The First Descendant

Modules Guide: List of All Mods

Beginner's Guide and Advanced Tips and Tricks
The First Descendant Roadmap
Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

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Modules can improve your Descendant's weapons, stats, and skills in The First Descendant (TFD). Check out our guide below for the modules list, how to obtain modules, how to equip modules, how to enhance modules, and how to dismantle modules.

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Module Class Capacity Cost Socket Tag Base Effect
The First Descendant - Absolute Curse DescendantAbsolute Curse Descendant 14 Almandine Almandine - Upon Colossus part removal, inflicts Dispel which removes buffs on Colossi.
The First Descendant - Absolute-Zero DescendantAbsolute-Zero Descendant 14 Xantic Xantic - When using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere.
The First Descendant - Accelerated Driveshaft DescendantAccelerated Driveshaft Descendant 5 Cerulean Cerulean Arche Tech When Rolling, Fire Rate +8% for 5s at a 15% chance.
The First Descendant - Action and Reaction WeaponAction and Reaction High-Power Rounds 6 Malachite Malachite ATK Explosive ATK +15%, Recoil +5%.
The First Descendant - Action and Reaction WeaponAction and Reaction High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +15%, Recoil +5%.
The First Descendant - Action and Reaction WeaponAction and Reaction High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +15%, Recoil +5%.
The First Descendant - Action and Reaction WeaponAction and Reaction Impact Rounds 6 Malachite Malachite ATK Firearm ATK +15%, Recoil +5%.
The First Descendant - Action and Reaction WeaponAction and Reaction Special Rounds 6 Malachite Malachite ATK Firearm ATK +15%, Recoil +5%
The First Descendant - Action and Reaction WeaponAction and Reaction General Rounds 6 Malachite Malachite ATK Firearm ATK +15%, Recoil +5%
The First Descendant - Adventurer WeaponAdventurer Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +5%, Weak Point Damage +2%
The First Descendant - Adventurer WeaponAdventurer Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Weak Point Damage +1%
The First Descendant - Adventurer WeaponAdventurer General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Weak Point Damage +2%
The First Descendant - Adventurer WeaponAdventurer High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +5%, Weak Point Damage +2%
The First Descendant - Aggressive Melody DescendantAggressive Melody Descendant 15 Malachite Malachite - Changes Passionate Stage and Delightful Stage effects to increase Firearm Damage and Weak Point Damage.
The First Descendant - Agony DescendantAgony Descendant 5 Malachite Malachite MP Max MP +2%, DEF +10%
The First Descendant - Aiming Compensation WeaponAiming Compensation Special Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Damage +5%
The First Descendant - Aiming Compensation WeaponAiming Compensation General Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Damage +6.5%
The First Descendant - Aiming Compensation WeaponAiming Compensation Impact Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Damage +4%.
The First Descendant - Amplification Control DescendantAmplification Control Descendant 5 Rutile Rutile Range Skill Effect Range +13%, Max Shield +9%
The First Descendant - An Iron Will DescendantAn Iron Will Descendant 6 Rutile Rutile Support Tech When Shield is at 0%, DEF +32%.
The First Descendant - An Outstanding Investment DescendantAn Outstanding Investment Descendant 5 Rutile Rutile Cooldown Skill Duration +5%, HP Heal +7.4%
The First Descendant - Analysis Master WeaponAnalysis Master Special Rounds 6 Rutile Rutile Special Mod On hit, enemy's Firearm Critical Hit Resistance -25% for 10s. (Cooldown 15s)
The First Descendant - Anti-matter Round WeaponAnti-matter Round High-Power Rounds 6 Malachite Malachite ATK Explosive ATK +8%, Firearm Critical Hit Damage +3.5%.
The First Descendant - Anti-matter Round WeaponAnti-matter Round High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Damage +3%.
The First Descendant - Anti-matter Round WeaponAnti-matter Round High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Damage +3.5%.
The First Descendant - Anti-matter Round WeaponAnti-matter Round Impact Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Damage +4%.
The First Descendant - Anti-matter Round WeaponAnti-matter Round Special Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Damage +5%
The First Descendant - Anti-matter Round WeaponAnti-matter Round General Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Damage +6.5%
The First Descendant - Antifreeze Solution DescendantAntifreeze Solution Descendant 6 Almandine Almandine - Frostbite Immunity, Chill Resistance +7%.
The First Descendant - Arche Acceleration DescendantArche Acceleration Descendant 6 Cerulean Cerulean - Skill Speed and Range Increase Modifier +3%
The First Descendant - Arche Concretion DescendantArche Concretion Descendant 5 Malachite Malachite - When using skill, grants 1 stack of Arche Concretion for 20s, when using an Enhanced Skill grants 10 stacks (Max 30 Stacks). Arche Concretion, regardless of number of stacks, reduces Movement Speed and Firearm Attribute ATK, and besides Non-Attribute ATK--22%. Depending on number of stacks, DEF +1.05 and MP +0.65%. However, when using Roll or Grappling Hook, all stacks will be removed.
The First Descendant - Attacking Compulsion DescendantAttacking Compulsion Descendant 19 Almandine Almandine - When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret.
The First Descendant - Auto-Reload WeaponAuto-Reload High-Power Rounds 5 Cerulean Cerulean Special Mod When changing weapons, auto-reloads stored weapon (Cooldown 15s).
The First Descendant - Autoimmunity DescendantAutoimmunity Descendant 6 Cerulean Cerulean Guard Incoming DMG Modifier -3%, HP Recovery +7.4%
The First Descendant - Backdraft DescendantBackdraft Descendant 14 Malachite Malachite - Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power.
The First Descendant - Battle of Stamina DescendantBattle of Stamina Descendant 6 Cerulean Cerulean HP Max HP +12%, Skill Duration +8.8%
The First Descendant - Battlesuit Melting Rounds DescendantBattlesuit Melting Rounds Descendant 14 Cerulean Cerulean - Modifies to stackable skill. Deacreases the enemy's Electric Resistance instead of stunning them.
The First Descendant - Better Concentration WeaponBetter Concentration General Rounds 6 Almandine Almandine - Firearm Critical Hit Damage +19%
The First Descendant - Better Concentration WeaponBetter Concentration High-Power Rounds 6 Almandine Almandine - Firearm Critical Hit Damage +9%
The First Descendant - Better Concentration WeaponBetter Concentration Impact Rounds 6 Almandine Almandine - Firearm Critical Hit Damage +8%
The First Descendant - Better Concentration WeaponBetter Concentration Special Rounds 6 Almandine Almandine - Firearm Critical Hit Damage +8%
The First Descendant - Better Insight WeaponBetter Insight High-Power Rounds 6 Almandine Almandine - Firearm Critical Hit Rate +8%
The First Descendant - Better Insight WeaponBetter Insight Impact Rounds 6 Almandine Almandine - Firearm Critical Hit Rate +9%
The First Descendant - Better Insight WeaponBetter Insight Special Rounds 6 Almandine Almandine - Firearm Critical Hit Rate +8%
The First Descendant - Better Insight WeaponBetter Insight General Rounds 6 Almandine Almandine - Firearm Critical Hit Rate +10%
The First Descendant - Better Weapon Weight WeaponBetter Weapon Weight General Rounds 4 Almandine Almandine - Weapon Change Speed +8%
The First Descendant - Better Weapon Weight WeaponBetter Weapon Weight Impact Rounds 6 Rutile Rutile Special Mod Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s (Cooldown 15s)
The First Descendant - Better Weapon Weight WeaponBetter Weapon Weight General Rounds 6 Rutile Rutile Special Mod Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s (Cooldown 15s)
The First Descendant - Better Weapon Weight WeaponBetter Weapon Weight High-Power Rounds 4 Almandine Almandine - Weapon Change Speed +6%
The First Descendant - Better Weapon Weight WeaponBetter Weapon Weight Impact Rounds 4 Almandine Almandine - Weapon Change Speed +6%
The First Descendant - Better Weapon Weight WeaponBetter Weapon Weight Special Rounds 4 Almandine Almandine - Weapon Change Speed +6%
The First Descendant - Bionic Fuel DescendantBionic Fuel Descendant 16 Rutile Rutile - Decreases speed of Speed of Light, but consumes HP instead of MP.
The First Descendant - Blood and Iron DescendantBlood and Iron Descendant 15 Xantic Xantic - Life Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm Critical Hits.
The First Descendant - Body Enhancement DescendantBody Enhancement Descendant 17 Almandine Almandine - Void Energy is no longer available through Event Horizon. Increases DEF and Shield proportionally to Max HP.
The First Descendant - Brisk Walk WeaponBrisk Walk Special Rounds 6 Malachite Malachite Special Mod On hit, Movement Speed +10% for 5s. (Cooldown 25s)
The First Descendant - Brisk Walk WeaponBrisk Walk General Rounds 6 Malachite Malachite Special Mod On hit, Movement Speed +10% for 5s. (Cooldown 25s).
The First Descendant - Bullet Rain WeaponBullet Rain High-Power Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm ATK +1%.
The First Descendant - Bullet Rain WeaponBullet Rain Impact Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm ATK +1%.
The First Descendant - Bullet Rain WeaponBullet Rain Special Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm ATK +1%
The First Descendant - Bullet Rain WeaponBullet Rain General Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm ATK +1%
The First Descendant - Burst Absorption DescendantBurst Absorption Descendant 6 Rutile Rutile - On Charged Sub Attack, DEF +32% for 5s.
The First Descendant - Chill Enhancement WeaponChill Enhancement General Rounds 6 Cerulean Cerulean Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
The First Descendant - Chill Enhancement WeaponChill Enhancement High-Power Rounds 6 Cerulean Cerulean Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
The First Descendant - Chill Enhancement WeaponChill Enhancement Impact Rounds 6 Cerulean Cerulean Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
The First Descendant - Chill Enhancement WeaponChill Enhancement Special Rounds 6 Cerulean Cerulean Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
The First Descendant - Chill Master DescendantChill Master Descendant 6 Cerulean Cerulean Battle Skill Power +11%, Chill Skill Power +5%
The First Descendant - Chill Priority WeaponChill Priority Impact Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +13%, Reload Time Modifier -8%.
The First Descendant - Chill Priority WeaponChill Priority Special Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +13%, Reload Time Modifier -8%
The First Descendant - Chill Priority WeaponChill Priority General Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +13%, Reload Time Modifier -8%
The First Descendant - Chill Priority WeaponChill Priority High-Power Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +13%, Reload Time Modifier -8%.
The First Descendant - Chill Specialist DescendantChill Specialist Descendant 6 Cerulean Cerulean Battle Chill Skill Power +20%
The First Descendant - Classic Chef DescendantClassic Chef Descendant 16 Xantic Xantic - Modifies the increase to Skill Critical Hit Rate to 5 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 4.
The First Descendant - Cluster Bomb DescendantCluster Bomb Descendant 14 Malachite Malachite - Detonating an attached bomb creates additional explosives at the detonated location.
The First Descendant - Cold Antibody DescendantCold Antibody Descendant 6 Cerulean Cerulean - Chill Resistance +154
The First Descendant - Cold Cohesion DescendantCold Cohesion Descendant 14 Cerulean Cerulean - The number of Ice Spheres increases by 5, and the base cooldown is reduced by 5 seconds.
The First Descendant - Cold Snap Watch DescendantCold Snap Watch Descendant 15 Cerulean Cerulean - Creates a Cold Snap zone in front that remains for a certain period of time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous damage.
The First Descendant - Cold-Bloodedness DescendantCold-Bloodedness Descendant 15 Rutile Rutile - When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving.
The First Descendant - Collision Instinct DescendantCollision Instinct Descendant 16 Almandine Almandine - After a Dash, inflicts Stun at the end of a Knockback. However, DEF increase effect is not applied.
