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This is a ranking page for the hero Veronica - Princess Rising from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Veronica.
| Heroes With the Same Name | |
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List of Contents
| Focus - Legendary & Mythic Hero Remix: Legendary Veronica Featured Heroes | |||
|---|---|---|---|
Legendary Veronica[8.5/10] |
Attuned Hector[9.5/10] |
Legendary Julia[8.5/10] |
Seiros[8.5/10] |
Legendary Xander[8.5/10] |
Brigid[9.0/10] |
Legendary Corrin (F)[8.5/10] |
Mythic Gotoh[8.5/10] |

| Overall Rating | 8.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Refined Enclosing Dark grants Veronica and nearby allies Atk/Spd+6, 【Preempt Pulse】, and 【Resonance: Blades】, grants Veronica Atk/Spd bonuses, Null Follow-Up and Desperation effects, bonus true damage, and inflicts Spd/Res and Flash on her foe. ・Enclosure II inflicts Spd/Res-7, 【Feud】, and 【Sabotage】 on multiple foes, grants Veronica Null Guard and a Potent Follow-Up, and neutralizes foe's non-Special percentage DR effects. |
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Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and the following effects will occur during combat based on the number of foes within 2 spaces of target (excluding target): if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts Spd/Res-8 on foe and foe cannot counterattack. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
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Cooldown Count = 2 When Special triggers, boosts damage by 30% of unit's Atk and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. At start of turn, inflicts Spd/Res-7, 【Feud】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes through their next actions. Neutralizes effects that inflict "Special cooldown charge -X" on unit, and if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if 【Feud】 is active on foe, X = 100; otherwise, X = 40). |
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At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
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Enables 【Canto (Rem.; Min 1)】. Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Inflicts Spd/Res-4 on foe, unit deals damage = unit's HP at start of combat - current HP, x 2 (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, x 10 during combat (max 60%, min 30%; excluding area-of-effect Specials). |
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After combat, inflicts Atk/Spd/Def/Res-3 and 【Panic】 on target and foes within 2 spaces of target through their next actions, and grants 【Foe Penalty Doubler】 to unit and allies in cardinal directions. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (16) |
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★★☆☆☆ |
| Atk (12) |
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★★★★★ |
| Spd (12) |
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★★★★★ |
| Def (4) |
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★☆☆☆☆ |
| Res (3) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Legendary Veronica are +Spd and -Def. Her Spd at base 45 is the fastest in the game as of the time of her release, and she needs the Spd to make a follow-up attack against enemies. Being able to attack twice allows her to trigger Enclosure and deal significant damage to her foes.
Her Def is below average and is her least important stat, thus it is safe to take as a bane.
We recommend +Spd when merging Legendary Veronica to +10 for similar reasons above. She needs the Spd to reliably double her enemies.
| HOT | |
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| Updated on 09/08/2025 | |
This build uses premium skills to make Legendary Veronica hit as hard as possible with her refined Enclosing Dark. Fatal Smoke 4 is used to prevent Miracle effects from being used against her.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 14 Range: 2 HP: Accelerates Special trigger (cooldown count-1). If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and inflicts the following effects based on the number of foes within 2 spaces of target (excluding target) during combat: if = 1, inflicts Spd/Res-4 on foe, and if ≥ 2, inflicts Spd/Res-8 on foe and foe cannot counterattack. If unit initiates combat, unit can make a follow-up attack before foe's next attack. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Preempt Pulse】, and 【Resonance: Blades】 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 10% of unit's Spd at start of combat, + 6, and unit deals +X × 5 damage during combat (excluding area-of- effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses, + number of Penalty effects active on foe, excluding stat penalties; max 5). |
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Refined Enclosing Dark grants Legendary Veronica bonus Atk/Spd, bonus true damage, and provides bonus Atk, bonus Spd, and 【Preempt Pulse】 for herself and nearby allies.
This is a significant upgrade over the base Enclosing Dark and is worth refining if Legendary Veronica is a core member of any of your teams.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 169 | ||
| HP |
38 |
Rank: 875/1322 |
| Atk |
42 |
Rank: 279/1322 |
| Spd |
45 |
Rank: 119/1322 |
| Def |
19 |
Rank: 989/1322 |
| Res |
25 |
Rank: 668/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 43 | 61 | 50 | 23 | 29 | 206 | Lv.40 +10 | 43 | 47 | 50 | 23 | 29 | 192 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 45 | 46 | 49 | 23 | 29 | 192 |
| +Atk Lv.40 +10 | 42 | 50 | 49 | 23 | 29 | 193 |
| +Spd Lv.40 +10 | 42 | 46 | 52 | 23 | 29 | 192 |
| +Def Lv.40 +10 | 42 | 46 | 49 | 26 | 29 | 192 |
| +Res Lv.40 +10 | 42 | 46 | 49 | 23 | 33 | 193 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 38 | 56 | 45 | 19 | 25 | 183 |
| 5★ Lv.40 | 38 | 42 | 45 | 19 | 25 | 169 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 16 | 26 | 12 | 4 | 3 | 61 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 49 | 27 | 16 | 48 | 180 | |
| 40 | 48 | 28 | 16 | 48 | 180 | |
| 38 | 46 | 47 | 21 | 27 | 179 | |
| 45 | 46 | 47 | 20 | 21 | 179 | |
| 40 | 46 | 47 | 24 | 17 | 174 | |
| 40 | 44 | 47 | 17 | 26 | 174 | |
| 40 | 47 | 24 | 16 | 47 | 174 | |
| 40 | 45 | 46 | 20 | 22 | 173 | |
| 37 | 44 | 45 | 16 | 27 | 169 | |
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38 | 42 | 45 | 19 | 25 | 169 |
| 40 | 46 | 35 | 23 | 24 | 168 | |
| 40 | 41 | 25 | 18 | 38 | 162 | |
| 41 | 36 | 27 | 20 | 34 | 158 | |
| 39 | 39 | 25 | 30 | 25 | 158 | |
| 39 | 42 | 21 | 16 | 40 | 158 | |
| 38 | 39 | 25 | 17 | 38 | 157 | |
| 39 | 37 | 40 | 24 | 17 | 157 | |
| 35 | 30 | 33 | 17 | 30 | 145 | |
| 39 | 29 | 22 | 25 | 30 | 145 | |
| 36 | 31 | 35 | 20 | 22 | 144 |
Note: Stats bonuses from skills are not taken into account.
Legendary Veronica is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Res stat.

