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This is a ranking page for the hero Edelgard - Hegemon Husk from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Edelgard.
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List of Contents

| Overall Rating | 8.5/10 |
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| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
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| Rarity | |
| What Kind of Character Are They? | ・Refined Twin-Crest Power inflicts Atk/Def-7, 【Panic】, and 【Exposure】 on multiple foes at the start of each turn, inflicts up to Atk/Def-18 onto Edelgard's foe, neutralizes Atk/Def penalties, grants Edelgard bonus true damage and true DR equal to 20% of her Def, denies follow-up attacks, and grants Edelgard another action if she initiates combat while transformed. ・Armored Wall has built-in Special Fighter, grants Edelgard 40% DR on her foe's first attack and 7 HP post-combat healing. |
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Might: 14 Range: 1 (Cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit and foe both cannot make a follow-up attack, and also, if unit initiates combat while transformed, grants another action to unit after combat. (Once per turn.) At start of turn, if unit is adjacent only to beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and grants a Distant Counter effect. |
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Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Def. |
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At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Def+2 to unit during combat. |
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At start of combat, if unit's HP ≥ 25%, grants Special cooldown charge +1 to unit, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and restores 7 HP to unit after combat. During unit's first combat in player phase or enemy phase, at start of combat, if unit's HP ≥ 25% while transformed, reduces damage from foe's first attack by 40%. |
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At start of turn. If unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (21) |
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★★★☆☆ |
| Atk (26) |
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★★★★★ |
| Spd (4) |
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★☆☆☆☆ |
| Def (11) |
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★★★★☆ |
| Res (9) |
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★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Fallen Edelgard are +Atk and -Spd. Fallen Edelgard is built in a way that she does not need Spd at all. Thanks to her heals damage reduction effects, her best course of action when it comes to IVs is to just improve her offenses! Having said that, taking a Spd bane is the best because it is nigh useless to Fallen Edelgard.
It is also a superboon so you should take advantage of it as much as possible.
We recommend a +Atk IV when merging Edelgard to +10 to improve her damage output and allow her to burst down her foes.
| HOT | |
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| Updated on 06/07/2025 | |
This build uses premium Atk/Def beast skills to maximize Fallen Edelgard's damage output.
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A budget build for Fallen Edelgard. With Mystic Boost 3 as her Sacred Seal, she gains sustain and also disables skills that calculate between her lower Def or Res as well as Wrathful Staff users.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 14 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, neutralizes unit's penalties to Atk/Def, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and both unit and foe cannot make a follow-up attack during combat, and also, if unit initiates combat while transformed, grants another action to unit after combat (once per turn) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7, 【Panic】, and 【Exposure】 on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = number of foes within 3 rows or 3 columns centered on unit × 2, + 6 (max 12), and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). |
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Refined Twin-Crest Power inflicts Atk/Def-7, 【Panic】, and 【Exposure】 on closest foes and foes near the target foes at the start of each turn, inflicts up to Atk/Def-18 onto Edelgard's foe, neutralizes Atk/Def penalties on Edelgard, grants Edelgard bonus true damage and true damage reduction equal to 20% of her Def, denies both her and her foe's follow-up attacks, and grants Edelgard another action if she initiates combat while transformed.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 184 | ||
| HP |
45 |
Rank: 107/1322 |
| Atk |
42 |
Rank: 279/1322 |
| Spd |
14 |
Rank: 1169/1322 |
| Def |
44 |
Rank: 43/1322 |
| Res |
39 |