The First Descendant - Colon Special Forces WeaponColon Special Forces High-Power Rounds 6 Malachite Malachite - Movement Speed While Aiming +5%
The First Descendant - Colon Special Forces WeaponColon Special Forces Impact Rounds 6 Malachite Malachite - Movement Speed While Aiming +5%
The First Descendant - Colon Special Forces WeaponColon Special Forces Special Rounds 6 Malachite Malachite - Movement Speed While Aiming +5%
The First Descendant - Colon Special Forces WeaponColon Special Forces General Rounds 6 Malachite Malachite - Movement Speed While Aiming +8%
The First Descendant - Commando Marksmanship WeaponCommando Marksmanship High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +5%, Firearm ATK +1%.
The First Descendant - Commando Marksmanship WeaponCommando Marksmanship Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +5%, Firearm ATK +1%
The First Descendant - Commando Marksmanship WeaponCommando Marksmanship Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Firearm ATK +1%
The First Descendant - Commando Marksmanship WeaponCommando Marksmanship General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Firearm ATK +1%
The First Descendant - Concentrate Support Ammo WeaponConcentrate Support Ammo Impact Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Damage +4%.
The First Descendant - Concentrate Support Ammo WeaponConcentrate Support Ammo Special Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Damage +5%
The First Descendant - Concentrate Support Ammo WeaponConcentrate Support Ammo General Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
The First Descendant - Concentrate Support Ammo WeaponConcentrate Support Ammo High-Power Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Damage +3.5%.
The First Descendant - Concentration Priority WeaponConcentration Priority High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Reload Time Modifier -8%.
The First Descendant - Concentration Priority WeaponConcentration Priority Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Reload Time Modifier -8%.
The First Descendant - Concentration Priority WeaponConcentration Priority Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +12%, Reload Time Modifier -8%
The First Descendant - Concentration Priority WeaponConcentration Priority General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +30%, Reload Time Modifier -8%
The First Descendant - Concentration Stabilizer WeaponConcentration Stabilizer Special Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Damage +5%
The First Descendant - Concentration Stabilizer WeaponConcentration Stabilizer General Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Damage +6.5%
The First Descendant - Concentration Stabilizer WeaponConcentration Stabilizer High-Power Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Damage +3.5%.
The First Descendant - Concentration Stabilizer WeaponConcentration Stabilizer Impact Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Damage +4%.
The First Descendant - Conditional Recharge DescendantConditional Recharge Descendant 6 Cerulean Cerulean Support Tech When using skill, consumes 4% of Max HP and recovers 3% of Max Shield (However, neither happens when HP is 1 or lower).
The First Descendant - Consume Magazines WeaponConsume Magazines High-Power Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Weak Point Damage +2%.
The First Descendant - Consume Magazines WeaponConsume Magazines Impact Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Weak Point Damage +2%.
The First Descendant - Consume Magazines WeaponConsume Magazines Special Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Weak Point Damage +2%
The First Descendant - Consume Magazines WeaponConsume Magazines General Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Weak Point Damage +2%
The First Descendant - Contagion DescendantContagion Descendant 17 Rutile Rutile - When an enemy inflicted with Room 0 Trauma is killed, There is a contagion of Poison surrounding it.
The First Descendant - Continuous Exaltation DescendantContinuous Exaltation Descendant 5 Malachite Malachite Arche Tech During Charged Sub Attack, grants the Exalt effect for 20s. At 5 stacks of the Exalt effect converts into the Passion Effect. Active Skill Cooldown -21% and Skill Power +-6% once for 10s.
The First Descendant - Creative Explosion DescendantCreative Explosion Descendant 16 Xantic Xantic - After a dash, uses up all of the available bombs to inflict great damage on nearby enemies. The more bombs available, the greater the damage inflicted.
The First Descendant - Dangerous Ambush DescendantDangerous Ambush Descendant 6 Xantic Xantic Arche Tech When landing s Skill Attack while the enemy is not targeting you, Skill Power +6%. On Skill Attack against an immobilized enemy, Skill Power +12%.
The First Descendant - Deadeye WeaponDeadeye High-Power Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm ATK +1%.
The First Descendant - Deadeye WeaponDeadeye Impact Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm ATK +1%.
The First Descendant - Deadeye WeaponDeadeye Special Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm ATK +1%
The First Descendant - Deadeye WeaponDeadeye General Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm ATK +1%
The First Descendant - Decimator DescendantDecimator Descendant 6 Xantic Xantic Arche Tech When defeating an enemy inflicted with debuffs, Skill Power Modifier +2% per defeated enemy for 5s (up to 10 stacks).
The First Descendant - Defense Master WeaponDefense Master High-Power Rounds 6 Rutile Rutile Special Mod When defeating an enemy, DEF +120% for 10s (Cooldown 25s)
The First Descendant - Defense Master WeaponDefense Master Impact Rounds 6 Rutile Rutile Special Mod When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
The First Descendant - Defense Master WeaponDefense Master General Rounds 6 Rutile Rutile Special Mod When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
The First Descendant - Defense Stance DescendantDefense Stance Descendant 6 Rutile Rutile Defense DEF +16%, Outgoing DMG Modifier -1.8%
The First Descendant - Demonic Modification DescendantDemonic Modification Descendant 13 Malachite Malachite - Unique Weapon has a fixed Fire Rate and consumes HP based on the duration of True Aim. Bullets deal additional damage proportional to the HP consumed, and attacking Weak Points increases the chance of HP Recovery.
The First Descendant - Descendant Roll WeaponDescendant Roll High-Power Rounds 5 Cerulean Cerulean Special Mod When Rolling, auto-reloads the active weapon at a 50% chance (Cooldown 20s)
The First Descendant - Diamagnetic Bulwark DescendantDiamagnetic Bulwark Descendant 14 Malachite Malachite - Instead of Magnetic Bulwark's projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of knockbacks.
The First Descendant - Dimension Master DescendantDimension Master Descendant 6 Malachite Malachite Battle Skill Power +12%, Dimension Skill Power Modifier +6%
The First Descendant - Dimension Specialist DescendantDimension Specialist Descendant 6 Malachite Malachite Attack Dimension Skill Power Modifier +19%
The First Descendant - Dopaminergic Activate WeaponDopaminergic Activate High-Power Rounds 6 Almandine Almandine Special Mod On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s)
The First Descendant - Dopaminergic Activate WeaponDopaminergic Activate Impact Rounds 6 Almandine Almandine Special Mod On Weak Point Hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s)
The First Descendant - Dual Claw DescendantDual Claw Descendant 0 Malachite Malachite - Modifies the Charged Sub Attack. Use a Dual Claw to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0)
The First Descendant - Duty and Sacrifice DescendantDuty and Sacrifice Descendant 14 Malachite Malachite - Grants HP Recovery and HP Recovery per Second to allies in the Squad and Party.
The First Descendant - Edging Shot WeaponEdging Shot High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +9%, Firearm ATK -4%.
The First Descendant - Edging Shot WeaponEdging Shot Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Firearm ATK -4%.
The First Descendant - Edging Shot WeaponEdging Shot Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Firearm ATK -4%
The First Descendant - Edging Shot WeaponEdging Shot General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +11%, Firearm ATK -4%
The First Descendant - Efficient Treatment DescendantEfficient Treatment Descendant 16 Xantic Xantic - Recovers himself after using skill to recover allies over a certain number of times.
The First Descendant - Electric Antibody DescendantElectric Antibody Descendant 6 Xantic Xantic - Electric Resistance +154
The First Descendant - Electric Charge DescendantElectric Charge Descendant 13 Malachite Malachite - Increases the landing damage after Rabbit's Foot Double Jump. Double Jump deals significantly increased damage after hitting enemies with the skill a certain number of times.
The First Descendant - Electric Condense DescendantElectric Condense Descendant 16 Xantic Xantic - Changes Maximum Power into a form that causes damage around Bunny.
The First Descendant - Electric Conductor WeaponElectric Conductor High-Power Rounds 6 Xantic Xantic Special Mod When attacking enemies inflicted with Electrocution, Firearm ATK +8%.
The First Descendant - Electric Conductor WeaponElectric Conductor Impact Rounds 6 Xantic Xantic Special Mod When attacking enemies inflicted with Electrocution, Firearm ATK +8%.
The First Descendant - Electric Conductor WeaponElectric Conductor Special Rounds 6 Xantic Xantic Special Mod When attacking enemies inflicted with Electrocution, Firearm ATK +8%.
The First Descendant - Electric Conductor WeaponElectric Conductor General Rounds 6 Xantic Xantic Special Mod When attacking enemies inflicted with Electrocution, Firearm ATK +8%.
The First Descendant - Electric Enhancement WeaponElectric Enhancement High-Power Rounds 6 Xantic Xantic Bullet Improvement Adds Electric ATK equal to 8% of Firearm ATK
The First Descendant - Electric Enhancement WeaponElectric Enhancement Impact Rounds 6 Xantic Xantic Bullet Improvement Adds Electric ATK equal to 8% of Firearm ATK
The First Descendant - Electric Enhancement WeaponElectric Enhancement Special Rounds 6 Xantic Xantic Bullet Improvement Adds Electric ATK equal to 8% of Firearm ATK
The First Descendant - Electric Enhancement WeaponElectric Enhancement General Rounds 6 Xantic Xantic Bullet Improvement Adds Electric ATK equal to 8% of Firearm ATK
The First Descendant - Electric Gunbarrel WeaponElectric Gunbarrel High-Power Rounds 6 Xantic Xantic Attribute ATK Electric ATK +23%, Fire Rate -6%.
The First Descendant - Electric Gunbarrel WeaponElectric Gunbarrel Impact Rounds 6 Xantic Xantic Attribute ATK Electric ATK +28%, Fire Rate -6%.
The First Descendant - Electric Gunbarrel WeaponElectric Gunbarrel Special Rounds 6 Xantic Xantic Attribute ATK Electric ATK +20%, Fire Rate -6%
The First Descendant - Electric Gunbarrel WeaponElectric Gunbarrel General Rounds 6 Xantic Xantic Attribute ATK Electric ATK +20%, Fire Rate -6%
The First Descendant - Electric Master DescendantElectric Master Descendant 6 Xantic Xantic Battle Skill Power +11%, Electric Skill Power +5%
The First Descendant - Electric Priority WeaponElectric Priority Impact Rounds 6 Xantic Xantic Attribute ATK Electric ATK +13%, Reload Time Modifier -8%.
The First Descendant - Electric Priority WeaponElectric Priority Special Rounds 6 Xantic Xantic Attribute ATK Electric ATK +13%, Reload Time Modifier -8%
The First Descendant - Electric Priority WeaponElectric Priority General Rounds 6 Xantic Xantic Attribute ATK Electric ATK +13%, Reload Time Modifier -8%
The First Descendant - Electric Priority WeaponElectric Priority High-Power Rounds 6 Xantic Xantic Attribute ATK Electric ATK +13%, Reload Time Modifier -8%.
The First Descendant - Electric Specialist DescendantElectric Specialist Descendant 6 Xantic Xantic Battle Electric Skill Power +20%
The First Descendant - Electric Transition DescendantElectric Transition Descendant 14 Cerulean Cerulean - Decreases Electricity Charge amount during Speed of Light, but recovers Shield continuously in proportion tot he distance traveled.
The First Descendant - Electronic Syncytium DescendantElectronic Syncytium Descendant 6 Almandine Almandine Fortitude Critical Hit Resistance +4%, Electric Skill Power +3%
The First Descendant - Emergency Measures DescendantEmergency Measures Descendant 6 Almandine Almandine Luck Skill Critical Hit Rate +16%, Skill Critical Hit Damage +7%
