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This is a ranking page for the hero Ayra - Supreme Astra from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Ayra.
| Heroes With the Same Name | |
|---|---|
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List of Contents
| Mythic Heroes - Legendary Ayra & Mythic Athos Featured Heroes | |||
|---|---|---|---|
Rearmed Marianne[9.0/10] |
Níðhöggr[9.5/10] |
Legendary Ayra[9.5/10] |
Emblem Celica[9.0/10] |
Attuned Timerra[9.5/10] |
Athos[9.5/10] |
Legendary Robin (M)[9.0/10] |
Fogado[8.5/10] |
Ashe[8.5/10] |
Gullveig[8.5/10] |
Legendary Alear (M)[9.0/10] |
Læraðr[9.5/10] |

| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Sword of Isaach grants 【Potent Follow】 to Ayra and nearby allies, true damage and true damage reduction to Ayra in combat. ・Crusader's Astra is pre-charged for every attack and disables foe's Defensive Specials on Ayra's follow-up attacks. |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Potent Follow】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, and also, if 【Potent Follow X%】 has triggered and X ≤ 99, then X = 100, unit deals +Y x 5 damage (Y = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by Y x 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces damage by Y x 3 (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat. 【Potent Follow】 If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). |
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Cooldown Count = 2 When Special triggers, boosts damage by 40% of unit's Spd and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. Grants Special cooldown count-1 to unit before unit's first attack and before each of unit's follow-up attacks during combat, and also, when unit's Special is triggered during a follow-up attack, prevents foe's Specials that are triggered by unit's attack. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
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If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
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At start of turn, grants Spd 【Great Talent】 +1 to unit. After combat, if unit attacked, grants Spd 【Great Talent】 +4 to unit. Inflicts Spd/Def-4 on foe, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes unit's penalties to Spd, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. (This skill grants max of 【Great Talent】 +20.) |
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Enables 【Canto (Dist. +1; Max 4)】. At start of turn, unit can move 1 extra space (that turn only; does not stack). Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (11) |
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★★★★☆ |
| Spd (9) |
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★★★★★ |
| Def (10) |
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★★★☆☆ |
| Res (9) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Legendary Ayra are +Spd and -Res. Ayra's Spd is among the highest in the game at base 48, raised to base 52 with a superboon. Spd is her most important stat as it improves her ability to generate and prevent follow-up attacks while also increasing her damage output.
Legendary Ayra's Res is her least important stat and can be safely taken as a bane.
We recommend +Spd when merging Legendary Ayra up to +10 to ensure she is the fastest unit on the battlefield.
| HOT | |
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| Updated on 01/28/2025 | |
Legendary Ayra's base kit already functions well as a tankbuster unit, disabling Defensive Specials while landing high damage hits. She will need an outside source of Null Follow-Up; if this is not available, run the Null Follow-Up 3 Sacred Seal instead.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 199 | ||
| HP |
40 |
Rank: 504/1322 |
| Atk |
46 |
Rank: 60/1322 |
| Spd |
48 |
