The First Descendant

Fixed Shot Module (General Rounds)

Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.

Fixed Shot is a General Rounds module in The First Descendant. Read on to learn how to get Fixed Shot, its effects, and more!

How to Get Fixed Shot

Agna Desert (Hard) - Caligo Ossuary Mission Monster
Agna Desert (Hard) - The Asylum Mission Monster
Agna Desert (Hard) - Void Fragment Complete
Agna Desert (Normal) - Abandoned Reconstruction Site Mission Monster
Agna Desert (Normal) - Baggage Transport Base Mission Monster
Agna Desert (Normal) - Caligo Ossuary Mission Monster
Agna Desert (Normal) - Excavation Team Directional Radar Mission Monster
Agna Desert (Normal) - Heavy Equipment Entry Path Mission Monster
Agna Desert (Normal) - Kuiper Depot Mission Monster
Agna Desert (Normal) - Mining Beacon Mission Monster
Agna Desert (Normal) - Miragestone: Vulgus Strategic Outpost Mission Monster
Agna Desert (Normal) - Ossuary Mission Monster
Agna Desert (Normal) - Outpost Workshop Mission Monster
Agna Desert (Normal) - Previous Construct Team Quarters Mission Monster
Agna Desert (Normal) - Red Sphere Mission Monster
Agna Desert (Normal) - Rock Cave Base Mission Monster
Agna Desert (Normal) - Storage: Vulgus Strategic Outpost Mission Monster
Agna Desert (Normal) - Surveillance Location Mission Monster
Agna Desert (Normal) - The Asylum Mission Monster
Agna Desert (Normal) - Vermillion Waste: Vulgus Strategic Outpost Mission Monster
Agna Desert (Normal) - Void Fragment Complete
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Miragestone Deposit Mission Monster
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert The Storage Mission Monster
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Vermillion Waste Mission monster
Echo Swamp (Hard) - Abyssal Void Fusion Reactor - Echo Swamp Muskeg Swamp Complete
Echo Swamp (Hard) - Seed Vault Mission Monster
Echo Swamp (Hard) - The Chapel Mission Monster
Echo Swamp (Normal) - Abandoned Zone Mission Monster
Echo Swamp (Normal) - Arche Motion Sensor Mission Monster
Echo Swamp (Normal) - Derelict Covert: Vulgus Strategic Outpost Mission Monster
Echo Swamp (Normal) - Emergency Landing Strip Mission Monster
Echo Swamp (Normal) - Environment Contamination Zone Mission Monster
Echo Swamp (Normal) - Field Energy Station Mission Monster
Echo Swamp (Normal) - Ghost Marsh Mission Monster
Echo Swamp (Normal) - Hazy Swamp Mission Monster
Echo Swamp (Normal) - Kuiper Transport Route Mission Monster
Echo Swamp (Normal) - Muskeg Swamp: Vulgus Strategic Outpost Mission Monster
Echo Swamp (Normal) - Seed Vault Mission Monster
Echo Swamp (Normal) - The Chapel Mission Monster
Echo Swamp (Normal) - The Tree of Truth Mission Monster
Echo Swamp (Normal) - Traces of Colossi Interceptions Mission Monster
Echo Swamp (Normal) - Verdant Greenery Mission Monster
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Derelict Covert Mission Monster
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Muskeg Swamp Complete
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Muskeg Swamp Mission Monster
Intercept Battle: (Hard) Frost Walker
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Fixed Shot Basic Info & Effects

Fixed Shot Basic Info
The First Descendant - Fixed Shot.png Fixed Shot Capacity 4
Socket Rutile
Class
The First Descendant - General Rounds Icon.png General Rounds
Effects
Recoil -X%, Weak Point Damage +X%

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Recoil -8%, Weak Point Damage +2% 4 - -
1 Recoil -9.2%, Weak Point Damage +2% 5 600 6000
2 Recoil -10.5%, Weak Point Damage +2% 6 1800 18000
3 Recoil -12.2%, Weak Point Damage +2% 7 4000 40000
4 Recoil -14.2%, Weak Point Damage +2% 8 8000 80000
5 Recoil -16.6%, Weak Point Damage +2% 9 14800 148000
6 Recoil -19.3%, Weak Point Damage +2% 10 26200 262000
7 Recoil -22.3%, Weak Point Damage +2% 11 45200 452000
8 Recoil -25.8%, Weak Point Damage +2% 12 76200 762000
9 Recoil -30%, Weak Point Damage +2% 13 126200 1262000

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