The First Descendant - Energy Collection DescendantEnergy Collection Descendant 4 Xantic Xantic - MP Recovery +14%
The First Descendant - Enlightenment DescendantEnlightenment Descendant 5 Malachite Malachite - Max MP +4%
The First Descendant - Expand General Magazine WeaponExpand General Magazine General Rounds 4 Xantic Xantic - Max General Rounds +13%
The First Descendant - Expand High-Power Magazine WeaponExpand High-Power Magazine High-Power Rounds 4 Xantic Xantic - Max High-Power Rounds +13%
The First Descendant - Expand Impact Magazine WeaponExpand Impact Magazine Impact Rounds 4 Xantic Xantic - Max Impact Rounds +13%
The First Descendant - Expand Weapon Charge WeaponExpand Weapon Charge High-Power Rounds 5 Cerulean Cerulean - Rounds per Magazine +12%
The First Descendant - Expand Weapon Charge WeaponExpand Weapon Charge Impact Rounds 5 Cerulean Cerulean - Rounds per Magazine +12%
The First Descendant - Expand Weapon Charge WeaponExpand Weapon Charge Special Rounds 5 Cerulean Cerulean - Rounds per Magazine +12%
The First Descendant - Expand Weapon Charge WeaponExpand Weapon Charge General Rounds 5 Cerulean Cerulean - Rounds per Magazine +12%
The First Descendant - Explosive Evade DescendantExplosive Evade Descendant 14 Malachite Malachite - Spawns a Guided Landmine when rolling.
The First Descendant - Explosive Life DescendantExplosive Life Descendant 16 Malachite Malachite - The chance to create a Life Sphere is slightly increases. Detonates all nearby Life Spheres to deal damage instead of absorbing HP. Recovers Power of Life based on the number of Life Spheres exploded.
The First Descendant - Explosive Propaganda DescendantExplosive Propaganda Descendant 14 Malachite Malachite - Generates Explosive Propaganda. The generated Explosive Propaganda taunts nearby monsters until destroyed, upon which it explodes and causes great damage to nearby enemies.
The First Descendant - Explosive Stacks DescendantExplosive Stacks Descendant 16 Rutile Rutile - Modifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed.
The First Descendant - Fatal Critical WeaponFatal Critical High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%.
The First Descendant - Fatal Critical WeaponFatal Critical Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Fatal Critical WeaponFatal Critical Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Fatal Critical WeaponFatal Critical General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%
The First Descendant - Final Wish DescendantFinal Wish Descendant 5 Malachite Malachite Arche Tech When attacking enemies with the fourth skill, Skill Cost -9%, Skill Power -10% for 10s.
The First Descendant - Fire Conductor WeaponFire Conductor High-Power Rounds 6 Almandine Almandine Special Mod When attacking enemies inflicted with Burn, Firearm ATK +8%.
The First Descendant - Fire Conductor WeaponFire Conductor Impact Rounds 6 Almandine Almandine Special Mod When attacking enemies inflicted with Burn, Firearm ATK +8%.
The First Descendant - Fire Conductor WeaponFire Conductor Special Rounds 6 Almandine Almandine Special Mod When attacking enemies inflicted with Burn, Firearm ATK +8%.
The First Descendant - Fire Conductor WeaponFire Conductor General Rounds 7 Almandine Almandine Special Mod When attacking enemies inflicted with Burn, Firearm ATK +8%.
The First Descendant - Fire Enhancement WeaponFire Enhancement High-Power Rounds 6 Almandine Almandine Bullet Improvement Adds Fire ATK equal to 8% of Firearm ATK
The First Descendant - Fire Enhancement WeaponFire Enhancement Impact Rounds 6 Almandine Almandine Bullet Improvement Adds Fire ATK equal to 8% of Firearm ATK
The First Descendant - Fire Enhancement WeaponFire Enhancement Special Rounds 6 Almandine Almandine Bullet Improvement Adds Fire ATK equal to 8% of Firearm ATK
The First Descendant - Fire Enhancement WeaponFire Enhancement General Rounds 6 Almandine Almandine Bullet Improvement Adds Fire ATK equal to 8% of Firearm ATK
The First Descendant - Fire Master DescendantFire Master Descendant 6 Almandine Almandine Battle Skill Power +11%, Fire Skill Power +5%
The First Descendant - Fire Priority WeaponFire Priority Impact Rounds 6 Almandine Almandine Attribute ATK Fire ATK +13%, Reload Time Modifier -8%.
The First Descendant - Fire Priority WeaponFire Priority Special Rounds 6 Almandine Almandine Attribute ATK Fire ATK +13%, Reload Time Modifier -8%
The First Descendant - Fire Priority WeaponFire Priority General Rounds 6 Almandine Almandine Attribute ATK Fire ATK +13%, Reload Time Modifier -8%
The First Descendant - Fire Priority WeaponFire Priority High-Power Rounds 6 Almandine Almandine Attribute ATK Fire ATK +13%, Reload Time Modifier -8%.
The First Descendant - Fire Rate Concentration WeaponFire Rate Concentration High-Power Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Damage +3.5%.
The First Descendant - Fire Rate Concentration WeaponFire Rate Concentration Impact Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Damage +4%.
The First Descendant - Fire Rate Concentration WeaponFire Rate Concentration Special Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Damage +5%
The First Descendant - Fire Rate Concentration WeaponFire Rate Concentration General Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Damage +6.5%
The First Descendant - Fire Rate UP WeaponFire Rate UP High-Power Rounds 5 Xantic Xantic Fire Rate Fire Rate +6%
The First Descendant - Fire Rate UP WeaponFire Rate UP Impact Rounds 5 Xantic Xantic Fire Rate Fire Rate +6%
The First Descendant - Fire Rate UP WeaponFire Rate UP General Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%
The First Descendant - Fire Rate UP WeaponFire Rate UP Special Rounds 5 Xantic Xantic Fire Rate Fire Rate +6%
The First Descendant - Fire Specialist DescendantFire Specialist Descendant 6 Almandine Almandine Battle Fire Skill Power +20%
The First Descendant - Fire Syncytium DescendantFire Syncytium Descendant 6 Almandine Almandine Fortitude Critical Hit Resistance +4%, Fire Skill Power +3%
The First Descendant - Firearm Master DescendantFirearm Master Descendant 15 Malachite Malachite - Reloading weapon increases Skill Range. Changing weapon increases Skill Power.
The First Descendant - Firing Fiesta WeaponFiring Fiesta General Rounds 5 Xantic Xantic Special Mod When reloading, rounds are not consumed for 3s (Cooldown 25s).
The First Descendant - First Aid Kit DescendantFirst Aid Kit Descendant 14 Malachite Malachite - Sets up a first aid kit and grants First Aid to allies.
The First Descendant - Fixed Shot WeaponFixed Shot High-Power Rounds 4 Rutile Rutile Recoil Recoil -8%, Weak Point Damage +2%.
The First Descendant - Fixed Shot WeaponFixed Shot Impact Rounds 4 Rutile Rutile Recoil Recoil -8%, Weak Point Damage +2%.
The First Descendant - Fixed Shot WeaponFixed Shot Special Rounds 4 Rutile Rutile Recoil Recoil -8%, Weak Point Damage +2%
The First Descendant - Fixed Shot WeaponFixed Shot General Rounds 4 Rutile Rutile Recoil Recoil -8%, Weak Point Damage +2%
The First Descendant - Focus Fire WeaponFocus Fire Impact Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm Critical Hit Damage +4%.
The First Descendant - Focus Fire WeaponFocus Fire Special Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm Critical Hit Damage +5%
The First Descendant - Focus Fire WeaponFocus Fire General Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +8%, Firearm Critical Hit Damage +6.5%
The First Descendant - Focus Fire DescendantFocus Fire Descendant 16 Xantic Xantic - Attaches a Combat Drone to himself. On Firearm Critical Hit attack, increases the drone's duration. Increases the Max Stack of Explosive Drone.
The First Descendant - Focus Fire WeaponFocus Fire High-Power Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm Critical Hit Damage +3.5%.
The First Descendant - Focus on Chill DescendantFocus on Chill Descendant 6 Cerulean Cerulean Battle Chill Skill Power +19%, Skill Cooldown -6.1%
The First Descendant - Focus on Dimension DescendantFocus on Dimension Descendant 6 Malachite Malachite Attack Dimension Skill Power Modifier +17%, Skill Cooldown -6.1%
The First Descendant - Focus on Electric DescendantFocus on Electric Descendant 6 Xantic Xantic Battle Electric Skill Power +19%, Skill Cooldown -6.1%
The First Descendant - Focus on Fire DescendantFocus on Fire Descendant 6 Almandine Almandine Battle Fire Skill Power +19%, Skill Cooldown -6.1%
The First Descendant - Focus on Fusion DescendantFocus on Fusion Descendant 6 Xantic Xantic Attack Fusion Skill Power Modifier +17%, Skill Cooldown -6.1%
The First Descendant - Focus on Non-Attribute DescendantFocus on Non-Attribute Descendant 6 Malachite Malachite Battle Non-Attribute Skill Power +19%, Skill Cooldown -6.1%
The First Descendant - Focus on Singular DescendantFocus on Singular Descendant 6 Rutile Rutile Attack Singular Skill Power Modifier +17%, Skill Cooldown -6.1%
The First Descendant - Focus on Tech DescendantFocus on Tech Descendant 6 Almandine Almandine Attack Tech Skill Power Modifier +17%, Skill Cooldown -6.1%
The First Descendant - Focus on Toxic DescendantFocus on Toxic Descendant 6 Rutile Rutile Battle Toxic Skill Power +19%, Skill Cooldown -6.1%
The First Descendant - Frigid Burn WeaponFrigid Burn Special Rounds 6 Cerulean Cerulean Special Mod Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% of Chill ATK as additional damage.
The First Descendant - Front Lines DescendantFront Lines Descendant 6 Almandine Almandine Strike Skill Critical Hit Damage +16%, Skill Critical Hit Rate +7%
The First Descendant - Frugal Mindset DescendantFrugal Mindset Descendant 5 Malachite Malachite Resource Skill Cost -2%, Skill Effect Range +6%
The First Descendant - Fusion Master DescendantFusion Master Descendant 6 Xantic Xantic Battle Skill Power +12%, Fusion Skill Power Modifier +6%
The First Descendant - Fusion Specialist DescendantFusion Specialist Descendant 6 Xantic Xantic Attack Fusion Skill Power Modifier +19%
The First Descendant - General Round Charge Improvement WeaponGeneral Round Charge Improvement High-Power Rounds 16 Xantic Xantic Rounds Conversion When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds.
The First Descendant - General Round Magazine Replacement WeaponGeneral Round Magazine Replacement Special Rounds 4 Xantic Xantic Rounds Conversion When acquiring dropped General Rounds, change to 1 Special Round for every 16.7 Rounds
The First Descendant - General Round Projectile Modification WeaponGeneral Round Projectile Modification Impact Rounds 4 Xantic Xantic Rounds Conversion When acquiring dropped General Rounds, change to 1 Impact Round for every 100 rounds.
The First Descendant - General Rounds Compulsive WeaponGeneral Rounds Compulsive General Rounds 4 Xantic Xantic - Max General Rounds +15%, Movement Speed -5%
The First Descendant - Glacial Cloud DescendantGlacial Cloud Descendant 14 Cerulean Cerulean - Throws a projectile forward that spawns a Blizzard where it lands.
The First Descendant - Glacial Syncytium DescendantGlacial Syncytium Descendant 6 Almandine Almandine Fortitude Critical Hit Resistance +4%, Chill Skill Power +3%
The First Descendant - Gladiator DescendantGladiator Descendant 4 Malachite Malachite Support Tech When defeating enemies with a Charged Sub Attack, the remaining Cooldown of the Charged Sub Attack is -50%.
The First Descendant - Hardline Suppression WeaponHardline Suppression Impact Rounds 11 Rutile Rutile Special Mod On Weak Point hit, 18% chance to Knockdown target.
The First Descendant - Hardline Suppression WeaponHardline Suppression Special Rounds 11 Rutile Rutile Special Mod On Weak Point Hit, 5% chance to Knockdown target.
The First Descendant - Have Aiming WeaponHave Aiming Impact Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +10%, Accuracy -5%.
The First Descendant - Have Aiming WeaponHave Aiming Special Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +10%, Accuracy -5%
The First Descendant - Have Aiming WeaponHave Aiming General Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +10%, Accuracy -5%
The First Descendant - Hawk-Eye WeaponHawk-Eye High-Power Rounds 4 Rutile Rutile - Accuracy +11%
The First Descendant - Hawk-Eye WeaponHawk-Eye Impact Rounds 4 Rutile Rutile - Accuracy +11%
The First Descendant - Hawk-Eye WeaponHawk-Eye Special Rounds 4 Rutile Rutile - Accuracy +11%
The First Descendant - Hawk-Eye WeaponHawk-Eye General Rounds 4 Rutile Rutile - Accuracy +11%
The First Descendant - Heat Antibody DescendantHeat Antibody Descendant 6 Almandine Almandine - Fire Resistance +154
The First Descendant - Heat Incinerator WeaponHeat Incinerator High-Power Rounds 5 Almandine Almandine Special Mod When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s)
