★ Beginner's Guide and Advanced Tips and Tricks
★ The First Descendant Roadmap
★ Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher
Fixed Shot is a General Rounds module in The First Descendant. Read on to learn how to get Fixed Shot, its effects, and more!
Agna Desert (Hard) - Caligo Ossuary Mission Monster |
Agna Desert (Hard) - The Asylum Mission Monster |
Agna Desert (Hard) - Void Fragment Complete |
Agna Desert (Normal) - Abandoned Reconstruction Site Mission Monster |
Agna Desert (Normal) - Baggage Transport Base Mission Monster |
Agna Desert (Normal) - Caligo Ossuary Mission Monster |
Agna Desert (Normal) - Excavation Team Directional Radar Mission Monster |
Agna Desert (Normal) - Heavy Equipment Entry Path Mission Monster |
Agna Desert (Normal) - Kuiper Depot Mission Monster |
Agna Desert (Normal) - Mining Beacon Mission Monster |
Agna Desert (Normal) - Miragestone: Vulgus Strategic Outpost Mission Monster |
Agna Desert (Normal) - Ossuary Mission Monster |
Agna Desert (Normal) - Outpost Workshop Mission Monster |
Agna Desert (Normal) - Previous Construct Team Quarters Mission Monster |
Agna Desert (Normal) - Red Sphere Mission Monster |
Agna Desert (Normal) - Rock Cave Base Mission Monster |
Agna Desert (Normal) - Storage: Vulgus Strategic Outpost Mission Monster |
Agna Desert (Normal) - Surveillance Location Mission Monster |
Agna Desert (Normal) - The Asylum Mission Monster |
Agna Desert (Normal) - Vermillion Waste: Vulgus Strategic Outpost Mission Monster |
Agna Desert (Normal) - Void Fragment Complete |
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Miragestone Deposit Mission Monster |
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert The Storage Mission Monster |
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Vermillion Waste Mission monster |
Echo Swamp (Hard) - Abyssal Void Fusion Reactor - Echo Swamp Muskeg Swamp Complete |
Echo Swamp (Hard) - Seed Vault Mission Monster |
Echo Swamp (Hard) - The Chapel Mission Monster |
Echo Swamp (Normal) - Abandoned Zone Mission Monster |
Echo Swamp (Normal) - Arche Motion Sensor Mission Monster |
Echo Swamp (Normal) - Derelict Covert: Vulgus Strategic Outpost Mission Monster |
Echo Swamp (Normal) - Emergency Landing Strip Mission Monster |
Echo Swamp (Normal) - Environment Contamination Zone Mission Monster |
Echo Swamp (Normal) - Field Energy Station Mission Monster |
Echo Swamp (Normal) - Ghost Marsh Mission Monster |
Echo Swamp (Normal) - Hazy Swamp Mission Monster |
Echo Swamp (Normal) - Kuiper Transport Route Mission Monster |
Echo Swamp (Normal) - Muskeg Swamp: Vulgus Strategic Outpost Mission Monster |
Echo Swamp (Normal) - Seed Vault Mission Monster |
Echo Swamp (Normal) - The Chapel Mission Monster |
Echo Swamp (Normal) - The Tree of Truth Mission Monster |
Echo Swamp (Normal) - Traces of Colossi Interceptions Mission Monster |
Echo Swamp (Normal) - Verdant Greenery Mission Monster |
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Derelict Covert Mission Monster |
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Muskeg Swamp Complete |
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Muskeg Swamp Mission Monster |
Intercept Battle: (Hard) Frost Walker |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Fixed Shot Basic Info | |||
---|---|---|---|
Fixed Shot | Capacity | 4 | |
Socket | Rutile | ||
Class | General Rounds |
||
Effects | |||
Recoil -X%, Weak Point Damage +X% |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | Recoil -8%, Weak Point Damage +2% | 4 | - | - |
1 | Recoil -9.2%, Weak Point Damage +2% | 5 | 600 | 6000 |
2 | Recoil -10.5%, Weak Point Damage +2% | 6 | 1800 | 18000 |
3 | Recoil -12.2%, Weak Point Damage +2% | 7 | 4000 | 40000 |
4 | Recoil -14.2%, Weak Point Damage +2% | 8 | 8000 | 80000 |
5 | Recoil -16.6%, Weak Point Damage +2% | 9 | 14800 | 148000 |
6 | Recoil -19.3%, Weak Point Damage +2% | 10 | 26200 | 262000 |
7 | Recoil -22.3%, Weak Point Damage +2% | 11 | 45200 | 452000 |
8 | Recoil -25.8%, Weak Point Damage +2% | 12 | 76200 | 762000 |
9 | Recoil -30%, Weak Point Damage +2% | 13 | 126200 | 1262000 |
Descendant Modules | Weapon Modules |
Fixed Shot Module (General Rounds)
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