Rank: 115/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 50 | 61 | 18 | 49 | 43 | 221 | Lv.40 +10 | 50 | 47 | 18 | 49 | 43 | 207 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 52 | 46 | 18 | 48 | 43 | 207 |
| +Atk Lv.40 +10 | 49 | 50 | 18 | 48 | 43 | 208 |
| +Spd Lv.40 +10 | 49 | 46 | 22 | 48 | 43 | 208 |
| +Def Lv.40 +10 | 49 | 46 | 18 | 51 | 43 | 207 |
| +Res Lv.40 +10 | 49 | 46 | 18 | 48 | 47 | 208 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 45 | 56 | 14 | 44 | 39 | 198 |
| 5★ Lv.40 | 45 | 42 | 14 | 44 | 39 | 184 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 21 | 26 | 4 | 11 | 9 | 71 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 53 | 50 | 16 | 50 | 43 | 212 | |
| 52 | 48 | 21 | 49 | 41 | 211 | |
| 50 | 49 | 17 | 48 | 43 | 207 | |
| 50 | 48 | 17 | 44 | 48 | 207 | |
| 49 | 47 | 16 | 49 | 46 | 207 | |
| 50 | 48 | 16 | 49 | 44 | 207 | |
| 49 | 49 | 17 | 49 | 43 | 207 | |
| 47 | 49 | 18 | 49 | 43 | 206 | |
| 46 | 44 | 15 | 46 | 44 | 195 | |
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45 | 42 | 14 | 44 | 39 | 184 |
| 47 | 37 | 23 | 37 | 30 | 174 |
Note: Stats bonuses from skills are not taken into account.
Fallen Edelgard is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Fallen Edelgard's refined Twin-Crest Power inflicts Atk/Def-7, 【Panic】, and 【Exposure】 on closest foes and foes near the target foes at the start of each turn, inflicts up to Atk/Def-18 onto Edelgard's foe, neutralizes Atk/Def penalties on Edelgard, grants Edelgard bonus true damage and true damage reduction equal to 20% of her Def, denies both her and her foe's follow-up attacks, and grants Edelgard another action if she initiates combat while transformed.
This refined weapon softens up Edelgard's foes, improves her bulk and damage output, and grants her an extra action after her first combat.
Fallen Edelgard's exclusive B skill Armored Wall grants her Special cooldown charge +1 per attack, inflicts a Guard effect onto her foe, and grants her 40% damage reduction on her first combat on each phase.
This can speed up Edelgard's Special trigger while also hindering her foe's Specials, and slightly improves her bulk as well.
Fallen Edelgard will take additional damage from armor, colorless, or beast effective weapons, which can be fatal. She does not have to worry about triangle disadvantage, but be sure to keep her away from enemies with weapons that are effective on her.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Edelgard - Hegemon Husk only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Edelgard - Hegemon Husk if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 14 | 1 | (Cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit and foe both cannot make a follow-up attack, and also, if unit initiates combat while transformed, grants another action to unit after combat. (Once per turn.) At start of turn, if unit is adjacent only to beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and grants a Distant Counter effect. | 5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
| (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+3 to unit during combat. | 5★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+4 to unit during combat. | 5★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+5 to unit during combat. | 5★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Def+2 to unit during combat. | 5★ | |
| At start of combat, if unit's HP ≥ 25%, grants Special cooldown charge +1 to unit, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and restores 7 HP to unit after combat. During unit's first combat in player phase or enemy phase, at start of combat, if unit's HP ≥ 25% while transformed, reduces damage from foe's first attack by 40%. |
5★ | |
| At start of turn, if unit's HP = 100% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
| At start of turn, if unit's HP ≥ 50% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
| At start of turn. If unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |

| Value of Skills | ★★★☆☆ |
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Fallen Edelgard can be used to inherit Atk/Def Ideal 4 and Armored Stride 3. However, Fallen Edelgard is a very powerful hero. Please think carefully before fodderring her off
Fallen Edelgard is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Tara Platt |
|---|---|
| Illustrator | Clover.K |
| Appears In |
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| Heroes from Remix - Legendary & Mythic Hero Remix: Hríd & Eir | |||
|---|---|---|---|
Hríd[8.0/10] |
Múspell[8.5/10] |
Mythic Naga[8.0/10] |
Nifl[8.5/10] |
Legendary Hector[8.5/10] |
Yune[8.5/10] |
Eir[8.0/10] |
Fallen Edelgard[8.5/10] |
▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
Nowadays she is not as good what people think off. I usually defeat her in enemy phase with Legendary Edelgard, without much issues.... I think she needs some sort of refine or [ + ] treatment for her exclusive skill or weapon.
Fallen Edelgard Builds and Best IVs



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Look how they massacred my boy