The First Descendant - Heat Incinerator WeaponHeat Incinerator Impact Rounds 5 Almandine Almandine Special Mod When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s)
The First Descendant - Heat Incinerator WeaponHeat Incinerator Special Rounds 5 Almandine Almandine Special Mod When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).
The First Descendant - Heat Incinerator WeaponHeat Incinerator General Rounds 5 Almandine Almandine Special Mod When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).
The First Descendant - Heat Release DescendantHeat Release Descendant 6 Almandine Almandine - Burn Immunity, Fire Resistance +7%.
The First Descendant - High-Power Rounds Compulsive WeaponHigh-Power Rounds Compulsive High-Power Rounds 4 Xantic Xantic - Max High-Power Rounds +15%, Movement Speed -5%.
The First Descendant - High-Voltage DescendantHigh-Voltage Descendant 15 Malachite Malachite - Reduces the number of enemies that Thrill Bomb and Lightning Emission can strike. Increases range and damage instead.
The First Descendant - Hit Rate Focus WeaponHit Rate Focus High-Power Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Damage +3%.
The First Descendant - Hit Rate Insight WeaponHit Rate Insight High-Power Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Rate +3%.
The First Descendant - Hit Rate Insight WeaponHit Rate Insight Impact Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Hit Rate Insight WeaponHit Rate Insight Special Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Hit Rate Insight WeaponHit Rate Insight General Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - HP Amplification DescendantHP Amplification Descendant 6 Cerulean Cerulean HP Max HP +23%, Max Shield -9%
The First Descendant - HP Collector DescendantHP Collector Descendant 6 Xantic Xantic Support Tech When defeating an enemy, instantly recovers 9% of Max HP (Cooldown 11s).
The First Descendant - HP Conversion (DEF) DescendantHP Conversion (DEF) Descendant 6 Rutile Rutile Defense DEF +17%, Max HP -13%
The First Descendant - HP Conversion (MP) DescendantHP Conversion (MP) Descendant 5 Malachite Malachite MP Max MP +5%, Max HP -13%
The First Descendant - HP Conversion (Shield) DescendantHP Conversion (Shield) Descendant 6 Cerulean Cerulean Shield Max Shield +16%, Max HP -13%
The First Descendant - HP Plunder DescendantHP Plunder Descendant 6 Xantic Xantic - When defeating an enemy with a Charged Sub Attack, recovers 9% HP at a 8% chance.
The First Descendant - Hydro Pressure Bomb DescendantHydro Pressure Bomb Descendant 15 Malachite Malachite - The Skill involves instantaneously compressing the body's moisture to leap high into the air, then striking the ground with the energy of a vertical fall, causing the Arche moisture to burst.
The First Descendant - Hypothermia DescendantHypothermia Descendant 16 Cerulean Cerulean - When using skill, inflicts Ice Needle instead of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.
The First Descendant - Immediate Purge Code DescendantImmediate Purge Code Descendant 16 Almandine Almandine - When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded.
The First Descendant - Impact Round Charge Improvement WeaponImpact Round Charge Improvement High-Power Rounds 16 Xantic Xantic Rounds Conversion When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds.
The First Descendant - Impact Round Magazine Replacement WeaponImpact Round Magazine Replacement Special Rounds 4 Xantic Xantic Rounds Conversion When acquiring dropped Impact Rounds, change to 1 Special Round for every 2.08 Rounds
The First Descendant - Impact Rounds Compulsive WeaponImpact Rounds Compulsive Impact Rounds 4 Xantic Xantic - Max Impact Rounds +15%, Movement Speed -5%
The First Descendant - Improve Driveshaft DescendantImprove Driveshaft Descendant 6 Cerulean Cerulean Arche Tech When Rolling, Firearm ATK +8% for 5s at a 15% chance.
The First Descendant - Incendiary Bomb DescendantIncendiary Bomb Descendant 16 Almandine Almandine - Throws a projectile forward that spawns a Flame Zone where it lands.
The First Descendant - Increased DEF DescendantIncreased DEF Descendant 6 Rutile Rutile - DEF +16%
The First Descendant - Increased Efficiency DescendantIncreased Efficiency Descendant 17 Rutile Rutile - MP is no longer consumed while Unique Weapon is active. It consumes MP when attacking with Unique Weapon. It recovers MP when Unique Weapon lands a Critical Hit.
The First Descendant - Increased HP DescendantIncreased HP Descendant 6 Cerulean Cerulean - Max HP +22%
The First Descendant - Increased Shield DescendantIncreased Shield Descendant 6 Cerulean Cerulean - Max Shield +15%
The First Descendant - Insight Focus WeaponInsight Focus High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +3.5%
The First Descendant - Insight Focus WeaponInsight Focus Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%
The First Descendant - Insight Focus WeaponInsight Focus Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%
The First Descendant - Insight Focus WeaponInsight Focus General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%
The First Descendant - Insight Stabilizer WeaponInsight Stabilizer Special Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Insight Stabilizer WeaponInsight Stabilizer General Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Insight Stabilizer WeaponInsight Stabilizer High-Power Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Rate +1%.
The First Descendant - Insight Stabilizer WeaponInsight Stabilizer Impact Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Insight Support Ammo WeaponInsight Support Ammo High-Power Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Rate +1%.
The First Descendant - Insight Support Ammo WeaponInsight Support Ammo Impact Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Insight Support Ammo WeaponInsight Support Ammo Special Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Insight Support Ammo WeaponInsight Support Ammo General Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Insulated Conductor DescendantInsulated Conductor Descendant 6 Almandine Almandine - Electrocution Immunity, Electric Resistance +7%.
The First Descendant - Iron Defense DescendantIron Defense Descendant 6 Rutile Rutile Defense DEF +22%, Skill Power Modifier +3%
The First Descendant - Iron Knuckle DescendantIron Knuckle Descendant 4 Rutile Rutile - On Charged Sub Attack, Knockdown enemies (Cooldown 8.9s)
The First Descendant - Ironclad Defense DescendantIronclad Defense Descendant 6 Almandine Almandine - Critical Hit Resistance +6%
The First Descendant - Kicking DescendantKicking Descendant 0 Malachite Malachite - Modifies the Charged Sub Attack. Use a Kick to attack when performing a Charged Sub Attack. As the Enhancement Level Increases, Max Module Capacity increases. (Currently +0)
The First Descendant - Lethal Finish WeaponLethal Finish High-Power Rounds 6 Almandine Almandine Special Mod When firing a firearm, ammo with an additional + 20% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%.
The First Descendant - Lethal Finish WeaponLethal Finish Impact Rounds 6 Almandine Almandine Special Mod When firing a firearm, ammo with an additional + 30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%.
The First Descendant - Lethal Finish WeaponLethal Finish Special Rounds 6 Almandine Almandine Special Mod When firing a firearm, ammo with an additional + 30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%.
The First Descendant - Lethal Finish WeaponLethal Finish General Rounds 6 Almandine Almandine Special Mod When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%.
The First Descendant - Lethal Infection DescendantLethal Infection Descendant 6 Xantic Xantic Arche Tech When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +1% for 5s (up to 10 stacks).
The First Descendant - Life Barrier DescendantLife Barrier Descendant 15 Malachite Malachite - Modifies the Orbit Barrier and Hyper Cube barrier to only be affected by the caster's HP.
The First Descendant - Long-Distance Maneuvering DescendantLong-Distance Maneuvering Descendant 0 Malachite Malachite Special Mod Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +0), decreases Charge Time Increase (current +20%).
The First Descendant - Magazine Compulsive WeaponMagazine Compulsive High-Power Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +10%, Weak Point Damage -3%.
The First Descendant - Magazine Compulsive WeaponMagazine Compulsive Impact Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +10%, Weak Point Damage -3%.
The First Descendant - Magazine Compulsive WeaponMagazine Compulsive Special Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +10%, Weak Point Damage -3%
The First Descendant - Magazine Compulsive WeaponMagazine Compulsive General Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +10%, Weak Point Damage -3%
The First Descendant - Marksman WeaponMarksman Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +5%, Firearm ATK +1%.
The First Descendant - Marksman WeaponMarksman Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Firearm ATK +1%
The First Descendant - Marksman WeaponMarksman General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Firearm ATK +1%
The First Descendant - Marksman WeaponMarksman High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +5%, Firearm ATK +1%.
The First Descendant - Mass Purification DescendantMass Purification Descendant 14 Almandine Almandine - Upon Colossus part destruction, grants Purification which removes debuffs to players within a 20m radius (Cooldown 30s).
The First Descendant - Massive Sanguification DescendantMassive Sanguification Descendant 16 Almandine Almandine - Modifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state.
The First Descendant - Matrix Recomputation DescendantMatrix Recomputation Descendant 16 Cerulean Cerulean - Modifies Expulsion to grant a buff that helps allies survive.
The First Descendant - Maximize Chill Resist DescendantMaximize Chill Resist Descendant 6 Cerulean Cerulean - Chill Resistance +18%, Max HP -1.3%
The First Descendant - Maximize Conservation DescendantMaximize Conservation Descendant 5 Malachite Malachite Resource Skill Cost -9%, Skill Power Modifier -5%
The First Descendant - Maximize Duration DescendantMaximize Duration Descendant 5 Rutile Rutile Cooldown Skill Duration +10%, Skill Power Modifier -5%
The First Descendant - Maximize Efficiency DescendantMaximize Efficiency Descendant 5 Malachite Malachite Resource Skill Cost -4%, Max MP -0.9%
The First Descendant - Maximize Electric Resist DescendantMaximize Electric Resist Descendant 6 Xantic Xantic - Electric Resistance +18%, Max HP -1.3%
The First Descendant - Maximize Fire Resist DescendantMaximize Fire Resist Descendant 6 Almandine Almandine - Fire Resistance +18%, Max HP -1.3%
The First Descendant - Maximize Power DescendantMaximize Power Descendant 6 Xantic Xantic Attack Skill Power Modifier +24%, Skill Cooldown +13%
The First Descendant - Maximize Range DescendantMaximize Range Descendant 5 Rutile Rutile Range Skill Range +24%, Skill Power Modifier -5%. Range increase applies only to certain skills for each Descendant.
The First Descendant - Maximize Skill DescendantMaximize Skill Descendant 6 Xantic Xantic Battle Skill Power +22%, Skill Cooldown +13%
The First Descendant - Maximize Toxic Resist DescendantMaximize Toxic Resist Descendant 6 Rutile Rutile - Toxin Resistance +18%, Max HP -1.3%
The First Descendant - Maximize Weight Balance WeaponMaximize Weight Balance Impact Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Weak Point Damage +2%.
The First Descendant - Maximize Weight Balance WeaponMaximize Weight Balance Special Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Weak Point Damage +2%
The First Descendant - Maximize Weight Balance WeaponMaximize Weight Balance General Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Weak Point Damage +2%
The First Descendant - Maximize Weight Balance WeaponMaximize Weight Balance High-Power Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Weak Point Damage +2%.
The First Descendant - Medical Compulsion DescendantMedical Compulsion Descendant 16 Xantic Xantic - When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets.
The First Descendant - Medical Support DescendantMedical Support Descendant 4 Xantic Xantic - HP Heal +8%
The First Descendant - Mental Focus WeaponMental Focus Impact Rounds 6 Malachite Malachite Special Mod Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm.
