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This is a ranking page for the hero Hilda - Helping Hand from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ascended Hilda.
Heroes With the Same Name | |
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Ascended Hilda
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List of Contents
Mythic Heroes - Double Mythic Heroes (Fomortiis & Gotoh) Featured Heroes | |||
---|---|---|---|
Reginn [9.0/10] |
Rearmed Líf [9.0/10] |
Legendary Veronica [9.5/10] |
Legendary Dimitri [9.0/10] |
Ullr [9.0/10] |
Monica [9.0/10] |
Legendary Edelgard [9.0/10] |
Freyja [9.0/10] |
Ascended Hilda [9.0/10] |
Arval [9.0/10] |
Fomortiis [9.0/10] |
Gotoh [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・ Weapon skill accelerates Special, grants stat bonuses and damage reduction on first attack to allies, grants Atk/Spd bonuses and damage reduction on first attack to unit, and deals bonus damage based on unit's Spd and Special cooldown value. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of combat for allies within 2 spaces of unit, if the ally has Def > unit's Def or if unit has not entered combat during the current phase, grants Atk/Spd/Def/Res+3 and "reduces damage from foe's first attack by 20%" to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def or if unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack by 40% during combat, and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value x 10, + 20; excludes area-of-effect Specials). |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Neutralizes effects that inflict "Special cooldown charge -X" on unit. |
Grants Spd +4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd +4 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★★☆ | |
Atk (12) | ★★★★★ | |
Spd (13) | ★★★★★ | |
Def (8) | ★★★☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ascended Hilda are +Spd and -Res. Spd is a superboon and boosts her already very high Spd up to base 47. This lets her compete with the fastest units in the metagame.
We chose Res as a bane because her base 26 Res isn't high enough to shrug off magic damage. Lowering it further will not impact most of her matchups.
We recommend +Spd when merging Ascended Hilda to +10 for similar reasons above. Spd is her most important stat and should be prioritized.
HOT | |
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:
Luna
:
-
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:
-
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Ascended Hilda's base kit is already good to go. Simply add an assist and a Sacred Seal and she's good to go.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
187 | ||
HP |
42 |
Rank: 263/1184 |
Atk |
42 |
Rank: 279/1184 |
Spd |
43 |
Rank: 182/1184 |
Def |
34 |
Rank: 309/1184 |
Res |
26 |
Rank: 596/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 47 | 63 | 48 | 38 | 30 | 226 | Lv.40 +10 | 47 | 47 | 48 | 38 | 30 | 210 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 49 | 46 | 47 | 38 | 30 | 210 |
+Atk Lv.40 +10 | 46 | 50 | 47 | 38 | 30 | 211 |
+Spd Lv.40 +10 | 46 | 46 | 51 | 38 | 30 | 211 |
+Def Lv.40 +10 | 46 | 46 | 47 | 41 | 30 | 210 |
+Res Lv.40 +10 | 46 | 46 | 47 | 38 | 33 | 210 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 42 | 58 | 43 | 34 | 26 | 203 |
5★ Lv.40 | 42 | 42 | 43 | 34 | 26 | 187 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 28 | 13 | 8 | 4 | 71 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
45 | 41 | 46 | 30 | 31 | 193 | |
40 | 44 | 47 | 35 | 27 | 193 | |
Ascended Hilda
|
42 | 42 | 43 | 34 | 26 | 187 |
40 | 39 | 42 | 33 | 28 | 182 | |
40 | 40 | 35 | 36 | 25 | 176 | |
41 | 39 | 41 | 30 | 25 | 176 | |
47 | 36 | 40 | 30 | 23 | 176 | |
48 | 43 | 41 | 25 | 18 | 175 | |
42 | 35 | 36 | 33 | 27 | 173 | |
40 | 39 | 36 | 28 | 30 | 173 | |
47 | 37 | 36 | 30 | 22 | 172 | |
40 | 35 | 40 | 32 | 25 | 172 | |
41 | 39 | 30 | 37 | 21 | 168 | |
43 | 37 | 37 | 28 | 23 | 168 |
Note: Stats bonuses from skills are not taken into account.
