Shield of Night is a Small Shield in Elden Ring DLC Shadow of the Erdtree that scales with Dexterity and Intelligence. Read on to learn how to get the Shield of Night, as well as its location, description, upgrades, stat requirements, and best Ashes of War.
Note: The Shield of Night is only available if you own the Shadow of the Erdtree DLC. |
The Shield of Night can be looted off of a corpse inside Bonny Gaol in Gravesite Plain. The corpse will be on a ledge overlooking the area with living jars and corpses.
To reach this location, you will need to make your way to the Jar Elevator midway through the dungeon. Once you ride it to reach the lower levels, don't hop off at the bottom. Instead, wait for it to go back up to reach the highest floor of the dungeon. At the top, you can hop off and defeat a Living Jar Innard guarding the ledge with the corpse.
1 | To reach Bonny Gaol, you will first need to use the tunnel underneath the Moorth Ruins in Scadu Altus to arrive in Bonny Village. From the Bonny Village site of grace, ride south across the rope bridge to reach the entrance of Bonny Gaol. |
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2 | From the Bonny Gaol site of grace, head north until you reach a large area with a chasm. Across the chasm, there will be a doorway as well as a hole for you to enter. Enter the doorway and not the hole where the Jar Innard emerged from. |
3 | Inside this new room, open the metal door in the far end and hop into the large hole in the cell you enter (marked by the wooden box and brazier). You can avoid the enemies here since they won't follow you down. |
4 | After hopping into the hole, you'll arrive at a cave system. Face west by northwest and head down this tunnel until you reach the area where a lot of slimes drop from the ceiling. |
5 | As soon as you exit into the cavern with slimes, turn around and go through the tunnel next to the one you used to enter this area (south). |
6 | Follow this tunnel until you drop down into an area littered with corpses and Living Jars. |
7 | Upon arriving at the sewer with corpses and Living Jars, skip the enemies by running through the entire section and exiting via the opening in the wall at the eastern end of the large area. |
8 | As soon as you drop down, face northeast and exit through the open doorway. You will be ambushed by at least 3 Jar Innard enemies in this area - 2 in the room you dropped into and another in the room you enter. Once all 3 are dead, exit through the northern doorway in the room where you fought the final Jar Innard. |
9 | As soon as you exit, you should see the main Bonny Gaol chasm again. Look left as you exit and go through the doorway to your west. Inside, open the cell door and head into a new room with a dining table and 2 seated Shadow Beings. |
10 | Across this new room will be the doorway that leads to the Jar Elevator. Hop aboard and stay on it until you reach the highest level of the dungeon. At the top, hop off before the elevator starts going back down again. Do not hop off at the bottom. If you hopped off, you can use the button on the ground to re-summon the Jar Elevator back to you. |
11 | At the top, face southeast and go up the stairs. A Jar Innard will ambush you at the doorway, make sure you hug the door as close as possible to avoid getting knocked into the chasm. Defeat the Jar Innard to reach the ledge behind it. |
12 | Loot the Shield of Night from the corpse on the ledge. You can continue the dungeon by dropping back down to the large area with Living Jars (Step 6) and retracing your steps back to the Jar Elevator from earlier. |
Shield of Night | Overview |
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Type:
Small Shield
ATK Type: Strike Skill: Revenge of the Night Weight: 2.0 |
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Description | |
A shield awarded to Swordhands of Night, cast in a bottomless black from which no light can escape. The outer surface is only semicorporeal, providing reliable defense against attacks that are not physical in nature. |
STR | DEX | INT | FAI | ARC |
---|---|---|---|---|
8 | 0 | 18 | 0 | 0 |
STR | DEX | INT | FAI | ARC |
---|---|---|---|---|
E | - | D | - | - |
Phys. Atk. | 78 | Phys. Def. | 55.0 |
---|---|---|---|
Mag. Atk. | 50 | Mag. Def. | 70.0 |
Fire Atk. | 0 | Fire Def. | 45.0 |
Lght. Atk. | 0 | Lght. Def. | 45.0 |
Holy Atk. | 0 | Holy Def. | 45.0 |
Crit. Atk. | 100 | Guard Boost | 34 |
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Base vs. Max | Max Upgrades | Req. Materials |
Lvl. | Phys. Dmg. | Sec. Dmg. | STR | DEX | INT | FAI | ARC |
---|---|---|---|---|---|---|---|
+0 | 78 |
50 MAG |
E | - | D | - | - |
+10 | 165 | 107 MAG | - | D | - | - | - |
The Shield of Night is a unique weapon. It cannot be modified to have other affinities. |
Levels | Material | Quantity |
---|---|---|
+2 | Somber Smithing Stone 2 | (1) |
+3 | Somber Smithing Stone 3 | (1) |
+4 | Somber Smithing Stone 4 | (1) |
+5 | Somber Smithing Stone 5 | (1) |
+6 | Somber Smithing Stone 6 | (1) |
+7 | Somber Smithing Stone 7 | (1) |
+8 | Somber Smithing Stone 8 | (1) |
+9 | Somber Smithing Stone 9 | (1) |
+10 | Somber Ancient Dragon Smithing Stone | (1) |
Shield of Night requires one Somber Smithing Stone for every level to upgrade until +9. The final level at +10 requires a Somber Ancient Dragon Smithing Stone.
Somber Smithing Stones Farming Guide
The Shield of Night cannot be infused with a different Ash of War since it is considered a unique weapon. Weapons that are upgraded using Somber Smithing Stones are classified as unique weapons.
Strength | Dexterity | Intelligence | |||
Faith | Arcane |
Standard | Strike | Slash | Pierce |
Magic | Fire | Holy | Lightning |
Bleed | Frost | Scarlet Rot |
Sleep | Poison | Madness |
Shield of Night Location, Stats, and Scaling
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