The First Descendant - Mental Focus WeaponMental Focus Special Rounds 6 Malachite Malachite Special Mod Fire Rate -10%. When firing a firearm, Firearm ATK +0.4% for 2s (up to 60 stacks) Removes effect when reloading or changing firearm.
The First Descendant - Mental Focus WeaponMental Focus General Rounds 6 Malachite Malachite Special Mod Fire Rate -10%. When firing a firearm, Firearm ATK +0.25% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm.
The First Descendant - Mid-Air Maneuvering DescendantMid-Air Maneuvering Descendant 0 Malachite Malachite Special Mod Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 0), decreases Charge Time Increase (current +20%).
The First Descendant - Midair Fire DescendantMidair Fire Descendant 4 Rutile Rutile - While Jumping, Accuracy +8%, DEF -8%.
The First Descendant - MP Accelerant DescendantMP Accelerant Descendant 5 Rutile Rutile Cooldown Skill Duration +5%, Max MP +3.7%
The First Descendant - MP Collector DescendantMP Collector Descendant 6 Xantic Xantic Support Tech When defeating an enemy, instantly recovers 12.2% of Max HP at a 4% chance.
The First Descendant - MP Conversion DescendantMP Conversion Descendant 5 Malachite Malachite Control Skill Cooldown -9%, Max MP -4%
The First Descendant - MP Plunder DescendantMP Plunder Descendant 6 Xantic Xantic - When defeating an enemy with a Charged Sub Attack, recovers 12.2% MP at a 8% chance.
The First Descendant - Multi-Maneuvering DescendantMulti-Maneuvering Descendant 0 Malachite Malachite Special Mod Modifies the Max Stack of Grappling Hook to 3. But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current + 0), decreases Charge Time Increase (current +20%)
The First Descendant - Multitalented DescendantMultitalented Descendant 6 Malachite Malachite Arche Tech When using the Dimension Active Skill, Skill Cooldown -5% for 5s. When using the Fusion Active Skill, Skill Cost -2% and Duration +2% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier +4% for 5s. When using the Singular Active Skill, All Attribute Damage +8% for 5s. Only one of the effects is applied.
The First Descendant - Narcissism DescendantNarcissism Descendant 5 Malachite Malachite Support Tech While Sprinting, Skill Cost -1%/Skill Cooldown +1% every second (up to 10 stacks)
The First Descendant - Nerve Infiltration DescendantNerve Infiltration Descendant 14 Xantic Xantic - Overclock no longer inflicts Burn. Inflicts Weaken Regeneration instead.
The First Descendant - Neurotoxin Synthesis DescendantNeurotoxin Synthesis Descendant 16 Xantic Xantic - The effect of Room 0 Trauma has been modified as follows: Does not spread Poison, but adds ATK reduction & Weaken Regeneration.
The First Descendant - Nimble Fingers DescendantNimble Fingers Descendant 5 Malachite Malachite - Skill Cooldown -6%
The First Descendant - Nimble Footsteps DescendantNimble Footsteps Descendant 14 Malachite Malachite - Granting a buff to allies increases Luna's Movement Speed and Skill Range.
The First Descendant - Noise Surge DescendantNoise Surge Descendant 17 Malachite Malachite - Using the skill deals damage to nearby enemies but doesn't buff allies. Grants a stackable buff to Luna that is enhanced with each stack.
The First Descendant - Non-Attribute Master DescendantNon-Attribute Master Descendant 6 Malachite Malachite Battle Skill Power +11%, Non-Attribute Skill Power +5%
The First Descendant - Non-Attribute Specialist DescendantNon-Attribute Specialist Descendant 6 Malachite Malachite Battle Non-Attribute Skill Power +20%
The First Descendant - Non-Attribute Syncytium DescendantNon-Attribute Syncytium Descendant 6 Almandine Almandine Fortitude Critical Hit Resistance +4%, Non-Attribute Skill Power +3%
The First Descendant - Normal Impact Rounds Refining WeaponNormal Impact Rounds Refining General Rounds 4 Xantic Xantic Rounds Conversion When acquiring dropped Impact Rounds, change to 1 General Round for every 1.25 Rounds
The First Descendant - Normal Special Rounds Refining WeaponNormal Special Rounds Refining General Rounds 4 Xantic Xantic Rounds Conversion When acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds
The First Descendant - Overcharged Edge DescendantOvercharged Edge Descendant 14 Cerulean Cerulean - Modifies Active Camouflage to consume Shields instead of MP. Ambush damage increases by the amount of Shields consumed.
The First Descendant - Overwhelming DEF DescendantOverwhelming DEF Descendant 16 Rutile Rutile Final Hand Add Max DEF by 24.7% of Max HP. Max HP is fixed to 1. Added DEF can also be increased by other beneficial effects.
The First Descendant - Overwhelming HP DescendantOverwhelming HP Descendant 16 Cerulean Cerulean Final Hand Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects.
The First Descendant - Overwhelming Shield DescendantOverwhelming Shield Descendant 16 Cerulean Cerulean Final Hand Add Max Shield by 2% Max HP. Max HP is fixed to 1. Added Shield can also be increased by other beneficial effects.
The First Descendant - Pain Reliever DescendantPain Reliever Descendant 6 Cerulean Cerulean Guard Incoming DMG Modifier -3%, Outgoing DMG Modifier -2.5%
The First Descendant - Passionate Sponsor DescendantPassionate Sponsor Descendant 6 Cerulean Cerulean Arche Tech When buffing or recovering an ally, Firearm ATK and Skill Power Modifier +2% each time for 5s (up to 10 Stacks).
The First Descendant - Payout WeaponPayout Impact Rounds 5 Xantic Xantic Special Mod When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s)
The First Descendant - Perfect Antivenom DescendantPerfect Antivenom Descendant 6 Almandine Almandine - Poison Immunity, Toxic Resistance +7%.
The First Descendant - Pinpoint Shot WeaponPinpoint Shot High-Power Rounds 6 Malachite Malachite ATK Explosive ATK +8%, Weak Point Damage +2%
The First Descendant - Pinpoint Shot WeaponPinpoint Shot High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Weak Point Damage +2%.
The First Descendant - Pinpoint Shot WeaponPinpoint Shot High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Weak Point Damage +2%.
The First Descendant - Pinpoint Shot WeaponPinpoint Shot Impact Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Weak Point Damage +2%.
The First Descendant - Pinpoint Shot WeaponPinpoint Shot Special Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Weak Point Damage +2%
The First Descendant - Pinpoint Shot WeaponPinpoint Shot General Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Weak Point Damage +2%
The First Descendant - Poison Priority WeaponPoison Priority Impact Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +13%, Reload Time Modifier -8%.
The First Descendant - Poison Priority WeaponPoison Priority Special Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +13%, Reload Time Modifier -8%
The First Descendant - Poison Priority WeaponPoison Priority General Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +13%, Reload Time Modifier -8%
The First Descendant - Poison Priority WeaponPoison Priority High-Power Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +13%, Reload Time Modifier -8%.
The First Descendant - Polygenic Antibody DescendantPolygenic Antibody Descendant 6 Rutile Rutile - All Attribute Resistances +60
The First Descendant - Potent Collector DescendantPotent Collector Descendant 6 Xantic Xantic Support Tech When defeating an enemy, instantly recovers 12.2% of Custom Resources at a 4% chance. Characters with Custom Resources - Ajax - Bunny - Gley - Kyle
The First Descendant - Power Increase DescendantPower Increase Descendant 6 Malachite Malachite Battle Skill Power +13%
The First Descendant - Power Unit Change DescendantPower Unit Change Descendant 15 Malachite Malachite - Overclock no longer inflicts Skill Power. Inflicts Firearm ATK instead.
The First Descendant - Predator Instinct DescendantPredator Instinct Descendant 16 Malachite Malachite - When using a Firearm, while Frenzied, Firearm ATK gradually increases.
The First Descendant - Preemptive Strike DescendantPreemptive Strike Descendant 11 Xantic Xantic Arche Tech On Skill Attack upon enemies with max HP, deals 8.5% of the skill damage incurred as additional damage on the target.
The First Descendant - Proliferating Allergy DescendantProliferating Allergy Descendant 14 Malachite Malachite - Inflicts Explosive Reaction effect. Deals damage to nearby enemies when the effect ends or the enemy dies. Inflicts the same effect to nearby enemies when the enemy dies.
The First Descendant - Psychological Victory DescendantPsychological Victory Descendant 6 Cerulean Cerulean Guard Incoming DMG Modifier -2%, MP Recovery +3%
The First Descendant - Quick Freezer WeaponQuick Freezer High-Power Rounds 5 Cerulean Cerulean Special Mod When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s)
The First Descendant - Quick Freezer WeaponQuick Freezer Impact Rounds 5 Cerulean Cerulean Special Mod When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s)
The First Descendant - Quick Freezer WeaponQuick Freezer Special Rounds 5 Cerulean Cerulean Special Mod When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s).
The First Descendant - Quick Freezer WeaponQuick Freezer General Rounds 5 Cerulean Cerulean Special Mod When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s).
The First Descendant - Rapid Fire Insight WeaponRapid Fire Insight High-Power Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Rate +1%.
The First Descendant - Rapid Fire Insight WeaponRapid Fire Insight Impact Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Rapid Fire Insight WeaponRapid Fire Insight Special Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Rapid Fire Insight WeaponRapid Fire Insight General Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Real-Life Fighter WeaponReal-Life Fighter High-Power Rounds 6 Malachite Malachite Special Mod Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.
The First Descendant - Real-Life Fighter WeaponReal-Life Fighter Impact Rounds 6 Malachite Malachite Special Mod Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.
The First Descendant - Real-Life Fighter WeaponReal-Life Fighter Special Rounds 6 Malachite Malachite Special Mod Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.
The First Descendant - Real-Life Fighter WeaponReal-Life Fighter General Rounds 6 Malachite Malachite Special Mod Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.
The First Descendant - Recycling Genius WeaponRecycling Genius High-Power Rounds 5 Cerulean Cerulean - Reload Time Modifier +8%
The First Descendant - Recycling Genius WeaponRecycling Genius Impact Rounds 5 Cerulean Cerulean - Reload Time Modifier +8%
The First Descendant - Recycling Genius WeaponRecycling Genius Special Rounds 5 Cerulean Cerulean - Reload Time Modifier +8%
The First Descendant - Recycling Genius WeaponRecycling Genius General Rounds 5 Cerulean Cerulean - Reload Time Modifier +8%
The First Descendant - Refrigerate Gunbarrel WeaponRefrigerate Gunbarrel High-Power Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +23%, Fire Rate -6%.
The First Descendant - Refrigerate Gunbarrel WeaponRefrigerate Gunbarrel Impact Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +28%, Fire Rate -6%.
The First Descendant - Refrigerate Gunbarrel WeaponRefrigerate Gunbarrel Special Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +20%, Fire Rate -6%
The First Descendant - Refrigerate Gunbarrel WeaponRefrigerate Gunbarrel General Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +20%, Fire Rate -6%
The First Descendant - Regeneration Boost DescendantRegeneration Boost Descendant 4 Xantic Xantic - HP Recovery Modifier +6%
The First Descendant - Regenerative Braking DescendantRegenerative Braking Descendant 15 Almandine Almandine - Chance to recover MP when using skill.
The First Descendant - Reinforce Front Line DescendantReinforce Front Line Descendant 14 Malachite Malachite - Spawns a Front Line Reinforcement Device that grants a Firearm ATK Up effect to allies in range.
The First Descendant - Release Cutting Force DescendantRelease Cutting Force Descendant 16 Xantic Xantic - Modifies Cutoff Beam so that it can be unleased as Sword Aura.
The First Descendant - Reload Expert WeaponReload Expert High-Power Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm ATK +1%.
The First Descendant - Reload Expert WeaponReload Expert Impact Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm ATK +1%.
The First Descendant - Reload Expert WeaponReload Expert Special Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm ATK +1%
The First Descendant - Reload Expert WeaponReload Expert General Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm ATK +1%
