Fire Emblem Heroes (FEH)

Legendary Hinoka Builds and Best IVs

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This is a ranking page for the hero Hinoka - Thundering Wings from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Hinoka.

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Legendary Hinoka Rating and Basic Information

FEH Legendary Hinoka Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Hinoka - Thundering Wings: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants Canto, bonus stats, true damage based on Spd, neutralizes effects that prevent counterattacks, and prevents foe's counterattacks.
・Exclusive C skill grants bonus Special cooldown charges per attack to unit and nearby allies, grants 【Charge】 to unit and nearby flying allies, and inflicts stat debuffs to non-flying foes.

Legendary Hinoka Skills at 5★


Might: 14  Range: 2
Enables 【Canto (1)】.
Accelerates Special trigger (cooldown count-1). Effective against flying and armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a special triggered before combat), and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit has weapon-triangle advantage or unit's Spd > foe's Spd, foe cannot counterattack.

Cooldown Count = 3
Doubles damage dealt. Disables non-Special skills that "reduce damage by X%."

At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Inflicts Def/Res-3 on foe during combat. If unit is within 3 spaces of an ally and that ally's HP ≤ 99%, unit can move to a space adjacent to that ally. If an ally's HP ≤ 60%, unit can move to a space within 2 spaces of that ally.

At start of turn, if unit is within 2 spaces of an ally, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn and grants 【Charge】 to unit and flying allies within 2 spaces of unit for 1 turn. Inflicts Spd/Def/Res-5 on infantry, armored, and cavalry foes within 3 rows or 3 columns centered on unit during combat.

Legendary Hinoka Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (7) Attack Boon ★★★★★
Spd (16) Spd Boon ★★★★★
Def (4) Def Boon ★★☆☆☆
Res (5) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Legendary Hinoka are +Spd and -Def. Boosting Hinoka's Spd improves her potential to create follow-up attacks as well as maximize her chances of winning the Spd check of Fujin-Raijin Yumi.

Legendary Hinoka's defensive stats are below average; one hit from any halfway decent attacker should be enough to bring her down. Any of her defensive stats can be safely taken as a bane; we recommend Def due to her status as a ranged hero.

+Spd for a +10 merge

We recommend +Spd when merging up Legendary Hinoka to +10 for similar reasons above. Maximizing her Spd improves her performance the most.

Legendary Hinoka Best Builds

General Use / Budget Legendary Hinoka

HOT
Special Skill IconDeadeye
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Legendary Hinoka's base kit is already quite good, allowing her to function as both an offensive and a supportive unit. Blade Session is used due to Hinoka's terrible bulk - she will be knocked out in one hit anyway and boosting defenses is a waste.

Source Heroes for All Skills

Legendary Hinoka Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
177
HP
HP 40 40
Rank: 489/1184
Atk
Atk 46 46
Rank: 45/1184
Spd
Spd 46 46
Rank: 62/1184
Def
Def 23 23
Rank: 826/1184
Res
Res 22 22
Rank: 899/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 65 51 27 26 214
Lv.40 +10 45 51 51 27 26 200

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 50 50 27 26 200
+Atk
Lv.40 +10
44 54 50 27 26 201
+Spd
Lv.40 +10
44 50 54 27 26 201
+Def
Lv.40 +10
44 50 50 31 26 201
+Res
Lv.40 +10
44 50 50 27 29 200

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 60 46 23 22 191
5★ Lv.40 40 46 46 23 22 177

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 21 16 4 5 64

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 47 28 24 184
39 45 45 25 30 184
40 43 45 24 31 183
40 44 19 37 38 178
42 43 23 40 30 178
Legendary Hinoka Icon Legendary Hinoka
40 46 46 23 22 177
40 45 47 22 23 177
40 41 42 27 22 172
38 36 40 25 33 172
39 37 43 22 31 172
37 38 42 23 27 167
40 38 40 22 27 167
40 40 40 23 23 166
41 37 41 23 24 166
42 36 40 23 25 166
39 31 34 27 25 156
37 33 38 20 27 155
40 35 35 21 19 150
37 32 35 17 29 150
39 35 35 20 21 150

Note: Stats bonuses from skills are not taken into account.

Legendary Hinoka Roles, Strengths, and Weaknesses

Legendary Hinoka Roles

Hinoka - Thundering Wings Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Legendary Hinoka is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Legendary Hinoka Strengths

Fujin-Raijin Yumi

Legendary Hinoka Attack Fire Emblem Heroes FEH

Legendary Hinoka's Fujin-Raijin Yumi has multiple effects that make her a formidable offensive unit on the battlefield.

