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This is a ranking page for the hero Myrrh - Guardian Dragon from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Myrrh.
| Heroes With the Same Name | |
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List of Contents
| Focus - Legendary & Mythic Hero Remix: Legendary Myrrh Featured Heroes | |||
|---|---|---|---|
Sothis[8.5/10] |
Legendary Veronica[8.5/10] |
Legendary Myrrh[9.0/10] |
Attuned Timerra[9.5/10] |
Seiðr[9.0/10] |
Rearmed Lilina[9.0/10] |
Legendary Claude[8.5/10] |
Legendary Micaiah[9.0/10] |

| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Refined Godly Breath inflicts stat penalties onto Myrrh's foe, grants Myrrh bonus true damage, true DR, a guaranteed follow-up attack, and also inflicts stat penalties and a 50% DR penalty effect onto foes within 3Rx3C. ・Darkling Guard II grants Myrrh and specific allies Def/Res+6, "foe cannot make a follow-up attack," "neutralizes 'effective against flying' bonuses," 【Warp Bubble】, and 【Bulwark】, and grants Myrrh 【Canto (2)】, stat bonuses, true DR, and bonus Special charges per attack. |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, reduces damage from attacks during combat and from area-of-effect Specials by 30%, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
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Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Def. |
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If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently. |
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If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
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Enables 【Canto (2)】. At start of player phase or enemy phase, grants Def/Res+6, "foe cannot make a follow-up attack," "neutralizes 'effective against flying' bonuses," 【Warp Bubble】, and 【Bulwark】 to unit and target allies within 3 spaces of unit for 1 turn. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest Def on player team, excluding unit.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties to unit's Atk, neutralizes foe's bonuses to Atk, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (9) |
|
★★★★☆ |
| Spd (6) |
|
★★☆☆☆ |
| Def (5) |
|
★★★★★ |
| Res (6) |
|
★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Legendary Myrrh's best IVs are +Atk and -Spd. Boosting her Atk allows her to deal the most damage possible, aided by both her guaranteed follow-up attack and an Atk superboon.
Taking a +Def boon is also good when preferring a more defensive build. Myrrh's Def is her best stat and can be the basis for a frontline tank build.
Her Spd is on the low side and can be safely taken as a bane.
We recommend +Atk when merging Legendary Myrrh up to +10. Boosting her Atk improves her combat potential the most.
Using +Def also works when opting for a more defensive build.
| HOT | |
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| Updated on 05/07/2025 | |
This build uses premium defensive skills to make Legendary Myrrh as bulky as possible. Scowl is the preferred A skill due to metagame heroes having pre-charged Specials more often than not.
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Legendary Myrrh's base kit is good to go right out of the box. Simply add an assist and a Sacred Seal of your choice.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 16 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe, unit deals +X × 5 damage (max 25; X = number of 【Bonus】 effects active on unit and foe, excluding stat bonuses; excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40%. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat. (excluding area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Spd/Def/Res = 10% of unit's Def at start of combat and reduces damage from foe's attacks by X × 3 during combat (max 15; X = number of Bonus effects active on unit and foe, excluding stat bonuses; excluding area-of-effect Specials). |
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Refined Godly Breath inflicts Atk/Spd/Def/Res-5 onto Myrrh's foe, inflcits an additional Atk/Spd/Def/Res penalty equal to 10% of Myrrh's Def, grants Myrrh a guaranteed follow-up attack, bonus true damage, and two instances of bonus damage reduction.
Refined Godly Breath also inflicts Atk/Spd/Def/Res-5 onto foes within 3 rows or 3 columns centered on Myrrh and reduces those foes' percentage-based damage reduction effects by half.
