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This is a ranking page for the hero Nanna - Beloved Princess from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Nanna.
| Heroes With the Same Name | |
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List of Contents
| Focus - Legendary & Mythic Hero Remix: Legendary Nanna Featured Heroes | |||
|---|---|---|---|
Legendary Nanna[9.0/10] |
Aided Dagr[9.5/10] |
Ullr[9.0/10] |
Legendary Byleth (F)[8.5/10] |
Thórr[9.0/10] |
Þjazi[9.0/10] |
Legendary Leif[8.5/10] |
Ashera[8.5/10] |

| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Refined Lands Sword grants "neutralizes foe's bonuses" and Hexblade to Nanna and nearby allies, grants Nanna bonus Atk/Spd, true damage, a Null Follow-Up effect, 100% damage reduction piercing, and prevents her foe's defensive Specials. ・Hoðr's Zeal II grants Canto and a Desperation effect, inflicts Spd/Def-7 and Exposure onto multiple foes, and neutralizes Nanna's Atk/Spd penalties. |
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Might: 16 Range: 1 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, disables non-Special effects that "reduce damage by X%" (excluding those inflicted on unit's area-of-effect Specials), prevents foe's Specials that are triggered by unit's attack, and restores 7 HP to unit after combat. |
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Cooldown Count = 5 If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. |
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At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. |
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Enables 【Canto (Rem. +1)】. At start of turn, inflicts Spd/Def-7 and 【Exposure】 on closest foes and foes within 2 spaces of those foes through their next actions. Unit deals damage = 20% of unit's Atk. Inflicts Spd/Def-5 on foe and neutralizes unit's penalties to Atk/Spd during combat. If unit initiates combat, unit can make a follow-up attack before foe's next attack. |
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At start of turn, grants Atk+6 to unit and allies within 2 spaces for 1 turn. If unit's Atk ≥ foe's Atk-6, unit deals +5 damage during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt). If it is an even-numbered turn, grants Atk+6 to unit during combat. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (9) |
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★★★★☆ |
| Spd (12) |
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★★★★★ |
| Def (5) |
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★★☆☆☆ |
| Res (6) |
|
★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Legendary Nanna's best IVs are +Atk and -Res. An attack superboon improves her damage potential, aided by the true damage effect from Hoðr's Zeal II.
Her Res is below average and not a superbane, thus it is the bane of choice.
We recommend +Atk when merging Legendary Nanna to +10 for similar reasons. Maximizing her Atk improves her combat potential the most.
A +Spd IV may also be used to create more favorable matchups using Legendary Nanna's above average Spd stat and superboon.
| HOT | |
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| Updated on 07/08/2025 | |
This is a premium offensive build for Legendary Nanna. Emblem Eirika Ring grants a brave effect, allowing Nanna to apply her high damage output twice, or even quad her foes if she outspeeds.
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This is mostly Legendary Nanna's base kit with some cheap, but effective skills added on to improve her combat performance. Stacking Atk and Spd is the way to go for a player phase oriented unit like Nanna.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 16 Range: 1 HP: 3 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials), and prevents foe's Specials that are triggered by unit's attack during combat, and restores 7 HP to unit after combat. At start of turn, if unit is within 2 spaces of an ally, grants "neutralizes foe's bonuses during combat" and 【Hexblade】 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = number of allies within 3 rows or 3 columns centered on unit × 2 + 6 (max 12) and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). |
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Refined Lands Sword grants neutralizes foe's bonuses during combat
and 【Hexblade】 to Legendary Nanna and her allies within 2 spaces at the start of each turn, providing useful in-combat effects for Nanna and her teammates.
In combat, refined Lands Sword grants Nanna Atk/Spd+6, an additional Atk/Spd bonus equal to 6 + twice the number of allies within 3 rows or 3 columns (capped at Atk/Spd+12), bonus true damage equal to 20% of her Spd, a Null Follow-Up effect, 100% damage reduction piercing, 7 HP post-combat healing, and prevents her foe's defensive Specials.
Legendary Nanna has always been a heavy hitter type of unit, and this refine improves her potential in this role.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 173 | ||
| HP |
40 |
Rank: 489/1322 |
| Atk |
39 |
Rank: 458/1322 |
| Spd |
42 |
Rank: 217/1322 |
| Def |
27 |
Rank: 646/1322 |
| Res |
25 |
Rank: 668/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 63 | 47 | 31 | 29 | 215 | Lv.40 +10 | 45 | 44 | 47 | 31 | 29 | 196 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 43 | 46 | 31 | 29 | 196 |
| +Atk Lv.40 +10 | 44 | 47 | 46 | 31 | 29 | 197 |
| +Spd Lv.40 +10 | 44 | 43 | 50 | 31 | 29 | 197 |
