Fire Emblem Heroes (FEH)

Legendary Ninian Builds and Best IVs

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This is a ranking page for the hero Ninian - Ice-Dragon Oracle from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Ninian.

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Ninian - Ice-Dragon Oracle Icon Legendary Ninian

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Legendary Ninian Rating and Basic Information

FEH Legendary Ninian Banner

Overall Rating 9.9/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Ninian - Ice-Dragon Oracle: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・ Weapon skill inflicts Def/Res penalties onto foes upon using refresh assist, grants Atk/Spd bonuses and prevents foe's counterattacks.
・ Exclusive assist refreshes turns of ally and herself and grants Atk/Spd bonuses to herself.

Legendary Ninian Skills at 5★


Might: 16  Range: 1
Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target ally through their next actions. At start of combat, if unit's HP ≥ 40%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat and has weapon-triangle advantage or 【Penalty】 is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Range: 1
Grants another action to target ally. If used on turn 2 onward, also grants another action to unit, grants Atk/Spd+6 to unit and Pair Up cohort (if any) for 1 turn, and inflicts 【Isolation】 on unit and Pair Up cohort (if any) through their next action (Effects that can trigger on turn 2 onward will not trigger again for 3 turns after triggering. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Enables 【Canto (Rem. +1)】.
Inflicts Spd/Res-3 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all blue foes, excluding foe in combat.

Legendary Ninian Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (16) Normal HP ★★★★★
Atk (7) Attack Boon ★★★☆☆
Spd (8) Spd Bane ★★★★★
Def (5) No Def IV ★★☆☆☆
Res (7) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

Legendary Ninian's best IVs are +Spd and -Def. Her Spd is quite good at base 41, and she needs to maximize it in order to reliably attack her foes twice with the help of the partial Null Follow-Up effect of her weapon.

Her Def is a clear dump stat at base 22 and lowering it will not change her matchups. It is a safe bane to take.

+Spd for a +10 merge

We recommend +Spd when merging Legendary Ninian for similar reasons above. Spd is her most important stat.

Legendary Ninian Best Builds

General Use Legendary Ninian

HOT
Special Skill IconMoonbow
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Legendary Ninian's base kit is already good to go. However, we chose Joint Drive Atk to lean into both her offensive and supportive capabilities. Her native Blue Feud 3 is good if you want her in a more specialized role.

Source Heroes for All Skills

Legendary Ninian Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
168
HP
HP 44 44
Rank: 139/1088
Atk
Atk 37 37
Rank: 398/1088
Spd
Spd 41 41
Rank: 138/1088
Def
Def 22 22
Rank: 721/1088
Res
Res 24 24
Rank: 626/1088

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 49 61 46 26 28 210
Lv.40 +10 49 42 46 26 28 191

HP Atk Spd Def Res Total
+HP
Lv.40 +10
51 41 45 26 28 191
+Atk
Lv.40 +10
48 45 45 26 28 192
+Spd
Lv.40 +10
48 41 48 26 28 191
+Def
Lv.40 +10
48 41 45 29 28 191
+Res
Lv.40 +10
48 41 45 26 31 191

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 44 56 41 22 24 187
5★ Lv.40 44 37 41 22 24 168

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 16 26 8 5 7 62

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
38 45 46 18 28 175
Legendary Ninian Icon Legendary Ninian
44 37 41 22 24 168
36 41 41 16 25 159
37 37 39 16 23 152
38 38 18 16 37 147

Note: Stats bonuses from skills are not taken into account.

Legendary Ninian Roles, Strengths, and Weaknesses

Legendary Ninian Roles

Ninian - Ice-Dragon Oracle Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery Refresher ImageRefresher
Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Legendary Ninian is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Legendary Ninian Strengths

Faithful Breath is both offensive and supportive

Legendary Ninian Attack Fire Emblem Heroes FEH

Legendary Ninian's Faithful Breath grants a flat Atk+3, Atk/Spd+6 during combat, neutralizes effects that prevent Legendary Ninian's follow-up attacks, deals adaptive damage against ranged foes, and can prevent foes from counterattacking if conditions are met.