This exclusive weapon grants the following effects:

  • Enables 【Canto (1)】
  • Accelerates Hinoka's Special trigger
  • Deals effective damage against both armored and flying foes
  • Grants Atk/Spd+6 during combat
  • Grants true damage equal to 20% of Hinoka's Spd (including when using area-of-effect Specials)
  • Neutralizes effects that prevent Hinoka's follow-up attacks
  • Prevents foe's counterattacks if either Hinoka outspeeds her foe or if she has weapon-triangle advantage

All of these effects impact combat greatly, and combined, make Legendary Hinoka a unit capable of mounting a strong offensive.

Rallying Cry

Legendary Hinoka also has an exclusive C skill in Rallying Cry. This skill grants multiple buffs to herself and her allies and inflicts debuffs onto multiple foes.

Below is a summary of all of this skill's effects:

Condition(s) Effect
Always Inflicts Spd/Def/Res-5 on infantry, armored, and cavalry foes within 3 rows or 3 columns centered on unit during combat.
Legendary Hinoka is within 2 spaces of an ally at the start of turn Grants "Special cooldown charge +1 per attack during combat" to Hinoka and allies within 2 spaces of Hinoka for 1 turn.
Legendary Hinoka is within 2 spaces of an ally at the start of turn Grants 【Charge】 to Hinoka and flying allies within 2 spaces of Hinoka for 1 turn.

This skill grants the positive effects to herself and her allies directly; Legendary Hinoka does not need to be nearby when her allies attack. This is perfect to combat effects like Embla's Severance which turns off effects of skills from allies.

Rallying Cry makes Legendary Hinoka a versatile unit capable of defeating enemies and aiding her allies through support effects.

Legendary Hinoka Weaknesses

Terrible Bulk

Legendary Hinoka's defensive stats aren't very good, at only base 40 HP, base 23 Def, and base 22 Res.

She is very prone to getting knocked out by any decent attacker in the game. Keep her away from the action and only approach with her when the coast is clear.

Weak to Bows

As a flying unit, Legendary Hinoka takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Hinoka - Thundering Wings Only Appears as a 5 Star Hero!

Hinoka - Thundering Wings only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hinoka - Thundering Wings if a 4 Star version is released!

Unlock Potential Tier List

Legendary Hinoka - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 Effective against flying units. 5★
6 2 Effective against flying units. 5★
9 2 Effective against flying units. 5★
14 2 Enables 【Canto (1)】.
Accelerates Special trigger (cooldown count-1). Effective against flying and armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a special triggered before combat), and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit has weapon-triangle advantage or unit's Spd > foe's Spd, foe cannot counterattack.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 2) Boosts damage dealt by 50%. 5★
(Cooldown Count = 3) Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." 5★

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Enables unit to warp adjacent to any ally with HP ≤ 30%. 5★
Enables unit to warp adjacent to any ally with HP ≤ 40%. 5★
Enables unit to warp adjacent to any ally with HP ≤ 50%. 5★
Inflicts Def/Res-3 on foe during combat. If unit is within 3 spaces of an ally and that ally's HP ≤ 99%, unit can move to a space adjacent to that ally. If an ally's HP ≤ 60%, unit can move to a space within 2 spaces of that ally. 5★
At start of turn, if unit is within 2 spaces of an ally, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn and grants 【Charge】 to unit and flying allies within 2 spaces of unit for 1 turn. Inflicts Spd/Def/Res-5 on infantry, armored, and cavalry foes within 3 rows or 3 columns centered on unit during combat. 5★

Legendary Hinoka as a Source Hero

Legendary Hinoka Avatar

Value of Skills ★★★★★

Legendary Hinoka comes with Deadeye, Atk/Spd Catch 4, and Wings of Mercy 4 as valuable inheritance options.

Wings of Mercy 4 is the key skill when using Legendary Hinoka as inheritance fodder. Maximize your inheritance by acquiring Wings of Mercy 3 first before foddering her off.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Legendary Hinoka?

Top tier hero. Must summon. 40
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 7
Votes
Summon for his/her Skill Inheritance options. 15
Votes
Pass on this hero. 1
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Legendary Hinoka / Illustrations / Voice Actor / Quotes

How to Get Legendary Hinoka

Obtained through a Special Summoning Event!

Legendary Hinoka is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Cindy Robinson
Illustrator Kita Senri
Appears In

Illustration

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Comment

1 Ironbound9 months

Pair up with a unit that can draw her out of danger and you get probably one of (if not THE) best Bow units in general. Being able to move 3 spaces when Skills activate plus Canto (1) afterwards AND a repositioning ally has her 1-Shotting most of her targets and retreating to a safe zone.

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