, if unit's HP ≥ 50% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of turn. If unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Value of Skills | ★★★★★ |
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Fallen Edelgard can be used to inherit Atk/Def Ideal 4 and Armored Stride 3. However, Fallen Edelgard is a very powerful hero. Please think carefully before fodderring her off
Fallen Edelgard is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Tara Platt |
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Illustrator | Clover.K |
Appears In |
Heroes from Remix - Legendary & Mythic Hero Remix: Hríd & Eir | |||
---|---|---|---|
Hríd [8.5/10] |
Múspell [9.0/10] |
Naga [8.5/10] |
Nifl [9.0/10] |
Legendary Hector [9.0/10] |
Yune [9.0/10] |
Eir [8.5/10] |
Fallen Edelgard [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
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Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Nowadays she is not as good what people think off. I usually defeat her in enemy phase with Legendary Edelgard, without much issues.... I think she needs some sort of refine or [ + ] treatment for her exclusive skill or weapon.
Fallen Edelgard Builds and Best IVs
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Look how they massacred my boy