With Legendary Ninian's high Spd stat, this weapon can allow her to deal decent damage to her foes despite her below average Atk stat.

Additionally, it also inflicts Def/Res-6 onto the nearest foes to both Legendary Ninian and the ally she uses Dragon's Dance on. When lined up properly, this effect can debuff multiple foes at the same time.

Dragon's Dance refreshes both Ninian's and her ally's turn

Dragon

Legendary Ninian, a FEH hero, received Dragon Dance before Garchomp did.

The main selling point of Legendary Ninian, Dragon's Dance refreshes her ally's turn and can also refresh her own turn and grant her Atk/Spd+6 for one turn, once every three turns starting turn 2.

When the turn restriction is active, this skill is still Dance and always a powerful skill. When Legendary Ninian can refresh her turn, this skill becomes a significantly better refresher assist that can affect the battlefield unlike any other refresher assist.

Cavalry Refresher

Legendary Ninian is one of very few Cavalry refresher units in the game. As of September 2022, she is only the third, along with Masquerade Sigurd and Hatari Azura.

Cavalry refresher units have almost always been better than other refresher units due to their extended mobility.

Additionally, as a Water Legendary hero, she can be used in Arena to make your runs significantly easier, especially with the lack of mobility assist skills using maximum scoring kits.

Legendary Ninian Weaknesses

Weak to Cavalry Effective Weapons

Legendary Ninian takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Weak to Dragon Effective Weapons

Legendary Ninian takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Divine Mist, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ninian - Ice-Dragon Oracle Only Appears as a 5 Star Hero!

Ninian - Ice-Dragon Oracle only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ninian - Ice-Dragon Oracle if a 4 Star version is released!

Unlock Potential Tier List

Legendary Ninian - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target ally through their next actions. At start of combat, if unit's HP ≥ 40%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat and has weapon-triangle advantage or 【Penalty】 is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 5★

Assists

Skill Name Range Effect Learned At
1 Enables target to take another action. Cannot be used on units with Sing or Dance. 5★
1 Grants another action to target ally. If used on turn 2 onward, also grants another action to unit, grants Atk/Spd+6 to unit and Pair Up cohort (if any) for 1 turn, and inflicts 【Isolation】 on unit and Pair Up cohort (if any) through their next action (Effects that can trigger on turn 2 onward will not trigger again for 3 turns after triggering. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 5★

Specials

This Hero has no Special skills that can be learned.

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Enables 【Canto (Rem. +1)】.
Inflicts Spd/Res-1 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
Enables 【Canto (Rem. +1)】.
Inflicts Spd/Res-2 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
Enables 【Canto (Rem. +1)】.
Inflicts Spd/Res-3 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
If in combat against a blue foe, disables skills of all foes, excluding foe in combat. During combat, disables skills of all blue foes, excluding foe in combat. 5★
If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. During combat, disables skills of all blue foes, excluding foe in combat. 5★
If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all blue foes, excluding foe in combat. 5★

Legendary Ninian as a Source Hero

Legendary Ninian Avatar

Value of Skills ★★★★☆

Legendary Ninian has Atk/Spd Catch 4, S/R Near Trace 3, and Blue Feud 3 as good inheritance options.

She is a very useful Water Legendary hero though, so consider keeping at least one copy before using her as fodder.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Legendary Ninian?

Top tier hero. Must summon. 42
Votes
Summon if you need his/her hero archetype. 7
Votes
Summon if you like this hero. 4
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 4
Votes

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How to Get Legendary Ninian / Illustrations / Voice Actor / Quotes

How to Get Legendary Ninian

Obtained through a Special Summoning Event!

Legendary Ninian is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Brianna Knickerbocker
Illustrator azu - taro
Appears In

Illustration

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