The First Descendant - Reload Focus WeaponReload Focus Special Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Damage +5%
The First Descendant - Reload Focus WeaponReload Focus General Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Damage +6.5%
The First Descendant - Reload Focus WeaponReload Focus High-Power Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Damage +3.5%.
The First Descendant - Reload Focus WeaponReload Focus Impact Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Damage +4%.
The First Descendant - Reload Insight WeaponReload Insight High-Power Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Rate +1%.
The First Descendant - Reload Insight WeaponReload Insight Impact Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Reload Insight WeaponReload Insight Special Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5%
The First Descendant - Reload Insight WeaponReload Insight General Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Rate +3%
The First Descendant - Remote Generator WeaponRemote Generator High-Power Rounds 5 Xantic Xantic Special Mod When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s)
The First Descendant - Remote Generator WeaponRemote Generator Impact Rounds 5 Xantic Xantic Special Mod When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s)
The First Descendant - Remote Generator WeaponRemote Generator Special Rounds 5 Xantic Xantic Special Mod When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s).
The First Descendant - Remote Generator WeaponRemote Generator General Rounds 5 Xantic Xantic Special Mod When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s).
The First Descendant - Rifling Reinforcement WeaponRifling Reinforcement High-Power Rounds 6 Malachite Malachite - Explosive ATK +12%
The First Descendant - Rifling Reinforcement WeaponRifling Reinforcement High-Power Rounds 6 Malachite Malachite - Firearm ATK +12%
The First Descendant - Rifling Reinforcement WeaponRifling Reinforcement High-Power Rounds 6 Malachite Malachite - Firearm ATK +12%
The First Descendant - Rifling Reinforcement WeaponRifling Reinforcement Impact Rounds 6 Malachite Malachite - Firearm ATK +12%
The First Descendant - Rifling Reinforcement WeaponRifling Reinforcement Special Rounds 6 Malachite Malachite - Firearm ATK +12%
The First Descendant - Rifling Reinforcement WeaponRifling Reinforcement General Rounds 6 Malachite Malachite - Firearm ATK +12%
The First Descendant - Safe Recovery DescendantSafe Recovery Descendant 4 Xantic Xantic Medical Outgoing Heal +4%, Incoming Final DMG -4.5%
The First Descendant - Second Wind DescendantSecond Wind Descendant 4 Xantic Xantic Medical HP Heal +5%, Skill Power -5%
The First Descendant - Selective Recovery (HP) DescendantSelective Recovery (HP) Descendant 4 Xantic Xantic - HP Recovery Modifier +6%, MP Recovery Modifier -3.5%
The First Descendant - Selective Recovery (MP) DescendantSelective Recovery (MP) Descendant 4 Xantic Xantic - MP Recovery Modifier +15%, HP Recovery Modifier -1.4%
The First Descendant - Self-Directed Eruption DescendantSelf-Directed Eruption Descendant 15 Almandine Almandine - Consumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends.
The First Descendant - Sensory Dep (HP) DescendantSensory Dep (HP) Descendant 6 Cerulean Cerulean Guard Incoming DMG Modifier -3%, Max HP -1.3%
The First Descendant - Sensory Dep (MP) DescendantSensory Dep (MP) Descendant 6 Cerulean Cerulean Guard Incoming DMG Modifier -3%, Max MP -1.5%
The First Descendant - Sharp Precision Shot WeaponSharp Precision Shot Impact Rounds 6 Xantic Xantic Special Mod Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 0.8s (up to 10 stacks).
The First Descendant - Sharp Precision Shot WeaponSharp Precision Shot Special Rounds 6 Xantic Xantic Special Mod Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks).
The First Descendant - Sharp Precision Shot WeaponSharp Precision Shot General Rounds 6 Xantic Xantic Special Mod Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks).
The First Descendant - Sharpshooter WeaponSharpshooter High-Power Rounds 6 Malachite Malachite ATK Explosive ATK +8%, Firearm Critical Hit Rate +1%.
The First Descendant - Sharpshooter WeaponSharpshooter High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Rate +3%.
The First Descendant - Sharpshooter WeaponSharpshooter High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Rate +1%.
The First Descendant - Sharpshooter WeaponSharpshooter Impact Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Sharpshooter WeaponSharpshooter Special Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Sharpshooter WeaponSharpshooter General Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Shell UP WeaponShell UP High-Power Rounds 16 Rutile Rutile - Shell Capacity +33%
The First Descendant - Shield Collector DescendantShield Collector Descendant 7 Cerulean Cerulean Support Tech When defeating an enemy, instantly recovers 6.3% of Max Shield (Cooldown 11s)
The First Descendant - Shield Conversion (DEF) DescendantShield Conversion (DEF) Descendant 6 Rutile Rutile Defense DEF +17%, Max Shield -9%
The First Descendant - Shield Conversion (MP) DescendantShield Conversion (MP) Descendant 5 Malachite Malachite MP Max MP +4%, Max Shield -18%
The First Descendant - Shock Punch DescendantShock Punch Descendant 0 Malachite Malachite - Modifies the Charged Sub Attack. Use a Shock Punch to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0)
The First Descendant - Shortsword DescendantShortsword Descendant 0 Malachite Malachite - Modifies the Charged Sub Attack. Use a Shortsword to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0)
The First Descendant - Shot Focus DescendantShot Focus Descendant 6 Cerulean Cerulean - Firearm ATK +4%, Skill Power Modifier -4%
The First Descendant - SingerSinger's Mercy Descendant 15 Xantic Xantic - When using skill, sets up a Speaker that grants buffs to allies within range.
The First Descendant - Singing Water DescendantSinging Water Descendant 15 Rutile Rutile - Spawns a Seduction of Water where the Unique Weapon's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them.
The First Descendant - Singular Master DescendantSingular Master Descendant 6 Rutile Rutile Battle Skill Power +12%, Singular Skill Power Modifier +6%
The First Descendant - Singular Specialist DescendantSingular Specialist Descendant 6 Rutile Rutile Attack Singular Skill Power Modifier +19%
The First Descendant - Skill Concentration DescendantSkill Concentration Descendant 6 Almandine Almandine - Skill Critical Hit Damage +14%
The First Descendant - Skill Expansion DescendantSkill Expansion Descendant 5 Rutile Rutile - Skill Effect Range +12%, applies only to certain skills for each Descendant
The First Descendant - Skill Extension DescendantSkill Extension Descendant 5 Rutile Rutile - Skill Duration +9%, applies only to certain skills for each Descendant
The First Descendant - Skill Insight DescendantSkill Insight Descendant 6 Almandine Almandine - Skill Critical Hit Rate +14%
The First Descendant - Skill Simplification DescendantSkill Simplification Descendant 6 Xantic Xantic Attack Skill Power Modifier +21%, Max MP -6%
The First Descendant - Slow Art WeaponSlow Art Impact Rounds 6 Malachite Malachite ATK Firearm ATK +16%, Fire Rate -6%
The First Descendant - Slow Art WeaponSlow Art Special Rounds 6 Malachite Malachite ATK Firearm ATK +16%, Fire Rate -6%
The First Descendant - Slow Art WeaponSlow Art General Rounds 6 Malachite Malachite ATK Firearm ATK +16%, Fire Rate -6%
The First Descendant - Slow Art WeaponSlow Art High-Power Rounds 6 Malachite Malachite ATK Explosive ATK +15%, Fire Rate -6%.
The First Descendant - Slow Art WeaponSlow Art High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +15%, Fire Rate -6%.
The First Descendant - Slow Art WeaponSlow Art High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +15%, Fire Rate -6%.
The First Descendant - Snowflake Conductor WeaponSnowflake Conductor High-Power Rounds 6 Cerulean Cerulean Special Mod When attacking enemies inflicted with Frostbite, Firearm ATK +8%.
The First Descendant - Snowflake Conductor WeaponSnowflake Conductor Impact Rounds 6 Cerulean Cerulean Special Mod When attacking enemies inflicted with Frostbite, Firearm ATK +8%.
The First Descendant - Snowflake Conductor WeaponSnowflake Conductor Special Rounds 6 Cerulean Cerulean Special Mod When attacking enemies inflicted with Frostbite, Firearm ATK +8%.
The First Descendant - Snowflake Conductor WeaponSnowflake Conductor General Rounds 7 Cerulean Cerulean Special Mod When attacking enemies inflicted with Frostbite, Firearm ATK +8%.
The First Descendant - Spear and Shield DescendantSpear and Shield Descendant 6 Rutile Rutile Defense DEF +22%, Skill Power +8.1%
The First Descendant - Special Round Charge Improvement WeaponSpecial Round Charge Improvement High-Power Rounds 16 Xantic Xantic Rounds Conversion When acquiring dropped Special Rounds, change to 1 High Power Round for every 120 Rounds.
The First Descendant - Special Round Projectile Modification WeaponSpecial Round Projectile Modification Impact Rounds 4 Xantic Xantic Rounds Conversion When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds
The First Descendant - Special Rounds Compulsive WeaponSpecial Rounds Compulsive Special Rounds 4 Xantic Xantic - Max Special Rounds +15%, Movement Speed -5%
The First Descendant - Special Rounds Storage WeaponSpecial Rounds Storage Special Rounds 4 Xantic Xantic - Max Special Rounds +13%
The First Descendant - Special Sight WeaponSpecial Sight High-Power Rounds 6 Malachite Malachite Special Mod Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%.
The First Descendant - Special Sight WeaponSpecial Sight Impact Rounds 6 Malachite Malachite Special Mod Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%.
The First Descendant - Spiral Tidal Wave DescendantSpiral Tidal Wave Descendant 14 Malachite Malachite - Condense the water within your hand to its limit and rotating at high speed, then projecting it to attack the enemy.
The First Descendant - Spray and Pray WeaponSpray and Pray Special Rounds 5 Xantic Xantic Special Mod When landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 25s)
The First Descendant - Stance Stabilizer WeaponStance Stabilizer High-Power Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm ATK +1%.
The First Descendant - Stance Stabilizer WeaponStance Stabilizer Impact Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm ATK +1%.
The First Descendant - Stance Stabilizer WeaponStance Stabilizer Special Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm ATK +1%
The First Descendant - Stance Stabilizer WeaponStance Stabilizer General Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm ATK +1%
The First Descendant - Stim Accelerant DescendantStim Accelerant Descendant 6 Cerulean Cerulean HP Max HP +23%, Max MP -4%
The First Descendant - Strengthen First Shot WeaponStrengthen First Shot High-Power Rounds 6 Malachite Malachite Special Mod After reload, first shot's Firearm ATK +100% (Cooldown 20s).
The First Descendant - Strengthen Recovery DescendantStrengthen Recovery Descendant 4 Xantic Xantic - HP Recovery Modifier +6%, Outgoing DMG Modifier -1.8%
The First Descendant - Strong Mentality DescendantStrong Mentality Descendant 5 Malachite Malachite - Skill Cost -4%
The First Descendant - Super Senses DescendantSuper Senses Descendant 13 Malachite Malachite - Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly.
The First Descendant - Superconductive Bombing DescendantSuperconductive Bombing Descendant 16 Xantic Xantic - While airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
The First Descendant - Superconductivity Charge WeaponSuperconductivity Charge Special Rounds 6 Xantic Xantic - Beam Rifle Charging Speed +10%
The First Descendant - Superconductor DescendantSuperconductor Descendant 16 Xantic Xantic - Adds an effect that reduces the enemy's ATK to the Electrocution effect that Bunny inflicts.
The First Descendant - Superheated Gunbarrel WeaponSuperheated Gunbarrel High-Power Rounds 6 Almandine Almandine Attribute ATK Fire ATK +23%, Fire Rate -6%.
The First Descendant - Superheated Gunbarrel WeaponSuperheated Gunbarrel Impact Rounds 6 Almandine Almandine Attribute ATK Fire ATK +28%, Fire Rate -6%.
The First Descendant - Superheated Gunbarrel WeaponSuperheated Gunbarrel Special Rounds 6 Almandine Almandine Attribute ATK Fire ATK +20%, Fire Rate -6%
The First Descendant - Superheated Gunbarrel WeaponSuperheated Gunbarrel General Rounds 6 Almandine Almandine Attribute ATK Fire ATK +20%, Fire Rate -6%