Refined Godly Breath is a great defensive weapon, especially with two true damage reduction effects, and makes Myrrh a great frontline unit for her team.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 182 | ||
| HP |
40 |
Rank: 489/1317 |
| Atk |
39 |
Rank: 458/1317 |
| Spd |
25 |
Rank: 938/1317 |
| Def |
42 |
Rank: 68/1317 |
| Res |
36 |
Rank: 170/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 60 | 30 | 46 | 40 | 221 | Lv.40 +10 | 45 | 44 | 30 | 46 | 40 | 205 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 43 | 29 | 46 | 40 | 205 |
| +Atk Lv.40 +10 | 44 | 47 | 29 | 46 | 40 | 206 |
| +Spd Lv.40 +10 | 44 | 43 | 33 | 46 | 40 | 206 |
| +Def Lv.40 +10 | 44 | 43 | 29 | 49 | 40 | 205 |
| +Res Lv.40 +10 | 44 | 43 | 29 | 46 | 44 | 206 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 55 | 25 | 42 | 36 | 198 |
| 5★ Lv.40 | 40 | 39 | 25 | 42 | 36 | 182 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 25 | 6 | 5 | 6 | 60 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 41 | 43 | 47 | 35 | 46 | 212 | |
| 47 | 49 | 18 | 46 | 47 | 207 | |
| 40 | 43 | 46 | 30 | 45 | 204 | |
| 38 | 44 | 47 | 30 | 40 | 199 | |
| 41 | 49 | 19 | 42 | 47 | 198 | |
| 42 | 43 | 44 | 36 | 31 | 196 | |
| 45 | 43 | 26 | 43 | 38 | 195 | |
| 37 | 43 | 46 | 27 | 40 | 193 | |
| 37 | 43 | 45 | 27 | 41 | 193 | |
| 40 | 42 | 45 | 36 | 30 | 193 | |
| 40 | 42 | 28 | 37 | 41 | 188 | |
| 40 | 36 | 42 | 31 | 34 | 183 | |
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40 | 39 | 25 | 42 | 36 | 182 |
| 45 | 34 | 35 | 37 | 29 | 180 | |
| 40 | 42 | 18 | 37 | 40 | 177 | |
| 39 | 39 | 42 | 32 | 25 | 177 | |
| 42 | 38 | 38 | 33 | 26 | 177 | |
| 39 | 36 | 41 | 27 | 30 | 173 | |
| 42 | 35 | 35 | 31 | 24 | 167 | |
| 40 | 31 | 33 | 31 | 29 | 164 | |
| 45 | 34 | 27 | 30 | 27 | 163 | |
| 37 | 30 | 36 | 33 | 26 | 162 | |
| 41 | 27 | 34 | 34 | 21 | 157 |
Note: Stats bonuses from skills are not taken into account.
Legendary Myrrh is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Legendary Myrrh's refined Godly Breath has multiple effects that swing combat in her favor, both in player phase and in enemy phase.
Below is a summary of these effects:
| Condition(s) | Effect |
|---|---|
| Always | Accelerates Special trigger. |
| Foe's Range = 2 | Calculates damage using the lower of foe's Def or Res. |
| Legendary Myrrh initiates combat OR Legendary Myrrh is within 3 spaces of an ally |
Inflicts Atk/Spd/Def/Res-5 on foe during combat. |
| Legendary Myrrh initiates combat OR Legendary Myrrh is within 3 spaces of an ally |
Inflicts an Atk/Spd/Def/Res penalty on foe during combat equal to 10% of Myrrh's Def. |
| Legendary Myrrh initiates combat OR Legendary Myrrh is within 3 spaces of an ally |
Grants Myrrh bonus true damage equal to 5x the number of non-stat【Bonus】 effects active on Myrrh and her foe. |
| Legendary Myrrh initiates combat OR Legendary Myrrh is within 3 spaces of an ally |
Grants Myrrh 40% damage reduction from foe's attacks and area-of-effect Specials. |
| Legendary Myrrh initiates combat OR Legendary Myrrh is within 3 spaces of an ally |
Grants Myrrh true damage reduction equal to 3x the number of non-stat【Bonus】 effects active on Myrrh and her foe (max 15). |
| Legendary Myrrh initiates combat OR Legendary Myrrh is within 3 spaces of an ally |
Grants Myrrh a guaranteed follow-up attack. |
Refined Godly Breath also inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on Myrrh and cuts those foes' percentage-based damage reduction effects in half. This effect in particular is active even when Myrrh herself isn't in combat, allowing her to provide support for her team across the map.