Rank: 1/1322 |
| Def |
34 |
Rank: 326/1322 |
| Res |
31 |
Rank: 351/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 67 | 52 | 39 | 35 | 238 | Lv.40 +10 | 45 | 51 | 52 | 39 | 35 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 50 | 52 | 38 | 35 | 222 |
| +Atk Lv.40 +10 | 44 | 53 | 52 | 38 | 35 | 222 |
| +Spd Lv.40 +10 | 44 | 50 | 56 | 38 | 35 | 223 |
| +Def Lv.40 +10 | 44 | 50 | 52 | 41 | 35 | 222 |
| +Res Lv.40 +10 | 44 | 50 | 52 | 38 | 38 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 62 | 48 | 34 | 31 | 215 |
| 5★ Lv.40 | 40 | 46 | 48 | 34 | 31 | 199 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 27 | 9 | 10 | 9 | 73 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 48 | 49 | 31 | 36 | 204 | |
| 41 | 46 | 49 | 37 | 31 | 204 | |
| 40 | 47 | 48 | 36 | 33 | 204 | |
| 41 | 47 | 48 | 38 | 30 | 204 | |
| 41 | 46 | 48 | 38 | 31 | 204 | |
| 40 | 47 | 48 | 35 | 29 | 199 | |
| 41 | 44 | 48 | 35 | 31 | 199 | |
|
|
40 | 46 | 48 | 34 | 31 | 199 |
| 40 | 46 | 47 | 35 | 31 | 199 | |
| 40 | 44 | 48 | 36 | 31 | 199 | |
| 42 | 45 | 47 | 32 | 33 | 199 | |
| 45 | 46 | 46 | 40 | 21 | 198 | |
| 46 | 44 | 47 | 36 | 24 | 197 | |
| 41 | 45 | 47 | 33 | 27 | 193 | |
| 40 | 46 | 45 | 35 | 27 | 193 | |
| 42 | 43 | 47 | 37 | 24 | 193 | |
| 40 | 44 | 45 | 34 | 30 | 193 | |
| 41 | 43 | 46 | 31 | 32 | 193 | |
| 40 | 43 | 46 | 43 | 21 | 193 | |
| 42 | 43 | 47 | 35 | 25 | 192 | |
| 40 | 46 | 46 | 31 | 25 | 188 | |
| 40 | 44 | 47 | 32 | 25 | 188 | |
| 43 | 43 | 46 | 28 | 28 | 188 | |
| 41 | 41 | 45 | 29 | 32 | 188 | |
| 42 | 44 | 46 | 34 | 21 | 187 | |
| 40 | 44 | 45 | 33 | 25 | 187 | |
| 40 | 41 | 45 | 29 | 32 | 187 | |
| 43 | 43 | 43 | 33 | 25 | 187 | |
| 40 | 43 | 46 | 32 | 26 | 187 | |
| 40 | 39 | 43 | 32 | 28 | 182 | |
| 41 | 41 | 43 | 32 | 25 | 182 | |
| 40 | 41 | 40 | 35 | 26 | 182 | |
| 43 | 37 | 42 | 32 | 28 | 182 | |
| 40 | 43 | 41 | 36 | 22 | 182 | |
| 40 | 40 | 43 | 34 | 25 | 182 | |
| 41 | 40 | 41 | 36 | 23 | 181 | |
| 44 | 38 | 41 | 36 | 22 | 181 | |
| 40 | 36 | 43 | 30 | 28 | 177 | |
| 43 | 37 | 42 | 30 | 24 | 176 | |
| 43 | 39 | 41 | 30 | 23 | 176 | |
| 40 | 37 | 40 | 30 | 25 | 172 | |
| 40 | 35 | 40 | 23 | 34 | 172 | |
| 41 | 36 | 37 | 32 | 26 | 172 | |
| 41 | 36 | 40 | 30 | 25 | 172 | |
| 41 | 35 | 42 | 31 | 23 | 172 | |
| 42 | 33 | 41 | 29 | 23 | 168 | |
| 40 | 34 | 40 | 33 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Legendary Ayra is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Legendary Ayra's exclusive weapon Sword of Isaach grants Atk/Spd+6, 【Potent Follow】, and a status effect that neutralizes foe's stat bonuses to Ayra and nearby allies at the start of each turn.
Potent Follow-Up attacks are one way to attack Shield Fighter armors and bypass their damage reduction effects, making them incredibly valuable in the current metagame as enemy teams commonly consist of very bulky Savior armors that aim to absorb hits repeatedly.
Offensively, Sword of Isaach grants Legendary Ayra Atk/Spd/Def/Res+5, an additional Atk/Spd/Def/Res bonus equal to 15% of her Spd, and enhances her own Potent Follow-Up attacks by attacking for the full 100% ratio and granting bonus true damage (up to +25) as well.
Defensively, Sword of Isaach also grants Legendary Ayra 7 HP post-combat healing, a damage reduction effect based on the number of 【Bonus】 effects on Ayra and 【Penalty】 effects on her foe (capped at 5 effects for a total of 15 damage reduction) and another similar damage reduction effect if her foe triggers an offensive Special.
Sword of Isaach is a complete weapon that has everything you would want on a weapon: offensive, defensive, and supportive effects.
Legendary Ayra's exclusive Special skill Crusader's Astra has a low cooldown of 1 after Sword of Isaach's slaying effect and has a built-in piercing effect, neutralizing her foe's percentage-based damage reduction effects.