Veronica's new refined Enclosing Dark is loaded with offensive effects that allow her to overwhelm her foe when attacking.
Below is a summary of its effects:
| Condition(s) | Effect |
|---|---|
| Always | Accelerates Special trigger (cooldown count-1). |
| Legendary Veronica initiates combat | Grants Veronica a Desperation effect. |
| Legendary Veronica's HP ≥ 25% at start of turn | Grants Atk/Spd+6, 【Preempt Pulse】, and 【Resonance: Blades】 to Veronica and allies within 2 spaces of Veronica. |
| Legendary Veronica initiates combat OR number of allies adjacent to Veronica ≤ 1 |
・ Grants Atk/Spd+6 to Veronica during combat. ・ Grants Veronica a Null Follow-Up effect. ・ Inflicts Spd/Res-4 on Veronica's foe (if there is exactly one foe within 2 spaces of the target foe). ・ Inflicts Spd/Res-8 and a Flash effect on Veronica's foe (if there are 2 or more foes within 2 spaces of the target foe). |
| Legendary Veronica's HP ≥ 25% at start of combat |
・ Grants Veronica bonus Atk/Spd in combat equal to 6 + 10% of Veronica's Spd. ・ Grants Veronica up to +25 bonus true damage (based on the number of non-stat Bonus effects on Veronica and non-stat Penalty effects on her foe). |
Legendary Veronica also comes with a remixed exclusive Special in Enclosure II. This 2 charge Special boosts her damage by 30% of her Atk and neutralizes her foe's non-Special percentage-based damage reduction effects.
Enclosure II also inflicts Spd/Res-7, 【Feud】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes at the start of each turn, providing long-distance support for Veronica's team.
In combat, Enclosure II grants a null Guard effect, and a 【Potent Follow X%】 effect if Veronica wins a modified Spd check. The 【Potent Follow X%】 amount is dependent on whether her foe has 【Feud】 active - 100% if 【Feud】 is active and 40% otherwise.
Enclosure II is a versatile skill providing both offense and support, and also a short cooldown to make triggering it easier.
Legendary Veronica takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Veronica - Princess Rising only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Veronica - Princess Rising if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | No Effect | 5★ | |
| 6 | 2 | No Effect | 5★ | |
| 9 | 2 | No Effect | 5★ | |
| 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and the following effects will occur during combat based on the number of foes within 2 spaces of target (excluding target): if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts Spd/Res-8 on foe and foe cannot counterattack. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Boosts damage dealt to foe by 30% of damage dealt to unit. | 5★ | |
| (Cooldown Count = 2) Boosts damage dealt to foe by 30% of damage dealt to unit. | 5★ | |
| (Cooldown Count = 2) Boosts Special damage by 25% of unit's Atk. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
| (Cooldown Count = 2) When Special triggers, boosts damage by 30% of unit's Atk and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. At start of turn, inflicts Spd/Res-7, 【Feud】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes through their next actions. Neutralizes effects that inflict "Special cooldown charge -X" on unit, and if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if 【Feud】 is active on foe, X = 100; otherwise, X = 40). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
| At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
| At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
| At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
| Enables 【Canto (Rem.)】. Inflicts Spd/Res-1 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
| Enables 【Canto (Rem.)】. Inflicts Spd/Res-2 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
| Enables 【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
| Enables 【Canto (Rem.; Min 1)】. Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Inflicts Spd/Res-4 on foe, unit deals damage = unit's HP at start of combat - current HP, x 2 (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, x 10 during combat (max 60%, min 30%; excluding area-of-effect Specials). |
5★ | |
| If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
5★ | |
| If unit initiates combat, inflicts【Panic】on target and foes within 2 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
5★ | |
| Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
5★ | |
| After combat, inflicts Atk/Spd/Def/Res-3 and 【Panic】 on target and foes within 2 spaces of target through their next actions, and grants 【Foe Penalty Doubler】 to unit and allies in cardinal directions. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
5★ |

| Value of Skills | ★★★★☆ |
|---|
Legendary Veronica comes with Atk/Spd Catch 4, S/R Far Trace 3, and Panic Smoke 4 as valuable inheritance options.
All of these skills are very useful and can be great on other units.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Legendary Veronica is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Wendee Lee |
|---|---|
| Illustrator | Kozaki Yusuke |
| Appears In |
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| Heroes from Focus - Legendary & Mythic Hero Remix: Legendary Veronica | |||
|---|---|---|---|
Legendary Veronica[8.5/10] |
Attuned Hector[9.5/10] |
Legendary Julia[8.5/10] |
Seiros[8.5/10] |
Legendary Xander[8.5/10] |
Brigid[9.0/10] |
Legendary Corrin (F)[8.5/10] |
Mythic Gotoh[8.5/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
Legendary Veronica Builds and Best IVs



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Says 11 comments, so i was hoping i could see a date on them to see when these ratings were relevant, but.... Shows ZERO comments after clicking. I'm starting to think this isn't the site i should be using to get up to date information on this game.