Fire Emblem Heroes (FEH)

Legendary Ayra Builds and Best IVs

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This is a ranking page for the hero Ayra - Supreme Astra from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Ayra.

Heroes With the Same Name
Ayra - Supreme Astra Icon Legendary Ayra

Mythic Heroes - Legendary Ayra & Mythic Athos Featured Heroes
Rearmed Marianne IconRearmed Marianne
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Níðhöggr IconNíðhöggr
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Legendary Ayra IconLegendary Ayra
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Emblem Celica IconEmblem Celica
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Attuned Timerra IconAttuned Timerra
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Legendary Robin (M) IconLegendary Robin (M)
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Fogado IconFogado
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Ashe IconAshe
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Gullveig IconGullveig
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Legendary Alear (M) IconLegendary Alear (M)
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Læraðr IconLæraðr
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Legendary Ayra Rating and Basic Information

FEH Legendary Ayra Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Ayra - Supreme Astra: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Sword of Isaach grants 【Potent Follow】 to Ayra and nearby allies, true damage and true damage reduction to Ayra in combat.
・Crusader's Astra is pre-charged for every attack and disables foe's Defensive Specials on Ayra's follow-up attacks.

Legendary Ayra Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Potent Follow】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, and also, if 【Potent Follow X%】 has triggered and X ≤ 99, then X = 100, unit deals +Y x 5 damage (Y = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by Y x 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces damage by Y x 3 (excluding area-of-effect Specials).
At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.
【Potent Follow】
If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

Cooldown Count = 2
When Special triggers, boosts damage by 40% of unit's Spd and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills.
Grants Special cooldown count-1 to unit before unit's first attack and before each of unit's follow-up attacks during combat, and also, when unit's Special is triggered during a follow-up attack, prevents foe's Specials that are triggered by unit's attack.
If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).

At start of turn, grants Spd 【Great Talent】 +1 to unit.
After combat, if unit attacked, grants Spd 【Great Talent】 +4 to unit.
Inflicts Spd/Def-4 on foe, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes unit's penalties to Spd, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
(This skill grants max of 【Great Talent】 +20.)

Enables 【Canto (Dist. +1; Max 4)】.
At start of turn, unit can move 1 extra space (that turn only; does not stack).
Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3).

Legendary Ayra Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) No Attack IV ★★★★☆
Spd (9) Spd Boon ★★★★★
Def (10) No Def IV ★★★☆☆
Res (9) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Legendary Ayra are +Spd and -Res. Ayra's Spd is among the highest in the game at base 48, raised to base 52 with a superboon. Spd is her most important stat as it improves her ability to generate and prevent follow-up attacks while also increasing her damage output.

Legendary Ayra's Res is her least important stat and can be safely taken as a bane.

+Spd for a +10 merge

We recommend +Spd when merging Legendary Ayra up to +10 to ensure she is the fastest unit on the battlefield.

Legendary Ayra Best Builds

Tankbuster Legendary Ayra

HOT
Attuned Skill Icon: -
Updated on 01/28/2025

How to Use, Explanation

Legendary Ayra's base kit already functions well as a tankbuster unit, disabling Defensive Specials while landing high damage hits. She will need an outside source of Null Follow-Up; if this is not available, run the Null Follow-Up 3 Sacred Seal instead.

Source Heroes for All Skills

Legendary Ayra Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
199
HP
HP 40 40
Rank: 504/1212
Atk
Atk 46 46
Rank: 60/1212
Spd
Spd 48 48
Rank: 1/1212
Def
Def 34 34
Rank: 326/1212
Res
Res 31 31
Rank: 351/1212

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 67 52 39 35 238
Lv.40 +10 45 51 52 39 35 222

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 50 52 38 35 222
+Atk
Lv.40 +10
44 53 52 38 35 222
+Spd
Lv.40 +10
44 50 56 38 35 223
+Def
Lv.40 +10
44 50 52 41 35 222
+Res
Lv.40 +10
44 50 52 38 38 222

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 62 48 34 31 215
5★ Lv.40 40 46 48 34 31 199

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 27 9 10 9 73

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 46 48 38 31 204
Legendary Ayra Icon Legendary Ayra
40 46 48 34 31 199
41 44 48 35 31 199
40 47 48 35 29 199
45 46 46 40 21 198
46 44 47 36 24 197
41 45 47 33 27 193
40 46 45 35 27 193
42 43 47 37 24 193
40 44 45 34 30 193
41 43 46 31 32 193
40 43 46 43 21 193
42 43 47 35 25 192
41 41 45 29 32 188
43 43 46 28 28 188
40 44 47 32 25 188
40 46 46 31 25 188
40 41 45 29 32 187
40 44 45 33 25 187
42 44 46 34 21 187
43 43 43 33 25 187
40 43 46 32 26 187
41 41 43 32 25 182
40 39 43 32 28 182
40 41 40 35 26 182
43 37 42 32 28 182
40 43 41 36 22 182
40 40 43 34 25 182
41 40 41 36 23 181
44 38 41 36 22 181
40 36 43 30 28 177
43 37 42 30 24 176
43 39 41 30 23 176
40 37 40 30 25 172
40 35 40 23 34 172
41 36 37 32 26 172
41 36 40 30 25 172
41 35 42 31 23 172
42 33 41 29 23 168
40 34 40 33 21 168

Note: Stats bonuses from skills are not taken into account.

Legendary Ayra Roles, Strengths, and Weaknesses

Legendary Ayra Roles

Ayra - Supreme Astra Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Legendary Ayra is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Legendary Ayra Strengths

Sword of Isaach grants 【Potent Follow】 to herself and nearby allies

Legendary Ayra Attack Fire Emblem Heroes FEH

Legendary Ayra's exclusive weapon Sword of Isaach grants Atk/Spd+6, 【Potent Follow】, and a status effect that neutralizes foe's stat bonuses to Ayra and nearby allies at the start of each turn.