Ascended Hilda is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Ascended Hilda's new Fuming Freikugel looks confusing, but it is a powerful weapon that impacts battles for both Ascended Hilda and her allies.
We have summarized its effects into these tables below:
Effects granted to Ascended Hilda
Condition(s) | Effect |
---|---|
Always | Accelerates Special trigger (cooldown count-1). |
Ascended Hilda is NOT within 2 spaces of any ally with Def > Ascended Hilda's Def OR Ascended Hilda is not adjacent to any ally |
Grants Atk/Spd+6 to Ascended Hilda during combat. |
Ascended Hilda is NOT within 2 spaces of any ally with Def > Ascended Hilda's Def OR Ascended Hilda is not adjacent to any ally |
Reduces damage from foe's first attack during combat by 40%. |
Ascended Hilda is NOT within 2 spaces of any ally with Def > Ascended Hilda's Def OR Ascended Hilda is not adjacent to any ally |
Deals true damage = X% of Ascended Hilda's Spd when her Special triggers. |
X% = Ascended Hilda's maximum Special cooldown count value x 10, +20. Excludes area-of-effect Specials.
Effects granted to Ascended Hilda's allies
Condition(s) | Effect |
---|---|
Ally is within 2 spaces of Ascended Hilda Ally has Def > Ascended Hilda's Def OR Ascended Hilda has not entered combat during the current phase |
Grants Atk/Spd/Def/Res+3 to ally during combat. |
Ally is within 2 spaces of Ascended Hilda Ally has Def > Ascended Hilda's Def OR Ascended Hilda has not entered combat during the current phase |
Reduces damage dealt to ally from foe's first attack by 20%. |
To simplify things further, always have Ascended Hilda's allies within 2 spaces of her, and always have Ascended Hilda attack last and without any adjacent allies. Doing these will ensure that the conditions are met.
Fuming Freikugel's conditions require careful planning in order to maximize their effects. It can be easy to forget the conditions, leaving Ascended Hilda and her allies without the effects granted by this weapon.
Plan out your turns before acting in order to avoid making this simple mistake.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Hilda - Helping Hand only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hilda - Helping Hand if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat for allies within 2 spaces of unit, if the ally has Def > unit's Def or if unit has not entered combat during the current phase, grants Atk/Spd/Def/Res+3 and "reduces damage from foe's first attack by 20%" to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def or if unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack by 40% during combat, and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value x 10, + 20; excludes area-of-effect Specials). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). Neutralizes effects that inflict "Special cooldown charge -X" on unit. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). Neutralizes effects that inflict "Special cooldown charge -X" on unit. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Neutralizes effects that inflict "Special cooldown charge -X" on unit. | 5★ | |
Grants adjacent allies Spd +2 during combat. | 5★ | |
Grants allies within 2 spaces Spd +2 during combat. | 5★ | |
Grants allies within 2 spaces Spd +3 during combat. | 5★ | |
Grants Spd +4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd +4 to unit during combat. | 5★ |
Value of Skills | ★★★★★ |
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Ascended Hilda has Atk/Spd Solo 4, Velocity 3, and Joint Drive Spd as valuable inheritance options.
Velocity is a new skill only found on Ascended Hilda as of September 16, 2022, and you can inherit Velocity 3 with Joint Drive Spd at the same time by inheriting Drive Spd 2 from another unit first.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ascended Hilda is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Celeste Henderson |
---|---|
Illustrator | Essual |
Appears In |
Heroes from Mythic Heroes - Double Mythic Heroes (Fomortiis & Gotoh) | |||
---|---|---|---|
Reginn [9.0/10] |
Rearmed Líf [9.0/10] |
Legendary Veronica [9.5/10] |
Legendary Dimitri [9.0/10] |
Ullr [9.0/10] |
Monica [9.0/10] |
Legendary Edelgard [9.0/10] |
Freyja [9.0/10] |
Ascended Hilda [9.0/10] |
Arval [9.0/10] |
Fomortiis [9.0/10] |
Gotoh [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Ascended Hilda Builds and Best IVs
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