The Club is a Hammer available in Elden Ring. Read on for the Club's stats, upgrade info, how to use Club, and its location.
List of Contents
Club
|
Type / Art / Weight |
|---|---|
| Type:
Hammer
Attack Type: Strike Skill: Barbaric Roar Weight: 3.5 |
|
| Description | |
| A thick, solid slab of wood used as a bludgeon. No skill is required to wield this striking weapon. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. | |
| PHYS ATK | 103 | PHYS DEF | 41.0 |
|---|---|---|---|
| MAG ATK | 0 | MAG DEF | 27.0 |
| FIRE ATK | 0 | FIRE DEF | 27.0 |
| LGHT ATK | 0 | LGHT DEF | 27.0 |
| HOLY ATK | 0 | HOLY DEF | 27.0 |
| CRIT ATK | 100 | GUARD BOOST | 27.0 |
| INCANT SCALING | - | RANGE | - |
| SORCERY SCALING | - | - | - |
| STR | DEX | INT | FAI | ARC |
|---|---|---|---|---|
| C | - | - | - | - |
| STR | DEX | INT | FAI | ARC |
|---|---|---|---|---|
| 10 | 0 | 0 | 0 | 0 |
| Merchant | Price |
|---|---|
Nomadic Merchant (Limgrave West)
|
600 Runes |
Can be found along the coast, just outside the Coastal Cave.
Coastal Cave Location and What to Do
This weapon only scales with Strength by default and is a good beginner weapon for players building around this attribute. Additional scalings can be added in by using whetblades to allow this weapon to scale with your other stats.
Since this is a Strength-based weapon, the talisman Starscourge Heirloom can further increase the damage dealt by your physical attacks by raising your Strength attribute.
This weapon can be infused with Ashes of War and is equipped with Barbaric Roar as its default weapon skill. It performs a shout that can stagger nearby enemies and boosts your attack power. While active your strong attacks change to savage combo attacks.
The Roar Medallion talisman can increase the damage done by your heavy attacks by 15% when equipped.
| Level | PHYS. DMG | SEC. DMG | STR | DEX | INT | FAI | ARC |
|---|---|---|---|---|---|---|---|
| +0 | 103 | 0 | C | - | - | - | - |
| +25 | 252 | 0 | B | - | - | - | - |
Scaling is ordered as (from left to right) STR, DEX, INT, FAI, and ARC. Additionally, passive Effect numbers are affected by your stats.
| Affinity | Phys. DMG | Sec. DMG | Scaling | Passive Effect |
|---|---|---|---|---|
| +25 Standard | 252 | 0 | B/-/-/-/- | - |
| +25 Heavy | 230 | 0 | A/-/-/-/- | - |
| +25 Keen | 230 | 0 | E/A/-/-/- | - |
| +25 Quality | 200 | 0 | B/B/-/-/- | - |
| +25 Magic | 191 | 191 | D/-/B/-/- | - |
| +25 Fire | 166 | 166 | C/E/-/-/- | - |
| +25 Flame Art | 191 | 191 | D/-/-/B/- | - |
| +25 Lightning | 166 | 166 | E/C/-/-/- | - |
| +25 Sacred | 191 | 191 | D/-/-/B/- | - |
| +25 Poison | 210 | 0 | B/-/-/-/D | Poison (97) |
| +25 Blood | 210 | 0 | B/-/-/-/D | Blood Loss (83) |
| +25 Cold | 176 | 140 | B/-/C/-/- | Frost (105) |
| +25 Occult | 220 | 0 | C/-/-/-/B | - |

| Strength | Dexterity | Intelligence | |||
| Faith | Arcane | ||||
Club Stats, Upgrades, and How to Get



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