Refined Godly Breath is a great defensive weapon and when combined with her remix C skill Darkling Guard II, turns Myrrh into a formidable frontline tank for her team.
Legendary Myrrh's exclusive C skill Darkling Guard II grants Myrrh 【Canto (2)】, Atk/Spd/Def/Res+5 during combat, 7 true damage reduction from foe's attacks, and Special cooldown charge +1 per attack, and also neutralizes penalties to Myrrh's Atk during combat.
More importantly, Darkling Guard II grants Def/Res+6, foe cannot make a follow-up attack,
neutralizes 'effective against flying' bonuses,
【Warp Bubble】, and 【Bulwark】 to Myrrh and target ally or allies at the start of each phase.
The target ally is either Myrrh's support partner (if present), or the ally with the highest Def on Myrrh's team (if no support partner is present). If Def stats are evenly matched, this effect is granted to all of those units!
Darkling Guard II is a fantastic defensive skill that provides both defense and support simultaneously. It grants four 【Bonus】 effects by itself, single-handedly powering up refined Godly Breath's effects that are reliant on 【Bonus】 effects being active on Myrrh.
As a flying unit, Legendary Myrrh takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
However, this weakness is removed by Darkling Guard II as long as it triggers and the status neutralizing this weakness isn't removed.
Legendary Myrrh takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Divine Mist, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Myrrh - Guardian Dragon only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Myrrh - Guardian Dragon if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, reduces damage from attacks during combat and from area-of-effect Specials by 30%, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
| (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit is adjacent to an ally, grants Def/Res+3 during combat. | 5★ | |
| If unit is adjacent to an ally, grants Def/Res+4 during combat. | 5★ | |
| If unit is adjacent to an ally, grants Def/Res+5 during combat. | 5★ | |
| If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently. | 5★ | |
| If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). | 5★ | |
| If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). | 5★ | |
| If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). | 5★ | |
| If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 5★ | |
| If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 5★ | |
| If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 5★ | |
| If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). | 5★ | |
| At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6, "foe cannot make a follow-up attack," and 【Warp Bubble】 to unit for one turn. 【Warp Bubble】 Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.) |
5★ | |
| Enables 【Canto (2)】. At start of player phase or enemy phase, grants Def/Res+6, "foe cannot make a follow-up attack," "neutralizes 'effective against flying' bonuses," 【Warp Bubble】, and 【Bulwark】 to unit and target allies within 3 spaces of unit for 1 turn. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest Def on player team, excluding unit.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties to unit's Atk, neutralizes foe's bonuses to Atk, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Legendary Myrrh provides Def/Res Unity, Dragon Wall 3, and Dragon's Scales as valuable skills for inheritance.
Dragon's Scales is the most important skill when using Legendary Myrrh as inheritance fodder.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Legendary Myrrh is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Erica Lindbeck |
|---|---|
| Illustrator | Essual |
| Appears In |
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| Heroes from Focus - Legendary & Mythic Hero Remix: Legendary Myrrh | |||
|---|---|---|---|
Sothis[8.5/10] |
Legendary Veronica[8.5/10] |
Legendary Myrrh[9.0/10] |
Attuned Timerra[9.5/10] |
Seiðr[9.0/10] |
Rearmed Lilina[9.0/10] |
Legendary Claude[8.5/10] |
Legendary Micaiah[9.0/10] |
▶︎Return to the Blue Heroes Page
| Close-Range | Ranged |
|---|---|
Lance |
Blue Tome |
Blue Breath |
Blue Dagger |
Blue Beast |
Blue Bow |
Legendary Myrrh Builds and Best IVs



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Genuinely amazing refine. Now we just have to wait for a Distant Scowl and she’ll be perfect!