The First Descendant - Supply Firearm Enhancer DescendantSupply Firearm Enhancer Descendant 14 Malachite Malachite - Summons a Firearm Enhancement Device. Touching the device grants Weak Point DMG and Firearm Critical Hit Rate Up.
The First Descendant - Supply Moisture DescendantSupply Moisture Descendant 14 Malachite Malachite - While on water, increases Skill Critical Hit Rate, Skill Duration, and Firearm Attribute Trigger Rate. Reduction of MP consumption does not apply.
The First Descendant - Supply Tactical Armor DescendantSupply Tactical Armor Descendant 14 Malachite Malachite - Whenever Enzo buffs an ally, he grants himself and all allies Incoming DMG DOWN and Movement Speed UP effects.
The First Descendant - Sweeping Squad WeaponSweeping Squad Special Rounds 6 Malachite Malachite Special Mod When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 Stacks).
The First Descendant - Sweeping Squad WeaponSweeping Squad General Rounds 6 Malachite Malachite Special Mod When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 Stacks).
The First Descendant - Target Detection WeaponTarget Detection High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +5%, Weak Point Damage +2%.
The First Descendant - Target Detection WeaponTarget Detection Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +5%, Weak Point Damage +2%.
The First Descendant - Target Detection WeaponTarget Detection Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Weak Point Damage +2%
The First Descendant - Target Detection WeaponTarget Detection General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Weak Point Damage +2%
The First Descendant - Tech Master DescendantTech Master Descendant 6 Almandine Almandine Battle Skill Power +12%, Tech Skill Power Modifier +6%
The First Descendant - Tech Specialist DescendantTech Specialist Descendant 6 Almandine Almandine Attack Tech Skill Power Modifier +19%
The First Descendant - Technician DescendantTechnician Descendant 6 Malachite Malachite Attack Skill Power Modifier +13%
The First Descendant - Technique Manual DescendantTechnique Manual Descendant 6 Xantic Xantic Arche Tech Landing a skill attack, deals 12% of own Max HP as additional damage to the target (Cooldown 8s against the same target).
The First Descendant - Tidal Wave DescendantTidal Wave Descendant 14 Cerulean Cerulean - Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals Burst damage to nearby enemies.
The First Descendant - Time Distribution DescendantTime Distribution Descendant 5 Malachite Malachite Control Skill Cooldown -4%, Max HP +13%
The First Descendant - Tonfa DescendantTonfa Descendant 0 Malachite Malachite - Modifies the Charged Sub Attack. Use a Tonfa to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0)
The First Descendant - Toxic Antibody DescendantToxic Antibody Descendant 6 Rutile Rutile - Toxic Resistance +154
The First Descendant - Toxic Conductor WeaponToxic Conductor High-Power Rounds 6 Rutile Rutile Special Mod When attacking enemies inflicted with Posion, Firearm ATK +8%.
The First Descendant - Toxic Conductor WeaponToxic Conductor Impact Rounds 6 Rutile Rutile Special Mod When attacking enemies inflicted with Poison, Firearm ATK +8%.
The First Descendant - Toxic Conductor WeaponToxic Conductor Special Rounds 6 Rutile Rutile Special Mod When attacking enemies inflicted with Poison, Firearm ATK +8%.
The First Descendant - Toxic Conductor WeaponToxic Conductor General Rounds 6 Rutile Rutile Special Mod When attacking enemies inflicted with Poison, Firearm ATK +8%.
The First Descendant - Toxic Enhancement WeaponToxic Enhancement High-Power Rounds 6 Rutile Rutile Bullet Improvement Adds Toxic ATK equal to 8% of Firearm ATK
The First Descendant - Toxic Enhancement WeaponToxic Enhancement Impact Rounds 6 Rutile Rutile Bullet Improvement Adds Toxic ATK equal to 8% of Firearm ATK
The First Descendant - Toxic Enhancement WeaponToxic Enhancement Special Rounds 6 Rutile Rutile Bullet Improvement Adds Toxic ATK equal to 8% of Firearm ATK
The First Descendant - Toxic Enhancement WeaponToxic Enhancement General Rounds 6 Rutile Rutile Bullet Improvement Adds Toxic ATK equal to 8% of Firearm ATK
The First Descendant - Toxic Gunbarrel WeaponToxic Gunbarrel High-Power Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +23%, Fire Rate -6%.
The First Descendant - Toxic Gunbarrel WeaponToxic Gunbarrel Impact Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +28%, Fire Rate -6%.
The First Descendant - Toxic Gunbarrel WeaponToxic Gunbarrel Special Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +20%, Fire Rate -6%
The First Descendant - Toxic Gunbarrel WeaponToxic Gunbarrel General Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +20%, Fire Rate -6%
The First Descendant - Toxic Master DescendantToxic Master Descendant 6 Rutile Rutile Battle Skill Power +11%, Toxic Skill Power +5%
The First Descendant - Toxic Specialist DescendantToxic Specialist Descendant 6 Rutile Rutile Battle Toxic Skill Power +20%
The First Descendant - Toxic Stimulation DescendantToxic Stimulation Descendant 15 Cerulean Cerulean - Defense Mechanism skill conversion. Grants Plague Bodyarmor to nearby allies.
The First Descendant - Truly Deadly Cuisine DescendantTruly Deadly Cuisine Descendant 15 Almandine Almandine - Significantly increases the damage of Giant Fireball. When Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn.
The First Descendant - Turret Engineering DescendantTurret Engineering Descendant 14 Malachite Malachite - When using skill, recovers the HP of all summoned turrets and extends their duration. Turrets do not switch to Enhanced mode.
The First Descendant - Unstoppable Smasher WeaponUnstoppable Smasher High-Power Rounds 6 Rutile Rutile Special Mod When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance.
The First Descendant - Venom Injector WeaponVenom Injector High-Power Rounds 5 Rutile Rutile Special Mod When defeating an enemy inflicted with Posion, inflicts Posion on other enemies within 3m of the target for 5s (Cooldown 20s)
The First Descendant - Venom Injector WeaponVenom Injector Impact Rounds 5 Rutile Rutile Special Mod When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s)
The First Descendant - Venom Injector WeaponVenom Injector Special Rounds 5 Rutile Rutile Special Mod When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s).
The First Descendant - Venom Injector WeaponVenom Injector General Rounds 5 Rutile Rutile Special Mod When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s).
The First Descendant - Venom Syncytium DescendantVenom Syncytium Descendant 6 Almandine Almandine Fortitude Critical Hit Resistance +4%, Toxic Skill Power +3%
The First Descendant - Venom Synthesis DescendantVenom Synthesis Descendant 14 Rutile Rutile - Putrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint.
The First Descendant - VeteranVeteran's Tactics Descendant 10 Malachite Malachite Support Tech When defeating an enemy, resets the cooldown of a random skill at a 2.1% chance.
The First Descendant - Vibration Absorption WeaponVibration Absorption High-Power Rounds 4 Rutile Rutile - Recoil -11%
The First Descendant - Vibration Absorption WeaponVibration Absorption Impact Rounds 4 Rutile Rutile - Recoil -11%
The First Descendant - Vibration Absorption WeaponVibration Absorption General Rounds 4 Rutile Rutile - Recoil -11%
The First Descendant - Vibration Absorption WeaponVibration Absorption Special Rounds 4 Rutile Rutile - Recoil -11%
The First Descendant - Void Barrier DescendantVoid Barrier Descendant 15 Malachite Malachite - Modifies Orbit Barrier to be portable. Changes barrier to be affected only by the caster's Skill Power.
The First Descendant - Void Charge DescendantVoid Charge Descendant 15 Almandine Almandine - Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets.
The First Descendant - Void Domination DescendantVoid Domination Descendant 14 Xantic Xantic - Increases the targeting range of Flash Shortsword. Increases enemy targeting speed.
The First Descendant - Void Explosion DescendantVoid Explosion Descendant 14 Cerulean Cerulean - Modifies Expulsion to stackable skill, reduces Charged Sub Attack Cooldown and increases its Damage upon using Expulsion.
The First Descendant - Walk a Tightrope DescendantWalk a Tightrope Descendant 6 Xantic Xantic Arche Tech When HP is 50% or lower, Skill Power Modifier +8%, Firearm ATK +8%.
The First Descendant - Water Play DescendantWater Play Descendant 14 Malachite Malachite - Creates a rectangular-shaped pool of water in the front of Valby.
The First Descendant - Weak Point Aiming WeaponWeak Point Aiming High-Power Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Weak Point Damage +2%.
The First Descendant - Weak Point Aiming WeaponWeak Point Aiming Impact Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Weak Point Damage +2%.
The First Descendant - Weak Point Aiming WeaponWeak Point Aiming Special Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Weak Point Damage +2%
The First Descendant - Weak Point Aiming WeaponWeak Point Aiming General Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Weak Point Damage +2%
The First Descendant - Weak Point Detection WeaponWeak Point Detection Impact Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm ATK +1%.
The First Descendant - Weak Point Detection WeaponWeak Point Detection Special Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm ATK +1%
The First Descendant - Weak Point Detection WeaponWeak Point Detection General Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +8%, Firearm ATK +1%
The First Descendant - Weak Point Detection WeaponWeak Point Detection High-Power Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm ATK +1%.
The First Descendant - Weak Point Expansion WeaponWeak Point Expansion High-Power Rounds 6 Malachite Malachite Special Mod On Weak Point hit, Weak Point DMG +35% (Cooldown 20s).
The First Descendant - Weak Point Expansion WeaponWeak Point Expansion Impact Rounds 6 Malachite Malachite Special Mod On Weak Point hit, Weak Point DMG +35% (Cooldown 15s).
The First Descendant - Weak Point Insight WeaponWeak Point Insight High-Power Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm Critical Hit Rate +1%.
The First Descendant - Weak Point Insight WeaponWeak Point Insight Impact Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Weak Point Insight WeaponWeak Point Insight Special Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm Critical Hit Rate +1.5%
The First Descendant - Weak Point Insight WeaponWeak Point Insight General Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Weak Point Quick Fire WeaponWeak Point Quick Fire Impact Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Weak Point Damage +2%.
The First Descendant - Weak Point Quick Fire WeaponWeak Point Quick Fire Special Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Weak Point Damage +2%
The First Descendant - Weak Point Quick Fire WeaponWeak Point Quick Fire General Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Weak Point Damage +2%
The First Descendant - Weak Point Quick Fire WeaponWeak Point Quick Fire High-Power Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Weak Point Damage +2%.
The First Descendant - Weak Point Sight WeaponWeak Point Sight High-Power Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +10%, Accuracy -5%.
The First Descendant - Weak Point Sight WeaponWeak Point Sight General Rounds 6 Malachite Malachite - Weak Point Damage +9%
The First Descendant - Weak Point Sight WeaponWeak Point Sight High-Power Rounds 6 Malachite Malachite - Weak Point Damage +9%
The First Descendant - Weak Point Sight WeaponWeak Point Sight Impact Rounds 6 Malachite Malachite - Weak Point Damage +9%
The First Descendant - Weak Point Sight WeaponWeak Point Sight Special Rounds 6 Malachite Malachite - Weak Point Damage +9%
The First Descendant - Weaken Recovery DescendantWeaken Recovery Descendant 4 Malachite Malachite - On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% Chance (Cooldown 25s).
The First Descendant - Weapon Tuning WeaponWeapon Tuning High-Power Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm ATK +1%.
The First Descendant - Weapon Tuning WeaponWeapon Tuning Impact Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm ATK +1%.
The First Descendant - Weapon Tuning WeaponWeapon Tuning Special Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm ATK +1%
The First Descendant - Weapon Tuning WeaponWeapon Tuning General Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm ATK +1%
The First Descendant - Weighing the Scales DescendantWeighing the Scales Descendant 6 Cerulean Cerulean Shield Max Shield +21%, Skill Cost -3.7%