| +Def Lv.40 +10 | 44 | 43 | 46 | 34 | 29 | 196 |
| +Res Lv.40 +10 | 44 | 43 | 46 | 31 | 33 | 197 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 58 | 42 | 27 | 25 | 192 |
| 5★ Lv.40 | 40 | 39 | 42 | 27 | 25 | 173 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 28 | 12 | 5 | 6 | 69 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 46 | 49 | 35 | 25 | 195 | |
| 40 | 45 | 48 | 32 | 25 | 190 | |
| 41 | 49 | 47 | 34 | 19 | 190 | |
| 39 | 45 | 47 | 36 | 23 | 190 | |
| 40 | 45 | 45 | 37 | 18 | 185 | |
| 41 | 42 | 47 | 30 | 24 | 184 | |
| 41 | 45 | 46 | 30 | 22 | 184 | |
| 40 | 46 | 45 | 30 | 18 | 179 | |
| 40 | 44 | 46 | 32 | 17 | 179 | |
| 41 | 45 | 46 | 29 | 18 | 179 | |
| 39 | 45 | 46 | 29 | 20 | 179 | |
| 40 | 43 | 41 | 37 | 18 | 179 | |
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40 | 39 | 42 | 27 | 25 | 173 |
| 38 | 36 | 40 | 30 | 24 | 168 | |
| 41 | 41 | 17 | 37 | 26 | 162 | |
| 41 | 34 | 35 | 31 | 16 | 157 | |
| 38 | 32 | 34 | 26 | 24 | 154 |
Note: Stats bonuses from skills are not taken into account.
Legendary Nanna is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Refined Lands Sword grants neutralizes foe's bonuses during combat
and 【Hexblade】 to Legendary Nanna and her allies within 2 spaces at the start of each turn, providing useful in-combat effects for Nanna and her teammates.
In combat, refined Lands Sword grants Nanna Atk/Spd+6, an additional Atk/Spd bonus equal to 6 + twice the number of allies within 3 rows or 3 columns (capped at Atk/Spd+12), bonus true damage equal to 20% of her Spd, a Null Follow-Up effect, 100% damage reduction piercing, 7 HP post-combat healing, and prevents her foe's defensive Specials.
Legendary Nanna has always been a heavy hitter type of unit, and this refine improves her potential in this role.
Legendary Nanna also comes with an exclusive B skill in Hoðr's Zeal II. This skill grants 【Canto (Rem +1)】 allowing Nanna to reposition herself after combat, using an assist, or breaking a structure.
Hoðr's Zeal II also inflicts Spd/Def-7 and 【Exposure】 on the closest foes to Nanna and foes within 2 spaces of those foes. This effect triggers from any distance, allowing Nanna to weaken her foes from anywhere on the map.
In combat, Hoðr's Zeal II inflicts Spd/Def-5 on Nanna's foe, neutralizes Nanna's Atk/Spd penalties, and grants Nanna bonus true damage equal to 20% of her Atk, and grants a Desperation effect if she is initiating combat. These effects are all offense-oriented, allowing Nanna to burst down her foes with ease.
Legendary Nanna takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Nanna - Beloved Princess only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Nanna - Beloved Princess if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, disables non-Special effects that "reduce damage by X%" (excluding those inflicted on unit's area-of-effect Specials), prevents foe's Specials that are triggered by unit's attack, and restores 7 HP to unit after combat. | 5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
| At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
| At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
| At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ | |
| Enables 【Canto (Rem +1)】. Unit deals damage = 20% of unit's Atk. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
5★ | |
| Enables 【Canto (Rem. +1)】. At start of turn, inflicts Spd/Def-7 and 【Exposure】 on closest foes and foes within 2 spaces of those foes through their next actions. Unit deals damage = 20% of unit's Atk. Inflicts Spd/Def-5 on foe and neutralizes unit's penalties to Atk/Spd during combat. If unit initiates combat, unit can make a follow-up attack before foe's next attack. |
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| At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
| At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
| At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
| At start of turn, grants Atk+6 to unit and allies within 2 spaces for 1 turn. If unit's Atk ≥ foe's Atk-6, unit deals +5 damage during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt). If it is an even-numbered turn, grants Atk+6 to unit during combat. |
5★ | |
| At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions. | 5★ | |
| At start of turn, inflicts Atk/Spd-3 on foes within 2 spaces through their next actions. | 5★ | |
| At start of turn, inflicts Atk/Spd-4 on foes within 2 spaces through their next actions. | 5★ | |
| At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd-6 on closest foes through their next actions and grants Atk/Spd+6 to unit for 1 turn. | 5★ |

| Value of Skills | ★★★☆☆ |
|---|
Legendary Nanna has Atk/Spd Push 4, Even Atk Wave N, and Atk/Spd Menace as viable inheritance options.
These skills can be inherited at the same time through pre-inheritance!
| List of Source Heroes | The Best Fodder Units |
Legendary Nanna is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Alicia Stratten |
|---|---|
| Illustrator | sachie |
| Appears In |
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| Heroes from Focus - Legendary & Mythic Hero Remix: Legendary Nanna | |||
|---|---|---|---|
Legendary Nanna[9.0/10] |
Aided Dagr[9.5/10] |
Ullr[9.0/10] |
Legendary Byleth (F)[8.5/10] |
Thórr[9.0/10] |
Þjazi[9.0/10] |
Legendary Leif[8.5/10] |
Ashera[8.5/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
Legendary Nanna Builds and Best IVs



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