More importantly, Crusader's Astra grants Special cooldown count-1 to Legendary Ayra before her first attack and before each of her follow-up attacks (including Potent Follow-Up attacks). With Crusader's Astra's 1 cooldown, this effect essentially pre-charges Crusader's Astra, allowing Ayra to trigger it for each of her attacks.
Brave attacks do not count. If Legendary Ayra has an attack twice effect, the cooldown reduction effect triggers on the 1st, 3rd, and 5th attacks.
Crusader's Astra also disables her foe's Defensive Specials (such as Pavise) if Crusader's Astra is triggered during a follow-up attack. This effect is what can bust through sturdy tanks, especially Shield Fighter armors which run rampant in today's metagame.
Finally, Crusader's Astra also grants Legendary Ayra 40% damage reduction once per combat if her or her foe has their Special ready or triggered before or during combat. This condition is very easy to activate with the cooldown reduction effect above, making it a reliable source of damage reduction.
Legendary Ayra is yet another Sword Infantry unit in a game filled with similar units, making it difficult for her to obtain a role in most team compositions.
While she has a powerful niche with her 【Potent Follow】 support and her ability to disable defensive Specials, she will be competing for a team slot against other Sword Infantry units, notably, Brave Felix.
Teambuilding may be difficult if you already have good Sword Infantry units built up and often used on your teams.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Ayra - Supreme Astra only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ayra - Supreme Astra if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Potent Follow】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, and also, if 【Potent Follow X%】 has triggered and X ≤ 99, then X = 100, unit deals +Y x 5 damage (Y = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by Y x 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces damage by Y x 3 (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat. 【Potent Follow】 If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 150%. | 5★ | |
| (Cooldown Count = 2) When Special triggers, boosts damage by 40% of unit's Spd and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. Grants Special cooldown count-1 to unit before unit's first attack and before each of unit's follow-up attacks during combat, and also, when unit's Special is triggered during a follow-up attack, prevents foe's Specials that are triggered by unit's attack. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
5★ | |
| At start of turn, grants Spd 【Great Talent】 +1 to unit. After combat, if unit attacked, grants Spd 【Great Talent】 +1 to unit. Deals damage = 5% of unit's Spd during combat (excluding area-of-effect Specials). (This skill grants max of 【Great Talent】 +5.) |
5★ | |
| At start of turn, grants Spd 【Great Talent】 +1 to unit. After combat, if unit attacked, grants Spd 【Great Talent】 +2 to unit. Deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials). (This skill grants max of 【Great Talent】 +10.) |
5★ | |
| At start of turn, grants Spd 【Great Talent】 +1 to unit. After combat, if unit attacked, grants Spd 【Great Talent】 +3 to unit. Deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials). (This skill grants max of 【Great Talent】 +15.) |
5★ | |
| At start of turn, grants Spd 【Great Talent】 +1 to unit. After combat, if unit attacked, grants Spd 【Great Talent】 +4 to unit. Inflicts Spd/Def-4 on foe, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes unit's penalties to Spd, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. (This skill grants max of 【Great Talent】 +20.) |
5★ | |
| At start of odd-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
| At start of odd-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
| At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
| Enables 【Canto (Dist. +1; Max 4)】. At start of turn, unit can move 1 extra space (that turn only; does not stack). Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Legendary Ayra has Atk/Spd Excel, Speedtaker 4, and Brutal Tempest as inheritable options.
All of these skills are very powerful and worth inheriting onto your favorite units. Prioritize Speedtaker 4 and Brutal Tempest are those aren't as common as Atk/Spd Excel.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Legendary Ayra is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Brina Palencia |
|---|---|
| Illustrator | Makimura Shunsuke |
| Appears In |
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| Heroes from Mythic Heroes - Double Mythic Heroes: Baldr & Höðr | |||
|---|---|---|---|
Legendary Ayra[9.5/10] |
Elm[9.9/10] |
Baldr[9.5/10] |
Athos[9.5/10] |
Nuibaba[9.0/10] |
Höðr[9.5/10] |
Legendary Robin (M)[9.0/10] |
Legendary Corrin (M)[9.0/10] |
Heiðrún[9.5/10] |
Mythic Gotoh[8.5/10] |
Legendary Alear (M)[9.0/10] |
Rune[9.5/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
Legendary Ayra Builds and Best IVs



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