How to Get Modules

Complete Requirements in the Acquisition Info

The only way to get modules is by doing any of the tasks that are found in the modules Acquisition Info.

How to Access Module Acquisition Info

Open the Access Info menu. This can be done by opening the world map and then selecting the Access Info tab. Then go to the Module screen.

In the Module screen, hover over a module, then press the Acquisition Info button to open it.

How to Equip Modules

Go to the Inventory Screen

To equip modules, open first the Inventory screen. From there, select the Descendant Module tab on the left side of the screen if you want to equip descendant modules, or select a weapon if you want to equip weapon modules.

Select a Module from Below and Drag It to the Top

Once inside the Descendant module screen or the weapon module screen, simply select one of the modules listed at the lower portion of the screen and drag it to one of the slots above.

Take Note of the Module Capacity

Each module requires a specific module capacity to equip. If the module you want to equip will exceed the maximum module capacity you have, you won't be able to equip it. In that case, you have to remove some of the modules that are already equipped. Your module capacity for your current loadout is displayed at the upper left corner of the screen under Details.

It's important to note that the maximum module capacity of descendant modules and weapon modules are separate. In other words, equipping a descendant module will not affect the module capacity for weapons, and vice versa.

Obtain and Use Energy Activators to Increase Max Capacity

You can increase the maximum module capacity of descendant modules or weapon modules by obtaining and using Energy Activators. Energy Activators can be purchased from Anais, the Magister at the Research Institute.

How to Enhance Modules

Go to Silion

To enhance modules, go first to Silion, the Module Master, then select Enhance Module.

Select a Module to Enhance

Once inside the Enhance module screen, simply select the module you want to enhance, then press Enhance (Labeled as 1 in the image). You can enhance modules to a specific level instantly by pressing the + arrow (Labeled as 2 in the image).

Enhance Cost Increases Per Enhancement Level

Enhancement Level
Kupier Shards The First Descendant - Kupier Shards
(Standard/Rare)
Gold The First Descendant - Gold
(Standard/Rare)
1 300 / 600 900 / 6000
2 900 / 1800 9000 / 18,000
3 2000 / 4000 20,000 / 40,000
4 4000 / 8000 40,000 / 80,000
5 7400 / 14,800 74,000 / 148,000
6 13,100 / 26,200 131,000 / 262,000
7 22,600 / 45,200 226,000 / 452,000
8 38,100 / 76,200 381,000 / 762,000
9 63,100 / 126,200 631,000 / 1,262,000
10 103,100 / 206,200 1,031,000 / 2,062,000

Enhancing modules require Kupier Shard and Gold. The cost of enhancing a module increases per enhancement level.

Best Module Enhancements Guide

Enhancement Level Differs Per Module

Each module has its enhancement level, referring to how many times it can be enhanced. Most modules have 10 enhancement levels and some have less than 10. A module's enhancement level is indicated by the bars at the left side of their icon. The bars will light up when a module is enhanced to show how many times it has been enhanced.

Increases Capacity Cost

One important thing to note when enhancing a module is that it will also increase its capacity cost. This means it will take up more space when it's equipped.

How to Dismantle Modules

Go to Silion

To dismantle modules, go first to Silion, the Module Master, then select Dismatle Modules.

Select Modules to Dismantle

Once inside the Dismantle modules screen, simply select the modules you want to dismantle, then press Dismantle.

Modules Explanation

Gives Bonuses to Weapons or Descendants

There are two kinds of modules; Weapon modules and Descendant modules.

Weapon modules are modules that enhance a weapon's efficiency when they're equipped by giving it bonuses, such as increasing its critical-hit damage, ATK stat, or rounds per magazine. They are further categorized into ammo types, indicating that specific modules will only work for certain weapons that use a specific ammo.

Descendant modules, on the other hand, are modules that enhance a descendant's efficiency when they're equipped by adding some effects to its specific actions.

Can Only be Obtained by Completing Certain Requirements

The only way to get modules is by completing the requirements that are found in the module's Acquisition Info. These requirements may be in the form of missions or tasks. Once the requirements are fulfilled, they are automatically stored in your module inventory.

Can be Enhanced to Increase Bonuses

Each module has what is called a Enhancement level, referring to how many times it can be enhanced. Enhancing a module boosts its effects by a certain amount, making it more effective, but it also increases its capacity costs, which means it will take up more space when it's equipped.

Can be Dismantled for Shards

Modules can be dismantled for Kupier Shards. The amount of shards that can be obtained when dismantling a module depends on its tier.

Tier Shards Given
Standard 300
Rare 900
Ultimate TBA
Transcendent TBA

Can be Combined to Create New Ones

Modules can also be combined to form a new one. However, the new module created is random and is not always a stronger one.

Has Different Socket Types

All modules have a specific socket type, which can reduce their capacity cost by half when inserted into a module slot with a matching socket type.

Module Socket Guide

The First Descendant Related Guides

The First Descendant - Main Guides Partial

The First Descendant Wiki

The First Descendant Walkthrough Wiki

The First Descendant Guides
The First Descendant - Tier ListsTier Lists The First Descendant - Tips and TricksTips & Tricks
The First Descendant - NewsNews The First Descendant - Main QuestsMain Quests
The First Descendant - Void InterceptVoid Bosses The First Descendant - Characters Partial Top Banner.pngCharacters
The First Descendant - Weapons Front Page Partial Banner.pngWeapons The First Descendant - Sub Quests partialSub Quests
The First Descendant - MaterialsMaterials The First Descendant - Reactors Front Page Partial BannerReactors
The First Descendant - Modules Front Page Partial BannerModules The First Descendant - External Components Front Page Partial BannerExternal Components
The First Descendant - Maps PartialMaps The First Descendant - SeasonsSeasons

Comment

6 Anonymous3 months

Can you also if possible update the symbols for singular and fusion please and thank you

5 Anonymous3 months

You accidently put the wrong symbol for rutile socket type in the module guide. you repeated the symbol for Almandine and put it on rutile as well. Can you please fix this ASAP

Author

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