Potent Follow-Up attacks are one way to attack Shield Fighter armors and bypass their damage reduction effects, making them incredibly valuable in the current metagame as enemy teams commonly consist of very bulky Savior armors that aim to absorb hits repeatedly.

Offensively, Sword of Isaach grants Legendary Ayra Atk/Spd/Def/Res+5, an additional Atk/Spd/Def/Res bonus equal to 15% of her Spd, and enhances her own Potent Follow-Up attacks by attacking for the full 100% ratio and granting bonus true damage (up to +25) as well.

Defensively, Sword of Isaach also grants Legendary Ayra 7 HP post-combat healing, a damage reduction effect based on the number of 【Bonus】 effects on Ayra and 【Penalty】 effects on her foe (capped at 5 effects for a total of 15 damage reduction) and another similar damage reduction effect if her foe triggers an offensive Special.

Sword of Isaach is a complete weapon that has everything you would want on a weapon: offensive, defensive, and supportive effects.

Crusader's Astra is always pre-charged and disables foe's Defensive Specials

Legendary Ayra's exclusive Special skill Crusader's Astra has a low cooldown of 1 after Sword of Isaach's slaying effect and has a built-in piercing effect, neutralizing her foe's percentage-based damage reduction effects.

More importantly, Crusader's Astra grants Special cooldown count-1 to Legendary Ayra before her first attack and before each of her follow-up attacks (including Potent Follow-Up attacks). With Crusader's Astra's 1 cooldown, this effect essentially pre-charges Crusader's Astra, allowing Ayra to trigger it for each of her attacks.

Brave attacks do not count. If Legendary Ayra has an attack twice effect, the cooldown reduction effect triggers on the 1st, 3rd, and 5th attacks.

Crusader's Astra also disables her foe's Defensive Specials (such as Pavise) if Crusader's Astra is triggered during a follow-up attack. This effect is what can bust through sturdy tanks, especially Shield Fighter armors which run rampant in today's metagame.

Finally, Crusader's Astra also grants Legendary Ayra 40% damage reduction once per combat if her or her foe has their Special ready or triggered before or during combat. This condition is very easy to activate with the cooldown reduction effect above, making it a reliable source of damage reduction.

Legendary Ayra Weaknesses

Saturation

Legendary Ayra is yet another Sword Infantry unit in a game filled with similar units, making it difficult for her to obtain a role in most team compositions.

While she has a powerful niche with her 【Potent Follow】 support and her ability to disable defensive Specials, she will be competing for a team slot against other Sword Infantry units, notably, Brave Felix.

Teambuilding may be difficult if you already have good Sword Infantry units built up and often used on your teams.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ayra - Supreme Astra Only Appears as a 5 Star Hero!

Ayra - Supreme Astra only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ayra - Supreme Astra if a 4 Star version is released!

Unlock Potential Tier List

Legendary Ayra - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Potent Follow】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, and also, if 【Potent Follow X%】 has triggered and X ≤ 99, then X = 100, unit deals +Y x 5 damage (Y = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by Y x 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces damage by Y x 3 (excluding area-of-effect Specials).
At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.
【Potent Follow】
If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 2) When Special triggers, boosts damage by 40% of unit's Spd and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills.
Grants Special cooldown count-1 to unit before unit's first attack and before each of unit's follow-up attacks during combat, and also, when unit's Special is triggered during a follow-up attack, prevents foe's Specials that are triggered by unit's attack.
If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).
5★
At start of turn, grants Spd 【Great Talent】 +1 to unit.
After combat, if unit attacked, grants Spd 【Great Talent】 +1 to unit.
Deals damage = 5% of unit's Spd during combat (excluding area-of-effect Specials).
(This skill grants max of 【Great Talent】 +5.)
5★
At start of turn, grants Spd 【Great Talent】 +1 to unit.
After combat, if unit attacked, grants Spd 【Great Talent】 +2 to unit.
Deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials).
(This skill grants max of 【Great Talent】 +10.)
5★
At start of turn, grants Spd 【Great Talent】 +1 to unit.
After combat, if unit attacked, grants Spd 【Great Talent】 +3 to unit.
Deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials).
(This skill grants max of 【Great Talent】 +15.)
5★
At start of turn, grants Spd 【Great Talent】 +1 to unit.
After combat, if unit attacked, grants Spd 【Great Talent】 +4 to unit.
Inflicts Spd/Def-4 on foe, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes unit's penalties to Spd, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
(This skill grants max of 【Great Talent】 +20.)
5★
Enables 【Canto (Dist. +1; Max 4)】.
At start of turn, unit can move 1 extra space (that turn only; does not stack).
Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3).
5★

Legendary Ayra as a Source Hero

Legendary Ayra Avatar

Value of Skills ★★★★★

Legendary Ayra has Atk/Spd Excel, Speedtaker 4, and Brutal Tempest as inheritable options.

All of these skills are very powerful and worth inheriting onto your favorite units. Prioritize Speedtaker 4 and Brutal Tempest are those aren't as common as Atk/Spd Excel.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Legendary Ayra?

Top tier hero. Must summon. 16
Votes
Summon if you need his/her hero archetype. 1
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Summon if you like this hero. 2
Votes
Summon for his/her Skill Inheritance options. 2
Votes
Pass on this hero. 2
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How to Get Legendary Ayra / Illustrations / Voice Actor / Quotes

How to Get Legendary Ayra

Obtained through a Special Summoning Event!

Legendary Ayra is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Brina Palencia
Illustrator Makimura Shunsuke
Appears In

Illustration

FEH: Related Guides

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