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This is a ranking page for the hero Veronica - Princess Rising from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Veronica.
Heroes With the Same Name | |
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Legendary Veronica
|
List of Contents
Emblem Heroes - Celica: Of Echoes Featured Heroes | |||
---|---|---|---|
Legendary Veronica [9.5/10] |
Embla [9.5/10] |
Legendary Hinoka [9.5/10] |
Ivy [9.5/10] |
Attuned Caeda [9.5/10] |
Emblem Celica [9.5/10] |
Legendary Xander [9.0/10] |
Rosado [9.0/10] |
Ascended Merric [9.5/10] |
Medeus [9.5/10] |
Fomortiis [9.0/10] |
Gotoh [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Spd bonuses, neutralizes effects that prevent unit's follow-ups, inflicts Spd/Res debuffs on foe, prevents foe's counterattacks, and grants a Desperation effect. ・Exclusive Special skill neutralizes both non-Special damage reduction and Special cooldown charge deceleration. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and the following effects will occur during combat based on the number of foes within 2 spaces of target (excluding target): if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts Spd/Res-8 on foe and foe cannot counterattack. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
Cooldown Count = 2 Boosts Special damage by 25% of unit's Atk. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
After combat, inflicts Atk/Spd/Def/Res-3 and 【Panic】 on target and foes within 2 spaces of target through their next actions, and grants 【Foe Penalty Doubler】 to unit and allies in cardinal directions. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) | ★★☆☆☆ | |
Atk (12) | ★★★★★ | |
Spd (12) | ★★★★★ | |
Def (4) | ★☆☆☆☆ | |
Res (3) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Legendary Veronica are +Spd and -Def. Her Spd at base 45 is the fastest in the game as of the time of her release, and she needs the Spd to make a follow-up attack against enemies. Being able to attack twice allows her to trigger Enclosure and deal significant damage to her foes.
Her Def is below average and is her least important stat, thus it is safe to take as a bane.
We recommend +Spd when merging Legendary Veronica to +10 for similar reasons above. She needs the Spd to reliably double her enemies.
HOT | |
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-
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-
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Legendary Veronica's base kit is already great for player phase engagements. Panic Smoke 4 can be replaced by a different C skill that boosts Atk/Spd if you wish to have more reliable offensive power.
Neutral Stats at Lv. 40 (5★) | ||
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169 | ||
HP |
38 |
Rank: 875/1184 |
Atk |
42 |
Rank: 279/1184 |
Spd |
45 |
Rank: 119/1184 |
Def |
19 |
Rank: 989/1184 |
Res |
25 |
Rank: 668/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 43 | 61 | 50 | 23 | 29 | 206 | Lv.40 +10 | 43 | 47 | 50 | 23 | 29 | 192 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 45 | 46 | 49 | 23 | 29 | 192 |
+Atk Lv.40 +10 | 42 | 50 | 49 | 23 | 29 | 193 |
+Spd Lv.40 +10 | 42 | 46 | 52 | 23 | 29 | 192 |
+Def Lv.40 +10 | 42 | 46 | 49 | 26 | 29 | 192 |
+Res Lv.40 +10 | 42 | 46 | 49 | 23 | 33 | 193 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 38 | 56 | 45 | 19 | 25 | 183 |
5★ Lv.40 | 38 | 42 | 45 | 19 | 25 | 169 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 16 | 26 | 12 | 4 | 3 | 61 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
45 | 46 | 47 | 20 | 21 | 179 | |
40 | 46 | 47 | 24 | 17 | 174 | |
40 | 44 | 47 | 17 | 26 | 174 | |
40 | 47 | 24 | 16 | 47 | 174 | |
40 | 45 | 46 | 20 | 22 | 173 | |
37 | 44 | 45 | 16 | 27 | 169 | |
Legendary Veronica
|
38 | 42 | 45 | 19 | 25 | 169 |
40 | 46 | 35 | 23 | 24 | 168 | |
40 | 41 | 25 | 18 | 38 | 162 | |
41 | 36 | 27 | 20 | 34 | 158 | |
39 | 39 | 25 | 30 | 25 | 158 | |
39 | 42 | 21 | 16 | 40 | 158 | |
38 | 39 | 25 | 17 | 38 | 157 | |
39 | 37 | 40 | 24 | 17 | 157 | |
35 | 30 | 33 | 17 | 30 | 145 | |
39 | 29 | 22 | 25 | 30 | 145 | |
36 | 31 | 35 | 20 | 22 | 144 |
Note: Stats bonuses from skills are not taken into account.
Legendary Veronica is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Res stat.
Veronica's new tome Enclosing Dark is loaded with offensive effects that allow her to overwhelm her foe when attacking.
It grants Legendary Veronica an accelerated Special trigger and Atk/Spd+6 during combat, neutralizes effects that prevent her follow-up attacks, inflicts Spd/Res penalties onto her foe (up to -8), prevents their counterattack, and allows Veronica to make a follow-up attack before her foe can counterattack.
These effects allow Legendary Veronica to trigger her quick Special Enclosure and delete enemies in one round.
Legendary Veronica also comes with an exclusive Special in Enclosure. This 2 charge Special boosts her damage by 25% of her Atk.
More importantly, it neutralizes effects that slow down her Special cooldown charges and it also neutralizes non-Special damage reduction effects, allowing Legendary Veronica to reliably trigger her Special and have it deal full damage.
Legendary Veronica takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Veronica - Princess Rising only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Veronica - Princess Rising if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and the following effects will occur during combat based on the number of foes within 2 spaces of target (excluding target): if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts Spd/Res-8 on foe and foe cannot counterattack. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Boosts damage dealt to foe by 30% of damage dealt to unit. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt to foe by 30% of damage dealt to unit. | 5★ | |
(Cooldown Count = 2) Boosts Special damage by 25% of unit's Atk. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-1 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-2 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
5★ | |
If unit initiates combat, inflicts【Panic】on target and foes within 2 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
5★ | |
Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
5★ | |
After combat, inflicts Atk/Spd/Def/Res-3 and 【Panic】 on target and foes within 2 spaces of target through their next actions, and grants 【Foe Penalty Doubler】 to unit and allies in cardinal directions. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
5★ |
Value of Skills | ★★★★★ |
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Legendary Veronica comes with Atk/Spd Catch 4, S/R Far Trace 3, and Panic Smoke 4 as valuable inheritance options.
All of these skills are very useful and can be great on other units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Legendary Veronica is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Wendee Lee |
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Illustrator | Kozaki Yusuke |
Appears In |
Heroes from Emblem Heroes - Celica: Of Echoes | |||
---|---|---|---|
Legendary Veronica [9.5/10] |
Embla [9.5/10] |
Legendary Hinoka [9.5/10] |
Ivy [9.5/10] |
Attuned Caeda [9.5/10] |
Emblem Celica [9.5/10] |
Legendary Xander [9.0/10] |
Rosado [9.0/10] |
Ascended Merric [9.5/10] |
Medeus [9.5/10] |
Fomortiis [9.0/10] |
Gotoh [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Legendary Veronica Builds and Best IVs
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Says 11 comments, so i was hoping i could see a date on them to see when these ratings were relevant, but.... Shows ZERO comments after clicking. I'm starting to think this isn't the site i should be using to get up to date information on this game.